Necror the level 2 Skeleton Necromancer by dolander85

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignInfinite
ModeNormal Adventure
SexMale
RaceSkeleton
ClassNecromancer
Level / Exp2 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 10)
Dexterity25 (base 10)
Constitution10 (base 10)
Magic19 (base 19)
Willpower15 (base 15)
Cunning11 (base 11)

Resources

Life142/142
Mana122/122
Soul10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy19
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+10%

Defense: Base

Armour (hardiness)2 (32%)
Defense5
Ranged Defense5
Fatigue0
Physical Save14
Spell Save11
Mental Save9

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
3/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Necror stops burning.
The shield around Necror crumbles.

Talent Chill of the Tomb is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 75 turns (stop reason: all resources and life at maximum).


Elven mage casts Shock.

Ran for 4 turns (stop reason: hostile spotted to the northwest (elven mage)).


Necror casts Invoke Darkness.

Necror's Invoke Darkness hits Elven mage for
75 darkness damage.
Elven mage's Shock hits
Necror for 32 lightning damage.
Necror shrugs off the effect 'Dazed'!
Elven mage casts Earthen Missiles.


Necror casts Chill of the Tomb.

Talent Invoke Darkness is ready to use.

Elven mage casts Shock.


Necror casts Invoke Darkness.

Necror's Invoke Darkness hits Elven mage for
75 darkness damage.
Necror's Invoke Darkness killed Elven mage!

Resting starts...

Talent Invoke Darkness is ready to use.
Talent Chill of the Tomb is ready to use.
Rested for 41 turns (stop reason: all resources and life at maximum).


Necror deactivates Necrotic Aura.