Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Corruptor |
| Level / Exp | 50 / 584% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 13 on the 49th Dusk 122nd year of Ascendancy at 15:59 0 / 8Killed by Minotaur of the Labyrinth at level 16 on the 42nd Haze 122nd year of Ascendancy at 20:13 Killed by poison ooze at level 19 on the 70th Haze 122nd year of Ascendancy at 12:54 Killed by worm that walks at level 22 on the 7th Decay 122nd year of Ascendancy at 11:24 Killed by elven cultist at level 24 on the 21st Regrowth 123rd year of Ascendancy at 07:56 Killed by orgasmatron at level 24 on the 21st Regrowth 123rd year of Ascendancy at 07:56 Killed by orgasmatron at level 42 on the 29th Haze 123rd year of Ascendancy at 20:04 Killed by orgasmatron at level 50 on the 66th Pyre 124th year of Ascendancy at 08:23 |
Primary Stats
| Strength | 43 (base 21) |
| Dexterity | 30 (base 13) |
| Constitution | 92 (base 61) |
| Magic | 92 (base 66) |
| Willpower | 43 (base 29) |
| Cunning | 121 (base 60) |
Resources
| Life | -423/1316 |
| Mana | 539/539 |
| Stamina | 330/330 |
| Vim | 324/324 |
| Healing Factor | 1.3042853938134 |
| Regeneration | 24.911851021836 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 12 |
| See Invisible | 22 |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 51 |
| Crit Chance | 53% |
| APR | 54 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 84.8 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57.833333333333 |
| Crit Chance | 67% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +73% |
| Blight | +164% |
| Physical | +20% |
| Cold | +52% |
| All | 0% |
| Darkness | +37% |
| Light | +37% |
| Mind | +17% |
| Arcane | +43% |
Offense: Damage Penetration
| Blight | +55% |
| Darkness | +25% |
| Fire | +5% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 50.375 |
| Spell Save | 53.041666666667 |
| Mental Save | 59.425 |
Defense: Resistances
| Mind | + 18%( 70%) |
| Darkness | + 25%( 70%) |
| Physical | + 6%( 70%) |
| Cold | + 35%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 19%( 70%) |
| Fire | + 18%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Knockback Resistance | 0% |
| Stun Resistance | 91% |
| Confusion Resistance | 50% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 508 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 797% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Blood | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Vim | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.70 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 0.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Corruption / Hexes | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Blood Fury |
| talent | Blood Vengeance |
| talent | Overkill |
| talent | Premonition |
| talent | Dark Ritual |
| talent | Willful Tormenter |
| detrimental effect | Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity. Uncontrolled anger |
| beneficial effect | +15% cold damage. Resonance |
| detrimental effect | The target is on fire, taking 77.26 fire damage per turn. Burning |
| beneficial effect | The target is recovering 13 life each turn and its healing modifier has been increased by 30%. Recovery |
| beneficial effect | The target's spellpower has been increased by 51. Spellsurge |
| beneficial effect | The target's blight and acid damage is increased by 36%. Bloodfury |
| beneficial effect | Reduces cold damage received by 23%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by orgasmatron. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the repented thief from death by grave wight. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the worried loremaster from death by orgasmatron. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1382. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | The Warped Boots (2 def, 4 armour) The Warped Boots (2 def, 4 armour)Requires: - Talent Armour Training Powered by unknown forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +4 Defense: +2 Fatigue: +8% Changes damage: +15% blight Life regen: -0.20 Spellpower: +10 Spell crit. chance: +9% It can be used to activate talent Spit Blight (costing 10 power out of 50/50) : Effective talent level: 3.0 Power cost: 10 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spit blight at your target doing 240.80 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestige of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
| Light source | Darksteel the dwarven lantern Darksteel the dwarven lanternCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +7 Wil Damage when the wearer is hit: 4 blight Changes resistances: +12% darkness Changes damage: +14% mind / +21% blight Physical save: +10 Mental save: +12 Mindpower: +11 Mental crit. chance: +12% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Corrupted Gaze (2 def, 5 armour) Corrupted Gaze (2 def, 5 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 4 When wielded/worn: Accuracy: +8 Armour: +5 Defense: +2 Fatigue: +3% Changes stats: +4 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +10% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +30% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 4.8 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 8 turns, in a radius of 10. The evil touch will reduce their blight resistance by 44%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
| Tool | Lelyrach of charged psionic shield [power 55] (20 cooldown) Lelyrach of charged psionic shield [power 55] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes damage: +15% blight Critical mult.: +25.00% Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +10 It can be used to setup a psionic shield, reducing all lightning and blight damage by 55 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Xomira XomiraPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +10 Defense: +20 Changes resistances: +3% blight Changes damage: +12% blight Stun/Freeze immunity: +49% Life regen: +2.50 Psi when firing a critical mind attack: +3.00 Spellpower: +11 Mindpower: +16 Movement speed: +15% It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Charwolf the voratun ring Charwolf the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 Changes stats: +10 Str / +10 Cun / +7 Con Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 12 fire Changes resistances: +3% fire Changes resistances penetration: +20% blight Changes damage: +6% blight Stun/Freeze immunity: +42% Life regen: +3.50 Hate when firing a critical mind attack: +3.00 Mindpower: +15 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 40%. Rings can have magical properties. |
