Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Oozemancer |
| Level / Exp | 50 / 1580% |
| Size | small |
| Lifes / Deaths | Killed by Atamathon the Giant Golem at level 48 on the 62nd Regrowth 124th year of Ascendancy at 15:39 / 2Killed by Lytia at level 50 on the 36th Dusk 124th year of Ascendancy at 11:53 |
| Antimagic | Follower |
Primary Stats
| Strength | 28 (base 16) |
| Dexterity | 48 (base 38) |
| Constitution | 105 (base 61) |
| Magic | 17 (base 11) |
| Willpower | 131.6644684957 (base 64) |
| Cunning | 105.33223424785 (base 60) |
Resources
| Life | 993/993 |
| Equilibrium | 91 |
| Stamina | 570/578 |
| Psi | 199/222 |
| Healing Factor | 2.16 |
| Regeneration | 17.928 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 28 |
| See Invisible | 28 |
Offense: Mainhand
| Damage | 184 |
| Accuracy | 65 |
| Crit Chance | 47% |
| APR | 89 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 184 |
| Accuracy | 65 |
| Crit Chance | 47% |
| APR | 89 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.6666666666667 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 85.525391727506 |
| Crit Chance | 70% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 35.65 |
| Ranged Defense | 35.65 |
| Fatigue | 4 |
| Physical Save | 45.183333333333 |
| Spell Save | 58.51183495496 |
| Mental Save | 70.162755397851 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Silence Resistance | 54% |
| Bleed Resistance | 71% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 71% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 34% for 6 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1038% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 872 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 11 turns. While Heroism is active, you will only die when reaching -810 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 303 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Wild-gift / Moss | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.50 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.40 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Acidic Skin |
| talent | Unstoppable Nature |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
| beneficial effect | You gain 47% resistance against darkness. Resolve |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target has been revealed, reducing its stealth power by 36. Luminescence |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Constitution by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 515. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Umbraire the pair of voratun boots (0 def, 5 armour) Umbraire the pair of voratun boots (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when hit (Melee): 8 darkness Changes stats: +3 Str / +4 Con Changes resistances: +15% acid / +12% fire / +6% darkness / +9% cold Changes resistances penetration: +5% acid Changes damage: +3% acid Life regen: +4.10 Healing mod.: +22% It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 1.0 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. Press to compare |
| Light source | watchleader's alchemist's lamp of health watchleader's alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +20% Confusion immunity: +13% Maximum life: +50.00 Light radius: +7 See stealth: +13 See invisible: +13 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 3.2 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 46 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
| On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 31 power out of 35/35) : Effective talent level: 2.8 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. This item has been sent to the Item's Vault. Press to compare |
| On hands | heroic drakeskin leather gloves of war-making (0 def, 8 armour) heroic drakeskin leather gloves of war-making (0 def, 8 armour)Requires: - Level 35 Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Armour: +8 Critical mult.: +5.00% Mental save: +14 Maximum life: +65.00 Spell crit. chance: +13% Mental crit. chance: +14% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. Press to compare |
| Tool | Tree of Life Tree of LifeRequires: - Level 25 Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 9 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. This item has been sent to the Item's Vault. Press to compare |
| On fingers | savage's stralite ring of life savage's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Spell save: +15 Life regen: +1.40 Maximum life: +65.00 Maximum stamina: +27.00 Healing mod.: +26% Rings can have magical properties. Press to compare |
| On fingers | Ring of Growth =Backup ring= Ring of Growth =Backup ring=Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Press to compare |
| Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Stun/Freeze immunity: +120% Amulets can have magical properties. Press to compare |
| In main hand | Eyal's Will (22-24.2 power, 80 apr, nature damage) Eyal's Will (22-24.2 power, 80 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 116% Wil, 39% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +80 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Cun / +19 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +39 Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 27 power out of 30/30) : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 145.92 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. This item has been sent to the Item's Vault. Press to compare |
