Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Higher |
Class | Sun Paladin |
Level / Exp | 30 / 69% |
Size | big |
Lifes / Deaths | Killed by skeleton warrior at level 30 on the 75th Pyre 122nd year of Ascendancy at 21:17 / 1 |
Primary Stats
Strength | 61 (base 59) |
Dexterity | 12 (base 11) |
Constitution | 13 (base 10) |
Magic | 61 (base 54) |
Willpower | 11 (base 10) |
Cunning | 12 (base 12) |
Resources
Life | -3/807 |
Positive | 96/97 |
Stamina | 180/215 |
Healing Factor | 1 |
Regeneration | 15.392273980009 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 2 |
Infravision | 1 |
Offense: Mainhand
Damage | 69 |
Accuracy | 40 |
Crit Chance | 17% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 40.333333333333 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 12.5 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 39.4 (89.859154929577%) |
Defense | 9.7 |
Ranged Defense | 13.7 |
Fatigue | 35 |
Physical Save | 38.380039188125 |
Spell Save | 49.020026125416 |
Mental Save | 8.05 |
Defense: Resistances
All | + 14%( 70%) |
Defense: Immunities
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 90% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Celestial / Combat | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.24 |
| 2/5 |
| 4/5 |
| 2/5 |
| 4/5 |
Celestial / Radiance | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Chants | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
talent | Weapon of Wrath |
talent | Weapon of Light |
talent | Chant of Fortitude |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | pair of iron boots of tirelessness (0 def, 3 armour) pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.50 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm of constitution (+2) (0 def, 3 armour) iron helm of constitution (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | iron gauntlets of magic (+2) (0 def, 1 armour) iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
On fingers | wizard's steel ring wizard's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+2 eff.) Rings can have magical properties. |
Around neck | warrior's steel amulet of mastery (0.14 Technique / Shield offense) warrior's steel amulet of mastery (0.14 Technique / Shield offense)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +7% physical Talent mastery: +0.14 Technique / Shield offense Stamina each turn: +0.40 Amulets can have magical properties. |
In main hand | Glenor (17-23.8 power, 3 apr) Glenor (17-23.8 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage Shield penetration (this weapon only): +30% Burst (radius 1) on hit: +20 fire When wielded/worn: Changes resistances: +1% physical Reduces incoming crit damage: 15.00% Silence immunity: +10% Mana when firing critical spell: +2.00 Vim when firing critical spell: +1.00 Maximum life: +10.00 Maximum stamina: +15.00 One-handed war axes. |
Around waist | insulating rough leather belt of the giants insulating rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +6% fire / +5% cold Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
In off hand | iron shield (4 def, 2 armour, 9-10.8 power, 16 block) iron shield (4 def, 2 armour, 9-10.8 power, 16 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +16 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
Cloak | thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | steel plate armour of spell shielding (4 def, 9 armour) steel plate armour of spell shielding (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Changes resistances: +7% arcane Spell save: +12 (+4 eff.) A suit of armour made of metal plates. |
Inventory
Newly picked up rough leather gloves of strength (+2) (0 def, 1 armour)rough leather gloves of strength (+2) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Changes stats: +2 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Light_Paladin the Higher Sun Paladin level 10
74th Pyre 122nd year of Ascendancy at 20:30 see stats
By Light_Paladin the Higher Sun Paladin level 20
75th Pyre 122nd year of Ascendancy at 09:48 see stats
By Light_Paladin the Higher Sun Paladin level 30
75th Pyre 122nd year of Ascendancy at 20:38 see stats
Log
Light_Paladin hits Slinger for 47 light damage.
Orc archer uses Orcish Fury.
Orc archer enters a state of bloodlust.
Cutpurse misses Light_Paladin.
Cutpurse misses Light_Paladin.
Skeleton warrior hits Light_Paladin for 100 physical damage.
Light_Paladin hits Skeleton warrior for 4 light damage.
Slinger uses Disengage.
Light_Paladin uses Infusion: Wild.
Light_Paladin is not stunned anymore.
Light_Paladin is cured!
Light_Paladin lessens the pain.
Light_Paladin uses Infusion: Regeneration.
Light_Paladin starts regenerating health quickly.
Orc archer uses Infusion: Movement.
Orc archer is moving freely.
Orc archer shoots!
Orc archer prepares for the next kill!.
Cutpurse misses Light_Paladin.
Cutpurse misses Light_Paladin.
Skeleton warrior hits Light_Paladin for 96 physical damage.
Light_Paladin hits Skeleton warrior for 10 light damage.
Light_Paladin the level 30 higher sun paladin was swiped to death by a skeleton warrior on level 16 of The Arena.
Skeleton warrior killed Light_Paladin!
Light_Paladin deactivates Chant of Fortitude.
Light_Paladin stops regenerating health quickly.
Light_Paladin deactivates Weapon of Wrath.
Light_Paladin feels pain again.
Light_Paladin deactivates Weapon of Light.