Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Ignore Race/Class Locks 1.1.0Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 14 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by Ivemima the wolf at level 14 on the 43rd Dusk 122nd year of Ascendancy at 11:34 / 1 |
Primary Stats
| Strength | 11 (base 12) |
| Dexterity | 28 (base 27) |
| Constitution | 13 (base 10) |
| Magic | 44 (base 40) |
| Willpower | 15 (base 12) |
| Cunning | 11 (base 10) |
Resources
| Life | -94/378 |
| Positive | 20/89 |
| Paradox | 420 |
| Healing Factor | 1.2105702561479 |
| Regeneration | 23.25992036013 |
Speed
| Mental | +6.1340430109879% |
| Attack | +6.1340430109879% |
| Movement | -50% |
| Spell | +6.1340430109879% |
| Global | +146.48384853633% |
Vision
| Sight | 10 |
| Lite | 12 |
| See Stealth | 19.904784402133 |
| See Invisible | 25.904784402133 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 47 |
| Crit Chance | 6% |
| APR | 5 |
| Speed | 0.75 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 8% |
| Speed | 0.94220475507229 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 6% |
| Speed | 0.94220475507229 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 27 |
| Ranged Defense | 28 |
| Fatigue | 1 |
| Physical Save | 21 |
| Spell Save | 20 |
| Mental Save | 15 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Confusion Resistance | 18% |
| Instadeath Resistance | 100% |
| Blind Resistance | 31% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 320 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 140 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Weapon Folding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is regaining 13 life per turn and refreshing talents at twice the normal rate. Invigorate |
| detrimental effect | Paranoia has gripped the target, causing a 15% chance they will physically attack anyone nearby, friend or foe. Targets of the attack may become paranoid themselves. Paranoid |
| beneficial effect | Increases global action speed by 20%. Haste |
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
| beneficial effect | Each turn will fire an arrow at Layetha the wolf. Arrow Echoes |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | Increases global action speed by 27%. Speed |
| beneficial effect | Increases the effectiveness of all healing the target receives by 7%. Empowered Healing |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The gloom has confused the target, making it act randomly (50% chance) and unable to perform complex actions. Confused by the gloom |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Salinor' (3 def, 1 armour) pair of rough leather boots 'Salinor' (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+2 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +1% Changes stats: +1 Str Changes damage: +9% physical Critical mult.: +3.00% A pair of boots made of leather. |
| Quiver | Arinor the Cracklethorn (15/22, 16-22.4 power, 5 apr) Arinor the Cracklethorn (15/22, 16-22.4 power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.0 - 22.4 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 22 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +4 lightning Arrows are used with bows to pierce your foes to death. |
| On hands | heroic rough leather gloves of magic (+2) (0 def, 4 armour) heroic rough leather gloves of magic (+2) (0 def, 4 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Mag Changes damage: +4% arcane Mental save: +6 (+5 eff.) Maximum life: +40.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Saluwyn the linen wizard hat (1 def, 0 armour) Saluwyn the linen wizard hat (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +3% mind / +12% physical Changes damage: +12% physical Reduces incoming crit damage: 5.00% Disease immunity: +10% A pointy cloth hat, very wizardly... |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 8 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| Around waist | rough leather belt of transcendence rough leather belt of transcendenceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Mindpower: +3 (+3 eff.) A belt that goes around your waist. |
| Main armor | woollen robe 'Velath' (0 def, 0 armour) woollen robe 'Velath' (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +7% blight / +11% physical / +11% mind Changes damage: +11% mind / +11% physical Life regen: +2.40 Mana each turn: +0.04 Mana when firing critical spell: +2.00 Maximum life: +40.00 Spell crit. chance: +2% Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | steady elm longbow of fire steady elm longbow of fireRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +6 fire When wielded/worn: Accuracy: +6 (+2 eff.) Changes damage: +8% fire Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
| Cloak | Lightborn (7 def, 0 armour) Lightborn (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Damage when hit (Melee): 4 fire Changes resistances: +3% light / +3% fire Changes damage: +6% light Physical save: +7 (+3 eff.) Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | alchemist's lamp 'Pusoblivion' alchemist's lamp 'Pusoblivion'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 12 nature Changes stats: +3 Con Changes resistances: +9% blight / +3% nature / +3% light Changes resistances penetration: +5% light / +5% nature Blindness immunity: +31% Confusion immunity: +18% Life regen: +3.80 Light radius: +11 See stealth: +9 See invisible: +15 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 21 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
blazing quiver of elm arrows of accuracy (12/13, 14-19.6 power, 5 apr) blazing quiver of elm arrows of accuracy (12/13, 14-19.6 power, 5 apr)Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 13 Damage (Ranged): +8 fire Burst (radius 2) on crit: +6 fire Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's dwarven-steel pickaxe (dig speed 21 turns) miner's dwarven-steel pickaxe (dig speed 21 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By a previously alive guy the Shalore Temporal Warden level 12
9th Dusk 122nd year of Ascendancy at 09:41 see stats
Fear me not! (Madness (Roguelike) difficulty)
Survived the Fearscape!By a previously alive guy the Shalore Temporal Warden level 13
16th Dusk 122nd year of Ascendancy at 04:47 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By a previously alive guy the Shalore Temporal Warden level 10
1st Dusk 122nd year of Ascendancy at 20:13 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By a previously alive guy the Shalore Temporal Warden level 9
1st Summertide 122nd year of Ascendancy at 18:54 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By a previously alive guy the Shalore Temporal Warden level 9
8th Flare 122nd year of Ascendancy at 05:16 see stats
Log
Layetha the wolf uses Bear Trap.
Your shield crumbles under the damage!
The shield around a previously alive guy crumbles.
The shield around Ivemima the wolf crumbles.
Talent Rune: Reflection Shield is ready to use.
Ivemima the wolf hits a previously alive guy for (12 absorbed), 83 physical, 8 nature, 9 temporal (100 total damage).
a previously alive guy hits Ivemima the wolf for (11 absorbed), 0 nature, (2 absorbed), 2 fire (2 total damage).
The shield around Layetha the wolf crumbles.
A previously alive guy's Arrow Echoes hits Layetha the wolf for (15 absorbed), 47 physical, 6 fire, 7 lightning, 12 temporal (73 total damage).
A shield forms around Glorurivena the ghoul.
A shield forms around Ivemima the wolf.
A shield forms around a previously alive guy.
A shield forms around Layetha the wolf.
Ivemima the wolf receives 13 healing from A previously alive guy's healing light area effect.
Glorurivena the ghoul receives 15 healing from A previously alive guy's healing light area effect.
Layetha the wolf receives 15 healing from A previously alive guy's healing light area effect.
a previously alive guy receives 17 healing from A previously alive guy's healing light area effect.
a previously alive guy attacks Layetha the wolf in a fit of paranoia.
a previously alive guy performs a melee critical strike against Layetha the wolf!
The shield around Layetha the wolf crumbles.
Layetha the wolf resists the fear!
a previously alive guy hits Layetha the wolf for (15 absorbed), 6 physical, 5 arcane, 12 temporal, 6 arcane (29 total damage).
a previously alive guy hits Ivemima the wolf for (6 absorbed), 0 arcane (0 total damage).
Glorurivena the ghoul uses Hide in Plain Sight.
A previously alive guy is lost in despair!
Layetha the wolf uses Dual Strike.
Your shield crumbles under the damage!
The shield around a previously alive guy crumbles.
A previously alive guy is stunned!
Saving game...