| Around waist | Shadowscar ShadowscarPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances penetration: +25% darkness / +20% blight Changes damage: +12% blight A belt that goes around your waist. |
| In main hand | Telos Spire of Power (37-44.4 power, 4 apr, blight damage) Telos Spire of Power (37-44.4 power, 4 apr, blight damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 37.0 - 44.4 Uses stat: 150% Mag Damage type: Blight Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Cun / +7 Mag Changes damage: +37% arcane / +37% cold / +37% acid / +37% blight / +37% light / +37% darkness Damage affinity(heal): +15% arcane / +15% cold / +15% acid / +15% blight / +15% light / +15% darkness Critical mult.: +30.00% Spell save: +16 Mental save: +16 Confusion immunity: +40% Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +7 Maximum mana: +100.00 Maximum vim: +50.00 Spellpower: +30 Spell crit. chance: +30% Damage Resonance (when hit): +15% It can be used to turn into a corrupted losgoroth (poison, disease, cut and confusion immune; converts half damage into life drain; does not requrie breath, costing 30 power out of 30/30. Telos was an extremely powerful mage during the Age of Dusk, hated by his peers, feared by the common folk he was hunted for a long while. He finaly fell in his place of power, Telmur, but his spirit still lingered on. |
| On hands | drakeskin leather gloves 'Brandvortex' (0 def, 3 armour) drakeskin leather gloves 'Brandvortex' (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 Physical crit. chance: +17.0% Armour: +3 Changes stats: +5 Str / +5 Dex / +5 Cun / +5 Con Damage when the wearer is hit: 4 fire Changes resistances penetration: +5% blight / +5% fire Talent cooldown: Double Strike (-1 turn) Critical mult.: +37.00% Physical save: +33 Spell save: +10 Mental save: +17 Spell crit. chance: +17% Mental crit. chance: +19% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
| Cloak | Belaziladar the elven-silk cloak (3 def, 0 armour) Belaziladar the elven-silk cloak (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +39 Armour penetration: +40 Defense: +3 Fatigue: -7% Changes stats: +6 Cun / +6 Dex Damage when the wearer hits(melee): 4 mind Damage when the wearer is hit: 12 mind / 4 arcane Changes resistances: +3% mind / +5% arcane Changes damage: +3% mind / +6% arcane Critical mult.: +80.00% Stealth bonus: +27 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Beulin the voratun amulet Beulin the voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +2 Physical power: +9 Fatigue: -20% Changes stats: +1 Str / +19 Cun / +19 Con Changes damage: +10% physical Talent mastery: +0.40 Corruption / Sanguisuge Allows you to breathe in: water Maximum life: +10.00 Combat speed: +10% Amulets can have magical properties. |
Inventory
Infusion of Wild Growth (Rad 5 for 5 turns) Infusion of Wild Growth (Rad 5 for 5 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 5 turns, pinning them in place and dealing 13.25 physical damage and 22.09 nature damage each turn. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
duelist's wild infusion (resist 13%; cure magical, mental) duelist's wild infusion (resist 13%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 13% for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (713% speed; 5 turns) movement infusion (713% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 713% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (650% speed; 5 turns) movement infusion (650% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 650% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
psychic's regeneration infusion (heal 327 over 5 turns) psychic's regeneration infusion (heal 327 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 327 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sneak's wild infusion (resist 29%; cure physical) sneak's wild infusion (resist 29%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 29% for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wizard's healing infusion (heal 512) wizard's healing infusion (heal 512)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 512 life. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wizard's wild infusion (resist 24%; cure magical, mental) wizard's wild infusion (resist 24%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 24% for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 238 for 5 turns) Rune of Reflection (absorb and reflect 238 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 238 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
phase door rune (range 6) phase door rune (range 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 6. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
titan's controlled phase door rune (range 13) titan's controlled phase door rune (range 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
warrior's teleportation rune (range 79) warrior's teleportation rune (range 79)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 79 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
wizard's teleportation rune (range 117) wizard's teleportation rune (range 117)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 117 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Blindstone BlindstonePowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag / +9 Con Damage when the wearer hits(melee): 12 light Damage when the wearer is hit: 15 light Changes resistances: +9% darkness / +20% light Talent mastery: +0.40 Corruption / Blood Spell save: +6 Mana each turn: +0.60 Maximum mana: +49.00 Amulets can have magical properties. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: -20% cold / +20% fire Changes damage: -5% cold / +10% fire Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Grinirorand the Oozeshine Grinirorand the OozeshineInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 8 nature Changes resistances: +24% cold / +3% lightning / +12% acid Changes resistances penetration: +5% nature Talent mastery: +0.40 Corruption / Vim Allows you to breathe in: water Physical save: +15 Spell save: +15 Mental save: +14 Stamina when hit: +2.00 Mana when hit: +4.40 Equilibrium when hit: +1.90 Psi when hit: +2.20 Hate when hit: +0.20 It can be used to forces nearby enemies to attack you (rad 15), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
