Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Archer |
Level / Exp | 102 / 40% |
Size | medium |
Lifes / Deaths | Killed by ice wyrm at level 9 on the 1st Mirth 122nd year of Ascendancy at 13:33 / 81Killed by cold drake at level 9 on the 1st Mirth 122nd year of Ascendancy at 14:20 Killed by ice wyrm at level 9 on the 1st Mirth 122nd year of Ascendancy at 15:00 Killed by ice wyrm at level 9 on the 1st Mirth 122nd year of Ascendancy at 15:50 Killed by ice wyrm at level 9 on the 1st Mirth 122nd year of Ascendancy at 16:50 Killed by cold drake at level 9 on the 1st Mirth 122nd year of Ascendancy at 18:36 Killed by cold drake at level 9 on the 1st Mirth 122nd year of Ascendancy at 19:31 Killed by ice wyrm at level 10 on the 1st Mirth 122nd year of Ascendancy at 20:29 Killed by ice wyrm at level 10 on the 1st Mirth 122nd year of Ascendancy at 21:16 Killed by cold drake at level 10 on the 2nd Mirth 122nd year of Ascendancy at 01:38 Killed by cold drake at level 13 on the 2nd Mirth 122nd year of Ascendancy at 06:36 Killed by cold drake at level 13 on the 2nd Mirth 122nd year of Ascendancy at 06:43 Killed by ice wyrm at level 13 on the 2nd Mirth 122nd year of Ascendancy at 08:31 Killed by Shasshhiy'Kaish at level 14 on the 5th Mirth 122nd year of Ascendancy at 04:03 Killed by Shasshhiy'Kaish at level 14 on the 5th Mirth 122nd year of Ascendancy at 04:42 Killed by Shasshhiy'Kaish at level 14 on the 5th Mirth 122nd year of Ascendancy at 05:57 Killed by armoured skeleton warrior at level 15 on the 5th Mirth 122nd year of Ascendancy at 13:02 Killed by armoured skeleton warrior at level 15 on the 5th Mirth 122nd year of Ascendancy at 13:49 Killed by armoured skeleton warrior at level 16 on the 5th Mirth 122nd year of Ascendancy at 17:57 Killed by skeleton mage at level 16 on the 5th Mirth 122nd year of Ascendancy at 19:30 Killed by lich at level 16 on the 6th Mirth 122nd year of Ascendancy at 05:39 Killed by lich at level 16 on the 6th Mirth 122nd year of Ascendancy at 06:33 Killed by lich at level 16 on the 6th Mirth 122nd year of Ascendancy at 23:03 Killed by lich at level 16 on the 6th Mirth 122nd year of Ascendancy at 23:55 Killed by lich at level 16 on the 7th Mirth 122nd year of Ascendancy at 03:26 Killed by lich at level 16 on the 7th Mirth 122nd year of Ascendancy at 09:37 Killed by lich at level 16 on the 7th Mirth 122nd year of Ascendancy at 10:41 Killed by shadow at level 16 on the 7th Mirth 122nd year of Ascendancy at 23:41 Killed by lich at level 16 on the 8th Mirth 122nd year of Ascendancy at 00:31 Killed by Voroma the large brown snake at level 17 on the 3rd Summertide 122nd year of Ascendancy at 11:39 Killed by fiery orc wyrmic at level 18 on the 2nd Flare 122nd year of Ascendancy at 07:14 Killed by broken golem at level 19 on the 2nd Flare 122nd year of Ascendancy at 07:52 Killed by fire wyrm at level 19 on the 2nd Flare 122nd year of Ascendancy at 09:43 Killed by fire wyrm at level 19 on the 2nd Flare 122nd year of Ascendancy at 10:54 Killed by fire wyrm at level 19 on the 2nd Flare 122nd year of Ascendancy at 11:41 Killed by brown mold at level 21 on the 3rd Flare 122nd year of Ascendancy at 01:29 Killed by luminous horror at level 21 on the 5th Flare 122nd year of Ascendancy at 14:45 Killed by lava floor at level 22 on the 5th Flare 122nd year of Ascendancy at 15:20 Killed by lava floor at level 22 on the 5th Flare 122nd year of Ascendancy at 16:24 Killed by lava floor at level 22 on the 5th Flare 122nd year of Ascendancy at 18:46 Killed by lava floor at level 22 on the 5th Flare 122nd year of Ascendancy at 21:32 Killed by Mayissra the armoured skeleton warrior at level 22 on the 8th Flare 122nd year of Ascendancy at 20:05 Killed by Eilinovena the rotting mummy at level 23 on the 1st Dusk 122nd year of Ascendancy at 07:19 Killed by Shasshhiy'Kaish at level 25 on the 4th Dusk 122nd year of Ascendancy at 14:44 Killed by Glyribeth the venom drake at level 26 on the 5th Dusk 122nd year of Ascendancy at 09:12 Killed by Xanudheba the orc soldier at level 26 on the 6th Dusk 122nd year of Ascendancy at 15:14 Killed by Ivesetha the geomancer at level 26 on the 6th Dusk 122nd year of Ascendancy at 18:16 Killed by Emelynn the giant acid ant at level 27 on the 8th Dusk 122nd year of Ascendancy at 05:35 Killed by Yvethra the greater shivgoroth at level 29 on the 10th Dusk 122nd year of Ascendancy at 22:59 Killed by Yvethra the greater shivgoroth at level 29 on the 11st Dusk 122nd year of Ascendancy at 00:08 Killed by Yvethra the greater shivgoroth at level 29 on the 11st Dusk 122nd year of Ascendancy at 00:53 Killed by Yvethra the greater shivgoroth at level 29 on the 11st Dusk 122nd year of Ascendancy at 02:38 Killed by skeleton mage at level 29 on the 11st Dusk 122nd year of Ascendancy at 04:18 Killed by Silatta the midge swarm at level 29 on the 11st Dusk 122nd year of Ascendancy at 14:18 Killed by Xerubeth the elven tempest at level 30 on the 12nd Dusk 122nd year of Ascendancy at 13:44 Killed by greater multi-hued wyrm at level 32 on the 16th Dusk 122nd year of Ascendancy at 02:59 Killed by greater multi-hued wyrm at level 32 on the 16th Dusk 122nd year of Ascendancy at 04:00 Killed by greater multi-hued wyrm at level 32 on the 16th Dusk 122nd year of Ascendancy at 05:33 Killed by greater multi-hued wyrm at level 32 on the 16th Dusk 122nd year of Ascendancy at 06:32 Killed by animated mummy wrappings at level 33 on the 16th Dusk 122nd year of Ascendancy at 12:43 Killed by elven corruptor at level 33 on the 16th Dusk 122nd year of Ascendancy at 14:50 Killed by animated mummy wrappings at level 33 on the 16th Dusk 122nd year of Ascendancy at 16:24 Killed by umbral horror at level 33 on the 17th Dusk 122nd year of Ascendancy at 04:53 Killed by worm that walks at level 33 on the 17th Dusk 122nd year of Ascendancy at 05:16 Killed by venom drake at level 34 on the 17th Dusk 122nd year of Ascendancy at 07:26 Killed by shadow at level 34 on the 17th Dusk 122nd year of Ascendancy at 11:33 Killed by shadow at level 34 on the 17th Dusk 122nd year of Ascendancy at 13:00 Killed by Iselaith the vampire at level 34 on the 17th Dusk 122nd year of Ascendancy at 15:28 Killed by Silynor the faeros at level 34 on the 17th Dusk 122nd year of Ascendancy at 16:04 Killed by will o' the wisp at level 34 on the 17th Dusk 122nd year of Ascendancy at 17:13 Killed by elven corruptor at level 34 on the 17th Dusk 122nd year of Ascendancy at 21:52 Killed by wretchling at level 34 on the 19th Dusk 122nd year of Ascendancy at 06:59 Killed by shadow at level 34 on the 19th Dusk 122nd year of Ascendancy at 08:20 Killed by Lisulaith the multi-hued drake hatchling at level 35 on the 21st Dusk 122nd year of Ascendancy at 11:45 Killed by animated mummy wrappings at level 35 on the 21st Dusk 122nd year of Ascendancy at 21:11 Killed by armoured skeleton warrior at level 41 on the 30th Dusk 122nd year of Ascendancy at 23:26 Killed by fire drake at level 42 on the 33rd Dusk 122nd year of Ascendancy at 07:38 Killed by Khakoit the uruivellas at level 48 on the 40th Dusk 122nd year of Ascendancy at 14:42 Killed by Shadow of Khakoit the uruivellas at level 48 on the 40th Dusk 122nd year of Ascendancy at 15:52 Killed by arch's Inner Demon at level 57 on the 53rd Dusk 122nd year of Ascendancy at 12:54 Killed by arch at level 86 on the 6th Haze 122nd year of Ascendancy at 03:35 |
Primary Stats
Strength | 132 (base 66) |
Dexterity | 178 (base 91) |
Constitution | 101 (base 48) |
Magic | 54 (base 10) |
Willpower | 64 (base 12) |
Cunning | 157 (base 54) |
Resources
Life | 3494/3494 |
Stamina | 414/414 |
Healing Factor | 2.5 |
Regeneration | 107.87187854913 |
Speed
Mental | +2.4528301886801% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +106% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 17 |
See Stealth | 7 |
See Invisible | 7 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 393 |
Accuracy | 112 |
Crit Chance | 148% |
APR | 119 |
Speed | 0.78 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 76% |
