










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Sounds Mod 1.7.4Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.7.4Official Expansion!Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Class: Spellweaver 1.7.4Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Spellweaver |
| Level / Exp | 30 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by multi-hued crystal at level 21 on the 5th Sickness 122nd year of Ascendancy at 10:15 0 / 7Killed by Zubigassra the giant black ant at level 22 on the 6th Sickness 122nd year of Ascendancy at 22:50 Killed by Abiki the thalore at level 25 on the 13rd Shadow 122nd year of Ascendancy at 19:55 Killed by rimebark at level 25 on the 10th Frostwave 122nd year of Ascendancy at 13:48 Killed by Xanumira the swarming horror at level 27 on the 30th Frostwave 122nd year of Ascendancy at 00:26 Killed by Aerirekira the master vampire at level 30 on the 20th Spellstill 122nd year of Ascendancy at 14:00 Killed by Xerenor the bone giant at level 30 on the 20th Spellstill 122nd year of Ascendancy at 20:58 |
Primary Stats
| Strength | 35 (base 10) |
| Dexterity | 44 (base 27) |
| Constitution | 22 (base 10) |
| Magic | 95 (base 60) |
| Willpower | 87 (base 44) |
| Cunning | 34 (base 13) |
Resources
| Life | -279/590 |
| Mana | 418/718 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 0.27560415931182 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 6 |
| See Stealth | 30.639798336955 |
| See Invisible | 30.639798336955 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 29 |
| Crit Chance | 15% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +52% |
| Acid | +45% |
| Darkness | +20% |
| Blight | +36% |
| Arcane | +21% |
| Cold | +58% |
| All | +17% |
Offense: Damage Penetration
| Acid | +5% |
| Light | +5% |
| Blight | +15% |
| Darkness | +5% |
| Cold | +30% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 20 (62.946778433524%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 41 |
| Mental Save | 31 |
Defense: Resistances
| Darkness | + 15%( 70%) |
| Lightning | + 21%( 70%) |
| Nature | + 10%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 30%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Teleport Resistance | 0% |
| Silence Resistance | 26% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 633 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 151 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 569.86 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. |
Class Talents
| Spellweaving / Ruin | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spellweaving / Eclipse | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spellweaving / Advanced staff combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spellweaving / Wind and rain | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spellweaving / Spellweaving mastery | 1.30 |
| 1/3 |
| 3/3 |
| 3/3 |
| 0/3 |
| Spellweaving / Molten | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spellweaving / Otherworldly | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spellweaving / Spellweaver | 1.30 |
| 3/3 |
| 3/3 |
| 3/3 |
| 3/3 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spellweaving / Shieldweaving | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spellweaving / Runic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spellweaving / Warpweaving | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Xydawyn the sick wolf. Escort: lost defiler (level 1 of Heart of the Gloom) | failed |
You failed to protect the lost defiler from death by Ce'Naba the multi-hued crystal. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 94. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been studying Spellweaving at Wovenhome for many years. Weaver of LifeHowever, this quiet lifestyle has simply become boring, so you have asked Professor Hundredeyes for more field work. Now you are going to go to the Woven Woods, where a Spellweaver named Kia, who specializes in the creation of animal-like Spellwoven constructs, has gone silent and stopped sending regular shipments of food. Professor Hundredeyes can send you to the Woven Woods when you are prepared. * You have made it through the Spellwoven creatures and found Kia. * You have defeated the controller construct, although the magical backlash has sent you somewhere unexpected... | active |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Frigidwend the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Mag +8 Wil +2 Cun dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) Dmg.mod +12% cold Res.pen +5% cold ----- def ----- Crit.chn- 10.00% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 56.87 to 170.61 lightning damage (113.74 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | yew wand of lightning storm 'Goradin' [power 260] (8/15 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +6 Wil dps ---------- Spell.pwr +10 (+3 eff.) S.pwr/crit +2 ---------- misc Mana/s.crit +1.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 78 lightning damage and will be dazed for 1 turn (394 total damage) Puts all charms on 15 cooldown 100% to increase all damage by 13% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gladiator's gold ring of arcana (+0.17/turn)0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Str +5 Con dps ---------- Phys.pwr +7 (+3 eff.) ----- def ----- Silence- +26% ---------- misc Mana/turn +0.17 Rings make your fingers look great! |