Pendent of the Sun and Moons Pendent of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% darkness / +10% light Changes resistances cap: +5% darkness / +5% light Changes resistances penetration: +15% darkness / +15% light Changes damage: +8% darkness / +8% light Spellpower: +8 Spell crit. chance: +5% It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendent depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +80% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 No force can hope to silence the wearer of this amulet. |
Woeflash WoeflashPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Ranged Defense: +4 Fatigue: -10% Changes stats: +6 Cun / +9 Con Changes resistances: +22% cold / +9% fire Changes damage: +14% blight / +9% darkness / +15% fire Allows you to breathe in: water Critical mult.: +20.00% Spell save: +9 Confusion immunity: +10% Pinning immunity: +10% Stamina when hit: +2.20 Mana when hit: +4.10 Equilibrium when hit: +2.20 Psi when hit: +2.00 Hate when hit: +0.20 Spellpower: +15 It can be used to forces nearby enemies to attack you (rad 14), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
gold amulet 'Smolderbutcher' gold amulet 'Smolderbutcher'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Dex / +1 Mag / +3 Con Changes resistances: +15% nature Changes resistances penetration: +5% fire Talent mastery: +0.21 Corruption / Blight Poison immunity: +37% Stamina when hit: +1.30 Mana when hit: +1.20 Equilibrium when hit: +0.70 Psi when hit: +1.40 Hate when hit: +0.20 It can be used to forces nearby enemies to attack you (rad 11), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Branystir the voratun ring Branystir the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +10 Defense: +49 Changes stats: +20 Cun Changes resistances: +6% fire / +6% cold / +6% nature / +3% darkness / +9% temporal Spell save: +6 Mental save: +15 Confusion immunity: +50% Hate when firing a critical mind attack: +3.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 30%. Rings can have magical properties. |
Chargetorrent the voratun ring Chargetorrent the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Wil Damage when the wearer hits(melee): 6 lightning Damage when the wearer is hit: 8 lightning / 8 blight Changes resistances: +40% cold Changes resistances penetration: +15% blight Changes damage: +20% cold / +3% blight Stun/Freeze immunity: +44% Life regen: +5.10 Maximum life: +100.00 Mindpower: +15 Healing mod.: +30% Rings can have magical properties. |
Erelikor the voratun ring Erelikor the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +19 Physical power: +15 Defense: +19 Changes stats: +10 Str / +10 Con Damage when the wearer hits(melee): 2 mind / 2 blight Damage when the wearer is hit: 8 mind / 12 blight Changes resistances penetration: +15% blight Changes damage: +6% mind Disarm immunity: +50% Pinning immunity: +44% Knockback immunity: +50% It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Ivorida IvoridaPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Cun / +10 Dex Changes resistances: +5% arcane / +3% fire / +6% lightning / +30% acid / +3% blight Changes resistances penetration: +15% physical Changes damage: +19% acid Silence immunity: +50% Mana each turn: +0.37 It can be used to activate talent Greater Weapon Focus, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 20% chance to deal another, similar, blow for 7 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
Mayulewyn MayulewynInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +8 Defense: +10 Changes stats: +1 Mag / +2 Wil / +1 Cun Changes resistances: +40% nature Changes damage: +20% nature / +6% mind Allows you to breathe in: water Stun/Freeze immunity: +46% Life regen: +5.30 Maximum life: +100.00 Maximum hate: +2.00 Movement speed: +15% Healing mod.: +30% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings can have magical properties. |
Nimbuswitch NimbuswitchCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Changes stats: +10 Dex / +10 Wil / +9 Cun / +6 Con Damage when the wearer hits(melee): 6 lightning Changes resistances: +3% acid Changes resistances penetration: +15% lightning Changes damage: +3% lightning Spell save: +15 Mental save: +20 Disarm immunity: +5% Maximum stamina: +38.00 Rings can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Rotfear the voratun ring Rotfear the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 Defense: +10 Changes stats: +9 Wil Damage when the wearer hits(melee): 8 nature Damage when the wearer is hit: 4 blight Changes resistances: +6% nature Changes resistances penetration: +11% physical / +5% nature / +5% blight Changes damage: +6% nature Physical save: +14 Spell save: +11 Mental save: +33 Movement speed: +15% It can be used to activate talent Greater Weapon Focus, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 17% chance to deal another, similar, blow for 6 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Voidedge VoidedgeCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +19 Dex / +3 Wil / +25 Cun Damage when the wearer is hit: 20 darkness Mana each turn: +0.08 Hate when firing a critical mind attack: +2.00 Spellpower: +4 Mindpower: +15 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 40%. Rings can have magical properties. |
Yvoda YvodaCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +7 Defense: +8 Fatigue: -7% Changes stats: +6 Con / +1 Wil Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +38 Spell save: +15 Psi each turn: +0.10 Psi when firing a critical mind attack: +1.00 Maximum stamina: +40.00 Mindpower: +19 Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Zubinn the Arcquell Zubinn the ArcquellCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +28 Changes stats: +10 Str / +9 Dex / +10 Cun / +10 Con Damage when the wearer hits(melee): 4 lightning Damage when the wearer is hit: 8 lightning Changes resistances: +21% lightning Changes resistances penetration: +5% darkness Changes damage: +6% lightning Mental save: +12 Confusion immunity: +50% Spellpower: +20 Mindpower: +15 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring 'Elamira' voratun ring 'Elamira'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +15 Changes stats: +10 Str / +5 Dex / +1 Mag / +17 Con Damage when the wearer hits(melee): 2 arcane / 2 mind / 2 blight Damage when the wearer is hit: 8 arcane Changes resistances: +13% nature Changes resistances penetration: +10% blight Physical save: +49 Poison immunity: +23% Disease immunity: +24% Mana each turn: +0.04 Mental crit. chance: +1% Defense after a teleport: +5 Rings can have magical properties. |