| Around waist | Sewerdeath SewerdeathInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +6 Changes stats: +2 Str / +9 Con Changes resistances: +10% acid / +9% fire / +8% lightning / +9% cold Changes damage: +12% nature Mental save: +15 Life regen: +2.40 Mindpower: +9 Healing mod.: +23% A belt that goes around your waist. Press to compare |
| In off hand | Eyal's Will (22-24.2 power, 80 apr, nature damage) Eyal's Will (22-24.2 power, 80 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 116% Wil, 39% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +80 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Cun / +19 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +39 Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 27 power out of 30/30) : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 145.92 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. This item has been sent to the Item's Vault. Press to compare |
| Cloak | Defender (30 def, 9 armour) Defender (30 def, 9 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +9 Physical power: +8 Armour: +9 Defense: +30 Effects on melee hit: * 15% chance to corrode armor Changes stats: +6 Dex / +4 Wil / +10 Cun Changes resistances: +3% physical Changes damage: +6% acid Reduces incoming crit damage: 15.00% Physical save: +21 Spell save: +21 Mental save: +20 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! Press to compare |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
savage's voratun ring of life savage's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Con Spell save: +14 Life regen: +1.40 Maximum life: +83.00 Maximum stamina: +11.00 Healing mod.: +16% Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Flashrace the ash starstaff (15-18 power, 3 apr, physical element)Flashrace the ash starstaff (15-18 power, 3 apr, physical element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% lightning Changes damage: +3% lightning / +15% physical / +6% acid Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +12 Spell crit. chance: +15% It can be used to project damage in a circle from the staff, placing all other charms into a 9 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced voratun greatsword of the leech (59-94.4 power, 4 apr)balanced voratun greatsword of the leech (59-94.4 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 28% * leeches stamina from the target When wielded/worn: Accuracy: +13 Defense: +16 Damage when hit (Melee): 27 nature slow Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Magmasmasher the voratun waraxe (40-56 power, 6 apr)Magmasmasher the voratun waraxe (40-56 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +15.0% Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 4 mind Changes resistances: +6% mind / +9% fire Changes resistances penetration: +5% acid Changes damage: +9% mind / +3% fire One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. throat-seeking dragonbone longbow of naturethroat-seeking dragonbone longbow of nature Requires: - Dexterity 48 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon crit: * silences the target Damage (Ranged): +44 nature When wielded/worn: Changes resistances: +8% all Changes resistances penetration: +24% nature Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked voratun plate armour of acid resistance (9 def, 16 armour)spiked voratun plate armour of acid resistance (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Damage when hit (Melee): 14 physical Changes resistances: +29% acid A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. Stormsquall the drakeskin leather beltStormsquall the drakeskin leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +15 Changes stats: +6 Str / +6 Con Changes resistances: +9% lightning / +6% temporal Physical save: +20 Mental save: +20 Disarm immunity: +10% Pinning immunity: +20% Stun/Freeze immunity: +5% Teleport immunity: +5% Only die when reaching: -40.00 life Size category: +1 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-silk cloak (3 def, 0 armour)elven-silk cloak (3 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding pair of drakeskin leather boots of uncanny dodging (8 def, 5 armour)grounding pair of drakeskin leather boots of uncanny dodging (8 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 Ranged Defense: +10 Fatigue: +5% Changes resistances: +11% lightning / +12% temporal A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap (0 def, 5 armour)drakeskin leather cap (0 def, 5 armour) 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A cap made of leather. Press to compare |
12 bloodstone 12 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 71 power out of 69/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) =Carry= Rod of Spydric Poison (3/3) =Carry=Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 22 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
quiet stralite torque of psychoportation [power 46] (27 cooldown) quiet stralite torque of psychoportation [power 46] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence It can be used to teleport randomly (rad 46), placing all other charms into a 27 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
