Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Halfling |
Class | Brawler |
Level / Exp | 167 / 65% |
Size | small |
Lifes / Deaths | Killed by Glorinne the gigantic corrosive tunneler at level 16 on the 1st Summertide 122nd year of Ascendancy at 13:29 / 65Killed by Glorinne the gigantic corrosive tunneler at level 16 on the 1st Summertide 122nd year of Ascendancy at 14:06 Killed by Glorinne the gigantic corrosive tunneler at level 16 on the 1st Summertide 122nd year of Ascendancy at 14:42 Killed by Glorinne the gigantic corrosive tunneler at level 16 on the 1st Summertide 122nd year of Ascendancy at 14:59 Killed by Glorinne the gigantic corrosive tunneler at level 16 on the 1st Summertide 122nd year of Ascendancy at 16:22 Killed by Glorinne the gigantic corrosive tunneler at level 16 on the 1st Summertide 122nd year of Ascendancy at 16:57 Killed by green jelly at level 16 on the 1st Summertide 122nd year of Ascendancy at 17:47 Killed by Glorinne the gigantic corrosive tunneler at level 16 on the 1st Summertide 122nd year of Ascendancy at 19:11 Killed by Glorinne the gigantic corrosive tunneler at level 16 on the 1st Summertide 122nd year of Ascendancy at 20:48 Killed by Glorinne the gigantic corrosive tunneler at level 16 on the 1st Summertide 122nd year of Ascendancy at 21:27 Killed by Glorinne the gigantic corrosive tunneler at level 16 on the 1st Summertide 122nd year of Ascendancy at 22:10 Killed by Glorinne the gigantic corrosive tunneler at level 16 on the 1st Summertide 122nd year of Ascendancy at 23:28 Killed by gigantic corrosive tunneler at level 17 on the 2nd Summertide 122nd year of Ascendancy at 00:46 Killed by gigantic corrosive tunneler at level 18 on the 2nd Summertide 122nd year of Ascendancy at 03:05 Killed by Belith the shadowblade at level 23 on the 28th Dusk 122nd year of Ascendancy at 16:56 Killed by Zubinne the shadowblade at level 25 on the 29th Dusk 122nd year of Ascendancy at 01:39 Killed by master vampire at level 26 on the 29th Dusk 122nd year of Ascendancy at 07:21 Killed by Porathra the giant blue ant at level 26 on the 29th Dusk 122nd year of Ascendancy at 08:21 Killed by Neroth the elder vampire at level 26 on the 29th Dusk 122nd year of Ascendancy at 09:09 Killed by Neroth the elder vampire at level 26 on the 29th Dusk 122nd year of Ascendancy at 09:54 Killed by Neroth the elder vampire at level 26 on the 29th Dusk 122nd year of Ascendancy at 11:22 Killed by cutpurse at level 30 on the 29th Dusk 122nd year of Ascendancy at 21:44 Killed by bloated ooze at level 32 on the 30th Dusk 122nd year of Ascendancy at 19:13 Killed by Polutha the mountain troll at level 37 on the 31st Dusk 122nd year of Ascendancy at 20:18 Killed by Silidhewe the elven cultist at level 48 on the 46th Dusk 122nd year of Ascendancy at 00:22 Killed by Silidhewe the elven cultist at level 48 on the 46th Dusk 122nd year of Ascendancy at 01:48 Killed by Elilemina the skeleton warrior at level 63 on the 42nd Haze 122nd year of Ascendancy at 00:09 Killed by Emeluldarin the vampire at level 65 on the 46th Haze 122nd year of Ascendancy at 09:40 Killed by Porutira the skeleton warrior at level 65 on the 46th Haze 122nd year of Ascendancy at 14:57 Killed by Porutira the skeleton warrior at level 65 on the 46th Haze 122nd year of Ascendancy at 16:10 Killed by Porutira the skeleton warrior at level 65 on the 46th Haze 122nd year of Ascendancy at 18:44 Killed by Porutira the skeleton warrior at level 65 on the 46th Haze 122nd year of Ascendancy at 20:03 Killed by Porutira the skeleton warrior at level 65 on the 46th Haze 122nd year of Ascendancy at 22:20 Killed by Isluma the skeleton archer at level 65 on the 47th Haze 122nd year of Ascendancy at 02:17 Killed by Isluma the skeleton archer at level 65 on the 47th Haze 122nd year of Ascendancy at 04:29 Killed by war hound at level 76 on the 49th Haze 122nd year of Ascendancy at 06:23 Killed by war hound at level 76 on the 49th Haze 122nd year of Ascendancy at 13:05 Killed by war hound at level 76 on the 49th Haze 122nd year of Ascendancy at 16:59 Killed by Beturiakira the ultimate faeros at level 76 on the 52nd Haze 122nd year of Ascendancy at 02:31 Killed by Beturiakira the ultimate faeros at level 76 on the 52nd Haze 122nd year of Ascendancy at 06:17 Killed by Beturiakira the ultimate faeros at level 76 on the 52nd Haze 122nd year of Ascendancy at 07:07 Killed by Beturiakira the ultimate faeros at level 76 on the 52nd Haze 122nd year of Ascendancy at 09:33 Killed by Polath the greater gwelgoroth at level 80 on the 53rd Haze 122nd year of Ascendancy at 10:45 Killed by temporal hound at level 80 on the 53rd Haze 122nd year of Ascendancy at 12:28 Killed by Polath the greater gwelgoroth at level 80 on the 53rd Haze 122nd year of Ascendancy at 14:41 Killed by Adeth the gwelgoroth at level 80 on the 53rd Haze 122nd year of Ascendancy at 16:12 Killed by Polath the greater gwelgoroth at level 81 on the 53rd Haze 122nd year of Ascendancy at 18:18 Killed by war hound at level 81 on the 61st Haze 122nd year of Ascendancy at 16:56 Killed by war hound at level 81 on the 61st Haze 122nd year of Ascendancy at 18:53 Killed by war hound at level 101 on the 7th Regrowth 123rd year of Ascendancy at 14:28 Killed by Ce'Nyyana the greater faeros at level 141 on the 37th Regrowth 123rd year of Ascendancy at 14:40 Killed by Ce'Nyyana the greater faeros at level 141 on the 37th Regrowth 123rd year of Ascendancy at 19:19 Killed by brawl |