voratun ring 'Gygonik' voratun ring 'Gygonik'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +8 Defense: +10 Changes stats: +8 Cun Changes resistances: +9% cold / +6% acid / +6% nature / +3% blight / +6% light Changes damage: +6% mind Physical save: +15 Spell save: +15 Mental save: +27 Confusion immunity: +36% Hate when firing a critical mind attack: +3.00 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
voratun ring 'Ivatta' voratun ring 'Ivatta'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +2 Armour penetration: +10 Physical crit. chance: +2.0% Physical power: +15 Defense: +9 Changes stats: +10 Str / +1 Dex / +10 Con Changes resistances: +36% fire Changes damage: +18% fire Critical mult.: +10.00% Physical save: +40 Stamina each turn: +0.20 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
voratun ring 'Lightningtaint' voratun ring 'Lightningtaint'Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +2 Armour penetration: +10 Physical power: +15 Defense: +9 Changes stats: +10 Str / +8 Dex / +10 Cun / +10 Con Changes resistances: +20% arcane Changes resistances penetration: +10% lightning Changes damage: +3% physical / +20% arcane Maximum life: +30.00 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
voratun ring 'Prismborn' voratun ring 'Prismborn'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +10 Physical power: +15 Defense: +10 Changes stats: +4 Str / +10 Dex / +1 Mag / +10 Cun Hate when firing a critical mind attack: +3.00 Light radius: +1 See invisible: +12 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 20%. Rings can have magical properties. |
voratun ring 'Splendourbiter' voratun ring 'Splendourbiter'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +10 Physical power: +24 Defense: +10 Changes stats: +20 Str / +2 Mag / +20 Con Changes resistances: +6% light Grants telepathy: Dragon Mental save: +15 Confusion immunity: +50% Infravision radius: +2 See invisible: +9 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
voratun ring 'Xanureda' voratun ring 'Xanureda'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 Physical power: +15 Defense: +10 Changes stats: +3 Mag / +9 Wil / +10 Cun Damage when the wearer hits(melee): 4 blight Grants telepathy: Demon/Minor Demon/Major Mental save: +18 Hate when firing a critical mind attack: +3.00 See invisible: +3 Movement speed: +15% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 20%. Rings can have magical properties. |
voratun ring 'Zuboretta' voratun ring 'Zuboretta'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Changes stats: +15 Cun / +16 Wil Changes resistances: +19% mind / +18% cold Changes damage: +19% mind Mental save: +3 Disease immunity: +10% Mindpower: +20 Effect duration reduction after a teleport: +20% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun dagger of massacre (50-65 power, 9 apr)voratun dagger of massacre (50-65 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 50.0 - 65.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun longsword of ruin (42-58.8 power, 6 apr)plaguebringer's voratun longsword of ruin (42-58.8 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +14 blight When wielded/worn: Armour penetration: +11 Physical crit. chance: +15.0% Critical mult.: +16.00% Disease immunity: +35% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel mace of crippling (27.5-38.5 power, 4 apr)insidious dwarven-steel mace of crippling (27.5-38.5 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +33 insidious poison When wielded/worn: Physical crit. chance: +7.0% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Gloroda (18-19.8 power, 40 apr, mind damage)Gloroda (18-19.8 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +16 acid When wielded/worn: Changes resistances: +18% light Disarm immunity: +25% Stun/Freeze immunity: +50% Teleport immunity: +20% Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. greater elm vilestaff of channeling (10-12 power, 2 apr, darkness damage)greater elm vilestaff of channeling (10-12 power, 2 apr, darkness damage) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% blight / +10% darkness / +10% fire Talent granted: +1 Command Staff Mana each turn: +0.15 Spellpower: +7 Spell crit. chance: +1% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. icy orichalcum trident of daylight (53-84.8 power, 16 apr)icy orichalcum trident of daylight (53-84.8 power, 16 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +21 light / +21 ice Damage against: +26% Undead A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
psychic's orite trident of nature (38-60.8 power, 13 apr) psychic's orite trident of nature (38-60.8 power, 13 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% Damage conversion: 36% nature When wielded/worn: Changes stats: +3 Cun / +5 Wil Changes resistances: +8% all Changes resistances penetration: +11% nature Mindpower: +11 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. Vipertyphoon (40.5-56.7 power, 6 apr)Vipertyphoon (40.5-56.7 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +12 slime Burst (radius 2) on crit: +16 blight Damage conversion: 40% nature When wielded/worn: Changes stats: +4 Con / +10 Mag Infravision radius: +3 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous voratun waraxe of nature (39.5-55.3 power, 6 apr)thunderous voratun waraxe of nature (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 41% nature / 39% lightning daze When wielded/worn: Changes stats: +4 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +8% all Changes resistances penetration: +15% lightning / +15% nature One-handed war axes. |
Aremadas the Arcumbra Aremadas the ArcumbraCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +9 Physical crit. chance: +12.0% Physical power: +6 Changes stats: +6 Dex / +6 Cun / +6 Lck Damage when the wearer hits(melee): 6 lightning Damage when the wearer is hit: 4 lightning Changes resistances: +6% lightning Changes resistances penetration: +10% fire Changes damage: +9% lightning / +3% fire Critical mult.: +15.00% Trap disarming bonus: +30 Stealth bonus: +15 Mental save: +15 Infravision radius: +4 A belt that goes around your waist. |
Balylathalen BalylathalenCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Changes stats: +6 Lck / +5 Wil Critical mult.: +14.00% Trap disarming bonus: +26 Stealth bonus: +15 Mindpower: +23 Light radius: +3 Infravision radius: +4 See invisible: +3 A belt that goes around your waist. |
Bethotira the drakeskin leather belt Bethotira the drakeskin leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +4 Fatigue: -10% Changes stats: +2 Str / +3 Wil / +12 Lck Changes resistances: +3% fire / +3% cold Trap disarming bonus: +54 Stealth bonus: +29 Maximum encumbrance: +60 Poison immunity: +5% Teleport immunity: +5% Mindpower: +12 Infravision radius: +3 A belt that goes around your waist. |
