mobile chinese drug lab the level 5 Higher Alchemist by Neddy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHigher
ClassAlchemist
Level / Exp5 / 68%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity11 (base 10)
Constitution18 (base 18)
Magic23 (base 22)
Willpower12 (base 11)
Cunning10 (base 10)

Resources

Life170/192
Mana108/108
Healing Factor1.063829787234
Regeneration0.26595744680851

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy7
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance4%
Speed1

Offense: Mind

Mindpower18
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+10%
Mind+5%
Fire+7%
All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense11
Ranged Defense11
Fatigue1
Physical Save18
Spell Save13
Mental Save13

Defense: Resistances

Acid+ 21%( 70%)
Cold+ 6%( 70%)
Mind+ 5%( 70%)
Lightning+ 6%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance21%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
4/5
2/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
1/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Tool
On fingers
Quiver
Main armor
On feet
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 1 turns (stop reason: suffocating).


Resting starts...

Rested for 14 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Imbue Item is ready to use.
Rested for 139 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 41 turns (stop reason: dialog is displayed).


Mobile chinese drug lab wears:
psion's linen wizard hat (1 def, 0 armour).

Mobile chinese drug lab wears:
mule's copper ring of tenacity.

Mobile chinese drug lab wears (replacing
linen robe (0 def, 0 armour)): rough leather armour of acid resistance (3 def, 2 armour).

Mobile chinese drug lab wears (replacing
elm totem of healing [power 66] (15 cooldown)): Prox's Lucky Halfling Foot.

You gain 1.57 gold from the transmogrification of
horrifying mossy mindstar of balance (2-2.2 power, 12 apr, nature damage).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Mobile chinese drug lab deactivates
Flame Infusion.