









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Thalore |
Class | Solipsist |
Level / Exp | 37 / 26% |
Size | medium |
Lifes / Deaths | Killed by Norgos, the Guardian at level 8 on the 33rd Dusk 122nd year of Ascendancy at 08:37 0 / 9Killed by shadow at level 15 on the 40th Regrowth 123rd year of Ascendancy at 14:39 Killed by Nerarethra the large white snake at level 18 on the 49th Regrowth 123rd year of Ascendancy at 17:17 Killed by Hessa at level 19 on the 3rd Pyre 123rd year of Ascendancy at 13:07 Killed by Hessa at level 25 on the 45th Pyre 123rd year of Ascendancy at 06:22 Killed by Eiliniwe the elven cultist at level 36 on the 58th Dusk 123rd year of Ascendancy at 00:32 Killed by Bethelravena the elven guard at level 36 on the 59th Dusk 123rd year of Ascendancy at 15:52 Killed by Belama the elven warrior at level 37 on the 60th Dusk 123rd year of Ascendancy at 21:06 Killed by Belama the elven warrior at level 37 on the 60th Dusk 123rd year of Ascendancy at 21:16 |
Antimagic | Follower |
Primary Stats
Strength | 60 (base 30) |
Dexterity | 18 (base 10) |
Constitution | 27 (base 10) |
Magic | 8 (base 10) |
Willpower | 75 (base 60) |
Cunning | 67 (base 60) |
Resources
Life | -258/601 |
Equilibrium | 0 |
Psi | 0/531 |
Healing Factor | 1.4494416243656 |
Regeneration | 145.50944467006 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -29% |
Spell | 0% |
Global | +92.429721239738% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 38.121266583007 |
See Invisible | 56.121266583007 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc, demon/major, demon/minor |
Offense: Mainhand
Damage | 58 |
Accuracy | 30 |
Crit Chance | 21% |
APR | 33 |
Speed | 1.00 |
Offense: Offhand
Damage | 67 |
Accuracy | 30 |
Crit Chance | 22% |
APR | 41 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 66 |
Crit Chance | 49% |
Speed | 1 |
Offense: Damage Bonus
Acid | +16% |
Physical | +33% |
Mind | +28% |
All | 0% |
Darkness | +9% |
Light | +15% |
Cold | +13% |
Fire | +9% |
Nature | +16% |
Offense: Damage Penetration
Acid | +5% |
Light | +15% |
Fire | +5% |
Physical | +5% |
Cold | +6% |
Nature | +6% |
Defense: Base
Armour (hardiness) | 45 (60%) |
Defense | 33 |
Ranged Defense | 41 |
Fatigue | 11 |
Physical Save | 65.75 |
Spell Save | 67.5 |
Mental Save | 71 |
Defense: Resistances
Nature | + 43%( 70%) |
Darkness | + 2%( 70%) |
Physical | -10%( 70%) |
Fire | + 25%( 70%) |
Blight | + 5%( 70%) |
Arcane | + 7%( 70%) |
Cold | + 8%( 70%) |
All | + 2%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 50% |
Confusion Resistance | 10% |
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 494 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 706% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 454 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Psionic / Distortion | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | The target is on fire, taking 10.22 fire damage per turn. Burning |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is disabled, reducing movement speed by 39% and accuracy by 34. Disable |
beneficial effect | A flow of life spins around the target, regenerating 98.84 life per turn. Regeneration |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by 12%. Distortion |
beneficial effect | You gain 23% resistance against fire. Resolve |
detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-27% global speed). Solipsism |
detrimental effect | The target is losing faith that it can defeat you, reducing its damage by 4% and slowing it by -1% Overwhelming Fear |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 7 of Dreadfell. Escort: lost tinker (level 7 of Dreadfell) | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 447. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed ice ant stinger. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Mind.pwr +6 (+2 eff.) Melee Ret 16 mind ----- def ----- Armour +4 Defense +7 (+4 eff.) Rng.Def +6 (+2 eff.) Fatigue +3% Heal/summ +50 ---------- misc Equi/ret +0.20 Max.psi +50.00 Telepathy Demon/Major Humanoid/Orc Demon/Minor Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 T2 shot ammo [Random Unique] Nature/Master/Psionic Power 22.5 - 27.