| Cursed / Gloom | 1.20 |
Effective talent level: 4.8
Use mode: Sustained
Range: 3.00
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: A terrible gloom surrounds you, affecting all those who approach to within radius 3. Each turn, those caught in your gloom must save against your Mindpower, or have an 15% chance to suffer from slowness, stun or confusion for 3 turns.
This ability is innate, and carries no cost to activate or deactivate. Each point in Gloom increases the mindpower of all gloom effects (current: +4). Gloom
| 4/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your Mindpower, or have an 0% chance to be crippled by fear for 3 turns, reducing damage they inflict by 0%. The first time you melee strike a foe after they have been weakened will give you 2 hate.
Each point in Weakness increases the Mindpower of all gloom effects (current: +4). Weakness
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each turn, those caught in your gloom must save against your Mindpower or have an 0.0% chance of becoming dismayed for 3 turns. When dismayed, the first melee attack against the foe will result in a critical hit.
Each point in Dismay increases the Mindpower of all gloom effects (current: +4). Dismay
| 0/5 |
| 0/5 |
| Corruption / Blood | 1.20 |
Effective talent level: 4.8
Use mode: Activated
Vim cost: 24
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You extract corrupted blood from your own body, hitting everything in a frontal cone of radius 8 for 66.78 blight damage.
Each creature hit has a 68% chance of being infected by a random disease, doing 77.77 blight damage and weakening either Constitution, Strength or Dexterity for 6 turns.
The damage will increase with your Spellpower. Blood Spray
| 4/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 20
Range: 10.00
Cooldown: 5
Travel Speed: 2000% of base
Usage Speed: 1 turn
Is: a spell
Description: Project a bolt of corrupted blood, doing 9.69 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower. Blood Grasp
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 30
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Make the blood of all creatures around you in radius 2 boil, doing 8.34 blight damage and slowing them by 20%.
The damage will increase with your Spellpower. Blood Boil
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 60
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Concentrate on the corruption you bring, increasing your spell critical chance by 0%.
Each time your spells go critical, you enter a blood rage for 5 turns, increasing your blight and acid damage by 1%.
The critical chance and damage increase will improve with your Spellpower. Blood Fury
| 0/5 |
| Technique / Unarmed training | 1.20 |
Effective talent level: 2.4
Use mode: Passive
Description: Increases Physical Power by 24, and increases all unarmed damage by 35% (including grapples and kicks).
Note that brawlers naturally gain 0.5 Physical Power per character level while unarmed (current brawler physical power bonus: 1.5) and attack 40% faster while unarmed. Unarmed Mastery
| 2/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Superior cunning and training allows you to outthink and outwit your opponents' physical and mental assaults. Increases Defense by 1 and Mental Save by 1.
The Defense bonus will scale with your Dexterity, and the save bonus with your Cunning. Steady Mind
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When gaining a combo point, you have a 0% chance to gain an extra combo point. Additionally, your combo points will last 0 turns longer before expiring.
The chance of building a second combo point will improve with your Cunning. Combo String
| 0/5 |
| Chronomancy / Time Travel | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: By slightly reorganizing history, you reduce your Paradox by 8 and temporarily stabilize the timeline; this allows chronomancy to be used without chance of failure for 1 turns (backfires and anomalies may still occur).
The paradox reduction will increase with your Spellpower. Static History
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 9.17
Range: 6.00
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Inflicts 10.23 temporal damage, if the target fails a spell save. If your target survives, it will be removed from time for 2 turns.
The duration will scale with your Paradox. The damage will scale with your Paradox and Spellpower. Time Skip
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 18.33
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Creates a temporal echo in a nova around you, in a radius of 1. Affected targets will take 5.81 temporal damage, as well as 10% of the difference between their current life and max life as additional temporal damage.
The percentage and damage scales with your Paradox and Spellpower. Echoes From The Past
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 36.67
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Manipulate the flow of time, reducing the cooldown of all your talents on cooldown by 1 turns, and reducing the duration of most status effects currently affecting you (good or bad) by 1 turns.
The effect will scale with your Paradox. Temporal Reprieve
| 0/5 |
| Corruption / Blight | 1.20 |
| 4/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 12
Range: 10.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Infect your target with a corrosive worm that deals 1.88 acid damage per turn for 10 turns.
If the target dies while the worm is inside, it will explode, doing 7.62 acid damage in a radius of 4.