Burndream the drakeskin leather belt Burndream the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 Defense: +14 Changes stats: +6 Str / +6 Lck / +16 Con Damage when the wearer hits(melee): 4 arcane / 2 fire Changes resistances: +5% arcane Changes damage: +3% fire Trap disarming bonus: +30 Stealth bonus: +30 Physical save: +30 Maximum stamina: +40.00 Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
Dimfury DimfuryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 Physical crit. chance: +12.0% Physical power: +18 Changes stats: +1 Str / +8 Dex / +6 Cun Damage when the wearer hits(melee): 2 darkness Changes resistances: +15% cold / +15% fire Changes damage: +9% darkness Critical mult.: +15.00% Light radius: +1 A belt that goes around your waist. |
Durikalthorak the drakeskin leather belt Durikalthorak the drakeskin leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +6 Armour: +13 Defense: +15 Changes resistances: +30% cold / +24% fire Changes damage: +3% physical Critical mult.: +25.00% Physical save: +17 Life regen: +0.60 Heals friendly targets nearby when you use a nature summon: +10 A belt that goes around your waist. |
Gloruwen the drakeskin leather belt Gloruwen the drakeskin leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +27 Armour: +2 Changes stats: +6 Lck Changes resistances: +2% physical / +3% fire Critical mult.: +15.00% Trap disarming bonus: +28 Stealth bonus: +15 Disease immunity: +10% Disarm immunity: +10% Confusion immunity: +10% Stun/Freeze immunity: +10% Infravision radius: +4 Resist all after a teleport: +4% A belt that goes around your waist. |
Isuratta the drakeskin leather belt Isuratta the drakeskin leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 Physical crit. chance: +6.0% Fatigue: -10% Changes stats: +6 Dex / +5 Wil / +5 Cun Damage when the wearer is hit: 4 arcane Changes resistances: +5% arcane Changes resistances penetration: +5% arcane / +10% blight Maximum encumbrance: +53 Physical save: +14 Mental save: +15 Maximum life: +94.00 A belt that goes around your waist. |
Ivymina the Rainriver Ivymina the RainriverCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +8 Physical crit. chance: +6.0% Ranged Defense: +2 Changes stats: +5 Dex / +6 Cun / +10 Con Changes resistances: +15% fire / +21% cold / +15% lightning / +3% nature Physical save: +15 Mental save: +13 Blindness immunity: +30% Confusion immunity: +5% Maximum stamina: +28.00 A belt that goes around your waist. |
Lavaobeisance the drakeskin leather belt Lavaobeisance the drakeskin leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +20 Physical crit. chance: +12.0% Physical power: +9 Changes stats: +5 Str / +12 Dex / +12 Cun / +5 Con Damage when the wearer hits(melee): 4 fire Damage when the wearer is hit: 8 fire Changes resistances: +6% fire Changes resistances penetration: +20% light Changes damage: +3% light Physical save: +14 Mindpower: +10 Light radius: +1 Size category: +1 A belt that goes around your waist. |
Silabrevea SilabreveaInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +2 Physical crit. chance: +6.0% Physical power: +22 Changes stats: +8 Str / +7 Dex / +6 Cun / +6 Con Changes resistances: +10% fire / +10% cold / +10% lightning / +9% acid Changes resistances penetration: +10% physical Physical save: +13 Life regen: +0.40 Maximum life: +10.00 Healing mod.: +10% Size category: +1 A belt that goes around your waist. |
Silenor SilenorCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 Physical crit. chance: +12.0% Physical power: +6 Changes stats: +6 Cun / +6 Dex Changes resistances: +30% fire / +30% cold / +6% mind Critical mult.: +15.00% Physical save: +12 Disease immunity: +10% Effect duration reduction after a teleport: +30% A belt that goes around your waist. |
Silyyassra SilyyassraPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Armour: +17 Changes stats: +12 Lck Changes resistances: +18% cold / +6% lightning / +6% blight / +3% darkness Critical mult.: +11.00% Trap disarming bonus: +60 Stealth bonus: +25 Knockback immunity: +5% Infravision radius: +8 It can be used to create a temporary shield that absorbs 398 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. |
Singewarden the drakeskin leather belt Singewarden the drakeskin leather beltCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Armour: +15 Defense: +14 Damage when the wearer is hit: 8 fire Changes resistances: +20% fire / +15% cold / +3% temporal Changes resistances penetration: +10% temporal / +15% fire Changes damage: +3% temporal Critical mult.: +15.00% Physical save: +14 Mindpower: +11 A belt that goes around your waist. |
drakeskin leather belt 'Betaseta' drakeskin leather belt 'Betaseta'Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +19 Changes stats: +12 Str / +1 Cun / +10 Con Damage when the wearer hits(melee): 6 blight Damage when the wearer is hit: 4 blight Changes resistances: +30% cold / +22% fire Physical save: +30 Vim when firing critical spell: +2.00 Maximum vim: +20.00 Spell crit. chance: +1% Size category: +2 A belt that goes around your waist. |
drakeskin leather belt 'Blazewaker' drakeskin leather belt 'Blazewaker'Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +19 Physical crit. chance: +12.0% Defense: +15 Changes stats: +12 Cun / +12 Dex Changes resistances: +14% temporal / +15% lightning / +12% light Changes resistances penetration: +10% light Changes damage: +9% arcane / +3% light Stealth bonus: +12 A belt that goes around your waist. |
drakeskin leather belt 'Galebearer' drakeskin leather belt 'Galebearer'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 Physical crit. chance: +12.0% Physical power: +6 Changes stats: +6 Dex / +6 Cun / +11 Lck Changes resistances: +9% fire / +9% cold / +9% darkness / +12% acid Changes damage: +9% lightning Critical mult.: +15.00% Trap disarming bonus: +60 Stealth bonus: +29 Infravision radius: +8 A belt that goes around your waist. |
drakeskin leather belt 'Glintpanic' drakeskin leather belt 'Glintpanic'Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Defense: +13 Changes stats: +3 Str / +3 Dex / +4 Wil / +3 Cun / +10 Con Damage when the wearer hits(melee): 2 light Damage when the wearer is hit: 12 acid Changes resistances: +6% acid / +3% light Changes resistances penetration: +20% acid Changes damage: +3% light Critical mult.: +15.00% Stealth bonus: +15 Physical save: +30 Spell save: +14 Mental save: +15 Maximum stamina: +40.00 A belt that goes around your waist. |
