Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.0 | 
| Addons | Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.4.8Donators/Buyers bonus! Possessor Bonus Class 1.5.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
  | 
| Campaign | Orcs | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Kruk Yeti | 
| Class | Marauder | 
| Level / Exp | 1 / 0% | 
| Size | medium | 
| Lifes / Deaths | Killed by steam giant gunner at level 1 on the 10th Retaking 124th year of Ascendancy at 11:20  / 1 | 
Primary Stats
| Strength | 19 (base 14) | 
| Dexterity | 12 (base 15) | 
| Constitution | 14 (base 10) | 
| Magic | 10 (base 10) | 
| Willpower | 11 (base 10) | 
| Cunning | 10 (base 11) | 
Resources
| Life | 0/116 | 
| Stamina | 45/102 | 
| Healing Factor | 1.0326086956522 | 
| Regeneration | 12.649456521739 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -45% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
Offense: Mainhand
| Damage | 11 | 
| Accuracy | 19 | 
| Crit Chance | 4% | 
| APR | 5 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 5 | 
| Accuracy | 19 | 
| Crit Chance | 4% | 
| APR | 5 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 10 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 11 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 5 (30%) | 
| Defense | 1 | 
| Ranged Defense | 1 | 
| Fatigue | 11 | 
| Physical Save | 11 | 
| Spell Save | 7 | 
| Mental Save | 7 | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns.  | 
Class Talents
| Technique / Duelist | 1.20 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat veteran | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Dirty fighting | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Dual techniques | 1.20 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat techniques | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Throwing knives | 1.20 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Yeti | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Conditioning | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Mobility | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Thuggery | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 0/5 | 
  | 1/5 | 
  | 0/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
| beneficial effect | You have 34% chances to encase your foes in iceblocks. Algid Rage | 
| detrimental effect | Huge cut that bleeds, doing 2.28 physical damage per turn. Bleeding | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation | 
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration | 
| beneficial effect | The target is recovering 16 life each turn. Recovery | 
| detrimental effect | Movement speed is reduced by 45%. Slow movement | 
| beneficial effect | Has 3 throwing knives prepared: 3 KnivesRange: 4 Net Damage: 13 - 18 Accuracy: 29 (knife) APR: 3 Crit Chance: +2% Crit mult: 150% Uses Stats: 50% Str, 70% Dex  | 
Quests
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You must assault the Vaporous Emporium to crush the morale of the Atmos tribe! * You must explore the Yeti Cave and destroy the patriarch!  | active | 
Equipment
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather.  | 
| In main hand | iron dagger (9-11.7 power, 5 apr) iron dagger (9-11.7 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly.  | 
| In off hand | iron dagger (10.5-13.65 power, 5 apr) iron dagger (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly.  | 
| On head | iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
Inventory
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials.  | 
Achievements
Log
Trestia resists the pinning!
Bleeding from Steam giant gunner hits Trestia for 1 physical damage.
Trestia receives 16 healing.
Steam giant gunner's pinning nature area effect hits Trestia for 5 nature damage.
Trestia uses Throwing Knives.
Trestia uses Throwing Knives.
Trestia uses Infusion: Regeneration.
Trestia starts regenerating health quickly.
Steam giant gunner's Shoot hits Trestia for 17 physical, 1 physical, 5 nature, 6 temporal (29 total damage).
Steam giant gunner shoots!
Bleeding from Steam giant gunner hits Trestia for 1 physical damage.
Trestia receives 16 healing.
Trestia uses Algid Rage.
Trestia uses Skullcracker.
Trestia misses Steam giant gunner.
Steam giant gunner's Shoot hits Trestia for 20 physical, 1 physical, 5 nature, 6 temporal (32 total damage).
Steam giant gunner stops regenerating health quickly.
Steam giant gunner shoots!
Steam giant gunner shoots!
Trestia is no longer pinned.
Bleeding from Steam giant gunner hits Trestia for 2 physical damage.
Trestia receives 16 healing.
Steam giant gunner is encased in ice!
Steam giant gunner's Shoot hits Iceblock for 25 physical damage.
Trestia hits Steam giant gunner for 12 physical, 6 physical (18 total damage).
Steam giant gunner's Shoot performs a ranged critical strike against Trestia!
Saving game...
