










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Dwarf |
Class | Berserker |
Level / Exp | 26 / 83% |
Size | medium |
Lifes / Deaths | Killed by beam trap at level 26 on the 3rd Shortage 122nd year of Ascendancy at 21:12 / 1 |
Primary Stats
Strength | 63 (base 49) |
Dexterity | 31 (base 20) |
Constitution | 54 (base 32) |
Magic | 25 (base 13) |
Willpower | 46 (base 20) |
Cunning | 34 (base 16) |
Resources
Life | -28/933 |
Stamina | 161/235 |
Healing Factor | 1.5446428571429 |
Regeneration | 25.571248563918 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 28.114754928839 |
See Invisible | 34.114754928839 |
Offense: Mainhand
Damage | 132 |
Accuracy | 44 |
Crit Chance | 39% |
APR | 3 |
Speed | 1.11 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Acid | +24% |
Nature | +3% |
Fire | +18% |
Physical | +6% |
Mind | +18% |
All | 0% |
Offense: Damage Penetration
Physical | +6% |
Fire | +10% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 43.323073231957 (98.924050632911%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 12 |
Physical Save | 65 |
Spell Save | 54 |
Mental Save | 48 |
Defense: Resistances
Acid | + 57%( 70%) |
Blight | -3%( 70%) |
Arcane | -10%( 70%) |
Cold | + 5%( 70%) |
All | -16%( 70%) |
Lightning | -6%( 70%) |
Temporal | -6%( 70%) |
Darkness | + 19%( 70%) |
Physical | -10%( 70%) |
Mind | + 1%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Pinning Resistance | 28% |
Instadeath Resistance | 100% |
Confusion Resistance | 25% |
Disarm Resistance | 37% |
Stun Resistance | 30% |
Poison Resistance | 10% |
Knockback Resistance | 33% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 75 with a minimum range of 15. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 274 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 173 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 343 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Technique / Berserker's strength | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
talent | Precise Strikes |
detrimental effect | Caught by a tentacle from Poruda the awoken tentacle tree that deals 171% tentacle damage and pulls you 1 space towards them each turn. Tentacle Constriction |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target has been splashed with acid, taking 7.40 acid damage per turn, reducing armour by 7 and attack by 7. Acid Splash |
detrimental effect | The target is poisoned, taking 82.93 nature damage per turn. Deadly Poison |
detrimental effect | Huge cut that bleeds, doing 19.82 physical damage per turn. Bleeding |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | The target is recovering 30 life each turn. Recovery |
beneficial effect | The thrill of combat improves the target's maximum life by 8%, life regeneration by 12.29, and stamina regeneration by 2.46. Bloodbath |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by white worm mass. Escort: lost sun paladin (level 2 of Scintillating Caves) | failed |
You failed to protect the lost sun paladin from death by storm wyrm. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Strength by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 116. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +4 Mag +7 Wil +4 Cun +7 Con dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +6% physical Melee Ret 8 mind ----- def ----- Armour +5 Fatigue +5% ---------- misc See.Invis +6 Blink to a nearby random location (rad 14) Puts all charms on 25 cooldown A pair of boots made of leather. |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +7 (+2 eff.) Dmg.mod +18% mind +18% fire Res.pen +10% fire ----- def ----- Resists +9% mind ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+3 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Tool | ![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 49 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | ![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +15% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Fatigue -6% Resists +33% acid +9% lightning Max.HP +28.00 Disarm- +22% Pinning- +28% Knockbk- +33% ---------- misc Max.enc +24 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | ![]() 0.1 T3 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 9 bleed Ranged+ 9 bleed On Hit (Melee): * 15% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Resists +6% nature +8% blight Poison- +10% Disease- +13% ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +2 Resists +3% blight +9% temporal +5% arcane Phys.save +17 (+4 eff.) Disarm- +15% Confus- +15% A belt that goes around your waist. |
