Fluf the level 10 Yeek Solipsist by Firo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSolipsist
Level / Exp10 / 71%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity8 (base 10)
Constitution20 (base 25)
Magic13 (base 10)
Willpower36 (base 30)
Cunning24 (base 14)

Resources

Life152/152
Psi209/209
Psi_feedback0/100
Healing Factor1.11
Regeneration0.2775

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage6
Accuracy25
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy25
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower15
Crit Chance7%
Speed1

Offense: Mind

Mindpower32
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense15
Ranged Defense19
Fatigue0
Physical Save23
Spell Save30
Mental Save32

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
5/5
5/5
3/5
0/5
Psionic / Thought-Forms1.30
0/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Psionic / Dream Forge1.30
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
1/5
0/5
0/5
Psionic / Mentalism1.30
5/5
0/5
0/5
0/5
Psionic / Dreaming1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

Quests

done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Fluf the Yeek Solipsist level 10
7th Mirth 122nd year of Ascendancy at 00:06
see stats

Log


You gain 0.10 gold from the transmogrification of
steel torque of charged psionic shield [power 49] (20 cooldown).
You gain 4.76 gold from the transmogrification of
spiked cured leather armour of Toknor (2 def, 4 armour).
You gain 1.81 gold from the transmogrification of
steel greatmaul of erosion (31-46.5 power, 2 apr).
You gain 1.40 gold from the transmogrification of
flaming steel dagger of massacre (16-20.8 power, 6 apr).
You gain 3.70 gold from the transmogrification of
arcing steel dagger of shearing (11-14.3 power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (20-30 power, 2 apr).
You gain 3.06 gold from the transmogrification of
arcing steel battleaxe of daylight (21-31.5 power, 2 apr).
You gain 1.81 gold from the transmogrification of
biting gale rune of the psychic (84 cold damage; 41 apply power).
There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Ran for 5 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Lore found:
Rules of the Ziguranth
You can read all your collected lore in the game menu, by pressing Escape.


Bought:
traveler's pair of hardened leather boots of uncanny dodging (3 def, 3 armour) for 61.11 gold.
Fluf wears (replacing
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)): traveler's pair of hardened leather boots of uncanny dodging (3 def, 3 armour).

You gain 3.45 gold from the transmogrification of
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).