Speed | 1 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 79% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 115 (45%) |
Defense | 77 |
Ranged Defense | 80 |
Fatigue | 10 |
Physical Save | 108 |
Spell Save | 86 |
Mental Save | 92 |
Defense: Resistances
All | + 55%( 77%) |
Defense: Immunities
Pinning Resistance | 60% |
Disarm Resistance | 96% |
Confusion Resistance | 63% |
Knockback Resistance | 5% |
Stun Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 75% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 667 damage for 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 30 for 8 turns. While Heroism is active, you will only die when reaching -1009 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 793 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Archery - bows | 1.30 |
| 10/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Archery training | 1.30 |
| 8/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.20 |
| 10/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 0.90 |
| 1/5 |
| 9/5 |
| 6/5 |
| 2/5 |
Technique / Archery excellence | 1.30 |
| 2/5 |
| 1/5 |
| 6/5 |
| 5/5 |
Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 7/5 |
| 1/5 |
| 1/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 10/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 8/5 |
| 1/5 |
| 8/5 |
Technique / Conditioning | 0.90 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Aim |
talent | Intuitive Shots |
talent | Daunting Presence |
talent | Stoning Poison |
talent | Numbing Poison |
talent | Slow Motion |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Toroblek the Blindhunger (35 def, 12 armour) Toroblek the Blindhunger (35 def, 12 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +12 Defense: +35 (+8 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +5% Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +4 Str / +4 Con Changes resistances: +30% lightning / +15% temporal / +12% light / +6% darkness / +6% blight / +43% fire / +43% cold / +15% acid Physical save: +9 (+2 eff.) Spell save: +3 (+0 eff.) Disease immunity: +15% Pinning immunity: +45% Life regen: +15.90 Healing mod.: +88% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 40% chance to completely evade them and granting you 68 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Quiver | Unlightvice (23/23, 83.5-116.9 power, 18 apr) Unlightvice (23/23, 83.5-116.9 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 83.5 - 116.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +18.0% Capacity: 23 On weapon hit: * 20% chance to disease * 40% chance to inflict damage reduction * 20% chance to gain 10% of a turn * 10% chance to stun, blind, pin, or confuse the target * Random elemental explosion On weapon crit: * cripple the target Damage (Ranged): +20 physical / +20 blight / +25 temporal / +12 nature Burst (radius 1) on hit: +4 temporal / +4 darkness / +16 nature Burst (radius 2) on crit: +8 darkness Arrows are used with bows to pierce your foes to death. |
Light source | Oaksever OakseverInfused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 nature / 20 acid Changes stats: +2 Con Changes resistances: +7% blight / +9% nature Changes damage: +3% nature / +9% acid Blindness immunity: +25% Confusion immunity: +14% Life regen: +2.00 Maximum life: +47.00 Light radius: +6 See stealth: +7 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 4.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Magmanight the voratun helm (22 def, 29 armour) Magmanight the voratun helm (22 def, 29 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +29 Defense: +22 (+5 eff.) Fatigue: +5% Damage when hit (Melee): 10 physical / 24 fire Changes stats: +30 Str / +19 Dex / +6 Con Changes resistances: +6% arcane / +20% darkness / +20% light / +21% all Changes resistances penetration: +30% arcane Changes damage: +15% darkness / +3% arcane Physical save: +58 (+10 eff.) Mental save: +15 (+3 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Yvyta (dig speed 2 turns) Yvyta (dig speed 2 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +22 Physical crit. chance: +2.0% Physical power: +9 (+1 eff.) Armour: +4 Defense: +7 (+2 eff.) Changes stats: +9 Str Changes resistances: +10% physical Changes resistances penetration: +15% arcane / +24% physical Critical mult.: +26.00% Maximum encumbrance: +20 Physical save: +27 (+5 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+3 eff.) Maximum life: +78.00 Infravision radius: +5 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 24 cooldown : Effective talent level: 3.6 Power cost: 24 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +81 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | Dourpanic DourpanicInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +31 (+4 eff.) Armour penetration: +12 Defense: +13 (+3 eff.) Effects on melee hit: * 20% chance to cause random gloom * 30% chance to inflict damage reduction Damage (Melee): 22 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 8 mind Changes stats: +2 Str / +13 Dex / +3 Wil / +20 Cun / +12 Con Physical save: +18 (+3 eff.) Mental save: +14 (+3 eff.) Confusion immunity: +49% Stun/Freeze immunity: +50% Life regen: +8.40 Hate when firing a critical mind attack: +3.00 Maximum life: +185.00 Maximum hate: +14.00 Maximum psi: +10.00 Light radius: +2 Healing mod.: +57% It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
On fingers | stralite ring 'Lustrewing' stralite ring 'Lustrewing'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +31 (+4 eff.) Damage when hit (Melee): 12 nature Changes stats: +1 Str / +18 Dex / +24 Mag / +25 Wil / +34 Cun / +5 Con Changes resistances: +36% lightning / +18% mind / +12% light Changes damage: +18% lightning / +18% mind / +12% light Grants telepathy: Dragon Reduces incoming crit damage: 5.00% Spell save: +36 (+7 eff.) Life regen: +1.70 Maximum life: +81.00 Maximum stamina: +26.00 Spellpower: +24 (+8 eff.) Mindpower: +23 (+6 eff.) Light radius: +2 Healing mod.: +26% Rings can have magical properties. |
Around waist | Shimmerspiker the hardened leather belt Shimmerspiker the hardened leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +8 Dex / +8 Cun / +2 Con / +14 Lck Changes resistances: +6% mind Changes damage: +3% mind / +9% lightning Trap disarming bonus: +19 Stealth bonus: +17 Mental save: +8 (+1 eff.) Mindpower: +5 (+2 eff.) Infravision radius: +8 A belt that goes around your waist. |
In main hand | Heattyphoon HeattyphoonRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 54% chance to cause random gloom * 39% chance to corrode armour Damage (Ranged): +20 cold / +35 nature / +29 fire Burst (radius 1) on hit: +2 mind When wielded/worn: Accuracy: +15 (+2 eff.) Physical crit. chance: +15.0% Physical power: +13 (+2 eff.) Armour: +15 Changes stats: +4 Str / +8 Dex Changes resistances: +9% temporal / +1% physical / +5% arcane / +6% cold / +6% nature / +9% all Changes resistances penetration: +28% acid / +37% physical / +15% fire / +15% nature / +14% cold Changes damage: +38% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Disease immunity: +20% Knockback immunity: +5% Life regen: +4.60 Global speed: +6% Longbows are used to shoot arrows at your foes. |