In main hand | ![]() 3.0 T4 greatsword 2H weapon [Random Unique] Arcane Power 49.0 - 78.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +21 acid +14 lightning On Hit.r1 +16 fire On Hit: * 40% chance to corrode armour by 30% * 25% chance for lightning to arc to a second target On Crit: * splashes the target with acid While equipped: ----- def ----- Resists +15% acid Massive two-handed swords. |
On hands | ![]() 1.0 T3 hands armor [Rare] Master While equipped: Stats +3 Str +5 Dex +4 Cun ----- def ----- Armour +2 Resists +12% acid +6% mind +12% darkness Phys.save +10 (+2 eff.) Disease- +20% ---------- misc Light +2 Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 12.0 T2 massive armor [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature +9% acid Res.pen +20% nature ----- def ----- Defense +10 (+5 eff.) Resists +12% nature +3% acid Phys.save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +5 Dex +5 Mag +5 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +0.60 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
Inventory
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 283.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +30% lightning Res.pen +15% lightning Melee Ret 12 blight On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +9% lightning +16% light +16% darkness Blind- +21% Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Normal] Amulets can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +8 (+4 eff.) Dmg.mod +9% blight Res.pen +15% temporal Melee Ret 8 blight On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% blight Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 20 light Ranged+ 23 light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 11% chance to blind ----- def ----- Fatigue -6% ---------- misc Max.enc +22 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Rings can have magical properties. |
![]() 12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
![]() 1.0 T3 belt armor [Random Unique] Nature/Psionic While equipped: Stats +5 Str +5 Dex +5 Wil +4 Cun +4 Con dps ---------- Mind.pwr +15 (+5 eff.) Melee Ret 16 lightning 8 nature 12 blight On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +3% lightning Phys.save +25 (+6 eff.) Spell.save +13 (+4 eff.) Mind.save +25 (+8 eff.) A belt that goes around your waist. |
![]() 1.5 T3 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats -1 Dex +9 Cun +7 Con dps ---------- Melee+ 8 mind Dmg.mod +5% mind Acc +7 (+2 eff.) Apr +9 On Hit (Melee): * 20% chance to disease ----- def ----- Armour +11 Hardiness +8% Resists +3% blight +7% physical +7% mind +6% lightning Steady Shot: Puts all charms on 20 cooldown Level 3.3 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 165% damage with a 27% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+4 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Mindhook: Level 4.0 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
![]() 17.0 T3 massive armor [Rare] Nature While equipped: Stats +4 Mag +4 Wil ----- def ----- Armour +15 Defense +5 (+3 eff.) Fatigue +16% Resists +9% acid +8% cold +12% lightning ---------- misc Telepathy Dragon Breathe water A suit of armour made of metal plates. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 lite [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +3 Con +3 Mag dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) On Melee Ret: * 25% chance to inflict 15% damage reduction * 22% chance to disease ----- def ----- Resists +3% all Spell.save +9 (+3 eff.) Mind.save +6 (+2 eff.) Max.HP +48.00 ---------- misc Light +3 Telepathy Dragon Demon/Minor Humanoid/Orc Demon/Major A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +7 Cun +2 Dex ---------- misc Max.vim +7.00 Fire a bolt of a random element with (base) damage 186 to 373 Puts all charms on 15 cooldown 100% to regenerate 12 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Zorka the Dwarf Berserker level 15