| On fingers | Dawnbraid the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +9% lightning +24% acid Res.pen +5% light On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Resists +6% lightning ---------- misc Light +3 Rings make your fingers look great! |
| Around waist | noble's rough leather belt of magery1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +8 Wil +4 Cun dps ---------- Spell.crit +4% Against +17% Summoned ----- def ----- D.Red.from +16% Summoned A belt that goes around your waist. |
| In main hand | Spellshattered Staff (20-24 power, 5 apr, blight element)5.0 T2 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Physical Uses 155% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +12 (+3 eff.) Dmg.mod +17% all ----- def ----- Fatigue +7% ---------- misc Max.mana +30.00 Talents +1 Command Staff Spellwoven spells gain a small amount of bonus damage (10% of normal power) of a random element you have unlocked, including any status chances associated with that element. The gem in the center of the Controller Construct seems to have been conveniently attached to a chunk of metal and crystal that makes a decent, if very heavy, staff. Despite its unusual weight, you notice that your spells seem to be charged up a little with the excess elemental power of the Controller Construct. |
| On hands | Loradorin the Duatheloath (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +4 Mag +5 Wil dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +6 (+2 eff.) Melee+ 7 lightning 11 arcane Dmg.mod +12% lightning +4% arcane +3% darkness Res.pen +5% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 23% ----- def ----- Armour +2 Resists +5% lightning +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | duelist's hardened leather armour of the hero (11 def, 8 armour)9.0 T3 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +4 Str +10 Dex +5 Mag +3 Wil +8 Cun ----- def ----- Armour +8 Defense +11 (+4 eff.) Fatigue +8% Max.HP +37.00 A suit of armour made of leather. |
| Cloak | Tarraroddasta the Skyqueller (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Spell.crit +5% S.pwr/crit +4 Dmg.mod +15% blight Res.pen +10% blight +20% cold Melee Ret 4 lightning 2 blight ----- def ----- Defense +2 (+1 eff.) Max.HP +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
wild infusion of the psychic (res 36%; mental; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
shielding rune of the titan (absorb 504; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 504 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rainraider0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun +1 Dex dps ---------- Crit.mult +5.00% Res.pen +20% cold Apr +2 ----- def ----- Resists +3% cold +11% temporal +3% physical Pinning- +22% Knockbk- +23% Amulets make your neck look great! |
wanderer's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +1.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Bregidekhad0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +7 Mag +5 Wil dps ---------- Crit.mult +20.00% Res.pen +10% blight ----- def ----- Crit.chn- 15.00% Mind.save +10 (+5 eff.) ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Rings make your fingers look great! |
Emelewyn the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Mag dps ---------- Dmg.mod +12% lightning ----- def ----- Defense +15 (+5 eff.) Resists +24% lightning Heal.mod +5% Silence- +20% ---------- misc Infravis +2 Rings make your fingers look great! |
copper ring 'Breezehunger'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Mind.crit +2% Dmg.mod +11% lightning Res.pen +10% nature Apr +1 ----- def ----- Defense +5 (+2 eff.) Resists +22% lightning Rings make your fingers look great! |
steel citrine ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +9 (+5 eff.) ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
Bokyrig (19-28 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Arcane Power 19.0 - 28.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 111 damage While equipped: Stats +2 Str dps ---------- Crit.mult +20.00% Dmg.mod +9% physical Apr +3 Melee Ret 10 physical ---------- misc Psi/ret +0.20 Massive two-handed battleaxes. |
Shadowwilter the dwarven-steel battleaxe (29-44 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 29.0 - 43.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 23% While equipped: Stats +6 Dex +2 Con dps ---------- Phys.spd +10% Dmg.mod +6% darkness Acc +19 (+10 eff.) On Hit (Melee): * 20% chance to slow global speed by 55% ---------- misc See.Invis +24 Massive two-handed battleaxes. |
steel dagger 'Singerupture' (14-18 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 13.5 - 17.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 blight On Crit.r2 +12 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Mag dps ---------- Phys.crit +8.0% ----- def ----- Resists +6% blight ---------- misc Light +3 See.Invis +24 Sharp, short and deadly. |
