Wat the level 10 Halfling Archer by abracadaver0

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp10 / 63%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 14)
Dexterity42 (base 34)
Constitution18 (base 17)
Magic12 (base 10)
Willpower13 (base 10)
Cunning25 (base 14)

Resources

Life-8/277
Positive0/77
Stamina107/114
Healing Factor0.75286624203822
Regeneration0.18821656050955

Speed

Mental-28.571428571429%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision7

Offense: Mainhand

Damage55
Accuracy59
Crit Chance49%
APR45
Speed1.12

Offense: Spell

Spellpower14
Crit Chance6%
Speed1

Offense: Mind

Mindpower20.55
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense37
Ranged Defense37
Fatigue0
Physical Save17.5
Spell Save3.75
Mental Save13.3

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Poison Resistance30%
Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
4/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
1/5
0/5
0/5
0/5
Cunning / Poisons1.20
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
5/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
4/5
1/5
0/5
0/5
Technique / Field control1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

done
done
done
active
done
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Wat the Halfling Archer level 10
1st Summertide 122nd year of Ascendancy at 13:35
see stats
The Arena Unlocked Arena mode.
By Wat the Halfling Archer level 5
78th Pyre 122nd year of Ascendancy at 22:36
see stats

Log

Resting starts...
Talent Steady Shot is ready to use.
Talent Healing Light is ready to use.
Rested for 129 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the northeast (Thidin the shalore)).


Wat picks up (a.):
hungering mossy mindstar of sand (2-2.2 power, 12 apr, nature damage).
Wat picks up (b.):
sunsealed woollen robe of Angolwen (3 def, 3 armour).
Wat picks up (b.):
mossy mindstar of storms (2-2.2 power, 12 apr, mind damage).
Wat picks up (a.):
horrifying vined mindstar of balance (4.5-4.95 power, 18 apr, nature damage).

Wat shoots!


Wat shoots!

Thidin the shalore breathes venom!

Thidin the shalore's mind surges with critical power!
Wat tries to evade attacks.

Wat is poisoned!

Thidin the shalore hits Wat for 47 nature damage.
Wat's Shoot hits Thidin the shalore for
65 physical damage.
Insidious Poison from Thidin the shalore hits
Wat for 47 nature damage.
Thidin the shalore breathes ice!


Thidin the shalore hits Wat for 97 cold damage.
Wat hits Thidin the shalore for 59 lightning damage.
Insidious Poison from Thidin the shalore hits
Wat for 47 nature damage.

Wat uses Steady Shot.

Saving game...