On hands | Zubotira (0 def, 31 armour) Zubotira (0 def, 31 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +46 (+6 eff.) Armour penetration: +1 Armour: +31 Armour Hardiness: +15% Damage (Melee): 15 acid / 20 temporal Damage (Ranged): 13 temporal Changes stats: +10 Str / +10 Dex / +5 Wil / +10 Cun / +19 Con Changes resistances: +10% acid / +12% physical / +13% darkness / +13% temporal Changes damage: +10% acid / +11% temporal Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +22 (+4 eff.) Spell save: +3 (+0 eff.) Mental save: +15 (+3 eff.) Disarm immunity: +96% Pinning immunity: +15% Infravision radius: +4 It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 44 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Aerodhebretha the elven-silk robe (5 def, 0 armour) Aerodhebretha the elven-silk robe (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +11 Cun Changes resistances: +63% acid / +58% physical / +22% light / +28% darkness / +55% fire / +25% mind / +56% cold Changes resistances penetration: +5% mind Changes damage: +38% acid / +37% physical / +15% light / +6% blight / +39% cold / +6% mind / +43% fire Grants telepathy: Dragon Demon/Major Demon/Minor Talent cooldown: Refit Golem (-18 turns) Critical mult.: +20.00% Physical save: +19 (+3 eff.) Spell save: +20 (+4 eff.) Mental save: +42 (+8 eff.) Psi when hit: +0.08 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Mental crit. chance: +3% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | cashmere cloak 'Sootblight' (35 def, 16 armour) cashmere cloak 'Sootblight' (35 def, 16 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +8 Armour: +16 Defense: +35 (+8 eff.) Changes stats: +8 Str / +10 Dex / +6 Mag / +16 Wil / +19 Cun / +3 Con Changes resistances penetration: +10% arcane Changes damage: +6% darkness Critical mult.: +5.00% Physical save: +63 (+11 eff.) Spell save: +37 (+7 eff.) Mental save: +49 (+9 eff.) Mana each turn: +0.08 Only die when reaching: -50.00 life Spell crit. chance: +7% Mental crit. chance: +13% Healing mod.: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Lavapain LavapainPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Armour: +8 Defense: +10 (+3 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 arcane Changes stats: +12 Mag Changes resistances: +6% blight / +15% fire / +30% light / +28% darkness Changes resistances cap: +7% all Changes resistances penetration: +15% arcane / +10% fire Changes damage: +8% acid / +10% physical / +8% lightning / +6% blight / +14% fire / +9% arcane / +8% cold Critical mult.: +20.00% Physical save: +51 (+9 eff.) Spell save: +24 (+4 eff.) Mental save: +24 (+5 eff.) Blindness immunity: +50% Mana each turn: +0.57 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +53.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +6% Combat speed: +10% Amulets can have magical properties. |
Inventory
heroism infusion of the sneak (+25 for 8 turns, die at -1171) heroism infusion of the sneak (+25 for 8 turns, die at -1171)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 8 turns. While Heroism is active, you will only die when reaching -1171 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+21 for 9 turns, die at -605) heroism infusion of the titan (+21 for 9 turns, die at -605)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 9 turns. While Heroism is active, you will only die when reaching -605 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (904% speed; 8 turns) movement infusion of the psychic (904% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 904% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (716% speed; 5 turns) movement infusion of the warrior (716% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 716% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 336 over 5 turns) regeneration infusion of the wizard (heal 336 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 336 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (288 lightning damage)lightning rune (288 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 96.30 to 288.90 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the psychic (range 14; power 42; dur 7)phase door rune of the psychic (range 14; power 42; dur 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 42%, your defense is increased by 42 and all your resistances by 42%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the sneak (range 260)teleportation rune of the sneak (range 260) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 260 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Lisuda the steel amulet Lisuda the steel amuletRequires: - Level 15 Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -7% Changes stats: +3 Str / +15 Dex / +2 Mag / +5 Cun / +7 Con Changes resistances: +16% light / +14% darkness Grants telepathy: Humanoid/Orc Blindness immunity: +30% Life regen: +0.50 Stamina each turn: +0.70 Infravision radius: +2 See invisible: +6 Movement speed: +10% Amulets can have magical properties. This item has been sent to the Item's Vault. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Xeriwe the Glarescar Xeriwe the GlarescarPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Physical power: +4 (+0 eff.) Fatigue: -8% Changes stats: +5 Dex / +5 Mag / +8 Wil / +6 Cun / +6 Con Changes resistances: +8% physical Changes damage: +12% light Mental save: +17 (+3 eff.) Confusion immunity: +32% Life regen: +0.80 Stamina each turn: +1.50 Maximum life: +40.00 Mindpower: +18 (+5 eff.) Light radius: +3 Movement speed: +10% Amulets can have magical properties. |
copper amulet 'Xanina' copper amulet 'Xanina'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Armour: +6 Defense: +13 (+3 eff.) Changes stats: +8 Lck / +3 Wil Changes resistances: +6% darkness / +3% lightning Changes resistances cap: +3% all Physical save: +9 (+2 eff.) Spell save: +25 (+5 eff.) Mental save: +3 (+0 eff.) Cut immunity: +10% Disarm immunity: +10% Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
Dazzleedge the gold ring Dazzleedge the gold ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +20 (+2 eff.) Defense: +19 (+5 eff.) Changes stats: +7 Dex / +5 Mag / +17 Cun / +4 Con Changes resistances penetration: +5% lightning / +20% light Changes damage: +6% light Grants telepathy: Humanoid/Orc Spell save: +15 (+3 eff.) Maximum stamina: +24.00 Spellpower: +7 (+3 eff.) See invisible: +6 Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 1.8 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 21% for 5 turns. Rings can have magical properties. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+8 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
copper ring 'Olygen' copper ring 'Olygen'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +1 Defense: +8 (+2 eff.) Changes stats: +2 Str / +4 Cun / +3 Con Changes resistances: +24% light Changes damage: +12% light Critical mult.: +3.00% Physical save: +3 (+1 eff.) Stun/Freeze immunity: +24% Life regen: +1.40 Maximum stamina: +15.00 Rings can have magical properties. |
gold ring 'Thunderstinger' gold ring 'Thunderstinger'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+1 eff.) Physical power: +11 (+1 eff.) Defense: +14 (+4 eff.) Effects on melee hit: * 30% chance to daze * 16% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 16 bleed Damage when hit (Melee): 12 acid / 12 lightning Changes stats: +8 Dex / +12 Mag / +20 Wil / +42 Cun / +4 Con Changes resistances: +14% blight / +30% light / +6% lightning Changes resistances penetration: +15% fire Changes damage: +15% acid / +15% light / +14% blight / +3% fire / +9% lightning Spell save: +16 (+3 eff.) Hate when firing a critical mind attack: +3.00 Maximum stamina: +28.00 Maximum hate: +10.00 Spellpower: +32 (+11 eff.) Mindpower: +33 (+9 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
savage's stralite ring of warding savage's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Con Changes resistances: +25% acid / +22% fire / +23% lightning / +22% cold Spell save: +18 (+3 eff.) Maximum stamina: +28.00 Rings can have magical properties. |
Coalswift the dwarven-steel battleaxe (31-46.5 power, 2 apr) Coalswift the dwarven-steel battleaxe (31-46.5 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 111% On weapon hit: * 52% chance to inflict damage reduction * 31% chance to cause random gloom * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +20 temporal / +28 cold / +20 nature / +43 mind Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +8 darkness When wielded/worn: Accuracy: +48 (+6 eff.) Physical crit. chance: +16.0% Physical power: +32 (+5 eff.) Damage when hit (Melee): 4 darkness / 8 fire Changes stats: +13 Str / +7 Dex / +6 Wil / +6 Cun / +6 Con Changes resistances penetration: +16% physical Changes damage: +32% physical / +12% darkness / +6% mind Grants telepathy: Demon/Minor Demon/Major Critical mult.: +15.00% Disarm immunity: +35% Stamina when hit: +6.00 Hate when firing a critical mind attack: +1.00 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced steel battleaxe of purging (19-28.5 power, 2 apr)balanced steel battleaxe of purging (19-28.5 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +16 nature When wielded/worn: Accuracy: +13 (+1 eff.) Defense: +13 (+3 eff.) Disarm immunity: +42% Massive two-handed battleaxes. |
