Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 77 / 90% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 3 on the 74th Pyre 122nd year of Ascendancy at 17:21 0 / 8Killed by Voriratta the midge swarm at level 8 on the 79th Pyre 122nd year of Ascendancy at 03:29 Killed by mountain troll thunderer at level 20 on the 18th Dusk 122nd year of Ascendancy at 12:26 Killed by thief at level 27 on the 19th Dusk 122nd year of Ascendancy at 05:00 Killed by Silywen the elven mage at level 62 on the 34th Dusk 122nd year of Ascendancy at 03:38 Killed by Edthundergod III at level 65 on the 34th Dusk 122nd year of Ascendancy at 12:07 Killed by Aerisetira the bandit at level 77 on the 36th Dusk 122nd year of Ascendancy at 21:51 Killed by Aerisetira the bandit at level 77 on the 37th Dusk 122nd year of Ascendancy at 00:01 |
Primary Stats
Strength | 32 (base 10) |
Dexterity | 26 (base 10) |
Constitution | 47 (base 39) |
Magic | 102 (base 87) |
Willpower | 115 (base 87) |
Cunning | 60 (base 50) |
Resources
Life | -459/1353 |
Mana | 460/637 |
Equilibrium | 0 |
Positive | 0/278 |
Healing Factor | 1.67 |
Regeneration | 20.2905 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +222.40272299956% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 4 |
See Invisible | 3 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 46 |
Accuracy | 28 |
Crit Chance | 31% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 63.75 |
Crit Chance | 37% |
Speed | 1 |
Cooldown Reduction | 40 |
Offense: Mind
Mindpower | 59.5 |
Crit Chance | 29% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 22 (30%) |
Defense | 16.6 |
Ranged Defense | 16.6 |
Fatigue | 4 |
Physical Save | 71.2875 |
Spell Save | 77.1125 |
Mental Save | 77.3125 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 15% |
Instadeath Resistance | 100% |
Poison Resistance | 5% |
Silence Resistance | 10% |
Inscriptions (3/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 367 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 303 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Meta | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 7/5 |
| 1/5 |
| 7/5 |
Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 7/5 |
| 5/5 |
| 1/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Water | 1.30 |
| 3/5 |
| 5/5 |
| 6/5 |
| 5/5 |
Spell / Stone | 1.30 |
| 7/5 |
| 1/5 |
| 5/5 |
| 7/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 7/5 |
| 2/5 |
| 5/5 |
Spell / Aegis | 1.30 |
| 6/5 |
| 7/5 |
| 6/5 |
| 7/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 7/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Crystalline Focus |
talent | Spellcraft |
talent | Essence of Speed |
talent | Quicken Spells |
talent | Shielding |
talent | Arcane Shield |
beneficial effect | The target assumes the form of a shivgoroth. Shivgoroth Form |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | The time distortion has created a restoration field, healing the target for 166 each turn. Temporal Restoration Field |
beneficial effect | Increases global action speed by 48%. Speed |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Voriratta the midge swarm. Escort: injured seer (level 2 of Trollmire) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Emelayatta the wolf. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 70. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed vial of greater demon bile. * You've found the needed hummerhorn wing. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Equipment
On feet | dreamer's pair of hardened leather boots of spellbinding (0 def, 3 armour) dreamer's pair of hardened leather boots of spellbinding (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Mag Physical save: +11 (+3 eff.) Spell save: +16 (+4 eff.) Mental save: +11 (+3 eff.) Lowers spell cool-downs by: 10% A pair of boots made of leather. |
Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% lightning / +6% cold / +6% arcane / +6% fire Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 63 power out of 70/70) : Effective talent level: 2.0 Power cost: 63 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 49.13 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
On head | rough leather cap 'Flashresolve' (0 def, 1 armour) rough leather cap 'Flashresolve' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 16 lightning Changes stats: +9 Str / +8 Dex / +1 Mag / +3 Wil Reduces incoming crit damage: 10.00% See invisible: +3 A cap made of leather. |