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 18 Ranged+ +8 darkness +20 blight +12 cold +8 bleed Against +7% Living On Hit.r1 +4 blight On Crit.r2 +7 cold On Hit: * 20% chance to disease On Crit: * wounds the target for 7 turns: 14 bleeding, 53% reduced healing Shots are used with slings to pummel your foes to death. This object's appearance was changed to ???. |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Resists +6% cold +6% nature +5% arcane Spell.save +35 (+2 eff.) Max.HP +42.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+1 eff.) Spell.save +12 (+1 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. This object's appearance was changed to ???. |
On hands | ![]() 1.5 T5 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) ----- def ----- Armour +8 Defense +6 (+3 eff.) Spell.save +15 (+1 eff.) ---------- misc Light +1 Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 134.92 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | ![]() 3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Str +1 Dex dps ---------- Phys.pwr +5 (+2 eff.) Mind.pwr +6 (+2 eff.) Mov.spd +10% ----- def ----- Mind.save +12 (+3 eff.) Max.HP +22.00 ---------- misc Max.stam +15.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +9% light Apr +2 ----- def ----- Armour +6 Max.HP +20.00 HP.reg +1.30 Heal.mod +15% Stun/Frz- +24% Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +4 Cun +3 Con dps ---------- Res.pen +15% light Acc +6 (+6 eff.) ----- def ----- Armour +6 Defense +17 (+8 eff.) Rng.Def +9 (+3 eff.) Max.HP +60.00 Rings can have magical properties. |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +12% mind ----- def ----- Heal.mod +12% Cut- +50% ---------- misc Light +3 Infravis +3 See.Invis +18 Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 262 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
In main hand | ![]() 3.0 T3 mindstar 1H weapon [Rare] Nature Power 9.5 - 10.5 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 lightning While equipped: dps ---------- Mind.crit +9% Mind.pwr +16 (+4 eff.) Dmg.mod +6% mind ----- def ----- Phys.save +5 (+0 eff.) Spell.save +5 (+0 eff.) Mind.save +34 (+9 eff.) ---------- misc Equi/ret +0.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Mind.crit +3% Dmg.mod +6% light Melee Ret 12 mind ----- def ----- Mind.save +18 (+5 eff.) Max.HP +37.00 ---------- misc Psi/ret +0.12 Light +2 A belt that goes around your waist. |
In off hand | ![]() 3.0 T4 mindstar 1H weapon [Random Unique] Nature This natural mindstar calls for a summoner. This harmonious mindstar will complement other natural mindstars. Power 12.5 - 13.8 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Str dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% acid +23% physical +9% fire +6% nature +13% cold Res.pen +5% acid +5% physical +5% fire +6% nature +6% cold ----- def ----- Defense +3 (+2 eff.) Rng.Def +3 (+1 eff.) Resists +6% nature Phys.save +6 (+0 eff.) Spell.save +5 (+0 eff.) Mind.save +6 (+2 eff.) Heal.mod +5% ---------- misc Equi/ret +3.20 Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T3 cloak armor [Ego++] Master/Psionic While equipped: Stats +4 Str +4 Wil +3 Cun +3 Con dps ---------- Mind.crit +5% ----- def ----- Defense +2 (+1 eff.) Phys.save +7 (+0 eff.) Max.HP +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
![]() 0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 13% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 9 turns. While Heroism is active, you will only die when reaching -577 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 496% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 298 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 365.74 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 27.55 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 21 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 59.87 to 179.62 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +1 Str +7 Dex +1 Mag +4 Cun +4 Con dps ---------- Mov.spd +10% Res.pen +10% nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Fatigue -5% Resists +12% nature HP.reg +0.40 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T1 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +13% nature +11% blight