Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Adventurer Plus Addon 1.0.4 Rare item Egos update 1.0.4 No Race-based Exp Penalties 1.0.4 Starting prodigy 1.0.4 Items Vault 1.0.3 Equipment Tweaks 1.0.4 Adjustable Exp 1.0.4 Infinite Farportal 1.0.4 |
| Campaign | Infinite Farportal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Reaver |
| Level / Exp | 35 / 49% |
| Size | big |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 90 (base 60) |
| Dexterity | 99 (base 60) |
| Constitution | 87 (base 60) |
| Magic | 73 (base 60) |
| Willpower | 109 (base 60) |
| Cunning | 117 (base 60) |
Resources
| Life | 1690/1690 |
| Vim | 218/218 |
| Healing Factor | 1 |
| Regeneration | 5.65 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 11 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 216 |
| Accuracy | 98 |
| Crit Chance | 100% |
| APR | 119 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 168 |
| Accuracy | 98 |
| Crit Chance | 100% |
| APR | 119 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52.333333333333 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Mind
| Mindpower | 73.525 |
| Crit Chance | 77% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Light | +9% |
| Physical | +30% |
| Mind | +34% |
| Acid | +6% |
Offense: Damage Penetration
| Darkness | +37% |
| Blight | +21% |
| Physical | +41% |
| Mind | +37% |
| All | +11% |
Defense: Base
| Armour (hardiness) | 85 (100%) |
| Defense | 69.2875 |
| Ranged Defense | 70.7875 |
| Fatigue | 11 |
| Physical Save | 100 |
| Spell Save | 87.29 |
| Mental Save | 100 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Blight | + 40%( 70%) |
| Cold | + 58%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 23%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 33%( 70%) |
| Mind | + 39%( 70%) |
| Fire | + 70%( 70%) |
| Lightning | + 60%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Bleed Resistance | 25% |
| Knockback Resistance | 20% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Bone | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Reaving combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Vim | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Plague | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Sanguisuge | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Curses | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Torment | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Hexes | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Blood Vengeance |
| talent | Ruin |
| talent | Overkill |
| talent | Willful Tormenter |
| talent | Bone Shield |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 499 more runs. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one green worm. Try to get any knots out before returning. Wear gloves.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' | active |
Equipment
| On feet | pair of voratun boots 'Umbrablur' (0 def, 5 armour) pair of voratun boots 'Umbrablur' (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +12 Physical crit. chance: +12.0% Physical power: +11 Armour: +5 Fatigue: +4% Changes stats: +8 Mag / +8 Wil / +6 Cun / +6 Con Damage when the wearer is hit: 4 darkness / 8 blight Changes resistances: +15% blight / +3% darkness / +3% fire Changes damage: +12% darkness Physical save: +25 Mental save: +25 Movement speed: +20% It can be used to blink to a nearby random location, placing all other charms into a 14 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Goriroddaruihell GoriroddaruihellPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Defense: +28 Changes stats: +2 Dex / +2 Wil / +5 Con Damage when the wearer hits(melee): 2 mind Damage when the wearer is hit: 30 fire Changes resistances: +15% blight / +10% fire Changes resistances penetration: +11% all Physical save: +40 Spell save: +39 Mental save: +51 Life regen: +5.40 Equilibrium when hit: +0.08 Maximum psi: +20.00 Mindpower: +12 Mental crit. chance: +13% Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Zubunor the Duskmaim (0 def, 5 armour) Zubunor the Duskmaim (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +14 Armour penetration: +18 Armour: +5 Fatigue: +5% Changes stats: +13 Cun / +13 Dex Damage when the wearer hits(melee): 4 darkness Changes resistances: +30% fire / +28% cold / +43% lightning / +30% acid / +6% darkness / +15% temporal Changes damage: +6% mind Maximum encumbrance: +20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Layobeth (0 def, 9 armour) Layobeth (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +45 