The damage will increase with your Spellpower, and can critical. Corrosive Worm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 36
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A furious poison storm rages around the caster, poisoning all creatures inside for 4.39 nature damage over 6 turns in a radius of 4 for 5 turns.
Poisoning is cumulative; the longer they stay in the storm, the higher the poison damage they take.
The damage will increase with your Spellpower, and can critical. Poison Storm
| 0/5 |
| Chronomancy / Matter | 1.20 |
Effective talent level: 4.8
Use mode: Activated
Paradox cost: 9.17
Range: 10.00
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Fires a beam that turns matter into dust, inflicting 46.74 temporal damage and 46.74 physical damage.
The damage will scale with your Paradox and Spellpower. Dust to Dust
| 4/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain paradox cost: 100.00
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Fragile spikes of carbon protrude from your flesh, clothing, and armor, increasing your armor rating by 2 and inflicting 3.20 bleed damage over six turns on attackers. Each time you're struck, the armor increase will be reduced by 1. Each turn the spell will regenerate 1 armor up to its starting value.
If the armor increase from the spell ever falls below 1, the sustain will deactivate and the effect will end.
The armor and bleed damage will increase with your Spellpower. Carbon Spikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 27.50
Range: 10.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Destabilizes the target, inflicting 1.80 temporal damage per turn for 10 turns. If the target dies while destabilized, it will explode, doing 4.37 temporal damage and 4.37 physical damage in a radius of 4.
If the target dies while also under the effects of continuum destabilization, all explosion damage will be done as temporal damage.
The damage will scale with your Paradox and Spellpower. Destabilize
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 36.67
Range: 10.00
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Attempts to pull the target apart at a molecular level, inflicing 6.57 temporal damage and 6.57 physical damage. If the target ends up with low enough life ( Quantum Spike
| 0/5 |
| Technique / Combat veteran | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.20 |
| 4/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 18.33
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: For the next 3 turns, you recover 0 stamina each turn and all other talents on cooldown will refresh twice as fast as usual.
The duration will scale with your Paradox. Invigorate
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 45.83
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: For the next 2 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns.
The duration will scale with your Paradox. Damage Smearing
| 0/5 |
| Technique / Unarmed discipline | 1.20 |
Effective talent level: 4.8
Use mode: Activated
Stamina cost: 12.72
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A push kick that knocks the target back 3 tiles, moves you back 1 tile, and inflicts 75.78 physical damage. If another creature is in the way, that creature will be affected as well. Targets knocked into other targets may take extra damage.
This will earn one combo point, and break any grapples you're maintaining.
The damage will scale with your Physical Power. Push Kick
| 4/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When you avoid a melee blow, you have a 0% chance to throw the target to the ground. If the throw lands, the target will take 3.27 damage and be dazed for 2 turns, or 5.25 damage and be stunned for 2 turns if the target is grappled.
The chance of throwing increases with your Accuracy, and the damage will scale with your Physical Power. Defensive Throw
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 19.08
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Attack your foes in a frontal arc with a roundhouse kick, which deals 11.31 physical damage and knocks your foes back.
This will break any grapples you're maintaining, and the damage will scale with your Physical Power. Roundhouse Kick
| 0/5 |
| Technique / Thuggery | 1.20 |
Effective talent level: 4.8
Use mode: Activated
Stamina cost: 21.2
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 21.55 physical damage. If the attack hits, the target is confused for 6 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power and chance increase with your Dexterity and Accuracy. Skullcracker
| 4/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: instant
Description: You go all out, trying to burn down your foes as fast as possible.
Every hit in battle has +1% critical chance and +1% physical resistance penetration, but each strike drains 12 stamina. Total Thuggery
| 0/5 |
| Cunning / Shadow magic | 1.20 |
| 4/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 40
Range: 10.00
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You draw energy from the depths of the shadows.
While sustained, you regenerate 0.00 mana per turn, and your physical and spell attack speed increases by 0%. Shadow Feed
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 31.8
Range: 5.00
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Step through the shadows to your target, dazing it for 2 turns and hitting it with all your weapons for 120% darkness weapon damage.
Dazed targets cannot act, but any damage will free them.
To Shadowstep, you need to be able to see the target. Shadowstep
| 0/5 |
| Technique / Combat techniques | 1.20 |
Effective talent level: 2.4
Use mode: Activated
Stamina cost: 23.32
Range: 7.00
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage.
