









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Whitehoof |
| Class | Archmage |
| Level / Exp | 38 / 94% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 23 (base 10) |
| Dexterity | 9 (base 10) |
| Constitution | 36 (base 32) |
| Magic | 92 (base 60) |
| Willpower | 64 (base 60) |
| Cunning | 20 (base 11) |
Resources
| Life | 786/786 |
| Mana | 462/462 |
| Healing Factor | 1.1893203883495 |
| Regeneration | 0.29733009708739 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 14.690482581526 |
| See Invisible | 34.143330456885 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 3 |
| Crit Chance | 8% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 58 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +33% |
| Cold | +30% |
| Temporal | +34% |
| Blight | +28% |
| Physical | +45% |
| Fire | +100% |
| All | +25% |
Offense: Damage Penetration
| Physical | +13% |
| Fire | +60% |
| Temporal | +9% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 4 |
| Physical Save | 20 |
| Spell Save | 40 |
| Mental Save | 24 |
Defense: Resistances
| Physical | + 14%( 70%) |
| Acid | + 14%( 70%) |
| Cold | + 14%( 70%) |
| Temporal | + 10%( 70%) |
| Blight | + 7%( 70%) |
| Arcane | + 28%( 75%) |
| Fire | + 62%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 50% |
| Poison Resistance | 100% |
| Knockback Resistance | 34% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 394 damage for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Burning Wake |
| talent | Arcane Power |
| talent | Shielding |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Wildfire |
| beneficial effect | You have 5 charges. Death Momentum |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Newly picked upAetherwalk (6 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+6 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+2 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap of constitution (+2) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Con A cap made of leather. |
| Tool | quick ash wand of conjuration [power 103] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element with (base) damage 52 to 103, putting all charms on cooldown for 8 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring of fire (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% fire Changes damage: +12% fire Rings can have magical properties. |
| On fingers | steel ring of fire (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% fire Changes damage: +12% fire Rings can have magical properties. |
| Around waist | spiritwalker's hardened leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Wil / +8 Mag Mana each turn: +0.37 Maximum mana: +38.00 Spell crit. chance: +5% A belt that goes around your waist. |
| In main hand | surging elven-wood magestaff of might (25-30 power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +12 (+3 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
| On hands | blighted drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 7 blight Changes resistances: +7% blight Changes damage: +3% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | ancient silk robe of alchemy (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +2 Mag Changes resistances: +14% acid / +14% physical / +14% fire / +14% cold Changes resistances penetration: +9% temporal / +13% physical Changes damage: +8% acid / +20% physical / +5% cold / +9% temporal / +13% fire Talent cooldown: Refit Golem (-3 turns) Reduces paradox anomalies(equivalent to willpower): +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +2 Wil Spell save: +6 (+2 eff.) Maximum mana: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +10% temporal Pinning immunity: +20% Knockback immunity: +34% Amulets can have magical properties. |
Inventory
Newly picked upinquisitor's voratun battleaxe of the leech (56.5-84.75 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 31 arcane resource burn * Slows global speed by 27% * leeches stamina from the target On weapon crit: * burns latent spell energy When wielded/worn: Damage when hit (Melee): 21 nature slow Massive two-handed battleaxes. |
scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: +1% Spellpower: +3 (+1 eff.) A pair of boots made of leather. |
Newly picked uphardened voratun plate armour of the dragon (9 def, 24 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +9 (+9 eff.) Fatigue: +26% Changes stats: +4 Str / +4 Con Changes resistances: +25% acid / +23% physical / +22% cold / +25% lightning / +22% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +35% Stun/Freeze immunity: +30% Knockback immunity: +40% A suit of armour made of metal plates. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Fegel the Whitehoof Archmage level 18
76th Pyre 122nd year of Ascendancy at 00:06 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Fegel the Whitehoof Archmage level 33
78th Pyre 122nd year of Ascendancy at 22:05 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By Fegel the Whitehoof Archmage level 36
79th Pyre 122nd year of Ascendancy at 18:12 see stats
Level 10 (Roguelike)
Got a character to level 10.By Fegel the Whitehoof Archmage level 10
75th Pyre 122nd year of Ascendancy at 00:53 see stats
Level 20 (Roguelike)
Got a character to level 20.By Fegel the Whitehoof Archmage level 20
76th Pyre 122nd year of Ascendancy at 09:36 see stats
Level 30 (Roguelike)
Got a character to level 30.By Fegel the Whitehoof Archmage level 30
77th Pyre 122nd year of Ascendancy at 22:56 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Fegel the Whitehoof Archmage level 38
1st Mirth 122nd year of Ascendancy at 00:33 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Fegel the Whitehoof Archmage level 35
79th Pyre 122nd year of Ascendancy at 09:38 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Fegel the Whitehoof Archmage level 23
76th Pyre 122nd year of Ascendancy at 22:23 see stats
Log
You pickup 0.70 gold pieces.
Talent Fireflash is ready to use.
Resting starts...
Fegel is no longer surging arcane power.
Talent Rune: Shielding is ready to use.
Talent Inferno is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 88 turns (stop reason: all resources and life at maximum).
There is an item here: voratun dagger of corruption (38-49.4 power, 9 apr)
Ran for 5 turns (stop reason: object seen).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an item here: steel amulet of soulsearing
Ran for 4 turns (stop reason: object seen).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
There is an item here: voratun dagger of corruption (38-49.4 power, 9 apr)
Fegel deactivates Arcane Shield.
Fegel deactivates Shielding.
Fegel deactivates Burning Wake.
Fegel deactivates Arcane Power.
Fegel deactivates Keen Senses.
Fegel deactivates Wildfire.




































