dwarven-steel battleaxe 'Morningkiss' (32-48 power, 2 apr) dwarven-steel battleaxe 'Morningkiss' (32-48 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Blight Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to blind * 28% chance to disease * 25% chance to put talents on cooldown * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Melee): +20 acid / +40 light / +32 blight / +12 fire Burst (radius 1) on hit: +8 light Damage against: +51% Undead When wielded/worn: Accuracy: +16 (+2 eff.) Armour penetration: +46 Physical crit. chance: +16.0% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 16 light Changes stats: +7 Str Changes resistances: +12% light / +3% fire Changes resistances penetration: +30% physical / +10% light / +5% blight / +16% mind / +16% darkness Changes damage: +48% physical Critical mult.: +23.00% Stamina when hit: +3.00 Light radius: +1 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite battleaxe of massacre (59.5-89.25 power, 3 apr)inquisitor's stralite battleaxe of massacre (59.5-89.25 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 59.5 - 89.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 20 arcane resource burn On weapon crit: * burns latent spell energy Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Blindquill the stralite greatmaul (73.5-110.25 power, 3 apr)Blindquill the stralite greatmaul (73.5-110.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 73.5 - 110.2 Uses stat: 120% Str Damage type: Light Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 125% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 54% chance to blind * 51% chance to disease * Random elemental explosion * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +52 blight / +24 temporal When wielded/worn: Accuracy: +57 (+8 eff.) Armour penetration: +19 Physical crit. chance: +19.0% Defense: +19 (+5 eff.) Damage when hit (Melee): 24 temporal Changes stats: +1 Str / +14 Dex / +2 Wil Changes resistances: +3% cold / +2% physical / +9% nature / +24% temporal Changes resistances penetration: +21% acid / +17% physical / +17% darkness / +21% lightning / +21% cold / +19% mind / +21% fire Changes damage: +19% physical Reduces incoming crit damage: 10.00% Physical save: +30 (+5 eff.) Disease immunity: +52% Disarm immunity: +57% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. plaguebringer's iron greatmaul of daylight (15.5-23.25 power, 1 apr)plaguebringer's iron greatmaul of daylight (15.5-23.25 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 15.5 - 23.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 10% chance to disease Damage (Melee): +10 blight / +12 light Damage against: +14% Undead When wielded/worn: Disease immunity: +21% Massive two-handed mauls. |
Blazeobsidian (60-96 power, 23 apr) Blazeobsidian (60-96 power, 23 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +23 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 27% chance to inflict damage reduction * Random elemental explosion * 20% chance to curse the target On weapon crit: * cripple the target * splashes the target with acid Damage Shield penetration (this weapon only): +84% Damage (Melee): +28 acid / +51 mind Burst (radius 2) on crit: +31 fire When wielded/worn: Accuracy: +21 (+3 eff.) Armour penetration: +21 Physical crit. chance: +20.0% Physical power: +21 (+3 eff.) Changes stats: +9 Dex / +2 Wil / +10 Con Changes resistances penetration: +24% acid / +33% physical / +24% lightning / +23% cold / +5% mind / +54% fire Changes damage: +21% physical Grants telepathy: Dragon Critical mult.: +10.00% Disarm immunity: +47% Psi when hit: +0.08 Maximum hate: +2.00 Mindpower: +8 (+2 eff.) Global speed: +8% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
dwarven-steel greatsword 'Flashhue' (36.5-58.4 power, 2 apr) dwarven-steel greatsword 'Flashhue' (36.5-58.4 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 111% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing Damage (Melee): +20 mind / +4 acid Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +28 ice When wielded/worn: Accuracy: +48 (+6 eff.) Armour penetration: +32 Physical crit. chance: +46.0% Physical power: +48 (+8 eff.) Armour: +16 Defense: +30 (+7 eff.) Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 acid Changes stats: +7 Dex / +6 Con Changes resistances: +9% blight / +9% fire / +3% light Changes resistances penetration: +19% acid / +32% physical / +19% fire / +19% lightning / +35% cold Changes damage: +14% physical Critical mult.: +20.00% Physical save: +6 (+1 eff.) Disease immunity: +15% Disarm immunity: +138% Stun/Freeze immunity: +15% Teleport immunity: +15% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
Halar the Deepsworth Halar the DeepsworthRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When this weapon hits: Shoot (10% chance level 1). Damage (Ranged): +14 acid When wielded/worn: Accuracy: +11 (+1 eff.) Changes stats: +1 Mag / +1 Wil Changes resistances: +6% darkness Changes resistances penetration: +17% physical Changes damage: +13% acid / +14% physical / +6% darkness Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-2 turns) Pinning Shot (-1 turn) Mana when firing critical spell: +2.00 Spellpower: +2 (+1 eff.) Damage Shield penetration: +40% Defense after a teleport: +5 New effects duration reduction after a teleport: +40% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. thunderous elven-wood longbow of coldthunderous elven-wood longbow of cold Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon hit: * 17% chance to daze Damage (Ranged): +17 cold When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances penetration: +13% lightning Changes damage: +16% cold Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. stralite longsword of shearing (34-47.6 power, 5 apr)stralite longsword of shearing (34-47.6 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +13 Changes resistances penetration: +13% physical Changes damage: +8% physical Sharp, long, and deadly. |
Furnacesting (5.5-6.05 power, 18 apr, mind damage) Furnacesting (5.5-6.05 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar hates not to be wrathful. This psionic mindstar is wrathful to the hated. This natural mindstar summons a caller. This psionic mindstar dreams of an epiphany. This honing mindstar will focus other psionic mindstars. The natural wyrm seeks an element. This natural lightning should be returned to the wyrm. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 blight / +8 fire / +4 arcane Burst (radius 1) on hit: +8 arcane Burst (radius 2) on crit: +8 arcane When wielded/worn: Damage when hit (Melee): 15 lightning / 6 physical / 4 acid / 8 blight / 6 cold / 12 arcane / 6 fire Changes stats: +3 Str / +3 Dex / +3 Mag / +6 Wil / +6 Cun / +3 Con Changes resistances: +17% lightning / +20% darkness / +7% fire / +6% acid / +12% physical / +11% blight / +5% cold / +13% mind / +5% arcane Changes resistances penetration: +11% lightning / +6% physical / +9% mind / +31% darkness Changes damage: +11% lightning / +5% physical / +32% darkness / +6% blight / +13% mind / +3% arcane / +5% nature Talent mastery: +0.40 Cursed / Darkness Mental save: +12 (+2 eff.) Blindness immunity: +30% Disease immunity: +16% Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Maximum psi: +50.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Crackleriver' (9.5-10.45 power, 24 apr, mind damage) thorny mindstar 'Crackleriver' (9.5-10.45 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This mindstar will resonate with other psionic mindstars. This psionic mindstar dreams of an epiphany. This natural fire should be returned to the wyrm. This natural lightning should be returned to the wyrm. Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +13.5% Attack speed: 100% On weapon hit: * Slows global speed by 13% * 14% chance to corrode armour Damage Shield penetration (this weapon only): +30% When wielded/worn: Armour penetration: +2 Fatigue: -6% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 14 lightning / 14 fire Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +14% lightning / +14% fire / +24% mind / +7% blight Changes resistances penetration: +32% lightning / +12% fire / +7% mind / +15% physical Changes damage: +30% lightning / +6% physical / +7% mind / +28% fire / +7% nature / +17% cold Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Projection +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Mental save: +7 (+1 eff.) Disease immunity: +18% Life regen: +1.40 Psi when hit: +1.30 Hate per kill: +4.00 Psi per kill: +4.00 Maximum life: +34.00 Maximum psi: +32.00 Mindpower: +14 (+4 eff.) Mental crit. chance: +3% Global speed: +4% Healing mod.: +22% Heals friendly targets nearby when you use a nature summon: +40 Damage Resonance (when hit): +16% It can be used to inflict 141.99 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 18 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Spiderknight the drakeskin leather sling Spiderknight the drakeskin leather slingRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (20% chance level 6). When this weapon hits: Shoot (20% chance level 2). On weapon hit: * Slows global speed by 40% Damage (Ranged): +19 acid / +25 lightning When wielded/worn: Physical power: +13 (+2 eff.) Changes stats: +7 Str / +17 Mag Changes damage: +22% acid / +3% blight / +26% arcane / +20% lightning Spell save: +6 (+1 eff.) Mana each turn: +0.20 Spellpower: +27 (+9 eff.) Damage Shield penetration: +10% Resist all after a teleport: +6% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mage-hunter's reinforced leather sling of true flightmage-hunter's reinforced leather sling of true flight Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +13 (+1 eff.) Physical crit. chance: +13.0% Effects on ranged hit: * 21 arcane resource burn Changes stats: +6 Cun / +6 Wil Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +13 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
Sepsisstun (30-36 power, 6 apr, acid element) Sepsisstun (30-36 power, 6 apr, acid element)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +15 (+2 eff.) Physical crit. chance: +53.0% Physical power: +15 (+2 eff.) Armour: +12 Armour Hardiness: +12% Defense: +15 (+4 eff.) Effects on melee hit: * 39% chance to disease * 20% chance to blind Damage (Melee): 44 arcane Changes stats: +2 Wil / +7 Con Changes resistances: +3% nature / +6% darkness Changes resistances penetration: +5% nature / +5% darkness Changes damage: +30% acid / +9% darkness / +3% arcane Talent granted: +1 Command Staff Critical mult.: +54.00% Physical save: +12 (+2 eff.) Spell save: +30 (+6 eff.) Life regen: +1.90 Vim when firing critical spell: +12.00 Spellpower on spell critical (stacks up to 3 times): +16 Maximum mana: +140.00 Maximum vim: +79.00 Spellpower: +63 (+19 eff.) Spell crit. chance: +24% Light radius: +5 Healing mod.: +24% It can be used to conjure elemental energy in a radius 10 cone, dealing 59.56 to 71.47 acid damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Skyslice the ash vilestaff (15-18 power, 3 apr, fire element)Skyslice the ash vilestaff (15-18 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +16 lightning When wielded/worn: Accuracy: +17 (+2 eff.) Physical crit. chance: +31.0% Physical power: +16 (+2 eff.) Defense: +14 (+4 eff.) Damage (Melee): 8 % chance of confusion Damage when hit (Melee): 8 lightning / 8 fire Changes stats: +6 Mag / +6 Wil / +5 Con Changes resistances: +6% lightning Changes resistances penetration: +15% fire Changes damage: +6% lightning / +15% fire Talent granted: +1 Command Staff Critical mult.: +47.00% Mental save: +30 (+6 eff.) Life regen: +1.10 Spellpower on spell critical (stacks up to 3 times): +13 Maximum mana: +99.00 Spellpower: +50 (+16 eff.) Spell crit. chance: +8% Mindpower: +10 (+3 eff.) Healing mod.: +18% Damage Shield penetration: +26% It can be used to conjure elemental energy in a radius 4 cone, dealing 48.11 to 57.73 fire damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff (25-30 power, 5 apr, acid element)elven-wood vilestaff (25-30 power, 5 apr, acid element) Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% acid Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding yew vilestaff (20-24 power, 4 apr, acid element)lifebinding yew vilestaff (20-24 power, 4 apr, acid element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +20% acid Talent granted: +1 Command Staff Life regen: +1.40 Spellpower: +16 (+6 eff.) Spell crit. chance: +3% Healing mod.: +22% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent yew starstaff of wizardry (27-32.4 power, 4 apr, temporal element)potent yew starstaff of wizardry (27-32.4 power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 27.0 - 32.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes damage: +27% temporal Talent granted: +1 Command Staff Maximum mana: +49.00 Spellpower: +21 (+7 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Forestspitter the voratun waraxe (70-98 power, 8 apr) Forestspitter the voratun waraxe (70-98 power, 8 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 70.0 - 98.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * cripple the target * splashes the target with acid Damage Shield penetration (this weapon only): +30% Damage (Melee): +20 acid / +30 cold / +4 nature Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +47 ice When wielded/worn: Accuracy: +27 (+3 eff.) Armour penetration: +13 Physical crit. chance: +27.0% Armour: +28 Damage when hit (Melee): 4 nature Changes stats: +7 Str / +2 Dex Changes resistances: +18% all Changes resistances penetration: +30% cold / +30% nature / +10% fire Changes damage: +6% arcane / +15% physical Critical mult.: +20.00% Maximum encumbrance: +10 Physical save: +3 (+1 eff.) Life regen: +0.60 Stamina each turn: +0.80 Stamina when hit: +2.20 One-handed war axes. |
Isubremira the Muckbringer (21-29.4 power, 3 apr) Isubremira the Muckbringer (21-29.4 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Blight Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 111% On weapon hit: * 40% chance to disease * 17% chance to daze On weapon crit: * wounds the target reducing their healing Damage (Melee): +9 temporal / +9 nature Burst (radius 1) on hit: +12 nature / +8 blight Burst (radius 2) on crit: +11 fire When wielded/worn: Accuracy: +36 (+5 eff.) Armour penetration: +9 Physical crit. chance: +18.0% Physical power: +18 (+3 eff.) Defense: +9 (+3 eff.) Changes stats: +12 Str / +7 Dex / +5 Mag / +3 Wil / +3 Cun / +8 Con Changes resistances: +9% nature Changes resistances penetration: +9% lightning / +9% physical / +9% fire Changes damage: +17% physical Critical mult.: +14.00% Reduces incoming crit damage: 5.00% Disarm immunity: +48% Stamina when hit: +2.60 Global speed: +3% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun waraxe of rage (40.5-56.7 power, 6 apr)blazebringer's voratun waraxe of rage (40.5-56.7 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Burst (radius 2) on crit: +20 fire When wielded/worn: Accuracy: +15 (+2 eff.) Changes stats: +4 Str Changes resistances penetration: +12% fire Changes damage: +15% physical Stamina when hit: +2.20 Global speed: +6% One-handed war axes. |