drakeskin leather belt 'Glodhebeth' drakeskin leather belt 'Glodhebeth'Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Armour: +14 Defense: +11 Changes stats: +3 Str / +1 Wil Damage when the wearer is hit: 4 temporal Changes damage: +3% temporal Allows you to breathe in: water Critical mult.: +15.00% Physical save: +29 Mental save: +15 A belt that goes around your waist. |
drakeskin leather belt 'Keyagorn' drakeskin leather belt 'Keyagorn'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Armour: +17 Defense: +14 Fatigue: -10% Damage when the wearer is hit: 8 blight Changes resistances: +9% darkness / +6% cold Critical mult.: +15.00% Maximum encumbrance: +38 Physical save: +15 Mental save: +3 Poison immunity: +5% Maximum vim: +50.00 Spellpower: +2 Mindpower: +12 A belt that goes around your waist. |
drakeskin leather belt 'Prismonslaught' drakeskin leather belt 'Prismonslaught'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Mag / +12 Wil / +3 Cun Damage when the wearer is hit: 16 light Changes resistances: +15% cold / +15% fire Physical save: +12 Mental save: +15 Maximum life: +87.00 Spell crit. chance: +5% Light radius: +3 See invisible: +6 A belt that goes around your waist. |
drakeskin leather belt 'Smearransom' drakeskin leather belt 'Smearransom'Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 Physical crit. chance: +6.0% Defense: +15 Changes stats: +5 Dex / +6 Cun / +10 Con Damage when the wearer hits(melee): 4 temporal Changes resistances: +9% temporal Changes resistances penetration: +5% nature / +5% temporal Changes damage: +3% nature Stealth bonus: +15 Physical save: +13 Mental save: +13 Maximum stamina: +38.00 A belt that goes around your waist. |
drakeskin leather belt 'Ulfithad' drakeskin leather belt 'Ulfithad'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +14 Physical crit. chance: +6.0% Armour: +14 Defense: +14 Fatigue: -6% Changes stats: +1 Str / +6 Dex / +6 Cun Damage when the wearer hits(melee): 2 physical Changes resistances: +1% physical Critical mult.: +10.00% Physical save: +44 Stamina each turn: +0.40 A belt that goes around your waist. |
drakeskin leather belt 'Zubuvena' drakeskin leather belt 'Zubuvena'Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +19 Physical crit. chance: +12.0% Armour: +2 Defense: +15 Changes stats: +12 Dex / +6 Mag / +5 Wil / +11 Cun Damage when the wearer hits(melee): 6 blight Changes resistances: +3% nature / +6% fire / +3% temporal Critical mult.: +5.00% Stealth bonus: +15 Silence immunity: +5% Disarm immunity: +10% Spell crit. chance: +6% A belt that goes around your waist. |
Arukath (18 def, 0 armour) Arukath (18 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 Defense: +18 Changes stats: +7 Wil / +4 Mag Changes resistances: +3% temporal Changes resistances penetration: +20% darkness Changes damage: +25% darkness / +6% temporal Allows you to breathe in: water Stealth bonus: +25 Spell crit. chance: +6% Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Swampfear' (3 def, 13 armour) elven-silk cloak 'Swampfear' (3 def, 13 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +19 Armour penetration: +20 Armour: +13 Defense: +3 Changes stats: +6 Str / +12 Dex / +12 Cun / +6 Con Damage when the wearer is hit: 20 nature / 4 blight Changes resistances: +3% nature / +25% cold Changes resistances penetration: +15% blight Changes damage: +3% nature / +6% blight Physical save: +15 Maximum life: +103.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. tormentor's elven-silk robe of Angolwen (5 def, 0 armour)tormentor's elven-silk robe of Angolwen (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +5 Mag / +5 Wil / +9 Cun Critical mult.: +39.00% Spellpower: +9 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. glowing pair of voratun bootsglowing pair of voratun boots Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 |
Eloma (0 def, 11 armour) Eloma (0 def, 11 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 Physical crit. chance: +20.0% Physical power: +20 Armour: +11 Changes stats: +6 Str / +6 Dex Changes resistances: +3% acid Critical mult.: +40.00% Mana each turn: +0.38 Spellpower: +8 Spell crit. chance: +25% Mental crit. chance: +20% Defense after a teleport: +10 Effect duration reduction after a teleport: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Kindlecutter the drakeskin leather gloves (0 def, 3 armour) Kindlecutter the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +10 Physical crit. chance: +20.0% Armour: +3 Changes stats: +5 Cun / +5 Dex Damage when the wearer hits(melee): 15 blight Changes resistances: +5% arcane / +9% blight Changes resistances penetration: +20% arcane Changes damage: +8% blight Critical mult.: +40.00% Life regen: +2.00 Stamina each turn: +2.00 Maximum stamina: +40.00 Spell crit. chance: +14% Mental crit. chance: +17% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Korarim (0 def, 7 armour) Korarim (0 def, 7 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +17 Physical crit. chance: +20.0% Armour: +7 Changes stats: +6 Cun / +5 Con Changes resistances: +1% physical / +5% arcane / +15% darkness Critical mult.: +40.00% Physical save: +20 Spell save: +10 Mental save: +20 Blindness immunity: +5% Disease immunity: +5% Silence immunity: +10% Teleport immunity: +5% Spell crit. chance: +20% Mental crit. chance: +19% Infravision radius: +2 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 20% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Unryromikalthoneg the Breezeonslaught (0 def, 7 armour) Unryromikalthoneg the Breezeonslaught (0 def, 7 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +10 Physical crit. chance: +16.0% Armour: +7 Changes stats: +5 Dex / +5 Cun / +6 Con Damage when the wearer hits(melee): 32 mind / 40 darkness / 2 nature Changes resistances: +3% mind Critical mult.: +40.00% Physical save: +10 Spell save: +10 Mental save: +5 Pinning immunity: +5% Stun/Freeze immunity: +5% Knockback immunity: +5% Spell crit. chance: +19% Mindpower: +10 Mental crit. chance: +13% Resist all after a teleport: +2% It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xerugaba the drakeskin leather gloves (0 def, 3 armour) Xerugaba the drakeskin leather gloves (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Physical power: +20 Armour: +3 Changes stats: +6 Str / +3 Dex / +1 Mag / +11 Con Changes resistances: +3% acid Grants telepathy: Demon/Minor Demon/Major Critical mult.: +37.00% Physical save: +20 Spell save: +20 