Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
Addons | Simple Font Floating Text 1.1.5Changes the floating text to a different font Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Online Indicator 1.1.0An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Lich |
Class | Necromancer |
Level / Exp | 28 / 19% |
Size | medium |
Lifes / Deaths | Killed by animated mummy wrappings at level 4 on the 76th Pyre 122nd year of Ascendancy at 19:51 / 94Killed by fire drake at level 9 on the 7th Mirth 122nd year of Ascendancy at 15:51 Killed by rogue at level 10 on the 10th Mirth 122nd year of Ascendancy at 22:28 Killed by greater multi-hued wyrm at level 11 on the 2nd Summertide 122nd year of Ascendancy at 16:24 Killed by greater multi-hued wyrm at level 11 on the 3rd Summertide 122nd year of Ascendancy at 00:37 Killed by greater multi-hued wyrm at level 11 on the 3rd Summertide 122nd year of Ascendancy at 21:23 Killed by greater multi-hued wyrm at level 11 on the 3rd Summertide 122nd year of Ascendancy at 22:26 Killed by greater multi-hued wyrm at level 11 on the 3rd Summertide 122nd year of Ascendancy at 23:26 Killed by greater multi-hued wyrm at level 11 on the 1st Flare 122nd year of Ascendancy at 00:00 Killed by greater multi-hued wyrm at level 11 on the 1st Flare 122nd year of Ascendancy at 00:30 Killed by greater multi-hued wyrm at level 11 on the 1st Flare 122nd year of Ascendancy at 01:37 Killed by multi-hued drake at level 11 on the 2nd Flare 122nd year of Ascendancy at 14:39 Killed by greater multi-hued wyrm at level 11 on the 2nd Flare 122nd year of Ascendancy at 15:40 Killed by greater multi-hued wyrm at level 11 on the 2nd Flare 122nd year of Ascendancy at 16:46 Killed by multi-hued drake at level 11 on the 2nd Flare 122nd year of Ascendancy at 22:15 Killed by greater multi-hued wyrm at level 11 on the 2nd Flare 122nd year of Ascendancy at 22:57 Killed by spitting spider at level 13 on the 9th Flare 122nd year of Ascendancy at 13:10 Killed by poison blast trap at level 14 on the 10th Flare 122nd year of Ascendancy at 18:35 Killed by skeleton mage at level 15 on the 5th Dusk 122nd year of Ascendancy at 00:44 Killed by Adydakira the golem at level 16 on the 9th Dusk 122nd year of Ascendancy at 20:08 Killed by Xanigalaith the ancient elven mummy at level 16 on the 10th Dusk 122nd year of Ascendancy at 03:35 Killed by Xanigalaith the ancient elven mummy at level 16 on the 10th Dusk 122nd year of Ascendancy at 04:42 Killed by skeleton mage at level 16 on the 10th Dusk 122nd year of Ascendancy at 09:10 Killed by orc cryomancer at level 17 on the 11st Dusk 122nd year of Ascendancy at 09:26 Killed by ultimate telugoroth at level 18 on the 14th Dusk 122nd year of Ascendancy at 05:02 Killed by multi-hued drake at level 18 on the 14th Dusk 122nd year of Ascendancy at 19:04 Killed by greater multi-hued wyrm at level 18 on the 14th Dusk 122nd year of Ascendancy at 20:14 Killed by greater multi-hued wyrm at level 18 on the 14th Dusk 122nd year of Ascendancy at 21:21 Killed by greater multi-hued wyrm at level 18 on the 14th Dusk 122nd year of Ascendancy at 22:09 Killed by greater multi-hued wyrm at level 18 on the 14th Dusk 122nd year of Ascendancy at 22:46 Killed by multi-hued drake at level 18 on the 17th Dusk 122nd year of Ascendancy at 07:08 Killed by greater multi-hued wyrm at level 18 on the 17th Dusk 122nd year of Ascendancy at 07:48 Killed by multi-hued drake at level 18 on the 17th Dusk 122nd year of Ascendancy at 08:30 Killed by greater multi-hued wyrm at level 18 on the 17th Dusk 122nd year of Ascendancy at 09:38 Killed by multi-hued drake at level 18 on the 17th Dusk 122nd year of Ascendancy at 10:49 Killed by multi-hued drake at level 18 on the 17th Dusk 122nd year of Ascendancy at 13:11 Killed by greater multi-hued wyrm at level 18 on the 17th Dusk 122nd year of Ascendancy at 14:22 Killed by greater multi-hued wyrm at level 18 on the 17th Dusk 122nd year of Ascendancy at 14:52 Killed by greater multi-hued wyrm at level 18 on the 17th Dusk 122nd year of Ascendancy at 15:23 Killed by multi-hued drake at level 18 on the 17th Dusk 122nd year of Ascendancy at 16:24 Killed by skeleton mage at level 19 on the 18th Dusk 122nd year of Ascendancy at 07:23 Killed by mean looking