Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Dual Staves 1.0.5Although short staves only take one hand to use, they cannot be dual-wielded in 1.0.5. This was mentioned in the forums, and has been fixed for 1.0.6. But I reaaaally want to play a dual staff reaver and I'm impatient, so boom. Addon. This is exactly how staves will work (barring future changes) in 1.0.6. I "borrowed" the code from the ToME git. Probably not compatible with any other staff-related addons, sorry. I'm lazy and use overload functions. Also, friggin' delete it when 1.0.6 comes out. Items Vault 1.0.1Donators/Buyers bonus! Infinite Farportal 1.0.4"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
| Campaign | Infinite Farportal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Reaver |
| Level / Exp | 11 / 29% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 54 (base 36) |
| Dexterity | 66 (base 36) |
| Constitution | 97 (base 36) |
| Magic | 70 (base 36) |
| Willpower | 88 (base 36) |
| Cunning | 93 (base 36) |
Resources
| Life | 780/780 |
| Mana | 789/789 |
| Stamina | 365/365 |
| Vim | 225/225 |
| Healing Factor | 1.56 |
| Regeneration | 27.69 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 10 |
| See Stealth | 46 |
| See Invisible | 50 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 145 |
| Accuracy | 90 |
| Crit Chance | 151% |
| APR | 110 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 98 |
| Accuracy | 90 |
| Crit Chance | 151% |
| APR | 110 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 89 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 79.95 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +76% |
| Blight | +139% |
| Physical | +50% |
| Cold | +19% |
| Mind | +48% |
| Lightning | +21% |
| Light | -14% |
| Temporal | -33% |
| Darkness | +66% |
| Arcane | +56% |
| Fire | +68% |
| Nature | +38% |
Offense: Damage Penetration
| Mind | +37% |
| Light | +44% |
| Physical | +78% |
| Blight | +79% |
| Arcane | +82% |
| Fire | +49% |
| All | +29% |
Defense: Base
| Armour (hardiness) | 85.967760781636 (30%) |
| Defense | 80.113552156327 |
| Ranged Defense | 80.113552156327 |
| Fatigue | 0 |
| Physical Save | 81.52 |
| Spell Save | 68.0125 |
| Mental Save | 100.01666666667 |
Defense: Resistances
| Blight | + 51%( 70%) |
| Physical | + 61%( 70%) |
| Cold | + 30%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 48%( 70%) |
| Light | + 20%( 70%) |
| Mind | + 49%( 70%) |
| Darkness | + 49%( 70%) |
| Arcane | + 13%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 10% |
| Disarm Resistance | 86% |
| Teleport Resistance | 10% |
| Silence Resistance | 20% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Corruption / Scourge | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Corruption / Reaving combat | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Corruption / Plague | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Corruption / Vim | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Corruption / Bone | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.40 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Corruption / Torment | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Race / Shalore | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Defensive Posture |
| talent | Overkill |
| talent | Willful Tormenter |
| beneficial effect | The target's spellpower has been increased by 30. Spellsurge |
Quests
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 499 more runs. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one bear paw. You'd think I could get one of these from a local hunter, but they've had no luck. Don't get eaten.' * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * You've found the needed snow giant kidney. | active |
Equipment
| On feet | pair of voratun boots 'Airkin' (20 def, 5 armour) pair of voratun boots 'Airkin' (20 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +6.0% Physical power: +6 Armour: +5 Defense: +20 Fatigue: +4% Changes stats: +12 Mag / +6 Cun / +6 Con Damage when the wearer is hit: 4 arcane / 24 lightning / 16 blight Physical save: +36 Spell save: +28 Mental save: +40 Mana each turn: +0.04 Lowers spell cool-downs by: 20% Resist all after a teleport: +2% It can be used to activate talent Evasion, placing all other charms into a 17 cooldown : Effective talent level: 2.6 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 34% chance to completely evade them and granting you 28 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Elura' dwarven lantern 'Elura'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +27 Physical crit. chance: +6.0% Physical power: +10 Defense: +15 Changes stats: +7 Wil Damage when the wearer hits(melee): 4 temporal Damage