Aeryda the Corruptionream (25-38 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Master Power 25.0 - 37.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit.r1 +8 nature +8 cold On Crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +13 (+5 eff.) Dmg.mod +6% darkness Res.pen +25% nature Melee Ret 8 nature ----- def ----- Resists +9% nature +12% cold Massive two-handed mauls. |
Archue4.0 T3 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +20 lightning While equipped: Stats +8 Dex dps ---------- Dmg.mod +15% lightning +9% cold Res.pen +12% physical Melee Ret 6 mind ----- def ----- Resists +12% lightning +6% cold Longbows are used to shoot arrows at your foes. |
Arthyrion the Hellbreaker4.0 T3 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +8 acid +16 fire +20 mind On Crit.r2 +12 acid While equipped: Stats +8 Str dps ---------- Phys.pwr +11 (+4 eff.) ----- def ----- Resists +24% fire Longbows are used to shoot arrows at your foes. |
mighty yew longbow of fire4.0 T3 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +20 fire While equipped: Stats +3 Str dps ---------- Phys.pwr +12 (+4 eff.) Dmg.mod +14% fire Longbows are used to shoot arrows at your foes. |
penetrating ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: dps ---------- Res.pen +12% physical Longbows are used to shoot arrows at your foes. |
Prismquill (20-29 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Arcane Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +8 light +8 fire While equipped: dps ---------- Dmg.mod +18% arcane +24% light +9% mind Res.pen +15% arcane +20% mind ---------- misc Light +2 Sharp, long, and deadly. |
chilling dwarven-steel longsword of vileness (25-35 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane Power 25.0 - 35.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 blight +5 cold On Hit: * 8% chance to reduce strength, dexterity, and constitution by 31 Sharp, long, and deadly. |
Glint's kiss (26-36 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 25.5 - 35.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +2 Dex +5 Wil dps ---------- Dmg.mod +12% light +6% mind Res.pen +20% mind Acc +10 (+5 eff.) Melee Ret 8 mind ----- def ----- Defense +10 (+4 eff.) Disarm- +37% ---------- misc Infravis +3 Blunt and deadly. |
hardened leather sling of lightning4.0 T3 sling 1H weapon Reqs Shoot [Ego] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +7 lightning While equipped: dps ---------- Dmg.mod +17% lightning Slings are used to hurl stones or metal shots at your foes. |
Sootcast (20-24 power, 4 apr, cold element)5.0 T3 staff 1H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% cold +6% darkness +30% mind Res.pen +5% mind On Hit (Melee): * 10% chance to reduce damage dealt by 23% ---------- misc Max.P.En +10.00 Max.N.En +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Xutha (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Mind.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% lightning Res.pen +10% mind ----- def ----- Defense +9 (+3 eff.) Resists +21% lightning +2% physical +5% arcane Poison- +20% Confus- +10% ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 148.62 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ash starstaff 'Runolathadin' (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +2% Spell.pwr +16 (+4 eff.) Dmg.mod +15% darkness +3% blight Melee Ret 10 arcane ----- def ----- Defense +7 (+3 eff.) ---------- misc Max.P.En +15.00 Max.N.En +15.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 110.36 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff 'Teroddavor' (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Spell.crit +11% Mind.crit +3% Spell.pwr +6 (+2 eff.) Dmg.mod +6% physical +15% fire Res.pen +15% physical ----- def ----- Mind.save +18 (+9 eff.) Die.at -40.00 life ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff 'Voraganor' (20-24 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +9 (+2 eff.) Dmg.mod +20% blight +18% arcane +6% mind Res.pen +30% mind ----- def ----- Resists +15% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
deep-steel trident (28-46 power, 10 apr)3.0 T3 trident 2H weapon [Normal] Power 28.5 - 45.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Hurygen (12-17 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) On Crit: * Splash the target with acid dealing 186 damage over 5 turns and reducing armor and accuracy by 24 While equipped: Stats +6 Wil dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% mind +3% temporal ---------- misc Infravis +2 See.Invis +15 One-handed war axes. |
Zerogorn the Ravenspiker (20-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 19.5 - 27.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +13 blight On Hit.r1 +20 arcane On Crit.r2 +8 darkness On Hit: * 20% chance to reduce damage dealt by 23% * 15% chance to reduce strength, dexterity, and constitution by 31 While equipped: dps ---------- Mind.crit +4% Dmg.mod +18% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 23% One-handed war axes. |