Antimagic | Follower |
Primary Stats
Strength | 183 (base 100) |
Dexterity | 179 (base 100) |
Constitution | 204 (base 87) |
Magic | 12 (base 12) |
Willpower | 150 (base 100) |
Cunning | 203 (base 100) |
Resources
Life | 7545/9482 |
Stamina | 553/928 |
Equilibrium | 114 |
Healing Factor | 1.22 |
Regeneration | 12.807980496462 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +46.67242149358% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 23 |
Offense: Barehand
Damage | 329 |
Accuracy | 125 |
Crit Chance | 97% |
APR | 83 |
Speed | 0.55 |
Offense: Spell
Spellpower | 11.333333333333 |
Crit Chance | 65% |
Speed | 1 |
Offense: Mind
Mindpower | 109 |
Crit Chance | 74% |
Speed | 1 |
Offense: Damage Bonus
All | +16% |
Defense: Base
Armour (hardiness) | 74 (81.617647058824%) |
Defense | 109 |
Ranged Defense | 112 |
Fatigue | 0 |
Physical Save | 94 |
Spell Save | 100 |
Mental Save | 85 |
Defense: Resistances
All | + 55%( 82%) |
Defense: Immunities
Pinning Resistance | 14% |
Teleport Resistance | 25% |
Confusion Resistance | 57% |
Instadeath Resistance | 100% |
Stun Resistance | 19% |
Poison Resistance | 22% |
Silence Resistance | 20% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 446 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1204 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 33 for 8 turns. While Heroism is active, you will only die when reaching -956 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1324% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 4/5 |
| 16/5 |
| 16/5 |
| 16/5 |
Technique / Combat techniques | 1.10 |
| 10/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 8/5 |
Technique / Grappling | 1.30 |
| 16/5 |
| 7/5 |
| 7/5 |
| 1/5 |
Technique / Pugilism | 1.30 |
| 10/5 |
| 6/5 |
| 8/5 |
| 5/5 |
Technique / Combat veteran | 1.10 |
| 6/5 |
| 2/5 |
| 16/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 16/5 |
| 1/5 |
| 2/5 |
Cunning / Dirty fighting | 1.00 |
| 2/5 |
| 16/5 |
| 2/5 |
| 9/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Technique / Combat training | 1.10 |
| 16/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Wild-gift / Antimagic | 1.20 |
| 6/5 |
| 4/5 |
| 5/5 |
| 3/5 |
Technique / Mobility | 1.20 |
| 2/5 |
| 10/5 |
| 4/5 |
| 5/5 |
Technique / Unarmed training | 1.50 |
| 16/5 |
| 10/5 |
| 4/5 |
| 10/5 |
Technique / Conditioning | 1.10 |
| 14/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 3/5 |
| 3/5 |
| 6/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Exploit Weakness |
talent | Elemental Harmony |
talent | Striking Stance |
beneficial effect | Has a 86% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (3.1 throws remaining) Grappling Defensively |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Countering melee attacks: Has a 86% chance to get an automatic counter attack when avoiding a melee attack. (3.0 counters remaining) Counter Attacking |
beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
beneficial effect | The target's combat attack is improved by 77. Attack |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
beneficial effect | Immune to physical effects. Spine of the World |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the lone alchemist from death by skeleton magus. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +1. | done |
You failed to protect the lost sun paladin from death by brawl Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You failed to protect the temporal explorer from death by brawl Escort: temporal explorer (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 31. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed vial of greater demon bile. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed pouch of faeros ash. * You've found the needed vial of squid ink. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed honey tree root. * You've found the needed ice ant stinger. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of wight ectoplasm. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within16 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | Viperonslaught the pair of hardened leather boots (18 def, 11 armour) Viperonslaught the pair of hardened leather boots (18 def, 11 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +16.0% Physical power: +10 (+1 eff.) Armour: +11 Defense: +18 (+5 eff.) Fatigue: +3% Changes stats: +6 Dex / +8 Wil / +4 Cun / +9 Con / +11 Lck Changes resistances: +9% nature Changes resistances penetration: +15% physical Changes damage: +6% nature Reduces incoming crit damage: 10.00% Stealth bonus: +11 Physical save: +18 (+4 eff.) Mental save: +19 (+3 eff.) Life regen: +2.50 Mindpower: +6 (+1 eff.) Light radius: +3 Infravision radius: +6 Healing mod.: +22% It can be used to activate talent Blindside, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 46 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