Armour penetration: +9 Physical crit. chance: +20.0% Armour: +9 Changes stats: +4 Str / +16 Dex / +10 Cun Changes resistances: +3% fire / +12% cold / +3% acid / +6% temporal Changes damage: +9% mind Talent cooldown: Double Strike (-1 turn) Critical mult.: +35.00% Physical save: +24 Mental save: +23 Cut immunity: +15% Knockback immunity: +20% Maximum life: +78.00 Spell crit. chance: +20% Mental crit. chance: +20% It can be used to activate talent Steady Shot, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Sleep immunity: +100% It can be used to activate talent Sleep (costing 11 power out of 25/25) : Effective talent level: 3.0 Power cost: 11 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Ring of Perception Ring of PerceptionRequires: - Level 20 1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. The set is complete. When wielded/worn: Physical power: +8 Physical save: +16 Spell save: +16 Mental save: +16 Maximum life: +50.00 Spellpower: +8 Mindpower: +8 A black ring, filled with much power. It is drawn to the Amulet of Inception. |
| On fingers | Ring of Deception Ring of Deception1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. The set is complete. When wielded/worn: Physical power: +6 Physical save: +12 Spell save: +12 Mental save: +12 Maximum life: +100.00 Spellpower: +6 Mindpower: +6 A black ring, with subtle illusion enchantments flowing around it. It is drawn to the Ring of Perception. |
| Around neck | Amulet of Inception Amulet of InceptionRequires: - Level 30 1.00 Encumbrance. [Plot Item] Type: jewelry / amulet It is part of a set of items. The set is complete. When wielded/worn: Physical power: +10 Physical save: +20 Spell save: +20 Mental save: +20 Maximum life: +50.00 Spellpower: +10 Mindpower: +10 A black amulet, positively humming with power. It is drawn to the Ring of Deception. |
| In main hand | Aderivena the voratun waraxe (54.5-76.3 power, 6 apr) Aderivena the voratun waraxe (54.5-76.3 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 54.5 - 76.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 90% Damage Shield penetration (this weapon only): +20% Damage when this weapon hits: +20 mind Damage conversion: 38% mind Damage against: +20% Spiderkin When wielded/worn: Accuracy: +30 Armour penetration: +15 Physical crit. chance: +15.0% Changes stats: +7 Str / +5 Dex / +3 Mag / +12 Wil / +7 Cun Changes damage: +15% physical / +6% acid Critical mult.: +19.00% Stamina each turn: +0.40 Stamina when hit: +2.50 Mindpower: +15 One-handed war axes. |
| Around waist | Rhygadoyon RhygadoyonPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +27 Defense: +23 Fatigue: -7% Changes stats: +6 Str / +5 Dex / +4 Mag / +6 Cun / +6 Con / +10 Lck Damage when the wearer is hit: 12 mind Changes damage: +9% mind Allows you to breathe in: water Critical mult.: +30.00% Trap disarming bonus: +27 Stealth bonus: +30 Maximum encumbrance: +60 Physical save: +12 Light radius: +2 Infravision radius: +6 Size category: +1 A belt that goes around your waist. |
| In off hand | voratun waraxe 'Blazewrither' (41.5-58.1 power, 6 apr) voratun waraxe 'Blazewrither' (41.5-58.1 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Special effect when this weapon crits: wounds the target Damage when this weapon hits: +20 mind / +8 temporal / +12 light Damage conversion: 41% mind When wielded/worn: Armour penetration: +14 Physical crit. chance: +26.0% Physical power: +28 Changes stats: +7 Wil Damage when the wearer is hit: 20 blight Changes resistances: +9% light Changes resistances penetration: +15% physical / +26% mind / +26% darkness Changes damage: +15% physical / +9% light One-handed war axes. |
| Cloak | elven-silk cloak 'Buhell' (33 def, 10 armour) elven-silk cloak 'Buhell' (33 def, 10 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +30 Armour penetration: +30 Armour: +10 Defense: +33 Changes stats: +6 Cun / +5 Wil Damage when the wearer hits(melee): 4 blight Changes resistances: +10% fire / +10% cold / +10% lightning / +10% acid Changes resistances penetration: +10% blight Grants telepathy: Demon/Minor Demon/Major Critical mult.: +80.00% Stealth bonus: +27 Physical save: +36 Spell save: +20 Mental save: +25 Hate when firing a critical mind attack: +2.00 Maximum psi: +20.00 Mental crit. chance: +8% Resist all after a teleport: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Anendur (9 def, 35 armour) Anendur (9 def, 35 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +9 Ranged Defense: +6 Fatigue: +9% Changes stats: +9 Str / +8 Wil / +9 Cun / +7 Con Changes resistances: +20% mind / +9% fire Changes resistances penetration: +15% physical Physical save: +27 Mental save: +70 Cut immunity: +10% Maximum life: +90.00 Maximum stamina: +10.00 A suit of armour made of metal plates. |