34th Profit 122nd year of Ascendancy at 16:43 see stats
By Zorka the Dwarf Berserker level 18
15th Dearth 122nd year of Ascendancy at 13:51 see stats
By Zorka the Dwarf Berserker level 8
26th Voratun 122nd year of Ascendancy at 02:51 see stats
By Zorka the Dwarf Berserker level 23
5th Loss 122nd year of Ascendancy at 12:54 see stats
By Zorka the Dwarf Berserker level 16
39th Profit 122nd year of Ascendancy at 08:18 see stats
By Zorka the Dwarf Berserker level 24
18th Loss 122nd year of Ascendancy at 16:29 see stats
By Zorka the Dwarf Berserker level 15
34th Profit 122nd year of Ascendancy at 16:04 see stats
By Zorka the Dwarf Berserker level 10
2nd Profit 122nd year of Ascendancy at 05:28 see stats
By Zorka the Dwarf Berserker level 20
35th Dearth 122nd year of Ascendancy at 02:03 see stats
By Zorka the Dwarf Berserker level 17
4th Wealth 122nd year of Ascendancy at 13:08 see stats
By Zorka the Dwarf Berserker level 18
15th Dearth 122nd year of Ascendancy at 07:24 see stats
By Zorka the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 13:39 see stats
By Zorka the Dwarf Berserker level 15
34th Profit 122nd year of Ascendancy at 16:43 see stats
By Zorka the Dwarf Berserker level 13
25th Profit 122nd year of Ascendancy at 07:42 see stats
By Zorka the Dwarf Berserker level 15
34th Profit 122nd year of Ascendancy at 16:43 see stats
By Zorka the Dwarf Berserker level 16
1st Wealth 122nd year of Ascendancy at 23:44 see stats
By Zorka the Dwarf Berserker level 13
27th Profit 122nd year of Ascendancy at 02:42 see stats
By Zorka the Dwarf Berserker level 16
1st Wealth 122nd year of Ascendancy at 21:37 see stats
By Zorka the Dwarf Berserker level 26
24th Loss 122nd year of Ascendancy at 12:32 see stats
By Zorka the Dwarf Berserker level 17
10th Dearth 122nd year of Ascendancy at 07:02 see stats
Log
Poruda the awoken tentacle tree is not intimidated!
Poruda the awoken tentacle tree resists the mind attack!
Poruda the awoken tentacle tree is not intimidated!
Zorka receives 46 healing.
Zorka hits Poruda the awoken tentacle tree for 5 mind damage.
Bleeding from Poruda the awoken tentacle tree hits Zorka for 13 physical damage.
Tentacle Constriction from Poruda the awoken tentacle tree hits Zorka for 101 darkness damage.
Acid Splash from Poruda the awoken tentacle tree hits Zorka for 3 acid damage.
Deadly Poison from Poruda the awoken tentacle tree hits Zorka for 59 nature damage.
Poruda the awoken tentacle tree is not intimidated!
Acid Splash from Zorka hits Poruda the awoken tentacle tree for 8 acid damage.
Bleeding from Zorka hits Poruda the awoken tentacle tree for 5 physical damage.
Poruda the awoken tentacle tree's beam trap hits Zorka for 64 arcane damage.
Tentacle Constriction from Poruda the awoken tentacle tree performs a melee critical strike against Zorka!
Poruda the awoken tentacle tree is not intimidated!
Poruda the awoken tentacle tree is not intimidated!
Zorka deactivates Daunting Presence.
Zorka receives 46 healing.
Zorka hits Poruda the awoken tentacle tree for 8 mind damage.
Bleeding from Poruda the awoken tentacle tree hits Zorka for 28 physical damage.
Tentacle Constriction from Poruda the awoken tentacle tree hits Zorka for 91 darkness damage.
Acid Splash from Poruda the awoken tentacle tree hits Zorka for 5 acid damage.
Deadly Poison from Poruda the awoken tentacle tree hits Zorka for 67 nature damage.
Zorka hits Poruda the awoken tentacle tree for (19 parried), 61 physical, 20 acid, 8 lightning, 1 physical, 19 fire (109 total damage).
Poruda the awoken tentacle tree hits Zorka for 11 light damage.
Poruda the awoken tentacle tree uses Shattering Shout.
Poruda the awoken tentacle tree hits Zorka for 164 physical damage.
Poruda the awoken tentacle tree overcomes the gloom.
Saving game...