elven guard at level 19 on the 18th Dusk 122nd year of Ascendancy at 08:23 Killed by Uretez the dúathedlen at level 19 on the 18th Dusk 122nd year of Ascendancy at 19:22 Killed by minotaur at level 19 on the 19th Dusk 122nd year of Ascendancy at 06:04 Killed by greater multi-hued wyrm at level 19 on the 20th Dusk 122nd year of Ascendancy at 19:09 Killed by greater multi-hued wyrm at level 19 on the 20th Dusk 122nd year of Ascendancy at 20:19 Killed by greater multi-hued wyrm at level 19 on the 20th Dusk 122nd year of Ascendancy at 21:25 Killed by greater multi-hued wyrm at level 19 on the 20th Dusk 122nd year of Ascendancy at 22:07 Killed by Thamalgatha at level 19 on the 20th Dusk 122nd year of Ascendancy at 22:47 Killed by greater multi-hued wyrm at level 19 on the 20th Dusk 122nd year of Ascendancy at 23:48 Killed by greater multi-hued wyrm at level 19 on the 21st Dusk 122nd year of Ascendancy at 01:01 Killed by greater multi-hued wyrm at level 19 on the 21st Dusk 122nd year of Ascendancy at 02:05 Killed by orc corruptor at level 20 on the 21st Dusk 122nd year of Ascendancy at 12:26 Killed by orc corruptor at level 20 on the 21st Dusk 122nd year of Ascendancy at 13:08 Killed by orc elite fighter at level 20 on the 22nd Dusk 122nd year of Ascendancy at 01:48 Killed by greater multi-hued wyrm at level 20 on the 22nd Dusk 122nd year of Ascendancy at 16:59 Killed by multi-hued drake at level 20 on the 22nd Dusk 122nd year of Ascendancy at 17:59 Killed by greater multi-hued wyrm at level 20 on the 22nd Dusk 122nd year of Ascendancy at 18:59 Killed by greater multi-hued wyrm at level 20 on the 22nd Dusk 122nd year of Ascendancy at 20:17 Killed by multi-hued drake at level 20 on the 22nd Dusk 122nd year of Ascendancy at 23:23 Killed by multi-hued drake at level 20 on the 23rd Dusk 122nd year of Ascendancy at 00:25 Killed by greater multi-hued wyrm at level 20 on the 23rd Dusk 122nd year of Ascendancy at 01:27 Killed by multi-hued drake at level 20 on the 23rd Dusk 122nd year of Ascendancy at 02:03 Killed by greater multi-hued wyrm at level 20 on the 23rd Dusk 122nd year of Ascendancy at 02:46 Killed by grave wight at level 20 on the 25th Dusk 122nd year of Ascendancy at 15:03 Killed by large white snake at level 21 on the 26th Dusk 122nd year of Ascendancy at 16:56 Killed by ritch flamespitter at level 21 on the 28th Dusk 122nd year of Ascendancy at 22:41 Killed by degenerated skeleton archer at level 21 on the 29th Dusk 122nd year of Ascendancy at 22:24 Killed by skeleton mage at level 22 on the 34th Dusk 122nd year of Ascendancy at 08:50 Killed by cold drake at level 23 on the 34th Dusk 122nd year of Ascendancy at 10:52 Killed by cold drake at level 23 on the 34th Dusk 122nd year of Ascendancy at 12:08 Killed by skeleton mage at level 23 on the 34th Dusk 122nd year of Ascendancy at 15:01 Killed by cold drake at level 23 on the 34th Dusk 122nd year of Ascendancy at 15:28 Killed by cold drake at level 23 on the 34th Dusk 122nd year of Ascendancy at 20:02 Killed by Elida the hummerhorn at level 24 on the 35th Dusk 122nd year of Ascendancy at 14:11 Killed by Siladheth the water imp at level 25 on the 40th Dusk 122nd year of Ascendancy at 13:11 Killed by golem (servant of Siladheth the water imp) at level 25 on the 40th Dusk 122nd year of Ascendancy at 15:39 Killed by Siladheth the water imp at level 25 on the 40th Dusk 122nd year of Ascendancy at 16:05 Killed by uruivellas at level 25 on the 42nd Dusk 122nd year of Ascendancy at 16:31 Killed by uruivellas at level 25 on the 43rd Dusk 122nd year of Ascendancy at 00:31 Killed by luminous horror at level 25 on the 43rd Dusk 122nd year of Ascendancy at 01:56 Killed by luminous horror at level 25 on the 43rd Dusk 122nd year of Ascendancy at 03:31 Killed by champion of Urh'Rok at level 25 on the 43rd Dusk 122nd year of Ascendancy at 20:56 Killed by champion of Urh'Rok at level 25 on the 43rd Dusk 122nd year of Ascendancy at 22:32 Killed by dúathedlen at level 25 on the 44th Dusk 122nd year of Ascendancy at 01:07 Killed by snow giant thunderer at level 26 on the 47th Dusk 122nd year of Ascendancy at 12:32 Killed by Glorinor the ghoulish rat at level 26 on the 48th Dusk 122nd year of Ascendancy at 09:26 Killed by ritch flamespitter at level 27 on