Gloromira the dragonbone wand of clairvoyance [power 16] (6 cooldown) Gloromira the dragonbone wand of clairvoyance [power 16] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +5 Str / +4 Wil / +1 Con Maximum wards: +5 lightning / +4 temporal / +5 blight / +4 fire / +5 cold Talents granted: +10 Volcano +1 Ward Infravision radius: +1 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 16), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
This item will automatically be transmogrified when you leave the level. overpowered dragonbone wand of conjuration [power 727] (15 cooldown)overpowered dragonbone wand of conjuration [power 727] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element (dam 364-727), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Lytia the Yeek Oozemancer level 33
70th Pyre 123rd year of Ascendancy at 09:47 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lytia the Yeek Oozemancer level 20
2nd Regrowth 123rd year of Ascendancy at 14:35 see stats
A living one! (Roguelike)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Lytia the Yeek Oozemancer level 35
3rd Mirth 123rd year of Ascendancy at 18:36 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Lytia the Yeek Oozemancer level 33
68th Pyre 123rd year of Ascendancy at 18:32 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Lytia the Yeek Oozemancer level 27
70th Regrowth 123rd year of Ascendancy at 15:08 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Lytia the Yeek Oozemancer level 39
53rd Dusk 123rd year of Ascendancy at 08:22 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Lytia the Yeek Oozemancer level 50
68th Pyre 124th year of Ascendancy at 14:08 see stats
Atamathoned! (Roguelike)
Killed the giant golem Atamathon after foolishly reactivating it.By Lytia the Yeek Oozemancer level 47
62nd Regrowth 124th year of Ascendancy at 15:39 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Lytia the Yeek Oozemancer level 47
9th Allure 124th year of Ascendancy at 23:25 see stats
Bikining along! (Roguelike)
Won the game without ever taking off her bikini.By Lytia the Yeek Oozemancer level 50
36th Dusk 124th year of Ascendancy at 11:53 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Lytia the Yeek Oozemancer level 37
5th Flare 123rd year of Ascendancy at 22:16 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Lytia the Yeek Oozemancer level 17
1st Wintertide 123rd year of Ascendancy at 04:47 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Lytia the Yeek Oozemancer level 38
17th Dusk 123rd year of Ascendancy at 05:42 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Lytia the Yeek Oozemancer level 33
75th Pyre 123rd year of Ascendancy at 01:10 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Lytia the Yeek Oozemancer level 41
6th Haze 123rd year of Ascendancy at 02:37 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Lytia the Yeek Oozemancer level 34
3rd Mirth 123rd year of Ascendancy at 10:05 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Lytia the Yeek Oozemancer level 49
45th Pyre 124th year of Ascendancy at 06:55 see stats
Explorer (Roguelike)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Lytia the Yeek Oozemancer level 40
64th Dusk 123rd year of Ascendancy at 20:22 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Lytia the Yeek Oozemancer level 20
8th Regrowth 123rd year of Ascendancy at 13:02 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lytia the Yeek Oozemancer level 27
75th Regrowth 123rd year of Ascendancy at 00:24 see stats
Fast Curse Dispel (Roguelike)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Lytia the Yeek Oozemancer level 33
75th Pyre 123rd year of Ascendancy at 01:10 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Lytia the Yeek Oozemancer level 26
67th Regrowth 123rd year of Ascendancy at 14:03 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Lytia the Yeek Oozemancer level 50
2nd Flare 124th year of Ascendancy at 19:51 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Lytia the Yeek Oozemancer level 40
64th Dusk 123rd year of Ascendancy at 06:38 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Lytia the Yeek Oozemancer level 41
78th Dusk 123rd year of Ascendancy at 03:39 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Lytia the Yeek Oozemancer level 34
2nd Mirth 123rd year of Ascendancy at 06:48 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lytia the Yeek Oozemancer level 20
2nd Regrowth 123rd year of Ascendancy at 14:57 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Lytia the Yeek Oozemancer level 50
69th Pyre 124th year of Ascendancy at 06:36 see stats
Invasion from the Depths (Roguelike)
Stopped a naga invasion by closing their portal.By Lytia the Yeek Oozemancer level 50
3rd Summertide 124th year of Ascendancy at 12:03 see stats
Level 10 (Roguelike)
Got a character to level 10.By Lytia the Yeek Oozemancer level 10
23rd Haze 122nd year of Ascendancy at 14:04 see stats
Level 20 (Roguelike)
Got a character to level 20.By Lytia the Yeek Oozemancer level 20
1st Regrowth 123rd year of Ascendancy at 18:29 see stats
Level 30 (Roguelike)