cashmere cloak 'Flashbreeze' (24 def, 8 armour) cashmere cloak 'Flashbreeze' (24 def, 8 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+0 eff.) Armour penetration: +7 Armour: +8 Defense: +24 (+6 eff.) Effects on melee hit: * 30% chance to daze Changes stats: +2 Str / +6 Dex / +6 Wil / +8 Cun / +3 Con Changes resistances: +3% lightning Changes resistances penetration: +5% lightning Changes damage: +6% nature Grants telepathy: Humanoid/Orc Physical save: +41 (+7 eff.) Spell save: +19 (+3 eff.) Mental save: +29 (+6 eff.) Only die when reaching: -50.00 life Mental crit. chance: +7% Light radius: +1 See invisible: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Stormrip' (38 def, 13 armour) elven-silk cloak 'Stormrip' (38 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +38 (+8 eff.) Changes stats: +6 Str / +10 Dex / +6 Wil / +9 Cun / +6 Con Changes resistances: +15% lightning / +50% light / +20% blight / +38% fire / +20% nature / +28% cold Changes resistances penetration: +15% blight Changes damage: +9% mind Talent mastery: +0.40 Technique / Combat training Stealth bonus: +28 Physical save: +27 (+5 eff.) Spell save: -30 (-6 eff.) Mental save: +23 (+4 eff.) Life regen: +3.00 Stamina each turn: +1.50 Mana each turn: -0.60 Hate when firing a critical mind attack: +1.00 Only die when reaching: -50.00 life Maximum psi: +20.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +8% Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Charhunt the elven-silk robe (5 def, 0 armour)Charhunt the elven-silk robe (5 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects when hit in melee: * 8 arcane resource burn * Slows global speed by 6% Damage when hit (Melee): 8 nature / 12 mind Changes resistances: +6% nature / +3% mind Changes resistances penetration: +10% nature / +5% fire Changes damage: +24% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. ancient woollen robe (0 def, 0 armour)ancient woollen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes resistances penetration: +9% temporal / +8% physical Changes damage: +11% temporal / +10% physical Reduces paradox anomalies(equivalent to willpower): +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Brightbreaker' (10 def, 5 armour) elven-silk robe 'Brightbreaker' (10 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+3 eff.) Damage when hit (Melee): 12 arcane Changes stats: +8 Str / +16 Mag / +11 Wil Changes resistances: +38% lightning / +39% cold / +46% darkness / +30% mind / +24% blight / +30% fire / +30% nature / +47% light Changes resistances penetration: +30% physical / +20% darkness / +20% blight / +10% arcane / +15% temporal Changes damage: +18% lightning / +20% temporal / +20% darkness / +3% fire / +20% nature / +46% physical / +9% blight / +17% cold / +20% arcane / +17% light Physical save: +88 (+14 eff.) Spell save: +100 (+19 eff.) Mental save: +79 (+14 eff.) Vim when firing critical spell: +2.00 Maximum mana: +110.00 Maximum hate: +14.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +5% Reduces paradox anomalies(equivalent to willpower): +15 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven cashmere robe of frost (+11%) (2 def, 0 armour)stormwoven cashmere robe of frost (+11%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +7 Str / +6 Mag / +6 Wil Changes resistances: +11% lightning / +35% cold Changes damage: +14% lightning / +11% physical / +30% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aerewen the Shimmerraze (10 def, 5 armour) Aerewen the Shimmerraze (10 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +12 Physical crit. chance: +9.0% Physical power: +14 (+2 eff.) Armour: +5 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: -4% Effects on melee hit: * 30% chance to corrode armour Changes stats: +1 Str / +4 Dex / +6 Mag / +12 Wil / +4 Cun / +11 Con Changes resistances: +30% temporal / +30% darkness / +9% mind Changes resistances penetration: +20% lightning / +20% physical / +19% darkness / +20% temporal Changes damage: +9% mind / +3% physical Maximum encumbrance: +50 Physical save: +15 (+3 eff.) Spell save: +8 (+1 eff.) Silence immunity: +45% Confusion immunity: +50% Stun/Freeze immunity: +42% Only die when reaching: -40.00 life Spellpower: +5 (+2 eff.) Lowers spell cool-downs by: 10% Mindpower: +16 (+4 eff.) Movement speed: +20% Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +24% It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
Brightspawn (24 def, 15 armour) Brightspawn (24 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +26 Physical crit. chance: +17.0% Physical power: +18 (+3 eff.) Armour: +15 Defense: +24 (+6 eff.) Fatigue: -6% Changes stats: +6 Con / +6 Wil Changes resistances: +18% light Changes resistances penetration: +15% light / +25% physical Changes damage: +9% mind / +3% nature / +18% light Maximum encumbrance: +50 Physical save: +15 (+3 eff.) Silence immunity: +81% Confusion immunity: +86% Stun/Freeze immunity: +99% Spellpower: +12 (+4 eff.) Mindpower: +4 (+1 eff.) Light radius: +4 Infravision radius: +3 It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 3.0 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 36 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Cinderfeet (3 def, 5 armour)Cinderfeet (3 def, 5 armour) Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 73 fire damage (based on Spellpower) to others who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Cloudhunger the pair of voratun boots (27 def, 5 armour) Cloudhunger the pair of voratun boots (27 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +27 (+6 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: -16% Effects on melee hit: * 42% chance to daze Damage when hit (Melee): 4 mind Changes stats: +3 Dex / +4 Wil / +6 Cun / +6 Con Changes resistances: +3% lightning Maximum encumbrance: +86 Physical save: +52 (+9 eff.) Mental save: +44 (+8 eff.) Life regen: +5.50 Mindpower: +8 (+2 eff.) Mental crit. chance: +2% Healing mod.: +23% Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Isulle (15 def, 25 armour) Isulle (15 def, 25 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +25 Defense: +15 (+4 eff.) Fatigue: -3% Changes stats: +3 Str / +4 Mag / +4 Wil / +4 Con Changes resistances: +11% acid / +11% fire / +8% lightning / +11% cold Changes resistances penetration: +15% temporal Reduces incoming crit damage: 15.00% Maximum encumbrance: +10 Physical save: +12 (+2 eff.) Infravision radius: +5 Healing mod.: +15% It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 23 turns. A pair of boots made of leather. |
Lightraider the pair of drakeskin leather boots (0 def, 15 armour) Lightraider the pair of drakeskin leather boots (0 def, 15 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: -15% Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 12 mind / 8 light Changes stats: +4 Dex / +10 Cun / +6 Con Changes resistances: +15% fire / +15% cold Changes resistances penetration: +15% mind Changes damage: +12% mind Maximum encumbrance: +50 Physical save: +54 (+9 eff.) Spell save: +15 (+3 eff.) Mental save: +40 (+8 eff.) Stamina each turn: +0.80 Maximum life: +60.00 Light radius: +3 Infravision radius: +3 Movement speed: +10% It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
Yvuvea the pair of drakeskin leather boots (0 def, 43 armour) Yvuvea the pair of drakeskin leather boots (0 def, 43 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +43 Fatigue: -5% Damage when hit (Melee): 12 blight Changes stats: +19 Dex / +3 Mag / +4 Wil / +4 Cun / +30 Lck Changes resistances: +23% acid / +3% temporal / +43% cold / +42% fire / +29% lightning Changes resistances penetration: +15% arcane Changes damage: +6% blight / +3% temporal / +6% arcane Critical mult.: +10.00% Stealth bonus: +29 Stamina each turn: +0.90 Mana each turn: +0.04 Mana when firing critical spell: +1.00 Vim when firing critical spell: +2.00 Maximum life: +53.00 Maximum mana: +120.00 Maximum vim: +20.00 Infravision radius: +6 Movement speed: +10% It can be used to blink to a nearby random location (rad 15), putting all charms on cooldown for 23 turns. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. grounding pair of rough leather boots of speed (0 def, 1 armour)grounding pair of rough leather boots of speed (0 def, 1 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +7% lightning / +7% temporal Movement speed: +20% A pair of boots made of leather. |