If the attack hits, the target is dazed for 3 turns.
You must rush from at least 2 tiles away. Rush
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You focus your strikes, reducing your attack speed by 10% and increasing your Accuracy by 4 and critical chance by 4%.
The effects will increase with your Dexterity. Precise Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10.6
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: instant
Description: You have learned to focus your blows to hit your target, granting +100 accuracy and allowing you to attack creatures you cannot see without penalty for the next 1 turns. Perfect Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 26.5
Range: melee/personal
Cooldown: 55
Travel Speed: instantaneous
Usage Speed: instant
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 0% for 5 turns. Blinding Speed
| 0/5 |
| Chronomancy / Age Manipulation | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 9.17
Range: 10.00
Cooldown: 4
Travel Speed: 500% of base
Usage Speed: 1 turn
Is: a spell
Description: Projects a bolt of temporal energy that deals 5.16 temporal damage, and reduces all of the target's stats by 3 for 3 turns.
At talent level 4 you may project a second bolt.
The damage dealt will scale with your Paradox and Spellpower. Turn Back the Clock
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 27.50
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Reverts the minds of all creatures in a radius 4 cone to an infantile state, in effect confusing them for 1 turns.
The duration will scale with your Paradox. Temporal Fugue
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 36.67
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You surround yourself with a radius 3 distortion of time, which deals 4.01 stacking temporal damage over 3 turns to all other creatures. The effect lasts 5 turns.
The damage dealt will scale with your Paradox and Spellpower. Ashes to Ashes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 18.33
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You revert your body to a previous state, healing yourself for 21.66 life and removing 0 physical status effects (both good and bad).
The amount of life healed will scale with your Paradox and Spellpower. Body Reversion
| 0/5 |
| Psionic / Psi-fighting | 1.20 |
Effective talent level: 4.8
Use mode: Activated
Psi cost: 11.2
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Gather your will, and brutally smash the target with your mainhand weapon, doing 298% weapon damage. If Conduit is active, it will extend to include your mainhand weapon for this attack. This attack uses your Willpower and Cunning instead of Strength and Dexterity to determine Accuracy and damage. Telekinetic Smash
| 4/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: While active, you give your flesh and blood body a little aid in the form of precisely applied mental forces. Increases Strength and Dexterity by 0% of your Willpower and Cunning, respectively.
Strength increased by 0
Dexterity increased by 0 Augmentation
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 0
Range: melee/personal
Cooldown: 1
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: When activated, turns off any active auras and uses your telekinetically wielded weapon as a conduit for the energies that were being channeled through those auras.
Any auras used by Conduit will not start to cool down until Conduit has been deactivated. The damage from each aura applied by Conduit is multiplied by 1.00, and does not drain energy. Conduit
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.20 |
Effective talent level: 4.8
Use mode: Sustained
Sustain paradox cost: 75.00
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Folds a single dimension of your weapons (or ammo) upon itself, adding 8.94 temporal damage to your strikes (17.88 for ammo) and reducing your Paradox by 2.4 every time you land an attack (4.8 for ammo).
The damage will increase with your Spellpower. Weapon Folding
| 4/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain paradox cost: 125.00
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Space bends around you, giving you a 5% chance to displace half of any damage you receive onto a random enemy within radius 0.
Displace Damage
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 18.33
Range: 2.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Violently fold the space between yourself and another point within range. You move to the target location, and leave a temporal wake behind that stuns for 4 turns and inflicts 8.74 temporal damage to everything in the path.
The damage will scale with your Paradox and Spellpower, and the range will increase with the talent level. Temporal Wake
| 0/5 |
| Corruption / Scourge | 1.20 |
Effective talent level: 4.8
Use mode: Activated
Vim cost: 9
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Hit the target with both weapons, doing 158% damage with each hit. For each hit, the target will bleed for 11.72 damage each turn for 5 turns.
The bleeding effect will increase with your Spellpower. Rend
| 4/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Concentrate on the corruption you bring, enhancing each of your melee strikes with 1.36 blight damage (which also heals you for 0.55 each hit).
The damage will increase with your Spellpower. Ruin
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 18
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Strike with each of your weapons, doing 80% acid weapon damage with each hit.
If at least one of the strikes hits, an acid splash is generated, doing 4.21 acid damage to all targets other than yourself adjacent to the foe you struck.