On hands | Aerysta (0 def, 2 armour) Aerysta (0 def, 2 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +11 Physical power: +14 (+2 eff.) Armour: +2 Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 27 mind / 28 darkness / 11 nature Effects when hit in melee: * 27% chance to reduce powers by 20% * 27 arcane resource burn Changes stats: +6 Str / +5 Dex / +7 Cun Changes resistances: +3% temporal / +14% darkness / +12% blight / +8% arcane / +8% nature Changes damage: +6% nature Damage affinity(heal): +11% nature Talent mastery: +0.20 Wild-gift / Antimagic Physical save: +6 (+1 eff.) Spell save: +57 (+9 eff.) Mental save: -12 (-3 eff.) Maximum stamina: +10.00 Mindpower: +8 (+1 eff.) When used to modify unarmed attacks: Base power: 30.5 - 33.6 Uses stats: 30% Wil, 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +11 Physical crit. chance: +3.0% Attack speed: 167% When this weapon hits: Reproach (10% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Perfect Strike (15% chance level 3). When this weapon crits: Call of the Ooze (20% chance level 2). On weapon hit: * Slows global speed by 40% * 27% chance to reduce powers by 20% * 27 arcane resource burn Damage Shield penetration (this weapon only): +40% Burst (radius 2) on crit: +11 nature It can be used to activate talent Ruined Earth, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | Thunderdream (7 def, 11 armour) Thunderdream (7 def, 11 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Physical crit. chance: +2.0% Armour: +11 Defense: +7 (+2 eff.) Fatigue: +4% Damage when hit (Melee): 22 physical Changes stats: +4 Str / +18 Wil / +7 Con Changes resistances: +11% acid / +3% physical / +17% lightning / +22% blight / +11% fire / +8% cold / +5% all Physical save: +11 (+2 eff.) Mental save: +32 (+6 eff.) Life regen: +0.60 Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Singesting (dig speed 4 turns) Singesting (dig speed 4 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Fatigue: -10% Effects on melee hit: * 20 arcane resource burn Changes stats: +12 Str / +12 Cun / +4 Con Changes resistances: +9% acid / +10% fire / +10% darkness Changes resistances penetration: +15% fire Changes damage: +13% mind / +15% fire Mental save: +15 (+3 eff.) Silence immunity: +15% Confusion immunity: +10% Stun/Freeze immunity: +10% Teleport immunity: +15% Only die when reaching: -40.00 life Light radius: +1 Infravision radius: +14 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Ravenhue' voratun ring 'Ravenhue'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Physical power: +48 (+6 eff.) Armour: +6 Defense: +20 (+5 eff.) Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 23 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 12 darkness Changes stats: +8 Str / +10 Dex / +8 Wil / +38 Cun / +11 Con Changes resistances: +14% blight / +6% fire / +55% nature / +15% temporal Changes damage: +3% darkness / +20% nature / +16% all Poison immunity: +22% Disease immunity: +28% Confusion immunity: +10% Pinning immunity: +15% Stun/Freeze immunity: +10% Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Spellpower: +37 (+4 eff.) Mindpower: +54 (+9 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 37%. Rings can have magical properties. |
On fingers | solipsist's gold ring of speed solipsist's gold ring of speedCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+0 eff.) Defense: +7 (+2 eff.) Changes stats: +4 Cun / +6 Wil Mindpower: +7 (+1 eff.) Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 29 cooldown : Effective talent level: 3.3 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 33% for 5 turns. Rings can have magical properties. |
Around neck | stralite amulet 'Lisuvea' stralite amulet 'Lisuvea'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +18 (+2 eff.) Armour penetration: +16 Physical crit. chance: +12.0% Physical power: +9 (+1 eff.) Armour: +13 Defense: +19 (+5 eff.) Changes stats: +16 Dex / +9 Wil / +16 Con Changes resistances: +3% acid / +3% temporal / +6% light / +23% mind / +12% nature Changes resistances cap: +12% all Changes damage: +9% physical Critical mult.: +34.00% Physical save: +63 (+11 eff.) Silence immunity: +5% Confusion immunity: +38% Teleport immunity: +10% Life regen: +2.60 Maximum life: +70.00 Mental crit. chance: +5% Combat speed: +10% Amulets can have magical properties. |
Main armor | Cinderwither the drakeskin leather armour (35 def, 23 armour) Cinderwither the drakeskin leather armour (35 def, 23 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +23 Defense: +35 (+9 eff.) Ranged Defense: +16 (+2 eff.) Fatigue: +8% Changes stats: +10 Str / +5 Dex / +1 Wil / +5 Cun Changes resistances: +12% lightning / +23% darkness / +26% fire / +40% nature / +14% acid / +15% physical / +38% blight / +15% cold / +9% light Changes damage: +12% mind / +9% fire Reduced damage from: +15% Unnatural Allows you to breathe in: water Mental save: +25 (+5 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Light radius: +2 Movement speed: +20% It can be used to activate talent Track, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Light source | Camabers CamabersInfused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances: +5% arcane Changes resistances penetration: +15% arcane Changes damage: +9% mind Maximum life: +43.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | Urthavon (32 def, 8 armour) Urthavon (32 def, 8 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +37 (+5 eff.) Armour penetration: +37 Armour: +8 Defense: +32 (+9 eff.) Effects on melee hit: * 30 arcane resource burn Changes stats: +2 Str / +28 Dex / +25 Cun Changes resistances: +6% acid / +6% cold / +5% arcane / +3% temporal Changes resistances penetration: +5% acid Physical save: +35 (+7 eff.) Spell save: +25 (+4 eff.) Mental save: +19 (+3 eff.) Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | insulating hardened leather belt of burglary insulating hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +5 Lck Changes resistances: +8% fire / +5% cold Trap disarming bonus: +10 Stealth bonus: +7 Infravision radius: +3 A belt that goes around your waist. |