Brightriver the drakeskin leather gloves (0 def, 3 armour) Brightriver the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Armour penetration: +13 Physical crit. chance: +60.0% Physical power: +40 (+6 eff.) Armour: +3 Damage (Melee): 8 acid / 10 fire / 9 cold / 10 lightning Damage when hit (Melee): 12 blight Changes stats: +12 Str / +9 Dex / +11 Mag / +7 Wil / +15 Cun Changes resistances: +10% light / +10% darkness Changes resistances penetration: +5% light / +15% blight Changes damage: +6% acid / +3% arcane Critical mult.: +38.00% Physical save: +10 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +45% Spellpower: +4 (+2 eff.) Spell crit. chance: +55% Mental crit. chance: +53% Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 70.87 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gorukan the Kindlepain (0 def, 5 armour) Gorukan the Kindlepain (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +18 (+3 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 light / 16 fire Changes stats: +18 Str / +15 Dex / +7 Wil / +5 Con Changes resistances: +14% acid / +10% physical / +6% light / +14% lightning / +15% fire / +3% mind / +22% cold Changes damage: +3% light / +24% fire Allows you to breathe in: water Physical save: +14 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat 'Durayahir' (2 def, 0 armour) cashmere wizard hat 'Durayahir' (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+0 eff.) Defense: +2 (+1 eff.) Damage when hit (Melee): 4 mind Changes stats: +3 Dex / +10 Mag / +7 Cun / +12 Con Changes resistances: +48% light / +9% mind Changes damage: +28% arcane / +32% light Critical mult.: +9.00% Reduces incoming crit damage: 15.00% Mental save: +11 (+2 eff.) Life regen: +3.80 Mana each turn: +0.28 Only die when reaching: -20.00 life Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Damage Shield Power: +11% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Torchspike' (11 def, 5 armour) drakeskin leather cap 'Torchspike' (11 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+1 eff.) Armour penetration: +15 Armour: +5 Defense: +11 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn Damage when hit (Melee): 10 physical / 12 mind / 12 fire Changes stats: +21 Str / +26 Dex / +4 Wil / +20 Cun Changes resistances: +9% mind / +15% cold / +51% darkness / +21% fire Changes resistances penetration: +5% mind / +10% fire Changes damage: +15% mind / +21% fire Physical save: +25 (+4 eff.) Mental save: +15 (+3 eff.) Light radius: +2 Infravision radius: +16 It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 3340.4 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
elven-silk wizard hat 'Weepstrike' (3 def, 0 armour) elven-silk wizard hat 'Weepstrike' (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +14 Mag / +41 Wil / +27 Cun Changes resistances: +18% mind / +26% fire / +3% nature / +30% cold Changes resistances penetration: +10% nature Changes damage: +15% physical / +15% light / +12% darkness / +3% nature / +20% mind / +14% temporal Grants telepathy: Dragon Critical mult.: +35.00% Physical save: +15 (+3 eff.) Mental save: +108 (+19 eff.) Confusion immunity: -40% Fear immunity: -40% Psi each turn: +0.80 Maximum psi: +36.00 Spellpower: +11 (+4 eff.) Mindpower: +26 (+7 eff.) Mental crit. chance: +33% It can be used to activate talent Hateful Whisper, placing all other charms into a 14 cooldown : Effective talent level: 4.0 Power cost: 14 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 266 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour (4 def, 8 armour)enlightening stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +8 Cun / +8 Wil Mental save: +22 (+4 eff.) A suit of armour made of mail. |
Lavahash (26 def, 14 armour) Lavahash (26 def, 14 armour)Requires: - Strength 18 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +14 Defense: +26 (+6 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 8 temporal / 4 arcane / 4 fire Changes stats: +5 Cun / +4 Dex Changes resistances: +26% acid / +8% physical / +5% arcane Changes resistances penetration: +5% fire Changes damage: +15% temporal Physical save: +18 (+3 eff.) Mental save: +19 (+4 eff.) Life regen: +12.40 Movement speed: +20% Healing mod.: +26% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Nimbuspierce the cured leather armour (22 def, 10 armour)Nimbuspierce the cured leather armour (22 def, 10 armour) Requires: - Strength 14 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +10 Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Armour: +10 Defense: +22 (+5 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +7% Effects on melee hit: * 45% chance to daze Damage (Melee): 7 acid / 7 lightning Damage (Ranged): 7 acid / 7 lightning Damage when hit (Melee): 16 lightning Changes stats: +7 Str / +6 Wil / +9 Cun Changes resistances: +18% acid / +17% physical / +14% darkness / +18% lightning / +69% cold / +27% nature / +30% fire Changes damage: +15% arcane Critical mult.: +14.00% Spell save: +22 (+4 eff.) Mental save: +31 (+6 eff.) Life regen: +1.90 Maximum life: +52.00 Spell crit. chance: +2% Light radius: +2 Healing mod.: +18% Damage Shield penetration: +50% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 44 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of command (17 def, 16 armour)prismatic reinforced leather armour of command (17 def, 16 armour) Requires: - Strength 18 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +16 Defense: +17 (+4 eff.) Fatigue: +8% Changes stats: +5 Cun Changes resistances: +18% light / +18% darkness Mental save: +22 (+4 eff.) A suit of armour made of leather. |
Obsidianrazor the dwarven-steel plate armour (5 def, 15 armour) Obsidianrazor the dwarven-steel plate armour (5 def, 15 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +1 Armour: +15 Defense: +5 (+2 eff.) Fatigue: +24% Damage when hit (Melee): 19 light / 4 arcane Changes stats: +13 Str / +8 Wil / +12 Con Changes resistances: +30% acid / +22% physical / +46% darkness / +21% lightning / +44% blight / +80% cold / +6% arcane / +44% fire Talent cooldown: Rush (-10 turns) Allows you to breathe in: water Maximum encumbrance: +50 Disarm immunity: +63% Stun/Freeze immunity: +62% Knockback immunity: +59% Life regen: +2.80 Stamina each turn: +0.60 Only die when reaching: -20.00 life Maximum life: +145.00 Light radius: +4 Healing mod.: +22% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fortifying stralite plate armour of natural resilience (7 def, 13 armour)fortifying stralite plate armour of natural resilience (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Changes stats: +6 Str / +6 Con Changes resistances: +18% nature / +18% blight Reduced damage from: +13% Unnatural Maximum life: +86.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing dwarven-steel plate armour of stability (5 def, 11 armour)searing dwarven-steel plate armour of stability (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Damage (Melee): 17 acid / 17 fire Damage when hit (Melee): 12 acid / 13 fire Changes resistances: +22% acid / +21% fire / +8% physical Physical save: +18 (+3 eff.) A suit of armour made of metal plates. |
Halychik (15 def, 14 armour, 105 block) Halychik (15 def, 14 armour, 105 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +14 Defense: +15 (+4 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Effects when hit in melee: * 14% chance to corrode armour * 22% chance to blind Damage when hit (Melee): 14 ice / 22 fire Changes stats: +3 Str / +2 Dex / +3 Mag / +3 Wil / +13 Con Changes resistances: +9% lightning / +14% light / +23% fire / +14% nature / +23% acid / +16% physical / +14% blight / +23% cold / +14% mind / +9% darkness Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Talents granted: +1 Ward +2 Block Physical save: +23 (+4 eff.) Poison immunity: +20% Pinning immunity: +10% Teleport immunity: +20% Deflect projectiles away: +10% Handheld deflection devices. |
