Riphath the level 16 Cornac Paradox Mage by riphath

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassParadox Mage
Level / Exp16 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity10 (base 10)
Constitution17 (base 13)
Magic50 (base 43)
Willpower47 (base 30)
Cunning11 (base 11)

Resources

Life237/237
Paradox300
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+45.643419719957%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth10
See Invisible10

Offense: Mainhand

Damage25
Accuracy4
Crit Chance5%
APR6
Speed1.00

Offense: Spell

Spellpower43
Crit Chance25%
Speed1

Offense: Mind

Mindpower31.15
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)17 (30%)
Defense23
Ranged Defense23
Fatigue1
Physical Save25.925
Spell Save37.475
Mental Save24.15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Chronomancy / Speed Control1.30
2/5
0/5
0/5
0/5
Chronomancy / Paradox1.30
4/5
1/5
0/5
0/5
Chronomancy / Age Manipulation1.30
2/5
1/5
1/5
2/5
Chronomancy / Time Travel1.30
1/5
3/5
0/5
0/5
Chronomancy / Matter1.30
5/5
0/5
0/5
0/5
Chronomancy / Gravity1.30
1/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
2/5
1/5
1/5
0/5
Chronomancy / Energy1.30
5/5
1/5
1/5
4/5

Effects

talent
talent

Quests

done
active
failed
done
done
done
done
active
done
active
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Riphath the Cornac Paradox Mage level 14
67th Dusk 122nd year of Ascendancy at 02:02
see stats
Level 10 Got a character to level 10.
By Riphath the Cornac Paradox Mage level 10
10th Mirth 122nd year of Ascendancy at 19:10
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Riphath the Cornac Paradox Mage level 14
15th Haze 122nd year of Ascendancy at 06:54
see stats
The Arena Unlocked Arena mode.
By Riphath the Cornac Paradox Mage level 9
9th Mirth 122nd year of Ascendancy at 13:01
see stats
The secret city Discovered the truth about mages.
By Riphath the Cornac Paradox Mage level 10
3rd Summertide 122nd year of Ascendancy at 06:19
see stats
Wibbly Wobbly Timey Wimey Stuff Killed the weaver queen and the temporal defiler.
By Riphath the Cornac Paradox Mage level 4
78th Pyre 122nd year of Ascendancy at 06:54
see stats

Log

There is a previous level here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 9 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a teleporting circle to the surface here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
pouch of steel shots (16/16, 17.5-21 power, 2 apr).
You gain 0.86 gold from the transmogrification of
prismatic rough leather armour (1 def, 2 armour).
You gain 3.70 gold from the transmogrification of
shimmering ash starstaff of projection (15-18 power, 3 apr, darkness element).
You gain 0.50 gold from the transmogrification of
vined mindstar (4.5-4.95 power, 18 apr, mind damage).
You gain 2.52 gold from the transmogrification of
insidious steel longsword of projection (17-23.8 power, 3 apr).
You gain 3.40 gold from the transmogrification of
insidious steel greatmaul of purging (30.5-45.75 power, 2 apr).
You gain 2.65 gold from the transmogrification of
invisibility rune (power 8 for 5 turns).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 7; power 20; turns 5; dispells darkness).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.