Inventory
wild infusion of the wizard (resist 27%; cure mental) wild infusion of the wizard (resist 27%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level. invisibility rune of the sneak (power 30 for 10 turns)invisibility rune of the sneak (power 30 for 10 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 30) for 10 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (156 lightning damage)lightning rune (156 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 52.20 to 156.60 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Yvora the Stormstone (60.5-90.75 power, 6 apr) Yvora the Stormstone (60.5-90.75 power, 6 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 60.5 - 90.8 Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour * 72 arcane resource burn * Slows global speed by 20% * 25% chance to remove a magical effect * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * burns latent spell energy Damage (Melee): +76 insidious poison / +26 nature When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +21 Physical crit. chance: +38.0% Physical power: +36 (+4 eff.) Fatigue: -2% Effects on melee hit: * 55% chance to daze Changes stats: +10 Con Changes resistances: +24% acid / +6% light / +24% fire / +20% cold / +24% lightning Changes resistances penetration: +21% acid / +21% physical Critical mult.: +26.00% Maximum encumbrance: +30 Spell save: +21 (+3 eff.) Disarm immunity: +46% Confusion immunity: +10% Knockback immunity: +15% Life regen: +4.00 Healing mod.: +20% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel battleaxe of evisceration (34-51 power, 2 apr)elemental dwarven-steel battleaxe of evisceration (34-51 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.0 - 51.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +13.0% Physical power: +14 (+2 eff.) Changes resistances penetration: +19% acid / +19% fire / +19% lightning / +19% cold Massive two-handed battleaxes. |
Shadesorrow (50.5-65.65 power, 9 apr) Shadesorrow (50.5-65.65 power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 50.5 - 65.7 Uses stats: 30% Wil, 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * 28% chance to corrode armour * Slows global speed by 15% * 28% chance to daze * 50 arcane resource burn * leeches stamina from the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +40 darkness / +16 mind Burst (radius 1) on hit: +16 darkness Burst (radius 2) on crit: +24 ice / +46 fire Damage against: +32% Living When wielded/worn: Accuracy: +12 (+1 eff.) Physical crit. chance: +19.0% Physical power: +24 (+3 eff.) Armour: +12 Damage when hit (Melee): 16 nature slow / 4 darkness / 4 nature Changes stats: +4 Str / +10 Dex / +5 Mag / +4 Wil / +5 Cun / +10 Con Changes resistances: +6% light / +6% blight Changes resistances penetration: +12% acid / +12% physical / +5% darkness / +12% cold / +12% lightning / +31% fire Grants telepathy: Demon/Minor Demon/Major Disarm immunity: +25% Life regen: +2.00 Infravision radius: +1 Global speed: +14% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 5 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger of daylight (22-28.6 power, 7 apr)balanced dwarven-steel dagger of daylight (22-28.6 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 22.0 - 28.6 Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +12 light Damage against: +16% Undead When wielded/worn: Accuracy: +8 (+1 eff.) Defense: +9 (+2 eff.) Disarm immunity: +30% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. manaburning dwarven-steel greatmaul of erosion (41-61.5 power, 2 apr)manaburning dwarven-steel greatmaul of erosion (41-61.5 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.0 - 61.5 Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 23 arcane resource burn Damage (Melee): +20 temporal / +20 nature Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of massacre (55-88 power, 2 apr)dwarven-steel greatsword of massacre (55-88 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 55.0 - 88.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Massive two-handed swords. |
Emelubrera the Blindclamor Emelubrera the BlindclamorRequires: - Dexterity 35 - Talent Shoot Infused by nature Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Lightning Accuracy bonus: +0.2% crit / acc Attack speed: 167% Firing range: +10 On weapon crit: * silences the target Travel speed: +400% Damage (Ranged): +104 nature When wielded/worn: Accuracy: +13 (+1 eff.) Physical crit. chance: +13.0% Physical power: +11 (+1 eff.) Defense: +4 (+1 eff.) Ranged Defense: +4 (+0 eff.) Effects on ranged hit: * 21 arcane resource burn Changes stats: +6 Str / +20 Dex / +6 Wil / +6 Cun Changes resistances: +1% physical / +6% light / +3% blight / +8% arcane / +8% all Changes resistances penetration: +60% nature / +96% physical Changes damage: +6% darkness / +60% physical Talent mastery: +0.20 Wild-gift / Antimagic Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Silence immunity: +10% Pinning immunity: +5% Stun/Freeze immunity: +5% Teleport immunity: +10% Mindpower: +13 (+2 eff.) New effects duration reduction after a teleport: +10% Longbows are used to shoot arrows at your foes. |