The splash damage will increase with your Spellpower. Acid Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 14
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Hits the target with your main weapon, doing 60% darkness weapon damage. If the attack hits you attack with your second weapon, doing 60% blight weapon damage and granting an automatic critical. If the second attack hits, the target is blinded for 4 turns. Dark Surprise
| 0/5 |
| Corruption / Shadowflame | 1.20 |
Effective talent level: 4.8
Use mode: Activated
Vim cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Turn into a wraith, allowing you to walk through walls (but not preventing suffocation) for 9 turns.
Also increases your Defense and Armour by 5 and 4, respectively.
The bonuses will increase with your Spellpower. Wraithform
| 4/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 15
Range: 6.00
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: 1 turn
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 5.05 fire damage and 5.21 darkness damage in a radius of 1.
The damage will increase with your Spellpower. Darkfire
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 90
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Call upon the essence of the supreme demon overlord Urh'Rok to turn into a demon.
While in demon form, you gain 1% fire resistance, 1% darkness resistance, and your global speed is increased by 0%.
The flames of the Fearscape will heal you while in demon form.
The resistances and heal will increase with your Spellpower. Flame of Urh'Rok
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 90
Range: 5.00
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Summon a part of the Fearscape to intersect with the current level.
Your target and yourself are taken to the Fearscape, trapped there until you end the spell or until your target dies.
While inside, a constant aura of flames will burn both of you (and heal demons) for 4.92 fire damage.
When the spell ends, only you and the target (if still alive) are taken back to your home plane; all summons are left in the Fearscape.
Objects will be moved as well.
This spell has no effect if cast when already inside the Fearscape.
This powerful spell drains 5 vim per turn, ending when it reaches 0.
The damage will increase with your Spellpower. Fearscape
| 0/5 |
| Spell / Air | 1.20 |
| 4/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 44.8
Range: 10.00
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Invokes a forking beam of lightning doing 2.77 to 8.31 damage and forking to another target.
It can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower. Chain Lightning
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A gentle wind circles around the caster, increasing carrying capacity by 3 and increasing defense against projectiles by 1.
At level 4 it also makes you levitate slightly above the ground, allowing you to ignore some traps.
At level 5 it also grants 0% movement speed and removes 0 fatigue. Feather Wind
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: 6.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures a furious, raging lightning storm with a radius of 6 that follows you as long as this spell is active.
Each turn, a random lightning bolt will hit up to 0 of your foes for 1 to 2.80 damage in a radius of 1.
This powerful spell will drain 0.00 mana with each hit.
The damage will increase with your Spellpower. Thunderstorm
| 0/5 |
| Spell / Enhancement | 1.20 |
Effective talent level: 4.8
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Engulfs your hands (and weapons) in a sheath of fire, dealing 12.18 fire damage per melee attack and increasing all fire damage dealt by 4%.
Each hit will also regenerate 1.60 stamina.
The effects will increase with your Spellpower. Fiery Hands
| 4/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50.4
Range: 10.00
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Hardens your skin with the power of earth, reducing physical damage taken by 2% for 10 turns.
Damage reduction will increase with your Spellpower. Earthen Barrier
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Engulfs your hands (and weapons) in a sheath of lightning, dealing 1 lightning damage with a chance to daze (25%) per melee attack and increasing all lightning damage dealt by 0%.
Each hit will also regenerate 0.00 mana.
The effects will increase with your Spellpower. Shock Hands
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 75
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You concentrate on your inner self, increasing your stats each by 0 up to +11.
The stat increase will improve with your Spellpower. Inner Power
| 0/5 |
| Celestial / Eclipse | 1.20 |
| 4/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 10.6
Negative energy cost: 10.6
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Increases your light and darkness resistance penetration by 5% for 4 turns, and reduces the cooldown of all Celestial skills by 1.
The resistance penetration will increase with your Cunning. Totality
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 10
Sustain negative energy cost: 10
Range: 6.00
Cooldown: 30
Travel Speed: 300% of base
Usage Speed: 1 turn
Is: a spell
Description: Each time one of your spells criticals, you project a bolt of light or shadow at up to 0 targets within radius 6, doing 2.44 light damage or 2.61 darkness damage per bolt.
This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2.