Got a character to level 30.By Lytia the Yeek Oozemancer level 30
58th Pyre 123rd year of Ascendancy at 06:42 see stats
Level 40 (Roguelike)
Got a character to level 40.By Lytia the Yeek Oozemancer level 40
64th Dusk 123rd year of Ascendancy at 03:07 see stats
Level 50 (Roguelike)
Got a character to level 50.By Lytia the Yeek Oozemancer level 50
57th Pyre 124th year of Ascendancy at 01:24 see stats
Look at me, I'm playing a roguelike! (Roguelike)
Linked yourself in the in-game chat.By Lytia the Yeek Oozemancer level 18
8th Allure 123rd year of Ascendancy at 10:26 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Lytia the Yeek Oozemancer level 50
3rd Summertide 124th year of Ascendancy at 05:46 see stats
Overpowered! (Roguelike)
Did over 6000 damage in one attack.By Lytia the Yeek Oozemancer level 47
61st Regrowth 124th year of Ascendancy at 12:47 see stats
Portal master (Roguelike)
Fought the two Sorcerers and closed four invocation portals.By Lytia the Yeek Oozemancer level 50
36th Dusk 124th year of Ascendancy at 11:51 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Lytia the Yeek Oozemancer level 49
44th Pyre 124th year of Ascendancy at 18:01 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Lytia the Yeek Oozemancer level 9
34th Dusk 122nd year of Ascendancy at 06:41 see stats
Shasshhiy'Kaish (Roguelike)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Lytia the Yeek Oozemancer level 29
58th Pyre 123rd year of Ascendancy at 01:15 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Lytia the Yeek Oozemancer level 46
9th Allure 124th year of Ascendancy at 21:38 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Lytia the Yeek Oozemancer level 20
8th Regrowth 123rd year of Ascendancy at 19:31 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Lytia the Yeek Oozemancer level 37
3rd Flare 123rd year of Ascendancy at 02:57 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Lytia the Yeek Oozemancer level 20
2nd Regrowth 123rd year of Ascendancy at 14:35 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Lytia the Yeek Oozemancer level 9
18th Haze 122nd year of Ascendancy at 10:54 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Lytia the Yeek Oozemancer level 20
2nd Regrowth 123rd year of Ascendancy at 14:35 see stats
The Old Ones (Roguelike)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Lytia the Yeek Oozemancer level 45
9th Decay 123rd year of Ascendancy at 14:52 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lytia the Yeek Oozemancer level 17
2nd Wintertide 123rd year of Ascendancy at 18:53 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By Lytia the Yeek Oozemancer level 50
36th Dusk 124th year of Ascendancy at 11:53 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Lytia the Yeek Oozemancer level 46
9th Allure 124th year of Ascendancy at 21:38 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Lytia the Yeek Oozemancer level 43
31st Haze 123rd year of Ascendancy at 12:48 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Lytia the Yeek Oozemancer level 17
2nd Wintertide 123rd year of Ascendancy at 04:17 see stats
Treacherous Bastard (Roguelike)
Killed Slasul even though you sided with him to learn the Legacy of the Naloren prodigy.By Lytia the Yeek Oozemancer level 41
6th Haze 123rd year of Ascendancy at 02:37 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Lytia the Yeek Oozemancer level 29
16th Pyre 123rd year of Ascendancy at 02:32 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Lytia the Yeek Oozemancer level 20
2nd Regrowth 123rd year of Ascendancy at 15:09 see stats
Triumph of the Way (Roguelike)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Lytia the Yeek Oozemancer level 50
36th Dusk 124th year of Ascendancy at 11:53 see stats
Unstoppable (Roguelike)
Returned from the dead.By Lytia the Yeek Oozemancer level 48
62nd Regrowth 124th year of Ascendancy at 15:40 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Lytia the Yeek Oozemancer level 32
68th Pyre 123rd year of Ascendancy at 14:31 see stats
Well trained (Roguelike)
Deal one million damage to training dummies in a single training session.By Lytia the Yeek Oozemancer level 28
76th Regrowth 123rd year of Ascendancy at 09:21 see stats
Log
Your summoned yeek mindslayer disappears.
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Numbing Poison from Lytia hits Argoniel for 224 nature damage.
Acid Splash from Argoniel hits High Sun Paladin Aeryn for 17 acid damage.
Numbing Poison from Lytia killed Argoniel!
Lytia uses Reclaim.
Lytia uses Mana Clash.
Lytia performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal master (Roguelike)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lytia's mind surges with critical power!
Lytia is invigorated by the attack!
Lytia performs a melee critical strike against Elandar!
Lytia is invigorated by the attack!
Lytia hits Elandar for 679 nature damage.
Elandar hits Lytia for (40 antimagic), 0 darkness, (17 antimagic), 0 darkness (0 total damage).
Lytia killed Elandar!
Talent Oozebeam is ready to use.
Lytia's nature damage is no longer so potent.
Saving game...
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Roguelike)!
New Achievement: Bikining along! (Roguelike)!
New Achievement: The Sun Still Shines (Roguelike)!
Saving done.