Crackletorrent (51-71.4 power, 6 apr) Crackletorrent (51-71.4 power, 6 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 51.0 - 71.4 Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 19% * 24 arcane resource burn * 20% chance to torment the target * 25% chance to remove a magical effect On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +10% Damage (Melee): +55 insidious poison / +20 temporal / +34 nature Burst (radius 1) on hit: +8 physical Burst (radius 2) on crit: +30 ice When wielded/worn: Accuracy: +32 (+4 eff.) Armour penetration: +15 Physical crit. chance: +51.0% Armour: +14 Defense: +15 (+4 eff.) Effects on melee hit: * 30% chance to daze Changes stats: +9 Str / +1 Dex / +2 Con Changes resistances: +17% acid / +6% light / +17% lightning / +3% darkness / +17% cold / +15% fire / +10% all Changes resistances penetration: +15% physical / +15% darkness / +15% cold / +11% mind / +15% nature Changes damage: +39% physical Maximum encumbrance: +40 Spell save: +15 (+2 eff.) Disarm immunity: +46% Stamina when hit: +2.50 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's steel longsword of purging (17.5-24.5 power, 3 apr)warbringer's steel longsword of purging (17.5-24.5 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 17.5 - 24.5 Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +10 nature When wielded/worn: Physical power: +9 (+1 eff.) Changes stats: +4 Con Changes resistances penetration: +9% physical Disarm immunity: +20% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar of the jelly (9-9.9 power, 24 apr, mind damage)horrifying thorny mindstar of the jelly (9-9.9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 70% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 mind / 7 darkness Changes damage: +5% acid / +7% mind / +7% darkness Equilibrium when hit: +1.70 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. cured leather sling of lightningcured leather sling of lightning Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +13 lightning When wielded/worn: Changes damage: +13% lightning Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. cured leather sling of powercured leather sling of power Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes resistances penetration: +14% physical Changes damage: +14% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. halfling hardened leather sling of coldhalfling hardened leather sling of cold Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +14 cold When wielded/worn: Changes damage: +17% cold / +17% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
Deepsveil the elven-wood vilestaff (29-34.8 power, 5 apr, blight element) Deepsveil the elven-wood vilestaff (29-34.8 power, 5 apr, blight element)Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 29.0 - 34.8 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +12 darkness When wielded/worn: Accuracy: +46 (+6 eff.) Physical crit. chance: +53.0% Physical power: +56 (+7 eff.) Defense: +34 (+9 eff.) Effects on melee hit: * 45% chance to blind Damage when hit (Melee): 16 fire Changes stats: +3 Wil / +49 Con Changes damage: +25% blight / +9% physical Talent granted: +1 Command Staff Critical mult.: +70.00% Reduces incoming crit damage: 10.00% Life regen: +10.60 Maximum stamina: +15.00 Spellpower: +106 (+11 eff.) Spell crit. chance: +19% Light radius: +14 Infravision radius: +2 See invisible: +9 Healing mod.: +178% It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown : Effective talent level: 2.0 Power cost: 5 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 49.63 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel ash magestaff of illumination (15-18 power, 3 apr, cold element)cruel ash magestaff of illumination (15-18 power, 3 apr, cold element) Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Defense: +9 (+2 eff.) Effects on melee hit: * 9% chance to blind Changes damage: +15% cold Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown : Effective talent level: 2.0 Power cost: 5 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 49.63 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel waraxe (19-26.6 power, 4 apr)plaguebringer's dwarven-steel waraxe (19-26.6 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 14% chance to disease Damage (Melee): +14 blight When wielded/worn: Disease immunity: +18% One-handed war axes. |
Emelomira the elven-silk cloak (18 def, 10 armour) Emelomira the elven-silk cloak (18 def, 10 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +18 (+5 eff.) Changes stats: +13 Str / +6 Dex / +4 Mag / +12 Wil / +6 Cun / +14 Con Changes resistances: +32% acid / +28% darkness / +3% light / +29% fire / +29% cold / +38% lightning Changes resistances penetration: +20% darkness Changes damage: +25% darkness / +6% mind Talent mastery: +0.40 Technique / Combat training Stealth bonus: +25 Physical save: +24 (+5 eff.) Spell save: -5 (-1 eff.) Mental save: +40 (+8 eff.) Stamina each turn: +1.30 Mana each turn: -0.59 Psi when hit: +0.08 Maximum life: +60.00 Maximum hate: +4.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +8% Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xanytha the elven-silk cloak (13 def, 18 armour) Xanytha the elven-silk cloak (13 def, 18 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +34 (+4 eff.) Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +18 Defense: +13 (+3 eff.) Fatigue: -17% Changes stats: +4 Str / +4 Con Changes resistances: +24% light / +20% blight / +24% cold / +19% nature / +27% fire Changes damage: +6% acid Stealth bonus: +14 Physical save: +28 (+6 eff.) Mental save: +28 (+5 eff.) Life regen: +2.80 Only die when reaching: -40.00 life Maximum life: +110.00 Maximum stamina: +40.00 Healing mod.: +27% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +28% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Balayabers' (29 def, 10 armour) cashmere cloak 'Balayabers' (29 def, 10 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +34 (+4 eff.) Armour penetration: +8 Armour: +10 Defense: +29 (+8 eff.) Fatigue: -8% Effects on melee hit: * 50 arcane resource burn Changes stats: +11 Str / +8 Dex / +9 Wil / +9 Cun / +10 Con Changes resistances: +4% physical / +59% darkness / +38% light / +21% cold / +41% fire / +7% arcane / +3% temporal Changes resistances penetration: +40% darkness Changes damage: +47% darkness Talent mastery: +0.30 Technique / Combat training Stealth bonus: +72 Physical save: +31 (+6 eff.) Spell save: -22 (-5 eff.) Mental save: +42 (+8 eff.) Disease immunity: +10% Confusion immunity: +10% Stun/Freeze immunity: +5% Stamina each turn: +0.80 Mana each turn: -0.36 Only die when reaching: -50.00 life Maximum life: +153.00 Maximum stamina: +23.00 Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Xanorikira' (2 def, 0 armour) cashmere cloak 'Xanorikira' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+0 eff.) Armour penetration: +6 Defense: +2 (+0 eff.) Changes stats: +5 Str / +3 Dex / +1 Wil / +3 Cun / +3 Con Changes resistances: +6% light / +3% cold / +3% nature / +14% darkness Changes resistances penetration: +13% darkness Changes damage: +17% darkness Stealth bonus: +15 Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. thick cashmere cloak (2 def, 10 armour)thick cashmere cloak (2 def, 10 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +10 Defense: +2 (+0 eff.) Changes resistances: +17% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Abyssrage the elven-silk robe (10 def, 5 armour) Abyssrage the elven-silk robe (10 def, 5 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Physical crit. chance: +2.0% Physical power: +4 (+0 eff.) Armour: +5 Defense: +10 (+3 eff.) Fatigue: -6% Effects on melee hit: * Slows global speed by 59% Effects when hit in melee: * Slows global speed by 9% * 10 arcane resource burn Changes stats: +42 Str / +47 Mag / +48 Wil / +8 Cun / +20 Con Changes resistances: +71% lightning / +20% physical / +40% blight / +71% cold / +30% nature / +30% fire Changes damage: +99% lightning / +96% physical / +93% cold / +60% nature / +32% fire Critical mult.: +19.00% Physical save: +26 (+5 eff.) Poison immunity: +82% Disease immunity: +90% Life regen: +12.60 Mana each turn: +0.40 Psi each turn: +0.40 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum life: +169.00 Healing mod.: +56% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of dwarven-steel boots 'Chukor' (38 def, 18 armour) pair of dwarven-steel boots 'Chukor' (38 def, 18 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +18 Defense: +38 (+10 eff.) Fatigue: -5% Changes stats: +16 Str / +4 Dex / +5 Wil / +4 Cun / +20 Con Changes resistances: +22% acid / +31% temporal / +12% light / +54% cold / +43% fire / +3% mind / +53% lightning Changes resistances penetration: +8% physical Changes damage: +16% physical Maximum encumbrance: +35 Physical save: +73 (+13 eff.) Spell save: +21 (+3 eff.) Mental save: +28 (+5 eff.) Blindness immunity: +10% Pinning immunity: +10% Life regen: +3.90 Mindpower: +7 (+1 eff.) Healing mod.: +22% Size category: +2 It can be used to activate talent Evasion, placing all other charms into a 22 cooldown : Effective talent level: 4.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 41% chance to completely evade them and granting you 75 defense for 17 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves of strength (+4) (0 def, 2 armour) hardened leather gloves of strength (+4) (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +2 Changes stats: +4 Str When used to modify unarmed attacks: Base power: 19.5 - 21.5 Uses stats: 30% Wil, 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+2 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tedralin the Galemonster (6 def, 3 armour) Tedralin the Galemonster (6 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+0 eff.) Physical power: +15 (+2 eff.) Armour: +3 Defense: +6 (+2 eff.) Fatigue: +1% Effects on melee hit: * 15% chance to corrode armour * 56% chance to daze Effects when hit in melee: * 12% chance to gain 10% of a turn Changes stats: +10 Str / +9 Dex / +14 Wil / +10 Cun / +6 Con Changes resistances: +7% physical / +13% darkness / +7% blight / +18% cold / +6% nature / +9% fire Changes resistances penetration: +15% nature / +5% lightning Changes damage: +9% nature / +6% lightning Allows you to breathe in: water Physical save: +7 (+1 eff.) Mental save: +7 (+1 eff.) Mindpower: +8 (+1 eff.) Infravision radius: +6 A cap made of leather. |