The damage scales with your Spellpower. Corona
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: This powerful spell grants you 5 bonus invisibility, but converts 6 negative energy into positive energy each turn. Once your positive energy exceeds your negative energy, or you deactivate the talent, the effect ends in an explosion of light, converting all of your positive energy into damage and inflicting an additional 3.20 damage to everything in a radius of 2.
As you become invisible, you fade out of phase with reality; all your damage is reduced by 50%.
You may not cast Twilight while this spell is active, and you should take off your light source; otherwise, others will spot you with ease.
The invisibility bonus will increase with your Cunning, and the explosion damage will increase with your Spellpower. Darkest Light
| 0/5 |
| Technique / Magical combat | 1.20 |
Effective talent level: 4.8
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Allows you to use a melee weapon to focus your spells, granting a 36% chance per melee attack to deliver a Flame, Lightning or Earthen Missiles spell as a free action on the target.
When using two weapons, the chance is halved for each weapon.
Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.
The chance increases with your Cunning. Arcane Combat
| 4/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Raw magical damage channels through the caster's weapon, increasing Physical Power by 0.
Each time your crit with a melee blow, you will unleash a radius 2 ball of either fire, lightning or arcane damage, doing 47.00.
The bonus scales with your Spellpower. Arcane Destruction
| 0/5 |
| Chronomancy / Speed Control | 1.20 |
| 4/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 18.33
Range: 6.00
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Inflicts 6.38 temporal damage, and attempts to stun all creatures in a radius 1 ball for 2 turns.
The stun duration will scale with your Paradox, and the damage will scale with your Paradox and Spellpower. Stop
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 27.50
Range: 6.00
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Creates a time distortion in a radius of 2 that lasts for 5 turns, decreasing global speed by 11% for 3 turns and inflicting 2.16 temporal damage each turn to all targets within the area.
The slow effect and damage dealt will scale with your Paradox and Spellpower. Slow
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 36.67
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Increases your global speed by 3% for the next 4 game turns. Each time you move with this effect active, you'll leave behind an image of yourself for two turns that may draw enemy attacks.
The speed increase will scale with your Paradox and Spellpower. Haste
| 0/5 |
| Corruption / Reaving combat | 1.20 |
Effective talent level: 4.8
Use mode: Passive
Vim cost: 8
Description: Allows you to dual wield any type of one handed weapons, and increases the damage of the off-hand weapon to 68%.
Also, casting a spell (which uses a turn) will give a free melee attack at a random target in melee range for 109% blight damage. Corrupted Strength
| 4/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When you damage one of your foes, you enter a bloodlust, increasing your Spellpower by 1 for each target up to a maximum of 0 per turn.
The maximum reachable is +0 Spellpower.
The bonus decreases by one point per turn. Bloodlust
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your blood turns into an acidic mixture. When you get hit, the attacker is splashed with acid.
This deals 0.81 acid damage each turn for 5 turns, and reduces the attacker's Accuracy by 1.
At level 3, it will also reduce Armour by 1 for 5 turns.
The damage will increase with your Spellpower. Acid Blood
| 0/5 |
| Spell / Earth | 1.00 |
Effective talent level: 4.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: The caster's skin grows as hard as stone, granting a 7 bonus to Armour.
The bonus to Armour will increase with your Spellpower. Stone Skin
| 4/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 16.8
Range: 2.00
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to 0.
The beam also affect any creatures in its path, dealing 13.73 physical damage to all.
The damage will increase with your Spellpower. Pulverizing Auger
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 44.8
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures a mudslide, dealing 8.31 physical damage in a radius of 3. Any creatures caught inside will be knocked back.
The damage will increase with your Spellpower. Mudslide
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 56
Range: 7.00
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Entomb yourself in a wall of stone for 2 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 9.96 physical dmage.
Duration and damage will improve with your Spellpower. Stone Wall
| 0/5 |
| Cunning / Tactical | 1.20 |
| 4/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When you avoid a melee blow, you have a 0% chance to get a free, automatic attack against your foe for 50% damage.
Unarmed fighters using it do consider it a strike for the purpose of stance damage bonuses (if they have any), and will have a damage bonus as a result.
Armed fighters get a normal physical.
The chance of countering increases with your Cunning. Counter Attack
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12.72
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Defense by 6 for 2 turns. When you avoid a melee blow, you set the target up, increasing the chance of you landing a critical strike on them by 6% and reducing their saving throws by 6.