Duveyakalthomnir (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+1 eff.) Resists +3% mind +3% cold Confus- +20% Pinning- +10% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frozenspawn (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Dmg.mod +18% lightning Res.pen +25% darkness +25% cold On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Defense +2 (+1 eff.) Resists +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dairyrain (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature While equipped: dps ---------- Spell.pwr +11 (+3 eff.) Dmg.mod +10% lightning +13% fire +9% all Res.pen +5% blight Phasing +30% ----- def ----- Resists +15% lightning +19% fire +9% all Teleport- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Resists +11% all Mind.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe of the mountain (+10%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+1 eff.) Dmg.mod +10% physical ----- def ----- Resists +7% all +10% physical Spell.save +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Rimesaw' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Crit.mult +20.00% Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Resists +5% lightning +5% temporal +3% cold +3% acid A pair of boots made of leather. |
traveler's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 62.82 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Camoratir the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Cun +9 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Mind.save +15 (+7 eff.) ---------- misc Stam/turn +3.00 Equi/ret +0.08 Hate/m.crit +4.00 Max.psi +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Elenirin (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +3 Mag +2 Wil +5 Cun dps ---------- Dmg.mod +12% blight Res.pen +20% arcane ----- def ----- Defense +2 (+1 eff.) Resists +3% blight Mind.save +8 (+4 eff.) ---------- misc Mana/turn +0.08 Max.mana +40.00 Max.vim +50.00 A pointy cloth hat, very wizardly... |
Khelyruidin the Taintwhisper (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +15% nature Apr +6 On Hit (Melee): * 20% chance to slow global speed by 55% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +3% Resists +6% nature +21% fire A cap made of leather. |
dwarven-steel helm 'Cindermarrow' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Con dps ---------- Dmg.mod +3% arcane Res.pen +10% fire Melee Ret 8 fire 2 arcane 4 temporal ----- def ----- Armour +4 Fatigue +4% Resists +5% arcane +15% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Silaritha the Gloomransom (3 def, 18 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Cun dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% mind +9% darkness ----- def ----- Armour +18 Defense +3 (+1 eff.) Fatigue +12% Resists +23% fire Die.at -80.00 life ---------- misc Stam/turn +2.00 A suit of armour made of mail. |
radiant dwarven-steel mail armour of command (10 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +4 Cun +2 Wil ----- def ----- Armour +13 Defense +10 (+4 eff.) Fatigue +12% Resists +13% blight +15% darkness Mind.save +10 (+5 eff.) ---------- misc Light +2 A suit of armour made of mail. |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+6 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 76.59 to 229.76 lightning damage (153.17 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Hettebers (9 def, 6 armour)9.0 T3 light armor [Rare] Arcane While equipped: Stats +5 Con dps ---------- Melee+ 7 darkness Ranged+ 8 darkness Apr +1 ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +18% darkness +22% temporal Die.at -40.00 life Max.HP +80.00 Poison- +20% Silence- +20% Disarm- +20% Def/telep +18 Res/telep +20% Dur/telep +21% Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown A suit of armour made of leather. |
rough leather armour of the deep (3 def, 4 armour)9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +3 (+1 eff.) Fatigue +6% Resists +6% acid +7% cold ---------- misc Breathe water A suit of armour made of leather. |
Xodabeth the Sleetorder (24/24, 22-31 power, 7 apr)3.0 T2 arrow ammo [Rare] Disrupt Power 22.0 - 30.8 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 24 Ranged+ +20 lightning +20 cold On Hit.r1 +20 darkness On Crit.r2 +20 cold On Hit: * 17 arcane resource burn Arrows are used with bows to pierce your foes to death. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
733 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 35 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Earygund2.0 T1 lite [Rare] Master While equipped: Stats +2 Wil ----- def ----- Defense +20 (+7 eff.) Pinning- +20% Teleport- +20% ---------- misc Equi/ret +0.08 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Splendourveil the alchemist's lamp1.0 T3 lite [Random Unique] Arcane/Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +7 (+3 eff.) Dmg.mod +6% darkness Melee Ret 10 light ----- def ----- Resists +8% light Affinity +5% darkness Max.HP +53.00 ---------- misc Light +5 Infravis +3 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 219.53 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Stormbane2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% lightning +3% temporal Melee Ret 11 fire 4 temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Resists +6% mind +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of focus2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots of vileness (23/23, 32-38 power, 3 apr)3.0 T3 shot ammo [Ego] Arcane Power 32.0 - 38.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 23 Ranged+ +8 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 31 Shots are used with slings to pummel your foes to death. |