Inventory
movement infusion (750% speed; 7 turns) movement infusion (750% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 750% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 22%; cure mental)wild infusion (resist 22%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 22% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 67)teleportation rune (range 67) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 67 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the psychic (range 148)teleportation rune of the psychic (range 148) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 148 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
stabilizing copper amulet of mastery (0.11 Corruption / Reaving combat) stabilizing copper amulet of mastery (0.11 Corruption / Reaving combat)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% temporal Talent mastery: +0.11 Corruption / Reaving combat Pinning immunity: +20% Knockback immunity: +22% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. solipsist's stralite ring of perseverancesolipsist's stralite ring of perseverance Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +5 Wil Stun/Freeze immunity: +38% Life regen: +2.50 Mindpower: +9 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of shearing (41.5-62.25 power, 3 apr)stralite battleaxe of shearing (41.5-62.25 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Armour penetration: +11 Changes resistances penetration: +8% physical Changes damage: +11% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. runic elven-wood longbowrunic elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). When wielded/worn: Changes stats: +4 Mag Changes damage: +7% arcane Spellpower: +9 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. stralite longsword 'Flashstriker' (33.5-46.9 power, 5 apr)stralite longsword 'Flashstriker' (33.5-46.9 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +13 mind Damage conversion: 32% mind When wielded/worn: Armour penetration: +3 Changes stats: +3 Str / +2 Dex / +6 Wil Changes resistances penetration: +10% light Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Great Caller (10-11 power, 18 apr, nature damage)Great Caller (10-11 power, 18 apr, nature damage) Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes damage: +8% physical / +8% fire / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +9 Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 11 power out of 24/24) : Effective talent level: 4.0 Power cost: 11 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Induces a killing rage in one of your summons, increasing all its stats by 20 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar of clarity (9-9.9 power, 24 apr, mind damage)horrifying thorny mindstar of clarity (9-9.9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 mind / 7 darkness Changes damage: +3% mind / +5% darkness Mental save: +5 Maximum psi: +27.00 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Tuliharafast the Prismbender (25-30 power, 5 apr, fire damage)Tuliharafast the Prismbender (25-30 power, 5 apr, fire damage) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +4 light When wielded/worn: Physical crit. chance: +10.0% Damage when the wearer hits(melee): 4 light / 18 shadowflame Damage when the wearer is hit: 4 blight Changes damage: +3% light / +25% fire Talent granted: +1 Command Staff Critical mult.: +44.00% Spellpower: +21 Spell crit. chance: +7% See invisible: +17 Defense after a teleport: +5 Resist all after a teleport: +4% It can be used to projects a bolt from the staff, placing all other charms into a 3 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. flaming stralite waraxe of ruin (30-42 power, 5 apr)flaming stralite waraxe of ruin (30-42 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 1) on hit: +10 fire When wielded/worn: Armour penetration: +9 Physical crit. chance: +13.0% Critical mult.: +14.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel waraxe (19-26.6 power, 4 apr)glacial dwarven-steel waraxe (19-26.6 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 34% ice When wielded/worn: Armour: +10 Changes resistances penetration: +6% cold One-handed war axes. |
iron waraxe (7-9.8 power, 2 apr) iron waraxe (7-9.8 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