Searusher (12 def, 3 armour, 200 block) Searusher (12 def, 3 armour, 200 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +17 (+2 eff.) Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Damage (Melee): 9 acid Effects when hit in melee: * 20% chance to corrode armour Damage when hit (Melee): 20 ice / 20 nature / 24 acid Changes stats: +6 Con / +6 Wil Changes resistances: +10% lightning / +15% darkness / +42% fire / +20% nature / +32% acid / +20% physical / +20% blight / +33% cold / +14% light Changes resistances penetration: +15% acid / +10% fire Changes damage: +3% blight Talent granted: +5 Block Maximum life: +210.00 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced dwarven-steel shield of crushing (8 def, 11 armour, 154.5 block)reinforced dwarven-steel shield of crushing (8 def, 11 armour, 154.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Armour: +11 Defense: +8 (+2 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. hateful quiver of yew arrows of annihilation (19/19, 39-54.6 power, 15 apr)hateful quiver of yew arrows of annihilation (19/19, 39-54.6 power, 15 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 39.0 - 54.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 19 Travel speed: +200% Damage (Ranged): +20 darkness Damage against: +14% Living Arrows are used with bows to pierce your foes to death. |
Duskspitter the iron pickaxe (dig speed 2 turns) Duskspitter the iron pickaxe (dig speed 2 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +5 (+0 eff.) Physical crit. chance: +20.0% Physical power: +5 (+0 eff.) Fatigue: -11% Damage when hit (Melee): 4 fire / 8 darkness / 8 arcane Changes stats: +20 Str / +2 Dex / +15 Wil / +2 Cun / +2 Con Changes resistances: +9% darkness Changes resistances penetration: +15% fire / +12% physical / +10% arcane / +10% darkness Changes damage: +20% fire / +14% mind / +6% arcane Mental save: +14 (+3 eff.) Mental crit. chance: +21% Light radius: +1 Infravision radius: +3 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Getihir (dig speed 2 turns) Getihir (dig speed 2 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +23 Physical crit. chance: +5.0% Physical power: +39 (+6 eff.) Armour: +5 Defense: +8 (+2 eff.) Effects on melee hit: * 15% chance to corrode armour Changes stats: +13 Str / +17 Dex Changes resistances: +15% nature / +10% fire / +10% darkness / +10% physical Changes damage: +7% nature Critical mult.: +20.00% Life regen: +0.40 Stamina each turn: +0.40 Maximum life: +40.00 Maximum stamina: +15.00 Movement speed: +30% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 24 cooldown : Effective talent level: 1.8 Power cost: 24 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +54 accuracy and allowing you to attack creatures you cannot see without penalty for the next 2 turns. Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Fogravage' (dig speed 3 turns) voratun pickaxe 'Fogravage' (dig speed 3 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+1 eff.) Armour: +5 Defense: +7 (+2 eff.) Effects on melee hit: * 51% chance to inflict damage reduction Changes stats: +17 Str / +6 Dex / +6 Mag / +10 Wil / +3 Con Changes resistances: +3% acid / +10% physical / +9% darkness Changes resistances penetration: +5% acid / +15% fire / +10% darkness Changes damage: +12% acid / +30% fire / +25% mind Mental save: +27 (+5 eff.) Maximum mana: +60.00 Spell crit. chance: +10% Lowers spell cool-downs by: 10% Mental crit. chance: +15% Light radius: +1 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Weepzephyr, (17/17, 51.5-61.8 power, 13 apr) Weepzephyr, (17/17, 51.5-61.8 power, 13 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 51.5 - 61.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +15.5% Capacity: 17 On weapon hit: * 46% chance to daze * Slows global speed by 46% * 20% chance to torment the target * 10% chance to stun, blind, pin, or confuse the target * 10% chance to crush the target On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +4 lightning / +53 darkness / +17 gravity / +52 nature / +17 physical / +17 bleed / +31 mind / +51 temporal Burst (radius 1) on hit: +4 mind / +24 nature Damage against: +9% Living Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots 'Porudatira' (15/15, 54-64.8 power, 11 apr) pouch of dwarven-steel shots 'Porudatira' (15/15, 54-64.8 power, 11 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 54.0 - 64.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +11 Physical crit. chance: +22.0% Capacity: 15 On weapon hit: * 45% chance to corrode armour * 40% chance to gain 10% of a turn * 25% chance to put talents on cooldown On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +8 acid / +8 temporal / +13 light / +8 blight Burst (radius 1) on hit: +12 temporal Damage against: +19% Undead Shots are used with slings to pummel your foes to death. |
dragonbone wand of conjuration 'Aeralrawen' [power 409] (9 cooldown) dragonbone wand of conjuration 'Aeralrawen' [power 409] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +1 Str / +3 Con Changes resistances: +6% acid Maximum wards: +4 lightning / +4 temporal / +5 blight / +4 fire / +4 cold Changes resistances penetration: +15% arcane Talents granted: +1 Ward +20 Volcano Reduces incoming crit damage: 10.00% Spell save: +25 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Light radius: +1 Damage Shield penetration: +10% It can be used to fire a bolt of a random element with (base) damage 204 to 409, putting all charms on cooldown for 9 turns. When used: 100% chance to regenerate 8 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. void elven-wood wand of firewall [power 265] (6 cooldown)void elven-wood wand of firewall [power 265] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +5 Void Blast It can be used to creates a wall of flames lasting 4 turns (dealing 416 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By arch the Shalore Archer level 55
50th Dusk 122nd year of Ascendancy at 12:07 see stats
By arch the Shalore Archer level 60
57th Dusk 122nd year of Ascendancy at 17:26 see stats
By arch the Shalore Archer level 28
9th Dusk 122nd year of Ascendancy at 16:46 see stats
By arch the Shalore Archer level 40
30th Dusk 122nd year of Ascendancy at 05:50 see stats
By arch the Shalore Archer level 21
3rd Flare 122nd year of Ascendancy at 17:36 see stats
By arch the Shalore Archer level 29
10th Dusk 122nd year of Ascendancy at 22:14 see stats
By arch the Shalore Archer level 43
34th Dusk 122nd year of Ascendancy at 20:10 see stats
By arch the Shalore Archer level 53
48th Dusk 122nd year of Ascendancy at 04:19 see stats
By arch the Shalore Archer level 67
63rd Dusk 122nd year of Ascendancy at 12:35 see stats
By arch the Shalore Archer level 77
75th Dusk 122nd year of Ascendancy at 16:07 see stats
By arch the Shalore Archer level 87
7th Haze 122nd year of Ascendancy at 06:22 see stats
By arch the Shalore Archer level 97
18th Haze 122nd year of Ascendancy at 14:18 see stats
By arch the Shalore Archer level 10
1st Mirth 122nd year of Ascendancy at 20:15 see stats
By arch the Shalore Archer level 20
2nd Flare 122nd year of Ascendancy at 13:25 see stats
By arch the Shalore Archer level 30
11st Dusk 122nd year of Ascendancy at 18:22 see stats
By arch the Shalore Archer level 40
28th Dusk 122nd year of Ascendancy at 14:39 see stats
By arch the Shalore Archer level 50
42nd Dusk 122nd year of Ascendancy at 02:30 see stats
By arch the Shalore Archer level 77
75th Dusk 122nd year of Ascendancy at 18:06 see stats
By arch the Shalore Archer level 14
5th Mirth 122nd year of Ascendancy at 05:55 see stats
By arch the Shalore Archer level 50
42nd Dusk 122nd year of Ascendancy at 06:14 see stats
By arch the Shalore Archer level 34
17th Dusk 122nd year of Ascendancy at 15:32 see stats
By arch the Shalore Archer level 86
6th Haze 122nd year of Ascendancy at 03:35 see stats
By arch the Shalore Archer level 60
56th Dusk 122nd year of Ascendancy at 16:48 see stats
By arch the Shalore Archer level 41
31st Dusk 122nd year of Ascendancy at 07:41 see stats
By arch the Shalore Archer level 25
5th Dusk 122nd year of Ascendancy at 02:39 see stats
Log
You gain 8.00 gold from the transmogrification of opal.
You gain 16.00 gold from the transmogrification of sapphire.
You gain 4.00 gold from the transmogrification of spinel.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Arch deactivates Intuitive Shots.
Arch deactivates Numbing Poison.
Arch deactivates Aim.
Arch deactivates Stoning Poison.
Arch deactivates Daunting Presence.
Arch deactivates Slow Motion.