Az'kerash the level 21 Higher Necromancer by Mr_Wiggles_777

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp21 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity16 (base 10)
Constitution10 (base 10)
Magic68 (base 50)
Willpower33 (base 13)
Cunning46 (base 42)

Resources

Life218/218
Mana320/320
Soul0/9
Vim180/180
Healing Factor1.1500003099961
Regeneration3.7375010074875

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision1
See Invisible3
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage26
Accuracy14
Crit Chance14%
APR4
Speed1.00

Offense: Spell

Spellpower53
Crit Chance24%
Speed1

Offense: Mind

Mindpower31
Crit Chance12%
Speed1

Offense: Damage Bonus

Darkness+29%
Nature+5%
Temporal+12%
Fire+9%
Arcane+12%
Mind+6%
All0%

Offense: Damage Penetration

Arcane+5%
Acid+15%
Darkness+5%
Lightning+10%

Defense: Base

Armour (hardiness)13 (30%)
Defense12
Ranged Defense12
Fatigue0
Physical Save15
Spell Save33
Mental Save28

Defense: Resistances

Darkness+ 39%( 70%)
Nature+ 20%( 70%)
Fire+ 24%( 70%)
Blight+ 16%( 70%)
Arcane+ 17%( 70%)
Cold+ 16%( 70%)
All+ 11%( 70%)

Defense: Immunities

Silence Resistance41%
Bleed Resistance40%
Instadeath Resistance100%
Knockback Resistance40%
Pinning Resistance17%
Poison Resistance20%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
4/5
1/5
2/5
1/5
Spell / Nightfall1.30
1/5
1/5
1/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Age of dusk1.30
3/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
1/5
3/5
1/5
Spell / Master necromancer1.30
1/5
3/5
1/5
0/5
Spell / Death1.30
1/5
1/5
1/5
0/5

Generic Talents

Race / Higher1.00
1/5
1/5
1/5
0/5
Spell / Spectre1.30
3/5
1/5
1/5
1/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
3/5
1/5
1/5

Effects

talent
talent
talent
talent
talent

Quests

done
active
done
done
done
done
active
done
active
done
active
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Az'kerash the Higher Necromancer level 11
5th Flare 122nd year of Ascendancy at 13:58
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Az'kerash the Higher Necromancer level 20
54th Dusk 122nd year of Ascendancy at 12:37
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Az'kerash the Higher Necromancer level 10
5th Flare 122nd year of Ascendancy at 13:57
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Az'kerash the Higher Necromancer level 20
54th Dusk 122nd year of Ascendancy at 06:30
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Az'kerash the Higher Necromancer level 2
75th Pyre 122nd year of Ascendancy at 23:15
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Az'kerash the Higher Necromancer level 9
10th Mirth 122nd year of Ascendancy at 12:03
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Az'kerash the Higher Necromancer level 15
39th Dusk 122nd year of Ascendancy at 21:56
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Az'kerash the Higher Necromancer level 19
52nd Dusk 122nd year of Ascendancy at 15:09
see stats

Log

Talent Reaping is ready to use.
Talent Grim Shadow is ready to use.
Saving done.

Talent Wrath of the Highborn is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Az'kerash activates
Erupting Shadows.

Az'kerash activates
Reaping.

Az'kerash activates
Grim Shadow.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


There is an entrance to the Sher'Tul ruins here (press '' or right click to use).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.