when the wearer is hit: 20 temporal Changes resistances penetration: +25% arcane / +29% all Changes damage: +6% arcane Critical mult.: +20.00% Physical save: +20 Spell save: +20 Mental save: +44 Light radius: +8 See stealth: +46 See invisible: +50 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Murksquall' (3 def, 0 armour) elven-silk wizard hat 'Murksquall' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +10 Mag / +7 Wil / +7 Cun / +10 Con Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 12 darkness Changes resistances: +39% physical / +37% mind / +40% darkness / +6% light Changes resistances penetration: +20% blight Changes damage: +37% physical / +16% arcane / +6% blight / +36% darkness / +39% mind Physical save: +29 Mental save: +34 Maximum hate: +27.00 Maximum psi: +73.00 Mindpower: +45 Mental crit. chance: +19% It can be used to activate talent Arcane Eye, placing all other charms into a 6 cooldown : Effective talent level: 5.0 Power cost: 6 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| On hands | voratun gauntlets 'Arywyn' (0 def, 9 armour) voratun gauntlets 'Arywyn' (0 def, 9 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +40 Armour penetration: +10 Physical crit. chance: +20.0% Armour: +9 Changes stats: +9 Dex / +5 Cun / +4 Mag Damage when the wearer hits(melee): 2 mind / 15 blight Changes resistances: +3% mind / +10% blight Changes damage: +20% blight Critical mult.: +40.00% Physical save: +10 Mental save: +24 Mana when firing critical spell: +3.00 Maximum life: +78.00 Spell crit. chance: +18% Mental crit. chance: +20% It can be used to activate talent Steady Shot, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Relgyrab the Flashumbra Relgyrab the FlashumbraCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 Armour penetration: +17 Physical power: +14 Defense: +17 Changes stats: +10 Str / +8 Wil / +8 Cun / +10 Con Damage when the wearer hits(melee): 6 arcane / 2 lightning Damage when the wearer is hit: 8 lightning Changes resistances: +6% lightning Changes resistances penetration: +13% physical / +15% arcane Changes damage: +3% lightning Mental save: +15 Confusion immunity: +50% Stun/Freeze immunity: +48% Life regen: +4.80 Mindpower: +15 It can be used to activate talent Greater Weapon Focus, placing all other charms into a 11 cooldown : Effective talent level: 2.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 42% chance to deal another, similar, blow for 7 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
| On fingers | Belorata BelorataCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 Armour penetration: +14 Physical power: +12 Defense: +17 Fatigue: -8% Changes stats: +9 Str / +2 Mag / +16 Con Changes resistances: +5% arcane / +3% cold / +3% lightning Maximum encumbrance: +32 Spell save: +18 Mental save: +3 Poison immunity: +10% Silence immunity: +20% Disarm immunity: +86% Pinning immunity: +100% Stun/Freeze immunity: +25% Knockback immunity: +100% Maximum life: +95.00 Maximum stamina: +40.00 It can be used to activate talent Disengage, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | voratun amulet 'Loredir' voratun amulet 'Loredir'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 Armour penetration: +16 Physical crit. chance: +13.0% Fatigue: -4% Changes stats: +2 Dex / +11 Wil / +7 Cun / +3 Con Changes resistances: +30% lightning Changes resistances penetration: +8% mind Changes damage: +9% mind Critical mult.: +30.00% Maximum encumbrance: +40 Mental save: +30 Confusion immunity: +50% Stun/Freeze immunity: +50% Stamina when hit: +2.20 Mana when hit: +4.40 Equilibrium when hit: +2.20 Psi when hit: +2.00 Hate when hit: +0.20 Mindpower: +27 It can be used to forces nearby enemies to attack you (rad 15), placing all other charms into a 9 cooldown. Amulets can have magical properties. |
| In main hand | Handil the dragonbone starstaff (53-63.6 power, 6 apr, blight damage) Handil the dragonbone starstaff (53-63.6 power, 6 apr, blight damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 53.0 - 63.6 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage against: +15% Elemental When wielded/worn: Accuracy: +23 Physical crit. chance: +20.0% Physical power: +24 Armour: +8 Defense: +8 Damage when the wearer hits(melee): 39 silence Damage when the wearer is hit: 8 physical Maximum wards: +2 fire / +2 blight / +2 darkness / +2 acid Changes damage: -23% physical / +53% fire / +56% acid / +53% blight / -23% light / +30% darkness / -23% temporal Grants telepathy: Dragon Talents granted: +4 Ward +1 Command Staff Critical mult.: +36.00% Maximum encumbrance: +20 Spellpower: +42 Spell crit. chance: +25% Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Singefoe the drakeskin leather belt Singefoe the drakeskin leather beltCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +33.0% Physical power: +6 Armour: +15 Defense: +15 Changes stats: +18 Dex / +1 Wil / +17 Cun / +10 Lck Changes resistances: +18% fire Changes resistances penetration: +20% physical / +10% blight Changes damage: +20% physical Critical mult.: +15.00% Trap disarming bonus: +30 Stealth bonus: +14 Physical save: +21 Vim when firing critical spell: +2.00 Spellpower: +4 Mental crit. chance: +27% Light radius: +2 Infravision radius: +5 Damage Shield penetration: +40% A belt that goes around your waist. |