iron waraxe (7-9.8 power, 2 apr) iron waraxe (7-9.8 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick stralite waraxe of ruin (30.5-42.7 power, 5 apr)quick stralite waraxe of ruin (30.5-42.7 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 90% When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +9.0% Changes stats: +3 Dex Critical mult.: +13.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. shimmering silk robe of chaos (3 def, 0 armour)shimmering silk robe of chaos (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +9% physical / -7% arcane / +9% fire / -5% cold / -6% nature / +13% blight Changes resistances penetration: +13% physical / +7% fire / +5% blight Changes damage: +15% arcane Spellpower on spell critical (stacks up to 3 times): +7 Maximum mana: +11.00 Spell crit. chance: +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. catburglar's dwarven-steel helm of dexterity (+9) (0 def, 4 armour)catburglar's dwarven-steel helm of dexterity (+9) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +9 Dex Changes resistances: +18% darkness Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of Eyal (4 def, 7 armour)spiked reinforced leather armour of Eyal (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Damage when the wearer is hit: 18 physical Life regen: +1.90 Maximum life: +76.00 Healing mod.: +14% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. corrosive dwarven-steel shield of cold resistance (+12%) (8 def, 2 armour, 80 block)corrosive dwarven-steel shield of cold resistance (+12%) (8 def, 2 armour, 80 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +3 Con Damage when the wearer is hit: 13 acid Changes resistances: +17% cold / +12% acid Talent granted: +3 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. battle-ranger's quiver of elven-wood arrows of annihilation (33/33, 50.5-70.7 power, 20 apr)battle-ranger's quiver of elven-wood arrows of annihilation (33/33, 50.5-70.7 power, 20 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 50.5 - 70.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +20 Physical crit. chance: +4.5% Capacity: 33 Travel speed: +200% When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. enchanted pouch of stralite shots of amnesia (23/23, 44-52.8 power, 5 apr)enchanted pouch of stralite shots of amnesia (23/23, 44-52.8 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.0 - 52.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 23 Turns elapse between self-loadings: 3 Special effect when this weapon hits: 25% chance to put talents on cooldown When wielded/worn: Ammo reloads per turns: +3 Shots are used with slings to pummel your foes to death. |
Achievements
Dragon's Greed
Amassed 8000 gold pieces.By hurrr the Dwarf Reaver level 31
17th Voratun 122nd year of Ascendancy at 00:48 see stats
Level 10
Got a character to level 10.By hurrr the Dwarf Reaver level 10
16th Voratun 122nd year of Ascendancy at 11:04 see stats
Level 20
Got a character to level 20.By hurrr the Dwarf Reaver level 20
16th Voratun 122nd year of Ascendancy at 11:04 see stats
Level 30
Got a character to level 30.By hurrr the Dwarf Reaver level 30
16th Voratun 122nd year of Ascendancy at 11:04 see stats
Size matters
Did over 600 damage in one attack.By hurrr the Dwarf Reaver level 31
17th Voratun 122nd year of Ascendancy at 05:40 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By hurrr the Dwarf Reaver level 31
17th Voratun 122nd year of Ascendancy at 00:48 see stats
Treasure Hunter
Amassed 1000 gold pieces.By hurrr the Dwarf Reaver level 31
17th Voratun 122nd year of Ascendancy at 00:48 see stats
Log
Hurrr slows down.
Slimy ooze hits hurrr for 0 nature damage.
Slimy ooze misses hurrr.
A part of hurrr's bone shield regenerates.
Hurrr performs a critical strike!
Slimy ooze resists the mind attack!
Slimy ooze is split in two!
Hurrr performs a critical strike!
Hurrr hits slimy ooze for 93 blight damage.
Hurrr killed slimy ooze!
Hurrr hits slimy ooze for 204 mind, 322 physical damage (total 524.48).
Hurrr killed slimy ooze!
Hurrr speeds up.
You pickup 0.95 gold pieces.
Hurrr picks up (d.): teleportation rune of the psychic (range 148).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the east (giant army ant)).
Giant army ant misses hurrr.
Hurrr performs a critical strike!
Hurrr performs a critical strike!
Hurrr hits giant army ant for 355 mind, 567 physical damage (total 920.85).
Hurrr killed giant army ant!
Connection to online server lost, trying to reconnect.
Connection to online server established.