the 51st Dusk 122nd year of Ascendancy at 02:17 Killed by skeleton magus at level 27 on the 53rd Dusk 122nd year of Ascendancy at 05:21 Killed by ghoulking at level 27 on the 53rd Dusk 122nd year of Ascendancy at 07:05 Killed by skeleton master archer at level 27 on the 53rd Dusk 122nd year of Ascendancy at 08:27 Killed by master vampire at level 27 on the 53rd Dusk 122nd year of Ascendancy at 17:25 Killed by master vampire at level 28 on the 53rd Dusk 122nd year of Ascendancy at 23:37 Killed by lesser vampire at level 28 on the 53rd Dusk 122nd year of Ascendancy at 23:58 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 25 (base 25) |
Magic | 67 (base 58) |
Willpower | 52 (base 39) |
Cunning | 20 (base 11) |
Resources
Life | 444/444 |
Mana | 565/565 |
Negative | 131/131 |
Soul | 10/10 |
Healing Factor | 1.5 |
Regeneration | 0.6 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 5 |
See Invisible | 5 |
Offense: Mainhand
Damage | 28 |
Accuracy | 10 |
Crit Chance | 15% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +22% |
Cold | +12% |
Lightning | +22% |
Light | +10% |
Temporal | +10% |
Physical | +18% |
Darkness | +31% |
Fire | +12% |
Nature | +8% |
Defense: Base
Armour (hardiness) | 19 (45%) |
Defense | 3 |
Ranged Defense | 5 |
Fatigue | 3 |
Physical Save | 24 |
Spell Save | 38 |
Mental Save | 36 |
Defense: Resistances
Blight | + 19%( 85%) |
Physical | + 5%( 85%) |
Cold | + 42%( 85%) |
All | 0%( 85%) |
Darkness | + 36%( 85%) |
Light | + 9%( 85%) |
Temporal | + 15%( 85%) |
Lightning | + 9%( 85%) |
Mind | + 13%( 85%) |
Fire | + 6%( 85%) |
Nature | + 30%( 85%) |
Defense: Immunities
Disarm Resistance | 32% |
Bleed Resistance | 100% |
Confusion Resistance | 21% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Stun Resistance | 50% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 685% for 10 turns (46 total) and instantly restoring 34 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 435 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 35% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 6 turns. Its effects scale with your Constitution stat. |
Class Talents
Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Grave | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.61 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | miner's pair of hardened leather boots of uncanny dodging (3 def, 7 armour) miner's pair of hardened leather boots of uncanny dodging (3 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: +3% Infravision radius: +2 A pair of boots made of leather. |
Light source | scorching alchemist's lamp of clarity scorching alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 16 fire Changes resistances: +6% fire Mental save: +7 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 40.58 to 121.73 lightning damage (81.15 average). The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Tool | Bladed Rift Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | Galudrakhad the ash vilestaff (120% power, 3 apr, darkness element) Galudrakhad the ash vilestaff (120% power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 120% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 blight When wielded/worn: Physical crit. chance: +9.0% Changes resistances: +3% cold Changes damage: +20% darkness Talent granted: +1 Command Staff Critical mult.: +12.00% Mana each turn: +0.18 Maximum mana: +41.00 Spellpower: +13 (+4 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
On hands | steady hardened leather gloves of strength (+2) (0 def, 2 armour) steady hardened leather gloves of strength (+2) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+4 eff.) Physical power: +8 (+4 eff.) Armour: +2 Changes stats: +2 Str Physical save: +7 (+4 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +32% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | shimmering woollen robe of darkness (+16%) (0 def, 0 armour) shimmering woollen robe of darkness (+16%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% darkness Changes damage: +10% arcane / +11% darkness Maximum mana: +25.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 114.21 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Around neck | clarifying steel amulet of mastery (0.11 Spell / Necrosis) clarifying steel amulet of mastery (0.11 Spell / Necrosis)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% mind Talent mastery: +0.11 Spell / Necrosis Confusion immunity: +21% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 179; 12 cd)regeneration infusion (heal 179; 12 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 179 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions Press to compare to your current inscriptions |
