Halur the level 20 Higher Writhing One by Alias319

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassWrithing One
Level / Exp20 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength44 (base 35)
Dexterity11 (base 10)
Constitution28 (base 17)
Magic63 (base 47)
Willpower20 (base 10)
Cunning15 (base 10)

Resources

Life632/632
Insanity0/100
Healing Factor1.1456298990388
Regeneration6.4728089295695

Speed

Mental0%
Attack0%
Movement+68.093867610317%
Spell0%
Global+100%

Vision

Sight11
Lite4
Infravision6
See Stealth21.08893205365
See Invisible21.08893205365

Offense: Mainhand

Damage69
Accuracy28
Crit Chance4%
APR21
Speed1.00

Offense: Spell

Spellpower41
Crit Chance2%
Speed1

Offense: Mind

Mindpower30
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+12%
Lightning+11%
Darkness+6%
Mind+9%
Blight+5%
Physical+14%
Fire+15%
All0%

Offense: Damage Penetration

Cold+15%
Lightning+12%
Fire+5%
Light+5%

Defense: Base

Armour (hardiness)33.521305378697 (73.607947236566%)
Defense23
Ranged Defense23
Fatigue13
Physical Save41
Spell Save37
Mental Save27

Defense: Resistances

Acid+ 26%( 70%)
Light+ 9%( 70%)
Darkness+ 9%( 70%)
Arcane+ 16%( 70%)
Lightning+ 41%( 70%)
All+ 3%( 70%)

Defense: Immunities

Knockback Resistance40%
Disarm Resistance25%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Demented / Horrific body1.50
5/5
3/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
0/5
0/5
0/5
Demented / Tentacles1.50
5/5
5/5
5/5
2/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
4/5
1/5
2/5
0/5
Demented / Beyond sanity1.30
5/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
4/5
0/5
1/5
4/5
0/5

Effects

talent

Quests

done
failed
done
done
done
active
done
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Halur the Higher Writhing One level 15
30th Dusk 122nd year of Ascendancy at 10:16
see stats
Exterminator Killed 1000 creatures.
By Halur the Higher Writhing One level 19
61st Dusk 122nd year of Ascendancy at 00:30
see stats
Level 10 Got a character to level 10.
By Halur the Higher Writhing One level 10
8th Flare 122nd year of Ascendancy at 03:42
see stats
Level 20 Got a character to level 20.
By Halur the Higher Writhing One level 20
61st Dusk 122nd year of Ascendancy at 01:10
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Halur the Higher Writhing One level 19
42nd Dusk 122nd year of Ascendancy at 16:06
see stats
Size matters Did over 600 damage in one attack.
By Halur the Higher Writhing One level 16
30th Dusk 122nd year of Ascendancy at 20:25
see stats
The Arena Unlocked Arena mode.
By Halur the Higher Writhing One level 5
77th Pyre 122nd year of Ascendancy at 21:55
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Halur the Higher Writhing One level 19
42nd Dusk 122nd year of Ascendancy at 16:06
see stats

Log

Saving game...
Saving done.


Today is the 74th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.


Today is the 75th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:50.

Ran for 5 turns (stop reason: didn't move).


Today is the 76th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:10.


Today is the 77th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:20.


There is a Way to a strange portal here (press '' or right click to use).

There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Lore found:
the egress (1)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: learnt lore).


Saving done.


The ground shakes as you finish the glyph sequence !
A portal appears inside the Occult Egress, this is likely where the adventurer went!
The ground shakes as you finish the glyph sequence !
A portal appears inside the Occult Egress, this is likely where the adventurer went!

There is a Occult Egress here (press '' or right click to use).