Poison- +21% Disease- +21% Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +17% nature +19% blight Heal.mod +14% Poison- +26% Disease- +27% Cut- +50% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 339 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() 0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +7 Con Amulets can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +7 Dex dps ---------- Dmg.mod +21% light Res.pen +15% light Acc +9 (+9 eff.) ----- def ----- Resists +20% light +9% acid Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+1 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 16.12 cold and 18.97 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con ----- def ----- Resists +5% arcane +4% physical Phys.save +6 (+0 eff.) Mind.save +3 (+1 eff.) Blind- +10% Cut- +10% Pinning- +15% Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +7 (+4 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +5% all Res.pen +20% darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction * 30% chance to daze at end of turn ----- def ----- Resists +12% darkness Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +0.80 Stun/Frz- +20% Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Fatigue -5% Resists +20% darkness ---------- misc Max.enc +20 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +8 (+4 eff.) Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +8 (+2 eff.) Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% cold ----- def ----- Defense +8 (+4 eff.) Resists +20% cold Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +7 (+2 eff.) Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Melee Ret 4 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% blight +9% temporal +9% nature +5% arcane Spell.save +20 (+1 eff.) Mind.save +6 (+2 eff.) Confus- +25% Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% fire Res.pen +20% arcane +25% fire ----- def ----- Resists +16% acid +14% lightning +14% cold +5% arcane +45% fire Rings can have magical properties. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Nature Power 26.0 - 33.8 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +14 temporal +14 nature +8 light While equipped: dps ---------- On Hit (Melee): * 30% chance to blind ----- def ----- Armour +4 Resists +6% blight +2% physical Phys.save +30 (+2 eff.) Cut- +20% Teleport- +30% Sharp, short and deadly. |
![]() 5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Acc+ +0.1% dam / acc Apr +6 Crit +8.0% Atk.spd 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
![]() 4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Rare] Arcane Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +23 acid On Hit.r1 +8 fire On Crit.r2 +10 fire On Hit: * 40% chance to cause random gloom While equipped: dps ---------- Dmg.mod +30% acid +6% mind ----- def ----- Resists +12% mind +3% fire Longbows are used to shoot arrows at your foes. |
![]() 3.0 T3 longsword 1H weapon [Rare] Arcane Power 21.5 - 30.1 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +15 Crit +3.5% Atk.spd 100% Phasing +40% On Hit.r1 +4 lightning +4 temporal While equipped: dps ---------- Dmg.mod +3% lightning +6% temporal Melee Ret 16 lightning On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% lightning Def/telep +10 Res/telep +10% Dur/telep +10% Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Rare] Master Power 34.5 - 48.3 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +8 darkness +24 light While equipped: Stats +6 Mag dps ---------- Spell.crit +4% Dmg.mod +9% physical +12% darkness +12% arcane Res.pen +12% physical Apr +13 Melee Ret 12 light On Hit (Melee): * 30% chance to inflict 15% damage reduction Sharp, long, and deadly. |
![]() 3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 14.0 - 15.4 Fire Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+4 eff.) Dmg.mod +20% cold +20% fire Res.pen +12% cold +12% fire ----- def ----- Resists +20% cold +20% fire Spell.save +12 (+1 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. |