wild infusion of the psychic (res 15%; magical; dur 4; cd 15) wild infusion of the psychic (res 15%; magical; dur 4; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the duelist (143 fire damage)heat beam rune of the duelist (143 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 143.36 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 284 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
This item will automatically be transmogrified when you leave the level. gold amulet 'Ce'Nethra'gold amulet 'Ce'Nethra' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to reduce armor by 35% Damage when hit (Melee): 8 blight Changes resistances: +10% lightning Changes damage: +12% blight Stun/Freeze immunity: +28% Amulets can have magical properties. |
rogue's copper ring rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Changes stats: +3 Cun Rings can have magical properties. |
savior's steel ring savior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +8 (+4 eff.) Spell save: +7 (+3 eff.) Mental save: +8 (+4 eff.) Rings can have magical properties. |
Kor's Fall (100% power, 0 apr, blight element) Kor's Fall (100% power, 0 apr, blight element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 170.88 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (341). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Eclipse (117% power, 4 apr, darkness element) Eclipse (117% power, 4 apr, darkness element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 117% Range: 1.2x Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+4 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Gravitational Staff (136% power, 8 apr, physical element) Gravitational Staff (136% power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 136% Range: 1.2x Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+8 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.6 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 114.03 physical (gravity) damage. Each target moved beyond the first increases the damage by 14.25 (up to a maximum of 57.01 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
This item will automatically be transmogrified when you leave the level. infernal yew magestaff (120% power, 4 apr, fire element)infernal yew magestaff (120% power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 120% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 24 fire Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +16 (+5 eff.) Spell crit. chance: +3% See invisible: +10 Staves designed for wielders of magic, by the greats of the art. |
Spectral Blade (127% power, 25 apr) Spectral Blade (127% power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 127% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
This item will automatically be transmogrified when you leave the level. Blade of Distorted Time (150% power, 10 apr)Blade of Distorted Time (150% power, 10 apr) Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stats: 20% Mag, 90% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +12% temporal / +10% physical It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 76.42 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
This item will automatically be transmogrified when you leave the level. steel mace of massacre (126% power, 3 apr)steel mace of massacre (126% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 126% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Blunt and deadly. |
Spellblaze Shard (120% power, 10 apr) Spellblaze Shard (120% power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 120% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR (max 50%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Damage (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