Issadurorath the Shimmerlore [power 275] (8/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Phys.crit +1.0% Crit.mult +20.00% Dmg.mod +6% lightning +3% physical ----- def ----- Defense +30 (+10 eff.) Resists +3% acid +3% lightning Blast the opponent's mind dealing 322 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Aramadil the ash totem of stinging [power 194] (8/15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +5 Con +9 Mag ----- def ----- Resists +5% arcane Crit.chn- 10.00% ---------- misc Light +1 Sting an enemy dealing 227 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 17% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Gudur' [power 176] (8/15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Crit.mult +15.00% Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 cooldown 100% to increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
innervating yew wand of shielding [power 266] (8/20 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 266 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 30% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By KREOL the Cornac Spellweaver level 25
15th Shadow 122nd year of Ascendancy at 04:42 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By KREOL the Cornac Spellweaver level 22
11st Sickness 122nd year of Ascendancy at 20:25 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By KREOL the Cornac Spellweaver level 29
10th Spellstill 122nd year of Ascendancy at 03:39 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By KREOL the Cornac Spellweaver level 28
1st Spellstill 122nd year of Ascendancy at 07:37 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By KREOL the Cornac Spellweaver level 10
39th Burning 122nd year of Ascendancy at 17:18 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By KREOL the Cornac Spellweaver level 20
1st Sickness 122nd year of Ascendancy at 05:17 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By KREOL the Cornac Spellweaver level 30
19th Spellstill 122nd year of Ascendancy at 00:56 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By KREOL the Cornac Spellweaver level 30
19th Spellstill 122nd year of Ascendancy at 22:36 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By KREOL the Cornac Spellweaver level 25
10th Frostwave 122nd year of Ascendancy at 11:24 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By KREOL the Cornac Spellweaver level 25
5th Shadow 122nd year of Ascendancy at 08:05 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By KREOL the Cornac Spellweaver level 10
40th Burning 122nd year of Ascendancy at 21:50 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By KREOL the Cornac Spellweaver level 15
12nd Caustic 122nd year of Ascendancy at 18:52 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By KREOL the Cornac Spellweaver level 23
12nd Sickness 122nd year of Ascendancy at 06:01 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By KREOL the Cornac Spellweaver level 16
17th Caustic 122nd year of Ascendancy at 06:22 see stats
Log
Heighten Fear from Xerenor the bone giant hits KREOL for (76 absorbed), 0 mind, (43 absorbed), 0 darkness (0 total damage).
Entropic Gift from Xerenor the bone giant hits KREOL for (14 absorbed), 0 temporal, (5 absorbed), 0 darkness (0 total damage).
Dark Whispers from Xerenor the bone giant hits KREOL for (35 absorbed), 0 darkness (0 total damage).
Xerenor the bone giant is free from the exhausting disease.
Xerenor the bone giant warms up.
KREOL casts Rune: Shatter Afflictions.
KREOL's whispers fade.
KREOL is no longer terrified
A shield forms around KREOL.
KREOL casts Rune: Biting Gale.
KREOL hits Xerenor the bone giant for 330 cold damage.
Thunderous Pulsing Blink is still on cooldown for 6 turns.
KREOL casts Channel Staff.
Xerenor the bone giant casts Netherblast.
Xerenor the bone giant's spell attains critical power!
Xerenor the bone giant is wasting away!
You carry too much--you are encumbered!
Drop some of your items.
KREOL's Channel Staff hits Xerenor the bone giant for 87 blight damage.
Talent Massive Burst of Dissolving Opening is ready to use.
Relentless Hailstorm hits Xerenor the bone giant for 51 cold, 121 lightning (173 total damage).
Haunted from Xerenor the bone giant hits KREOL for (25 absorbed), 0 mind, (20 absorbed), 0 darkness (0 total damage).
Entropic Gift from Xerenor the bone giant hits KREOL for (11 absorbed), 0 temporal, (10 absorbed), 0 darkness (0 total damage).
Xerenor the bone giant loses 4 health to the entropy.
Your shield crumbles under the damage!
The shield around KREOL crumbles.
Xerenor the bone giant's Netherblast hits KREOL for (198 absorbed), 52 temporal, 218 darkness (270 total damage).
KREOL the level 30 cornac spellweaver was swallowed by the void to death by Xerenor the bone giant on level 1 of Ruined Dungeon.
You are no longer encumbered.




























































