| In off hand | dragonbone starstaff 'Sungash' (40-48 power, 6 apr, blight damage) dragonbone starstaff 'Sungash' (40-48 power, 6 apr, blight damage)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 40.0 - 48.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 light Burst (radius 1) on hit: +4 fire Damage conversion: 20% fire When wielded/worn: Accuracy: +15 Physical crit. chance: +10.0% Physical power: +15 Armour: +11 Defense: +49 Changes stats: +6 Con Damage when the wearer hits(melee): 17 blinding light / 11 confusion / 18 silence Maximum wards: +3 blight Changes resistances penetration: +10% fire / +15% light Changes damage: +40% blight / -10% temporal / +9% light Talents granted: +4 Ward +1 Command Staff Critical mult.: +17.00% Physical save: +14 Spell save: +15 Mental save: +15 Life regen: +1.60 Spellpower: +43 Spell crit. chance: +23% Light radius: +5 Healing mod.: +30% Damage Shield penetration: +43% It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 114.32 light damage. Staves designed for wielders of magic, by the greats of the art. |
| Cloak | Xanavena (3 def, 13 armour) Xanavena (3 def, 13 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +14 Armour: +13 Defense: +3 Changes stats: +4 Mag / +12 Wil / +6 Cun Changes resistances: +5% arcane / +30% cold / +20% nature / +18% blight Changes resistances penetration: +13% arcane Changes damage: +14% arcane Critical mult.: +68.00% Stealth bonus: +15 Spell save: +14 Stun/Freeze immunity: +30% Teleport immunity: +10% Life regen: +2.10 Maximum mana: +159.00 Spellpower: +10 Spell crit. chance: +6% Mental crit. chance: +8% Healing mod.: +26% New effects duration reduction after a teleport: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Yvomira the elven-silk robe (10 def, 5 armour) Yvomira the elven-silk robe (10 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +10 Changes stats: +3 Wil / +10 Con Damage when the wearer hits(melee): 6 mind / 4 blight Changes resistances: +15% physical / -12% arcane / +13% fire / -15% cold / -15% nature / +14% blight Changes resistances penetration: +16% physical / +10% fire / +20% blight Changes damage: +16% physical / +20% arcane / +15% fire / +19% cold / +18% lightning / +20% acid / +38% nature / +20% blight Physical save: +23 Mental save: +30 Life regen: +9.00 Mana each turn: +0.18 Spellpower on spell critical (stacks up to 3 times): +10 Psi per kill: +1.00 Maximum mana: +100.00 Spellpower: +46 Spell crit. chance: +39% Mindpower: +14 Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the psychic (heal 408) healing infusion of the psychic (heal 408)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 408 life. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (961% speed; 5 turns) movement infusion of the titan (961% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 961% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 546 over 5 turns) regeneration infusion of the titan (heal 546 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 546 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 17%; cure magical, mental) wild infusion of the duelist (resist 17%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 17% for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 402 for 3 turns) shielding rune of the sneak (absorb 402 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 402 damage for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 331 for 4 turns) shielding rune of the warrior (absorb 331 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 331 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Amulet of Inception Amulet of InceptionRequires: - Level 30 1.00 Encumbrance. [Plot Item] Type: jewelry / amulet It is part of a set of items. When wielded/worn: Physical power: +10 Physical save: +20 Spell save: +20 Mental save: +20 Spellpower: +10 Mindpower: +10 A black amulet, positively humming with power. It is drawn to the Ring of Deception. |