Mental save: +20 Spell crit. chance: +20% Mental crit. chance: +20% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 30% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Salira' (0 def, 9 armour) drakeskin leather gloves 'Salira' (0 def, 9 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Physical crit. chance: +15.0% Physical power: +18 Armour: +9 Changes stats: +6 Cun / +6 Str Damage when the wearer hits(melee): 2 arcane Changes resistances: +15% darkness Changes damage: +3% arcane Critical mult.: +25.00% Mental save: +13 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +66.00 Spell crit. chance: +15% Mental crit. chance: +20% Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bogtyphoon the drakeskin leather armour (5 def, 8 armour) Bogtyphoon the drakeskin leather armour (5 def, 8 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +9 Str / +1 Mag / +6 Wil / +4 Cun Damage when the wearer hits(melee): 2 nature Damage when the wearer is hit: 20 physical Changes resistances: +27% acid Changes resistances penetration: +5% nature Allows you to breathe in: water Mental save: +25 Light radius: +3 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of crushing (8 def, 2 armour, 81 block)dwarven-steel shield of crushing (8 def, 2 armour, 81 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Talent granted: +3 Block Handheld deflection devices |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. Type: gem / black ; tier 4 When used to imbue an object: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness A piece of the scorched wood taken from the remains of Snaproot. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
734 alchemist agate 734 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
14 aquamarine 14 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
12 jade 12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
14 turquoise 14 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Bethakira the dwarven lantern Bethakira the dwarven lanternPowered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +8 Changes stats: +6 Con Damage when the wearer is hit: 29 fire / 8 blight Changes resistances: +3% temporal Changes resistances penetration: +10% temporal Changes damage: +18% temporal / +15% blight Physical save: +15 Spell save: +15 Mental save: +30 Life regen: +3.00 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Ce'Nelaith the dwarven lantern Ce'Nelaith the dwarven lanternCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +10 Changes stats: +1 Dex / +2 Wil / +1 Con Damage when the wearer hits(melee): 30 dreamforge Damage when the wearer is hit: 30 dreamforge Changes resistances penetration: +15% physical Grants telepathy: Demon/Minor Demon/Major Physical save: +15 Light radius: +9 Infravision radius: +1 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dรบathedlen Heart Dรบathedlen HeartPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 4.5 Power cost: 10 out of 15/15. Range: 10.00 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 782.40 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being seperated from its owner. It also snuffs out any light source that comes near it. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 5, doing 62.74 cold damage and 49.53 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Damage when the wearer is hit: 25 physical + bleeding Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +5 Mindpower: +5 It can be used to activate talent Animate Blade (costing 40 power out of 40/40) : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
62 alchemist bloodstone 62 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
8 bloodstone 8 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
8 fire opal 8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
14 ruby 14 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. telekinetic voratun torque of thermal psionic shield [power 64] (20 cooldown)telekinetic voratun torque of thermal psionic shield [power 64] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +4 Telekinetic Blast It can be used to setup a psionic shield, reducing all fire and cold damage by 64 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Toradin of trap destruction [power 39] (15 cooldown) Toradin of trap destruction [power 39] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 8 blight Changes damage: +15% arcane / +9% blight It can be used to try to disarm any known traps in a line (disarm power 39), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
11 diamond 11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By orgasmatron the Cornac Corruptor level 32
11st Pyre 123rd year of Ascendancy at 20:26 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By orgasmatron the Cornac Corruptor level 46
47th Regrowth 124th year of Ascendancy at 09:38 see stats
Against all odds
Killed Ukruk in the ambush.By orgasmatron the Cornac Corruptor level 31
9th Pyre 123rd year of Ascendancy at 06:06 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By orgasmatron the Cornac Corruptor level 45
5th Decay 123rd year of Ascendancy at 00:05 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By orgasmatron the Cornac Corruptor level 36
14th Dusk 123rd year of Ascendancy at 07:56 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By orgasmatron the Cornac Corruptor level 44
66th Haze 123rd year of Ascendancy at 19:08 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By orgasmatron the Cornac Corruptor level 43
30th Haze 123rd year of Ascendancy at 12:00 see stats
Brave new world
Went to the Far East and took part in the war.By orgasmatron the Cornac Corruptor level 34
55th Pyre 123rd year of Ascendancy at 03:23 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By orgasmatron the Cornac Corruptor level 11
23rd Dusk 122nd year of Ascendancy at 08:32 see stats
Destroyer of the creation
Killed Slasul.By orgasmatron the Cornac Corruptor level 50
41st Pyre 124th year of Ascendancy at 11:21 see stats
Destroyer's bane
Killed Golbug the Destroyer.By orgasmatron the Cornac Corruptor level 33
38th Pyre 123rd year of Ascendancy at 12:01 see stats
Dragon's Greed
Amassed 8000 gold pieces.By orgasmatron the Cornac Corruptor level 39
39th Dusk 123rd year of Ascendancy at 19:33 see stats
Exterminator
Killed 1000 creatures.By orgasmatron the Cornac Corruptor level 20
74th Haze 122nd year of Ascendancy at 00:38 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By orgasmatron the Cornac Corruptor level 26
68th Regrowth 123rd year of Ascendancy at 16:46 see stats
Fear me not!