![]() 3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. This natural sand should be returned to the wyrm. Power 9.5 - 10.5 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +16 fire On Hit.r1 +4 fire While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +11% lightning +9% physical +11% cold +14% fire +7% nature +3% arcane Res.pen +9% physical Melee Ret 10 physical ----- def ----- Resists +5% blight +12% physical +12% fire Disease- +15% ---------- misc Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Burrow: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 13.0 - 14.3 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +4% Crit.mult +8.00% Mind.pwr +8 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego] Nature Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +13 (+3 eff.) ----- def ----- Max.HP +21.00 HP.reg +1.20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +5% mind +6% darkness Melee Ret 7 mind 3 darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Ego] Nature Power 8.5 - 9.4 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +4% nature ----- def ----- Resists +3% blight Max.HP +22.00 HP.reg +0.70 Disease- +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Rare] Nature Power 12.5 - 13.8 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +8 light While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Res.pen +10% light +15% acid On Hit (Melee): * 30% chance to corrode armour by 30% * 30% chance to blind ----- def ----- Resists +15% acid +15% light Max.HP +42.00 HP.reg +1.30 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% fire ---------- misc Mana/turn +0.17 Max.mana +33.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T4 waraxe 1H weapon [Ego+] Arcane/Master Power 29.5 - 41.3 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +9 cold While equipped: dps ---------- Phys.crit +7.0% Crit.mult +18.00% Apr +8 One-handed war axes. |
![]() 3.0 T2 waraxe 1H weapon [Ego] Master Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego] Arcane/Psionic Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +15 Crit +7.0% Atk.spd 100% Phasing +20% Melee+ +21 mind On Hit: * 24% chance to cause random gloom While equipped: Stats +5 Cun +4 Wil One-handed war axes. |
![]() 1.0 T5 belt armor [Rare] Master While equipped: Stats +6 Dex +6 Cun +9 Lck dps ---------- Spell.pwr +10 (+5 eff.) S.pwr/crit +4 ----- def ----- Armour +6 Mind.save +9 (+3 eff.) Stealth +11 ---------- misc T.Disarm +16 Mana/s.crit +5.00 Infravis +5 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +4 Cun +6 Lck dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% darkness +3% cold D.Red.from +21% Summoned Spell.save +10 (+1 eff.) Stealth +7 HP.reg +1.10 Heal.mod +12% ---------- misc T.Disarm +9 Infravis +4 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Mag +8 Con dps ---------- Phys.pwr +7 (+2 eff.) Melee Ret 16 light On Hit (Melee): * 30% chance to blind ----- def ----- Fatigue -4% Phys.save +8 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
![]() 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +3% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +1 (+1 eff.) Resists +1% physical Phys.save +6 (+0 eff.) Max.HP +33.00 Heal.mod +20% ---------- misc Stam/turn +0.80 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. |
![]() 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical Phys.save +10 (+1 eff.) Send out a range 5 beam of kinetic energy, dealing 53.90 to 67.38 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() 2.0 T4 cloth armor [Ego] Psionic While equipped: dps ---------- Dmg.mod +13% mind ----- def ----- Defense +3 (+2 eff.) Resists +13% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T3 feet armor [Rare] Master While equipped: Stats +4 Con dps ---------- Dmg.mod +6% physical On Hit (Melee): * 30% chance to blind ----- def ----- Armour +14 Fatigue +3% Phys.save +15 (+1 eff.) Heal.mod +10% ---------- misc Stam/turn +0.40 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T1 hands armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Melee+ 5 physical Dmg.mod +4% physical ----- def ----- Armour +7 Defense +3 (+2 eff.) Rng.Def +3 (+1 eff.) Phys.save +6 (+0 eff.) Heal.mod +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Rare] Nature While equipped: Stats +4 Str +2 Con dps ---------- Phys.crit +2.0% Melee+ 6 cold Dmg.mod +4% cold Acc +8 (+8 eff.) ----- def ----- Armour +1 Resists +6% cold Phys.save +9 (+1 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T3 