voratun amulet 'Shimmerfist' voratun amulet 'Shimmerfist'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +6.0% Fatigue: -20% Changes stats: +9 Dex / +11 Mag / +8 Wil / +19 Cun / +12 Con Damage when the wearer is hit: 8 lightning Changes resistances: +9% acid / +6% cold Critical mult.: +20.00% Mental save: +15 Confusion immunity: +25% Life regen: +5.30 Stamina each turn: +1.50 Mindpower: +15 Movement speed: +10% Amulets can have magical properties. |
Cloudrune CloudruneInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +1 Str / +3 Dex / +12 Cun Damage when the wearer hits(melee): 20 gloom / 40 bleed Changes resistances: +38% nature Changes resistances penetration: +11% physical Changes damage: +19% nature Allows you to breathe in: water Physical save: +18 Spell save: +18 Mental save: +33 Confusion immunity: +49% Stun/Freeze immunity: +50% Life regen: +4.80 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 It can be used to activate talent Greater Weapon Focus, placing all other charms into a 11 cooldown : Effective talent level: 2.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 42% chance to deal another, similar, blow for 7 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
Ring of Deception Ring of Deception1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +6 Physical save: +12 Spell save: +12 Mental save: +12 Spellpower: +6 Mindpower: +6 A black ring, with subtle illusion enchantments flowing around it. It is drawn to the Ring of Perception. |
Ring of Perception Ring of PerceptionRequires: - Level 20 1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +8 Physical save: +16 Spell save: +16 Mental save: +16 Spellpower: +8 Mindpower: +8 A black ring, filled with much power. It is drawn to the Amulet of Inception. |
This item will automatically be transmogrified when you leave the level. blighted ash vilestaff (15-18 power, 3 apr, blight damage)blighted ash vilestaff (15-18 power, 3 apr, blight damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 6 infective blight Changes damage: +15% blight Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +10.00 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
iron waraxe (7.5-10.5 power, 2 apr) iron waraxe (7.5-10.5 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. corrosive rough leather gloves (0 def, 1 armour)corrosive rough leather gloves (0 def, 1 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 5 acid Changes resistances: +6% acid Changes damage: +4% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
This item will automatically be transmogrified when you leave the level. Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Mental save: +10 Sleep immunity: +100% It can be used to activate talent Sleep (costing 11 power out of 25/25) : Effective talent level: 3.0 Power cost: 11 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 19 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 17 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
Dragon's Greed
Amassed 8000 gold pieces.By spergermancer the Shalore Reaver level 11
74th Pyre 122nd year of Ascendancy at 12:25 see stats
Level 10
Got a character to level 10.By spergermancer the Shalore Reaver level 10
74th Pyre 122nd year of Ascendancy at 11:05 see stats
Size is everything
Did over 1500 damage in one attack.By spergermancer the Shalore Reaver level 11
75th Pyre 122nd year of Ascendancy at 08:12 see stats
Size matters
Did over 600 damage in one attack.By spergermancer the Shalore Reaver level 11
75th Pyre 122nd year of Ascendancy at 08:12 see stats
The bigger the better!
Did over 3000 damage in one attack.By spergermancer the Shalore Reaver level 11
75th Pyre 122nd year of Ascendancy at 08:12 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By spergermancer the Shalore Reaver level 11
74th Pyre 122nd year of Ascendancy at 12:25 see stats
Treasure Hunter
Amassed 1000 gold pieces.By spergermancer the Shalore Reaver level 11
74th Pyre 122nd year of Ascendancy at 12:25 see stats
Log
Spergermancer's spell attains critical power!
Talent Soul Rot is ready to use.
Yellow ooze misses spergermancer.
Talent Bone Spear is ready to use.
Snow giant misses spergermancer.
Spergermancer casts Bone Grab.
Spergermancer casts Bone Nova.
Spergermancer's spell attains critical power!
You collect a new ingredient: snow giant kidney.
spergermancer hits Yellow ooze for 1812 blight damage.
spergermancer hits Snow giant for 1239 physical damage.
spergermancer killed Yellow ooze!
spergermancer killed Snow giant!
Spergermancer casts Soul Rot.
Spergermancer's spell attains critical power!
You collect a new ingredient: snow giant kidney.
Spergermancer's Soul Rot hits Snow giant for 3280 blight damage.
Spergermancer's Soul Rot killed Snow giant!
You pickup 0.70 gold pieces.
You have found a trap (intruder alarm)!
Spergermancer picks up (n.): corrosive rough leather gloves (0 def, 1 armour).
Talent Drain is ready to use.
