Cacticus the level 5 Cornac Adventurer by kingnothing_01

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp5 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 14)
Dexterity18 (base 12)
Constitution21 (base 12)
Magic13 (base 12)
Willpower13 (base 12)
Cunning26 (base 25)

Resources

Hate57/100
Equilibrium15
Life192/192
Stamina120/120
Psi93/93
Healing Factor1.086387434555
Regeneration0.27159685863874

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage21
Accuracy13
Crit Chance8%
APR1
Speed0.80

Offense: Spell

Spellpower13
Crit Chance6%
Speed1

Offense: Mind

Mindpower19
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save16
Spell Save9
Mental Save13

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Rampage1.00
3/5
1/5
0/5
0/5
Wild-gift / Sand drake aspect1.00
1/5
0/5
0/5
0/5
Technique / Grappling1.00
3/5
0/5
0/5
0/5
Psionic / Psi-fighting1.00
1/5
2/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.00
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.00
2/5
0/5
0/5
0/5
Technique / Unarmed training1.00
1/5
1/5
0/5
0/5
Technique / Thuggery1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Psionic focus
Around waist
Main armor
Light source
Cloak
On hands

Inventory

Achievements

Log


Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 65 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


You can not learn schematics without knowing how to craft items.

You collect a new ingredient:
lump of iron (1).
You gain 1.12 gold from the melting of
arcing iron dagger of massacre (14.5-18.85 power, 5 apr).
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Steamsaw.
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.13 gold from the melting of
sun infusion of the wizard (rad 6; power 27; turns 4; dispels darkness).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.18 gold from the melting of
regeneration infusion of the titan (heal 131 over 5 turns).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.69 gold from the melting of
regeneration infusion (heal 65 over 5 turns).
You gain 1.50 gold from the melting of
steam generator implant (steam 4).
You gain 3.02 gold from the melting of
medical injector implant of the wizard (efficiency 90% / cooldown 75%).
You gain 2.52 gold from the melting of
medical injector implant (efficiency 81% / cooldown 97%).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.

Cacticus deactivates Wild Growth.

Cacticus deactivates Augmentation.