hands armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +8.0% Spell.crit +10% Mind.crit +6% Crit.mult +8.00% Phys.pwr +2 (+1 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Armour +10 Defense +6 (+3 eff.) Rng.Def +6 (+2 eff.) Die.at -40.00 life Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 145.36 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() 2.0 T3 head armor [Rare] Disrupt While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% mind +6% nature Melee Ret 12 mind ----- def ----- Armour +3 Fatigue +3% Resists +8% nature +9% blight Mind.save +12 (+3 eff.) ---------- misc Max.psi +30.00 A cap made of leather. This object's appearance was changed to ???. |
![]() 3.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +4 Wil +2 Cun +5 Con ----- def ----- Armour +3 Fatigue +5% ---------- misc Infravis +3 Telepathy Dragon A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+4 eff.) Mind.pwr +8 (+2 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +10% physical +10% temporal Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() 2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Defense +2 (+1 eff.) Resists +18% acid A pointy cloth hat, very wizardly... |
![]() 9.0 T4 light armor [Rare] Master While equipped: Stats +5 Dex +3 Mag ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Resists +27% lightning +6% acid Phys.save +9 (+1 eff.) Mind.save +15 (+4 eff.) Silence- +15% Pinning- +15% ---------- misc See.Invis +18 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Str +1 Con dps ---------- Melee+ 10 darkness Ranged+ 10 darkness ----- def ----- Armour +8 Defense +5 (+3 eff.) Fatigue +8% Resists +41% temporal +26% darkness +30% cold Max.HP +70.00 HP.reg +15.00 Heal.mod +30% Def/telep +16 Res/telep +30% Dur/telep +30% ---------- misc Light +1 Infravis +1 Blink to a nearby random location (rad 15) Puts all charms on 25 cooldown A suit of armour made of leather. |
![]() 9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +4 Con +3 Wil ----- def ----- Armour +6 Defense +8 (+4 eff.) Rng.Def +4 (+2 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+1 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
![]() 9.0 T2 light armor [Ego] Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +7% physical Phys.save +12 (+1 eff.) A suit of armour made of leather. |
![]() 17.0 T5 massive armor Reqs Heavy Armour Training 3 [Random Unique] Arcane/Nature While equipped: Stats +4 Str +3 Dex +5 Con dps ---------- Phasing +50% ----- def ----- Armour +16 Defense +9 (+5 eff.) Fatigue +26% Resists +13% acid +12% physical +9% fire +11% cold +17% arcane +12% lightning Spell.save +54 (+4 eff.) Disarm- +36% Stun/Frz- +34% Knockbk- +40% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
![]() 7.0 T3 shield armor Reqs Heavy Armour Training 2 [Unique] Master While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+9 eff.) Rng.Def +10 (+4 eff.) Fatigue +30% ---------- misc Talents +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Max.HP +22.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 lite [Random Unique] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% Res.pen +11% all Acc +14 (+14 eff.) Apr +11 ----- def ----- Defense +19 (+9 eff.) Phys.save +23 (+2 eff.) Spell.save +29 (+2 eff.) Mind.save +28 (+7 eff.) ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind Melee Ret 12 fire ----- def ----- Resists +5% fire ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T3 shot ammo Reqs Dex 24 [Ego] Nature/Master Power 43.5 - 52.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 21 Proj.spd +200% On Hit: * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Ego] Nature Power 41.5 - 49.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 18 Proj.spd +200% On Hit: * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +2 Str +6 Dex +4 Mag +2 Cun +3 Con ----- def ----- Crit.dmg- 15.00% Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 163 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% nature Res.pen +5% nature Melee Ret 16 mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% nature ---------- misc Talents +4 Silence Cooldown Silence -1 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 105 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 7 psi. 100% to regenerate 7 psi. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +3 Str dps ---------- Acc +4 (+4 eff.) ----- def ----- Armour +2 Stun/Frz- +10% ---------- misc Wards +1 acid +2 nature +2 light Talents +1 Invoke Tentacle +2 Lay Web +1 Ward Cooldown Invoke Tentacle +5 Lay Web -1 Harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Hessa the Thalore Solipsist level 36