This item will automatically be transmogrified when you leave the level. flaming steel dagger of paradox (103% power, 6 apr)flaming steel dagger of paradox (103% power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 103% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR (max 50%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +7 temporal Damage (radius 1) on hit: +5 fire When wielded/worn: Damage when hit (Melee): 6 temporal Changes resistances: +4% temporal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful stralite dagger of phasing (132% power, 13 apr)hateful stralite dagger of phasing (132% power, 13 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 132% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR (max 50%) Armour Penetration: +13 Crit. chance: +8.0% Attack speed: 100% Damage Shield penetration (this weapon only): +16% Damage (Melee): +5 darkness Damage against: +7% Living Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. horrifying vined mindstar of venom (87% power, 18 apr, mind damage)horrifying vined mindstar of venom (87% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural venom should be returned to the wyrm. Power: 87% Range: 1.1x Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 acid / 2 mind / 4 darkness Changes resistances: +6% acid Changes resistances penetration: +4% acid Changes damage: +7% acid / +3% mind / +4% darkness Life regen: +0.50 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar of storms (96% power, 24 apr, mind damage)thorny mindstar of storms (96% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural lightning should be returned to the wyrm. Power: 96% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 lightning Changes stats: +2 Str / +3 Dex / +2 Mag / +1 Wil / +3 Cun / +2 Con Changes resistances: +10% lightning Changes resistances penetration: +6% lightning Changes damage: +6% lightning Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. psychokinetic quiver of ash arrows of accuracy (22/22, 119% power, 7 apr)psychokinetic quiver of ash arrows of accuracy (22/22, 119% power, 7 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 119% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +7 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 22 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +23 physical Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Yvyvea (21/21, 140% power, 3 apr)Yvyvea (21/21, 140% power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 140% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 21 On weapon hit: * 40% chance to reduce armor by 35% * 25% chance for lightning to arc to a second target Damage (Ranged): +7 lightning / +4 blight Shots are used with slings to pummel your foes to death. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+4 eff.) Ranged Defense: +8 (+8 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
This item will automatically be transmogrified when you leave the level. enlightening hardened leather armour (3 def, 6 armour)enlightening hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% Changes stats: +5 Cun / +6 Wil Mental save: +12 (+5 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant hardened leather armour (3 def, 6 armour)radiant hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 6 light Changes stats: +3 Wil Changes resistances: +14% blight / +10% darkness Light radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour of Toknor (4 def, 7 armour)enlightening reinforced leather armour of Toknor (4 def, 7 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+3 eff.) Armour: +7 Defense: +4 (+4 eff.) Fatigue: +8% Changes stats: +5 Cun / +3 Wil Critical mult.: +14.00% Mental save: +15 (+6 eff.) A suit of armour made of leather. |
grounding hardened leather belt of resilience grounding hardened leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% lightning / +8% temporal Maximum life: +32.00 A belt that goes around your waist. |