The effects will scale with your Cunning. Set Up
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Systematically find the weaknesses in your opponents' physical resists, at the cost of 10% of your physical damage. Each time you hit an opponent with a melee attack, you reduce their physical resistance by 5%, up to a maximum of 0%.
Exploit Weakness
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 4/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: You have learned to hit the right spot, increasing your armor penetration by 4 when dual wielding.
The Armour penetration bonus will increase with your Dexterity. Precision
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
Effective talent level: 4.8
Use mode: Activated
Mana cost: 13.44
Range: 10.00
Cooldown: 3
Travel Speed: 2000% of base
Usage Speed: 1 turn
Is: a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 138.60 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower. Flame
| 4/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 44.8
Range: 7.00
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: 1 turn
Is: a spell
Description: Conjures up a bolt of fire that moves toward the target and explodes into a flash of fire, doing 12.97 fire damage in a radius of 1.
The damage will increase with your Spellpower. Fireflash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 112
Range: 10.00
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Raging flames burn foes and allies alike, doing 2.91 fire damage in a radius of 5 each turn for 5 turns.
The damage will increase with your Spellpower. Inferno
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
Effective talent level: 4.8
Use mode: Activated
Stamina cost: 10.6
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You hit your target doing 69% damage, trying to stun it instead of damaging it. If your attack hits, the target is stunned for 8 turns.
Stun chance increase with your Accuracy.
If you fail to stun the target (or if it shrugs off the effect), you quickly recover; the use of the skill does not take a turn. Dirty Fighting
| 4/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15.9
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Using a series of tricks and maneuvers, you switch places with your target.
Switching places will confuse your foes, granting you Evasion (50%) for 1 turns.
While switching places, your weapon(s) will connect with the target; this will not do weapon damage, but on hit effects of the weapons can trigger. Switch Place
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 21.2
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You hit your target, doing 100% damage. If your attack connects, the target is crippled for 3 turns, losing 21% melee, spellcasting and mind speed.
The chance to land the status improves with Accuracy, and the status power improves with Cunning. Cripple
| 0/5 |
| Technique / Pugilism | 1.20 |
Effective talent level: 4.8
Use mode: Activated
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Deliver two quick punches that deal 79% damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points. Double Strike
| 4/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Reduces the cooldown on all your Pugilism talents by 0%. Additionally, every time you earn a combo point, you will regain 0.00 stamina.
Note that stamina gains from combo points occur before any talent stamina costs. Relentless Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12.72
Range: 2.00
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Attack your foes in a frontal arc with a spinning backhand, doing 100% damage. If you're not adjacent to the target, you'll step forward as you spin, gaining 10% bonus damage for each tile you move.
This attack will remove any grapples you're maintaining, and earn one combo point (or one combo point per attack that connects, if the talent level is 4 or greater). Spinning Backhand
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15.9
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Lashes out at the target with three quick punches that each deal 40% damage.
Earns one combo point. If your talent level is 4 or greater, this instead earns one combo point per blow that connects. Flurry of Fists
| 0/5 |
| Spell / Meta | 1.20 |
Effective talent level: 4.8
Use mode: Activated
Mana cost: 44.8
Range: 10.00
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Removes up to 4 magical effects (good effects from foes, and bad effects from friends) from the target.
At level 3, it can be targeted. Disperse Magic
| 4/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 70
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You learn to finely craft and tune your offensive spells.
You try to carve a hole in spells that affect an area to avoid damaging yourself. The chance of success is 0%.
In addition, you hone your damaging spells to spellshock their targets. This talent gives a bonus of 3 to Spellpower solely for the purposes of overcoming the target's Spell Save. Spellshocked targets suffer a temporary 20% penalty to damage resistances. Spellcraft
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.20 |
Effective talent level: 4.8
Use mode: Passive
Description: You have learned to find and hit weak spots. All your strikes have a 7.24% greater chance to be critical hits, and your critical hits do 20% more damage.
Also, when using knives, you now use your Cunning instead of your Strength for bonus damage. Lethality
| 4/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15.9
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: You hit your target, doing 80% damage. If your attack hits, you gain 2 armour penetration for 5 turns.
The APR will increase with your Cunning. Deadly Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 26.5
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: instant
Description: For 3 turns, you put all your will into your blows, adding 22 physical power to each strike.
The effect will improve with your Cunning and Willpower stats. Willful Combat
| 0/5 |
| 0/5 |