Viperquick (2 def, 0 armour) Viperquick (2 def, 0 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +19 Cun / +25 Wil Changes resistances: +6% lightning / +30% physical / +28% darkness / +21% fire / +11% blight / +24% cold / +35% nature / +3% mind Changes resistances penetration: +5% darkness / +10% nature Changes damage: +16% cold / +28% physical / +25% darkness / +16% nature Physical save: +11 (+2 eff.) Mental save: +19 (+3 eff.) Silence immunity: +15% Confusion immunity: -20% Fear immunity: -20% Only die when reaching: -40.00 life Maximum hate: +22.00 Mindpower: +26 (+4 eff.) Mental crit. chance: +15% It can be used to activate talent Hateful Whisper, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 488 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 25% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Blazenigh' (6 def, 10 armour) dwarven-steel helm 'Blazenigh' (6 def, 10 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +6 (+2 eff.) Fatigue: +4% Effects on melee hit: * 10 arcane resource burn Changes stats: +4 Str / +5 Wil / +3 Con Changes resistances: +9% acid / +20% blight / +3% cold / +6% mind / +4% all Changes resistances penetration: +5% fire Physical save: +17 (+3 eff.) Mental save: +19 (+3 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 21 cooldown : Effective talent level: 2.0 Power cost: 21 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. miner's hardened leather cap (0 def, 7 armour)miner's hardened leather cap (0 def, 7 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Infravision radius: +3 A cap made of leather. |
stralite mail armour 'Treewar' (4 def, 52 armour) stralite mail armour 'Treewar' (4 def, 52 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +52 Defense: +4 (+1 eff.) Fatigue: -2% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 18 physical / 12 light / 4 nature Changes stats: +6 Str / +13 Wil / +8 Cun / +6 Con Changes resistances: +69% lightning / +9% temporal / +41% darkness / +18% fire / +24% nature / +14% acid / +30% physical / +44% blight / +10% cold Changes resistances penetration: +10% nature Reduced damage from: +13% Unnatural Physical save: +70 (+13 eff.) Mental save: +22 (+4 eff.) Life regen: +13.20 Maximum life: +430.00 Light radius: +2 Healing mod.: +101% A suit of armour made of mail. |
Blazefist (40 def, 23 armour) Blazefist (40 def, 23 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Accuracy: +6 (+0 eff.) Armour penetration: +38 Physical crit. chance: +12.0% Armour: +23 Defense: +40 (+11 eff.) Ranged Defense: +20 (+3 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 57% Damage (Melee): 10 acid / 10 fire / 10 lightning Damage (Ranged): 10 acid / 10 fire / 10 lightning Damage when hit (Melee): 14 light Changes stats: +2 Str / +6 Wil / +4 Con Changes resistances: +33% lightning / +3% temporal / +28% darkness / +58% fire / +89% nature / +30% acid / +30% physical / +87% blight / +33% cold / +10% mind Reduced damage from: +25% Unnatural Mental save: +24 (+4 eff.) Life regen: +39.50 Stamina each turn: +4.00 Maximum life: +120.00 Light radius: +2 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +85% Chance to avoid any damage: +12% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. |
Glittersmash the cured leather armour (2 def, 4 armour) Glittersmash the cured leather armour (2 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Damage when hit (Melee): 20 acid Changes resistances: +19% cold / +9% darkness / +11% arcane Changes resistances penetration: +10% light / +15% fire Changes damage: +9% acid / +18% light Light radius: +2 A suit of armour made of leather. |
drakeskin leather armour 'Duathelterror' (15 def, 8 armour) drakeskin leather armour 'Duathelterror' (15 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +15 (+4 eff.) Ranged Defense: +15 (+2 eff.) Fatigue: +8% Damage (Melee): 9 lightning Damage (Ranged): 8 lightning Damage when hit (Melee): 20 physical Changes stats: +7 Str / +8 Wil / +7 Cun Changes resistances: +26% lightning / +16% physical / +16% darkness / +3% blight / +25% cold / +5% arcane / +6% fire Changes resistances penetration: +5% darkness Mental save: +50 (+10 eff.) Maximum life: +39.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant cured leather armour of the hero (2 def, 4 armour)radiant cured leather armour of the hero (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Damage when hit (Melee): 8 light Changes stats: +5 Str / +6 Dex / +4 Mag / +9 Wil / +6 Cun Changes resistances: +18% blight / +18% darkness Light radius: +2 A suit of armour made of leather. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
233 alchemist agate 233 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Glintmonster the voratun pickaxe (dig speed 1 turns) Glintmonster the voratun pickaxe (dig speed 1 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +32 Physical power: +39 (+5 eff.) Armour: +23 Defense: +31 (+8 eff.) Changes stats: +7 Str / +4 Con Changes resistances: +37% physical / +14% nature / +15% temporal Changes damage: +9% acid / +9% light / +66% fire / +75% mind / +10% nature Critical mult.: +72.00% Reduces incoming crit damage: 10.00% Physical save: +16 (+3 eff.) Mental save: +98 (+18 eff.) Poison immunity: +15% Teleport immunity: +10% Only die when reaching: -40.00 life Light radius: +1 Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 146 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Kindleobsidian (24/61, 67.5-81 power, 17 apr) Kindleobsidian (24/61, 67.5-81 power, 17 apr)Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 67.5 - 81.0 Uses stats: 30% Wil, 50% Cun, 70% Dex Damage type: Acid Accuracy bonus: +0.1% dam / acc Armour Penetration: +17 Physical crit. chance: +30.0% Capacity: 