Tool | Veleritha [power 100] (30 cooldown) Veleritha [power 100] (30 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +3% blight / +3% cold / +9% temporal Maximum wards: +2 acid / +2 nature / +2 light Grants telepathy: Dragon Talents granted: +1 Ward +4 Rushing Claws Mental save: +25 (+6 eff.) Poison immunity: +5% Silence immunity: +10% Stun/Freeze immunity: +5% Only die when reaching: -40.00 life It can be used to heal a target within range 10 (Willpower) for 100, putting all charms on cooldown for 30 turns. When used: 200% chance to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 30.07 cold and 35.18 physical damage (based on Willpower) each turn and knocking opponents back, costing 54 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | warrior's copper ring of power warrior's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +4 Changes stats: +2 Str Spellpower: +6 (+2 eff.) Mindpower: +5 (+1 eff.) Rings can have magical properties. |
Around waist | Hathyhir the rough leather belt Hathyhir the rough leather beltInfused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 12 blight Changes stats: +3 Str / +2 Dex / +6 Wil / +3 Cun / +2 Con Changes resistances: +7% lightning / +13% temporal Changes resistances penetration: +10% blight Physical save: +19 (+5 eff.) Spell save: +15 (+4 eff.) Mental save: +25 (+6 eff.) Mana when firing critical spell: +3.00 Maximum life: +48.00 Spellpower: +4 (+1 eff.) Mindpower: +9 (+2 eff.) Damage Shield penetration: +20% A belt that goes around your waist. |
In main hand | blighted yew starstaff of channeling (20-24 power, 4 apr, physical element) blighted yew starstaff of channeling (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 12% chance to disease Changes damage: +20% physical Talent granted: +1 Command Staff Mana each turn: +0.28 Vim when firing critical spell: +4.00 Maximum vim: +25.00 Spellpower: +23 (+6 eff.) Spell crit. chance: +3% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 27 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | heroic hardened leather gloves of dexterity (+5) (0 def, 7 armour) heroic hardened leather gloves of dexterity (+5) (0 def, 7 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +17 (+7 eff.) Armour: +7 Changes stats: +5 Dex Mental save: +11 (+3 eff.) Maximum life: +57.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Mayybremira the elven-silk robe (10 def, 7 armour) Mayybremira the elven-silk robe (10 def, 7 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +7 Defense: +10 (+7 eff.) Changes stats: +7 Str / +8 Mag / +12 Wil Changes resistances: +11% lightning / +19% physical / +30% darkness / +41% blight / +13% cold / +29% mind / +3% temporal Changes damage: +13% lightning / +31% physical / +20% cold Reduces incoming crit damage: 15.00% Physical save: +46 (+11 eff.) Spell save: +20 (+5 eff.) Mental save: +40 (+9 eff.) Teleport immunity: +15% Life regen: +10.70 Maximum life: +185.00 Maximum hate: +4.00 Healing mod.: +53% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Sparkwrest (1 def, 0 armour) Sparkwrest (1 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 8 fire Changes resistances: +11% blight / +3% fire / +11% nature / +3% lightning Changes resistances penetration: +15% lightning / +5% fire Changes damage: +9% lightning / +3% fire Life regen: +1.20 Maximum life: +32.00 Healing mod.: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Silyyama' steel amulet 'Silyyama'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +6 Cun / +2 Str Changes resistances penetration: +10% mind Changes damage: +9% blight Physical save: +16 (+4 eff.) Spell save: +16 (+4 eff.) Mental save: +16 (+4 eff.) Maximum psi: +10.00 Amulets can have magical properties. |
Inventory
Brodadogrim (17-18.7 power, 40 apr, mind damage) Brodadogrim (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar dreams of an epiphany. This natural venom should be returned to the wyrm. This psionic mindstar has an epiphany about dreams. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 18 acid Changes stats: +8 Cun Changes resistances: +26% acid / +6% temporal / +10% blight / +6% nature / +21% mind Changes resistances penetration: +17% acid / +20% blight Changes damage: +20% acid / +24% mind / +10% nature Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Critical mult.: +25.00% Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +19 (+4 eff.) Blindness immunity: +15% Disease immunity: +25% Confusion immunity: +10% Life regen: +1.80 Equilibrium when hit: +2.50 Hate per kill: +5.00 Psi per kill: +5.00 Maximum psi: +50.00 Mindpower: +16 (+4 eff.) Mental crit. chance: +11% It can be used to inflict 134.00 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 18 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Gleammonster' (8-8.8 power, 24 apr, nature damage) thorny mindstar 'Gleammonster' (8-8.8 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This mindstar absorbs psionic energy that needs to be projected. This psionic mindstar hates not to be wrathful. This natural mindstar summons a caller. