Warwald the level 5 Dwarf Berserker by voyager

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBerserker
Level / Exp5 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 17)
Dexterity11 (base 11)
Constitution17 (base 14)
Magic8 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life219/219
Stamina120/120
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage23
Accuracy18
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.1
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.73 (48.103448275862%)
Defense3.35
Ranged Defense3.35
Fatigue12
Physical Save15.4
Spell Save7.35
Mental Save8.05

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Tool
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Today is the 20th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Warwald picks up (c.):
iron mace (11.5-16.1 power, 2 apr).
Warwald picks up (b.):
sun infusion (rad 6; power 20; turns 5; dispells darkness).
Warwald picks up (j.):
linen robe of corrosion (+15%) (0 def, 0 armour).
Warwald picks up (d.):
acidic iron longsword of vileness (11.5-16.1 power, 2 apr).
Warwald picks up (m.):
iron plate armour of acid resistance (3 def, 7 armour).
Warwald picks up (m.):
impenetrable iron mail armour of resilience (2 def, 9 armour).
Ran for 3 turns (stop reason: interesting terrain).


There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).

Warwald wears (replacing
iron greatsword (14.5-23.2 power, 1 apr)): hateful iron greatmaul of erosion (17-25.5 power, 1 apr).

You gain 1.37 gold from the transmogrification of
reinforced iron shield of cold resistance (+16%) (4 def, 6 armour, 45 block).
You gain 0.91 gold from the transmogrification of
iron plate armour of acid resistance (3 def, 7 armour).
You gain 1.90 gold from the transmogrification of
impenetrable iron mail armour of resilience (2 def, 9 armour).
You gain 1.66 gold from the transmogrification of
spellwoven linen wizard hat of light (+15%) (1 def, 0 armour).
You gain 0.63 gold from the transmogrification of
linen robe of corrosion (+15%) (0 def, 0 armour).
You gain 2.04 gold from the transmogrification of
surging elm starstaff (10-12 power, 2 apr, temporal element).
You gain 2.23 gold from the transmogrification of
elm vilestaff of warding (10-12 power, 2 apr, darkness element).
You gain 2.34 gold from the transmogrification of
steady rough leather sling of cold.
You gain 0.25 gold from the transmogrification of
iron mace (11.5-16.1 power, 2 apr).
You gain 2.84 gold from the transmogrification of
acidic iron longsword of vileness (11.5-16.1 power, 2 apr).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispells darkness).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).