61 On weapon hit: * 40% chance to corrode armour * 64% chance to blind * Slows global speed by 20% * 20 arcane resource burn * 20% chance to torment the target * 10% chance to stun, blind, pin, or confuse the target * disrupts spell-casting * 25% chance to put talents on cooldown * 10% chance to crush the target * leeches stamina from the target On weapon crit: * cripple the target * wounds the target * burns latent spell energy Travel speed: +400% Damage (Ranged): +38 temporal / +44 darkness / +20 gravity / +4 light / +57 insidious poison / +42 physical / +20 nature / +38 bleed / +20 mind / +24 manaburn arcane Burst (radius 1) on hit: +16 physical / +12 light / +4 fire Burst (radius 2) on crit: +8 fire Damage against: +18% Living / +57% Unnatural When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
Duvoromichik the Brandserpent [power 6] (11 cooldown) Duvoromichik the Brandserpent [power 6] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +6% cold Maximum wards: +3 physical / +5 mind / +3 darkness Changes resistances penetration: +5% fire Talents cooldown: Telekinetic Blast (+10 turn) Silence (+5 turn) Talents granted: +7 Telekinetic Blast +1 Ward +3 Silence Disarm immunity: +10% Pinning immunity: +25% Teleport immunity: +10% Only die when reaching: -60.00 life It can be used to absorb and nullify at most 6 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 11 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast [power 177] (5 cooldown) dwarven-steel torque of mindblast [power 177] (5 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to fire a blast of psionic energies in a range 11 beam dealing 102.66 to 205.32 mind damage, putting all charms on cooldown for 5 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged iron torque of charged psionic shield [power 33] (19 cooldown) supercharged iron torque of charged psionic shield [power 33] (19 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 33 for 7 turns, putting all charms on cooldown for 19 turns. Torques are made by powerful psionics to store psionic powers. |
Bethuriganne the Crackleimmortal [power 1] (6 cooldown) Bethuriganne the Crackleimmortal [power 1] (6 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +5% arcane / +6% lightning Changes resistances penetration: +20% lightning Changes damage: +9% mind Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +3 Rushing Claws +4 Lay Web Spell save: +10 (+1 eff.) It can be used to remove up to 1 poisons or diseases from a target within range 11 (based on Willpower), putting all charms on cooldown for 6 turns. Natural totems are made by powerful wilders to store nature power. |
Nightworm [power 35] (15 cooldown) Nightworm [power 35] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 darkness Changes resistances: +12% nature / +3% cold Changes resistances penetration: +5% darkness / +10% light Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to harden the skin for 7 turns increasing armour by 35 and armour hardiness by 50%, putting all charms on cooldown for 15 turns. When used: 200% chance to regenerate 6 equilibrium. Natural totems are made by powerful wilders to store nature power. |
elm totem of cure ailments [power 1] (8 cooldown) elm totem of cure ailments [power 1] (8 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 11 (based on Willpower), putting all charms on cooldown for 8 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By brawl
4th Dusk 122nd year of Ascendancy at 03:01 see stats
By brawl
7th Regrowth 123rd year of Ascendancy at 16:30 see stats
By brawl
19th Dusk 122nd year of Ascendancy at 19:24 see stats
By brawl
32nd Regrowth 123rd year of Ascendancy at 22:38 see stats
By brawl
33rd Regrowth 123rd year of Ascendancy at 14:00 see stats
By brawl
48th Regrowth 123rd year of Ascendancy at 19:51 see stats
By brawl
1st Mirth 122nd year of Ascendancy at 19:56 see stats
By brawl
4th Dusk 122nd year of Ascendancy at 01:09 see stats
By brawl
29th Dusk 122nd year of Ascendancy at 20:08 see stats
By brawl
44th Dusk 122nd year of Ascendancy at 11:11 see stats
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46th Dusk 122nd year of Ascendancy at 12:29 see stats
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62nd Haze 122nd year of Ascendancy at 05:55 see stats
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44th Dusk 122nd year of Ascendancy at 09:24 see stats
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48th Regrowth 123rd year of Ascendancy at 01:25 see stats
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79th Pyre 122nd year of Ascendancy at 12:12 see stats
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48th Regrowth 123rd year of Ascendancy at 19:20 see stats
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6th Regrowth 123rd year of Ascendancy at 09:26 see stats
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33rd Regrowth 123rd year of Ascendancy at 02:52 see stats
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6th Regrowth 123rd year of Ascendancy at 13:41 see stats
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32nd Regrowth 123rd year of Ascendancy at 22:02 see stats
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48th Dusk 122nd year of Ascendancy at 04:09 see stats
Log
Xuvea the elder vampire hits Bloated ooze for 795 physical damage.
Xuvea the elder vampire killed Bloated ooze!
Brawl