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 52% chance to disease Damage (Melee): +8 blight / +8 light Burst (radius 1) on hit: +4 light Burst (radius 2) on crit: +8 fire When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 light / 4 blight Changes stats: +4 Cun Changes resistances: +7% blight / +15% fire / +17% lightning / +17% cold Changes resistances penetration: +22% mind / +22% darkness Changes damage: +7% acid / +34% darkness / +9% blight / +7% nature / +48% mind Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Critical mult.: +17.00% Disease immunity: +18% Life regen: +1.00 Equilibrium when hit: +1.70 Maximum life: +30.00 Mindpower: +18 (+5 eff.) Mental crit. chance: +11% Light radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Helllord the pair of rough leather boots (11 def, 1 armour) Helllord the pair of rough leather boots (11 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +11 (+7 eff.) Fatigue: -4% Changes stats: +2 Wil Changes damage: +3% arcane / +6% fire Maximum encumbrance: +23 Physical save: +6 (+2 eff.) Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +2 It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 1.8 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 26% chance to completely evade them and granting you 14 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
199 alchemist agate 199 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+6 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+6 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Edthundergod III the Shalore Archmage level 52
27th Dusk 122nd year of Ascendancy at 10:26 see stats
By Edthundergod III the Shalore Archmage level 52
27th Dusk 122nd year of Ascendancy at 09:54 see stats
By Edthundergod III the Shalore Archmage level 10
79th Pyre 122nd year of Ascendancy at 20:02 see stats
By Edthundergod III the Shalore Archmage level 20
18th Dusk 122nd year of Ascendancy at 12:20 see stats
By Edthundergod III the Shalore Archmage level 30
19th Dusk 122nd year of Ascendancy at 12:24 see stats
By Edthundergod III the Shalore Archmage level 40
20th Dusk 122nd year of Ascendancy at 12:20 see stats
By Edthundergod III the Shalore Archmage level 50
26th Dusk 122nd year of Ascendancy at 19:20 see stats
By Edthundergod III the Shalore Archmage level 4
74th Pyre 122nd year of Ascendancy at 19:16 see stats
By Edthundergod III the Shalore Archmage level 42
24th Dusk 122nd year of Ascendancy at 11:42 see stats
By Edthundergod III the Shalore Archmage level 52
27th Dusk 122nd year of Ascendancy at 10:26 see stats
By Edthundergod III the Shalore Archmage level 51
27th Dusk 122nd year of Ascendancy at 04:32 see stats
Log
Aerisetira the bandit's firestorm hits Edthundergod III for (167 teleported), 0 fire (0 total damage).
Edthundergod III's physical stun area effect hits Aerisetira the bandit for 24 physical damage.
Edthundergod III's glacial vapour area effect hits Aerisetira the bandit for 0 cold damage.
Edthundergod III hits Aerisetira the bandit for 3 lightning, 0 fire, 1 blight, 3 lightning, 0 fire, 1 blight, 3 lightning, 0 fire, 1 blight (12 total damage).
Edthundergod III's ice storm area effect hits Aerisetira the bandit for 0 cold damage.
Edthundergod III's cold repulsion area effect hits Aerisetira the bandit for 0 cold, 13 physical (13 total damage).
Edthundergod III casts Rune: Shielding.
A shield forms around Edthundergod III.
Edthundergod III casts Aegis.
Edthundergod III casts Grace of the Eternals.
Edthundergod III speeds up.
Edthundergod III casts Shivgoroth Form.
Edthundergod III turns into a shivgoroth!
Edthundergod III casts Timeless.
Edthundergod III is not stunned anymore.
Edthundergod III casts Tidal Wave.
Edthundergod III's Fireflash hits Aerisetira the bandit for 15 fire damage.
Edthundergod III receives 278 healing from Temporal Restoration Field.
Aerisetira the bandit uses Assault.
Aerisetira the bandit performs a melee critical strike against Edthundergod III!
Aerisetira the bandit performs a melee critical strike against Edthundergod III!
Your shield crumbles under the damage!
The shield around Edthundergod III crumbles.
Edthundergod III's unbreakable will shrugs off the effect!
Aerisetira the bandit focuses and gains an extra blow!
Aerisetira the bandit performs a melee critical strike against Edthundergod III!
The fabric of space around Edthundergod III stabilizes to normal.
Aerisetira the bandit performs a melee critical strike against Edthundergod III!
Saving game...