regal linen cloak (1 def, 0 armour) regal linen cloak (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Wil Mental save: +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak (2 def, 0 armour) resilient cashmere cloak (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. hardened leather gloves (0 def, 2 armour)hardened leather gloves (0 def, 2 armour) 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of earthrunes (2 def, 1 armour)cashmere wizard hat of earthrunes (2 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Changes stats: +3 Con It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.2 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 114.21 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing hardened leather cap of dexterity (+3) (0 def, 3 armour)stabilizing hardened leather cap of dexterity (+3) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Dex Physical save: +13 (+7 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. werebeast's dwarven-steel helm of dexterity (+1) (0 def, 4 armour)werebeast's dwarven-steel helm of dexterity (+1) (0 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +1 Str / +7 Dex / +1 Cun / +2 Con Changes resistances: -25% light Life regen: +3.10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. opalopal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. topaztopaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. alchemist's lampalchemist's lamp 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Rod of Annulment (1/1)Rod of Annulment (1/1) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
This item will automatically be transmogrified when you leave the level. overpowered ash wand of clairvoyance [power 12] (9 cooldown)overpowered ash wand of clairvoyance [power 12] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to reveal the area around you, dispelling darkness (radius 12, power 73 based on Magic), and detect the presence of nearby creatures for 3 turns Activation puts all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Thamalgatha the Cornac Necromancer level 19
18th Dusk 122nd year of Ascendancy at 12:58 see stats
By Thamalgatha the Cornac Necromancer level 16
7th Dusk 122nd year of Ascendancy at 21:01 see stats
By Thamalgatha the Lich Necromancer level 26
47th Dusk 122nd year of Ascendancy at 00:01 see stats
By Thamalgatha the Cornac Necromancer level 10
9th Mirth 122nd year of Ascendancy at 06:45 see stats
By Thamalgatha the Cornac Necromancer level 20
21st Dusk 122nd year of Ascendancy at 06:55 see stats
By Thamalgatha the Cornac Necromancer level 25
40th Dusk 122nd year of Ascendancy at 15:39 see stats
By Thamalgatha the Cornac Necromancer level 5
77th Pyre 122nd year of Ascendancy at 07:40 see stats
By Thamalgatha the Cornac Necromancer level 20
23rd Dusk 122nd year of Ascendancy at 07:40 see stats
Log
Ancient elven mummy starts to surge mana.
Skeleton master archer's Crippling Shot hits Skeleton warrior for 149 physical damage.
Skeleton master archer's Crippling Shot killed Skeleton warrior!
Automatic use of talent Animus Hoarder skipped: cooldown too low (0).
Lesser vampire starts to bleed.
Lesser vampire casts Invoke Darkness.
Lesser vampire hits Thamalgatha for 30 blight damage.
Melee retaliation hits Lesser vampire for 7 fire, 1 cold, 7 lightning, 7 arcane, 4 fire, 0 cold, 4 lightning, 4 arcane (39 total damage).
Lesser vampire receives 12 healing from Thamalgatha.
Lesser vampire hits Thamalgatha for 66 darkness damage.
Armoured skeleton warrior hits Ancient elven mummy for 97 physical damage.
Skeleton mage misses Ancient elven mummy.
Automatic use of talent Animus Hoarder skipped: cooldown too low (0).
Ancient elven mummy hits Skeleton mage for 37 physical damage.
Melee retaliation hits Spectral rat for 5 fire, 5 cold, 6 lightning, 6 arcane, 3 fire, 3 cold, 3 lightning, 3 arcane (38 total damage).
Spectral rat hits Thamalgatha for 43 physical damage.
Skeleton master archer uses Pinning Shot.
Lesser vampire hits Thamalgatha for 29 blight damage.
Melee retaliation hits Lesser vampire for 7 fire, 1 cold, 7 lightning, 7 arcane, 4 fire, 0 cold, 4 lightning, 4 arcane (39 total damage).
Lesser vampire receives 11 healing from Thamalgatha.
Bleeding from Thamalgatha hits Lesser vampire for 0 fire, 0 cold, 0 lightning, 0 arcane (2 total damage).
Thamalgatha the level 28 lich necromancer was debilitated by noxious blight before falling to death by a lesser vampire on level 21 of Infinite Dungeon.
Thamalgatha deactivates Necrotic Aura.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Lesser vampire killed Thamalgatha!
Saving done.