33rd Dusk 123rd year of Ascendancy at 17:43 see stats
By Hessa the Thalore Solipsist level 36
32nd Dusk 123rd year of Ascendancy at 01:39 see stats
By Hessa the Thalore Solipsist level 14
36th Regrowth 123rd year of Ascendancy at 07:29 see stats
By Hessa the Thalore Solipsist level 16
46th Regrowth 123rd year of Ascendancy at 04:44 see stats
By Hessa the Thalore Solipsist level 14
22nd Haze 122nd year of Ascendancy at 13:55 see stats
By Hessa the Thalore Solipsist level 32
22nd Dusk 123rd year of Ascendancy at 16:24 see stats
By Hessa the Thalore Solipsist level 21
24th Pyre 123rd year of Ascendancy at 09:04 see stats
By Hessa the Thalore Solipsist level 26
59th Pyre 123rd year of Ascendancy at 05:42 see stats
By Hessa the Thalore Solipsist level 31
15th Dusk 123rd year of Ascendancy at 21:46 see stats
By Hessa the Thalore Solipsist level 30
5th Mirth 123rd year of Ascendancy at 21:47 see stats
By Hessa the Thalore Solipsist level 10
42nd Dusk 122nd year of Ascendancy at 07:21 see stats
By Hessa the Thalore Solipsist level 20
4th Pyre 123rd year of Ascendancy at 10:09 see stats
By Hessa the Thalore Solipsist level 30
5th Mirth 123rd year of Ascendancy at 19:20 see stats
By Hessa the Thalore Solipsist level 14
40th Haze 122nd year of Ascendancy at 02:57 see stats
By Hessa the Thalore Solipsist level 25
45th Pyre 123rd year of Ascendancy at 06:22 see stats
By Hessa the Thalore Solipsist level 6
15th Dusk 122nd year of Ascendancy at 21:54 see stats
By Hessa the Thalore Solipsist level 26
58th Pyre 123rd year of Ascendancy at 20:41 see stats
By Hessa the Thalore Solipsist level 29
75th Pyre 123rd year of Ascendancy at 17:10 see stats
By Hessa the Thalore Solipsist level 2
1st Mirth 122nd year of Ascendancy at 15:43 see stats
By Hessa the Thalore Solipsist level 29
75th Pyre 123rd year of Ascendancy at 03:40 see stats
By Hessa the Thalore Solipsist level 23
35th Pyre 123rd year of Ascendancy at 13:14 see stats
By Hessa the Thalore Solipsist level 15
40th Regrowth 123rd year of Ascendancy at 13:27 see stats
By Hessa the Thalore Solipsist level 37
60th Dusk 123rd year of Ascendancy at 21:07 see stats
By Hessa the Thalore Solipsist level 35
31st Dusk 123rd year of Ascendancy at 04:42 see stats
Log
Hessa's mind surges with critical power!
Hessa is invigorated by the attack!
Hessa's mind surges with critical power!
Hessa is invigorated by the attack!
Hessa is disabled.
Hessa begins to fear you.
Hessa's mind surges with critical power!
Hessa's mind surges with critical power!
Hessa is invigorated by the attack!
Hessa mentally dismisses some damage!
Hessa converts some damage to Psi!
Hessa hits Belama the elven warrior for 3 nature, 30 mind, 19 nature, 3 nature, 30 mind, 19 nature (105 total damage).
Belama the elven warrior hits Hessa for 79 to psi, 102 physical, (13 dismissed), 2 to psi, 3 cold, (8 dismissed), 1 to psi, 2 acid, (7 dismissed), 1 to psi, 2 fire, (8 dismissed), 1 to psi, 2 fire, 231 to psi, 296 physical, (13 dismissed), 2 to psi, 3 cold, (8 dismissed), 1 to psi, 2 acid, (5 dismissed), 2 to psi, 2 fire, (8 dismissed), 1 to psi, 2 fire (738 total damage).
Hessa's mind surges with critical power!
Hessa is invigorated by the attack!
Talent Mind Sear is ready to use.
Hessa converts some damage to Psi!
Hessa mentally dismisses some damage!
Hessa receives 4 healing (5 psi heal).
Burning from Belama the elven warrior hits Hessa for (4 dismissed), 1 to psi, 2 fire (3 total damage).
Hessa converts some damage to Psi!
Hessa's Distortion Bolt hits Hessa for 44 to psi, 57 physical (102 total damage).
Elven cultist casts Virulent Disease.
Hessa resists the disease!
Hessa uses Infusion: Regeneration.
Hessa starts regenerating health quickly.
Belama the elven warrior is no longer invisible.
Belama the elven warrior casts Draining Assault.
Saving game...