Survived the Fearscape!By orgasmatron the Cornac Corruptor level 34
60th Pyre 123rd year of Ascendancy at 01:37 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By orgasmatron the Cornac Corruptor level 50
41st Pyre 124th year of Ascendancy at 14:13 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By orgasmatron the Cornac Corruptor level 35
62nd Pyre 123rd year of Ascendancy at 22:48 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By orgasmatron the Cornac Corruptor level 25
64th Regrowth 123rd year of Ascendancy at 19:17 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By orgasmatron the Cornac Corruptor level 38
14th Dusk 123rd year of Ascendancy at 15:42 see stats
Level 10
Got a character to level 10.By orgasmatron the Cornac Corruptor level 10
6th Dusk 122nd year of Ascendancy at 22:55 see stats
Level 20
Got a character to level 20.By orgasmatron the Cornac Corruptor level 20
70th Haze 122nd year of Ascendancy at 16:23 see stats
Level 30
Got a character to level 30.By orgasmatron the Cornac Corruptor level 30
6th Pyre 123rd year of Ascendancy at 11:42 see stats
Level 40
Got a character to level 40.By orgasmatron the Cornac Corruptor level 40
55th Dusk 123rd year of Ascendancy at 14:09 see stats
Level 50
Got a character to level 50.By orgasmatron the Cornac Corruptor level 50
78th Regrowth 124th year of Ascendancy at 21:33 see stats
Orcrist
Killed the leaders of the Orc Pride.By orgasmatron the Cornac Corruptor level 50
22nd Pyre 124th year of Ascendancy at 01:17 see stats
Overpowered!
Did over 6000 damage in one attack.By orgasmatron the Cornac Corruptor level 50
39th Pyre 124th year of Ascendancy at 09:19 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By orgasmatron the Cornac Corruptor level 47
64th Regrowth 124th year of Ascendancy at 11:27 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By orgasmatron the Cornac Corruptor level 13
49th Dusk 122nd year of Ascendancy at 17:31 see stats
Size is everything
Did over 1500 damage in one attack.By orgasmatron the Cornac Corruptor level 27
1st Time of Balance 123rd year of Ascendancy at 22:48 see stats
Size matters
Did over 600 damage in one attack.By orgasmatron the Cornac Corruptor level 17
57th Haze 122nd year of Ascendancy at 09:55 see stats
Sliders
Activated a portal using the Orb of Many Ways.By orgasmatron the Cornac Corruptor level 34
38th Pyre 123rd year of Ascendancy at 15:08 see stats
The Arena
Unlocked Arena mode.By orgasmatron the Cornac Corruptor level 9
9th Mirth 122nd year of Ascendancy at 06:04 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By orgasmatron the Cornac Corruptor level 50
22nd Pyre 124th year of Ascendancy at 06:28 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By orgasmatron the Cornac Corruptor level 45
4th Decay 123rd year of Ascendancy at 18:31 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By orgasmatron the Cornac Corruptor level 23
18th Regrowth 123rd year of Ascendancy at 20:08 see stats
The bigger the better!
Did over 3000 damage in one attack.By orgasmatron the Cornac Corruptor level 30
6th Pyre 123rd year of Ascendancy at 15:52 see stats
The secret city
Discovered the truth about mages.By orgasmatron the Cornac Corruptor level 9
10th Mirth 122nd year of Ascendancy at 16:28 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By orgasmatron the Cornac Corruptor level 44
66th Haze 123rd year of Ascendancy at 17:37 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By orgasmatron the Cornac Corruptor level 39
39th Dusk 123rd year of Ascendancy at 08:23 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By orgasmatron the Cornac Corruptor level 23
10th Allure 123rd year of Ascendancy at 15:49 see stats
Treasure Hunter
Amassed 1000 gold pieces.By orgasmatron the Cornac Corruptor level 14
27th Haze 122nd year of Ascendancy at 17:21 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By orgasmatron the Cornac Corruptor level 30
8th Pyre 123rd year of Ascendancy at 10:32 see stats
Log
Orgasmatron hits orc corruptor for 0 blight damage.
Orc corruptor uses Orcish Fury.
Orc corruptor enters a state of bloodlust.
Orc corruptor casts Rune: Frozen Spear.
Orgasmatron casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Orgasmatron resonates with the damage.
Orgasmatron is healed by the cold damage!
Orgasmatron resists!
Orc corruptor hits orgasmatron for 0 cold damage.
Orc corruptor casts Rune: Heat Beam.
Orgasmatron is on fire!
You pickup 1.00 gold pieces.
Orc corruptor hits orgasmatron for 0 fire damage.
Orc corruptor casts Rune: Frozen Spear.
Orgasmatron is healed by the cold damage!
Orc corruptor hits orgasmatron for 0 cold damage.
Orgasmatron casts Corrupted Negation.
Orgasmatron's spell attains critical power!
Orgasmatron is recovering from the damage!
Orgasmatron is healed by the blight damage!
Orgasmatron casts Bone Spear.
Orgasmatron's spell attains critical power!
Saving done.
Saving done.
Saving game...
