Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 34 / 54% |
Size | small |
Lifes / Deaths | Killed by shadowblade at level 7 on the 4th Mirth 122nd year of Ascendancy at 13:43 / 88Killed by shadowblade at level 7 on the 4th Mirth 122nd year of Ascendancy at 14:13 Killed by shadowblade at level 7 on the 4th Mirth 122nd year of Ascendancy at 15:30 Killed by poison gas trap at level 10 on the 10th Flare 122nd year of Ascendancy at 11:00 Killed by Velyselaith the ink squid at level 12 on the 6th Dusk 122nd year of Ascendancy at 23:10 Killed by devourer at level 12 on the 7th Dusk 122nd year of Ascendancy at 11:08 Killed by fire drake at level 13 on the 40th Dusk 122nd year of Ascendancy at 05:35 Killed by snow giant boulder thrower at level 13 on the 40th Dusk 122nd year of Ascendancy at 05:57 Killed by snow giant boulder thrower at level 13 on the 40th Dusk 122nd year of Ascendancy at 06:19 Killed by snow giant boulder thrower at level 14 on the 42nd Dusk 122nd year of Ascendancy at 08:20 Killed by snow giant boulder thrower at level 14 on the 42nd Dusk 122nd year of Ascendancy at 09:33 Killed by snow giant boulder thrower at level 14 on the 42nd Dusk 122nd year of Ascendancy at 16:53 Killed by snow giant boulder thrower at level 14 on the 43rd Dusk 122nd year of Ascendancy at 14:40 Killed by snow giant boulder thrower at level 14 on the 45th Dusk 122nd year of Ascendancy at 16:11 Killed by snow giant thunderer at level 14 on the 45th Dusk 122nd year of Ascendancy at 18:38 Killed by Burb the snow giant champion at level 14 on the 45th Dusk 122nd year of Ascendancy at 18:48 Killed by Xeretha the snow giant chieftain at level 14 on the 45th Dusk 122nd year of Ascendancy at 19:07 Killed by Burb the snow giant champion at level 14 on the 45th Dusk 122nd year of Ascendancy at 19:21 Killed by Burb the snow giant champion at level 14 on the 45th Dusk 122nd year of Ascendancy at 19:35 Killed by Burb the snow giant champion at level 14 on the 45th Dusk 122nd year of Ascendancy at 19:42 Killed by Burb the snow giant champion at level 14 on the 45th Dusk 122nd year of Ascendancy at 20:04 Killed by Burb the snow giant champion at level 14 on the 45th Dusk 122nd year of Ascendancy at 20:14 Killed by Xeretha the snow giant chieftain at level 14 on the 45th Dusk 122nd year of Ascendancy at 20:21 Killed by Burb the snow giant champion at level 14 on the 45th Dusk 122nd year of Ascendancy at 20:46 Killed by Burb the snow giant champion at level 14 on the 45th Dusk 122nd year of Ascendancy at 21:21 Killed by Xeretha the snow giant chieftain at level 14 on the 45th Dusk 122nd year of Ascendancy at 21:42 Killed by Burb the snow giant champion at level 14 on the 46th Dusk 122nd year of Ascendancy at 05:29 Killed by Burb the snow giant champion at level 15 on the 46th Dusk 122nd year of Ascendancy at 06:04 Killed by Burb the snow giant champion at level 15 on the 46th Dusk 122nd year of Ascendancy at 06:43 Killed by Xeretha the snow giant chieftain at level 15 on the 46th Dusk 122nd year of Ascendancy at 07:00 Killed by Burb the snow giant champion at level 15 on the 46th Dusk 122nd year of Ascendancy at 18:08 Killed by Burb the snow giant champion at level 15 on the 46th Dusk 122nd year of Ascendancy at 19:31 Killed by ultimate telugoroth at level 18 on the 26th Haze 122nd year of Ascendancy at 04:17 Killed by Xaneta the skeleton mage at level 20 on the 2nd Decay 122nd year of Ascendancy at 20:21 Killed by Aerivea the skeleton master archer at level 21 on the 6th Decay 122nd year of Ascendancy at 14:11 Killed by Aerivea the skeleton master archer at level 21 on the 6th Decay 122nd year of Ascendancy at 15:31 Killed by Aerivea the skeleton master archer at level 21 on the 6th Decay 122nd year of Ascendancy at 16:12 Killed by Aerivea the skeleton master archer at level 21 on the 6th Decay 122nd year of Ascendancy at 17:00 Killed by barrow wight at level 21 on the 7th Decay 122nd year of Ascendancy at 13:19 Killed by grave wight at level 21 on the 7th Decay 122nd year of Ascendancy at 22:32 Killed by Silagathra the devourer at level 22 on the 1st Allure 123rd year of Ascendancy at 22:55 Killed by Borfast the Broken at level 22 on the 8th Allure 123rd year of Ascendancy at 16:58 Killed by venom wyrm at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 21:53 Killed by venom drake at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 22:25 Killed by wretchling at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 23:36 Killed by venom drake at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 00:38 Killed by venom drake at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 01:17 Killed by will o' the wisp at level 27 on the 31st Regrowth 123rd year of Ascendancy at 18:37 Killed by orc cryomancer at level 29 on the 47th Pyre 123rd year of Ascendancy at 06:50 Killed by orc pyromancer at level 29 on the 47th Pyre 123rd year of Ascendancy at 11:50 Killed by orc soldier at level 29 on the 47th Pyre 123rd year of Ascendancy at 21:20 Killed by orc cryomancer at level 30 on the 48th Pyre 123rd year of Ascendancy at 03:47 Killed by orc pyromancer at level 30 on the 48th Pyre 123rd year of Ascendancy at 05:41 Killed by multi-hued drake at level 30 on the 48th Pyre 123rd year of Ascendancy at 13:54 Killed by multi-hued drake at level 30 on the 48th Pyre 123rd year of Ascendancy at 13:59 Killed by multi-hued drake at level 30 on the 48th Pyre 123rd year of Ascendancy at 15:14 Killed by multi-hued drake at level 30 on the 48th Pyre 123rd year of Ascendancy at 15:44 Killed by multi-hued drake at level 30 on the 48th Pyre 123rd year of Ascendancy at 16:10 Killed by skeleton mage at level 30 on the 62nd Pyre 123rd year of Ascendancy at 21:38 Killed by will o' the wisp at level 30 on the 67th Pyre 123rd year of Ascendancy at 00:01 Killed by orc corruptor at level 30 on the 76th Pyre 123rd year of Ascendancy at 13:25 Killed by Hol Stenpilz at level 30 on the 4th Flare 123rd year of Ascendancy at 06:50 Killed by Hol Stenpilz at level 30 on the 4th Flare 123rd year of Ascendancy at 09:12 Killed by Hol Stenpilz at level 30 on the 4th Flare 123rd year of Ascendancy at 11:10 Killed by Hol Stenpilz at level 30 on the 4th Flare 123rd year of Ascendancy at 12:47 Killed by Hol Stenpilz at level 31 on the 4th Flare 123rd year of Ascendancy at 17:42 Killed by Hol Stenpilz at level 31 on the 4th Flare 123rd year of Ascendancy at 19:28 Killed by Hol Stenpilz at level 31 on the 4th Flare 123rd year of Ascendancy at 21:17 Killed by Hol Stenpilz at level 31 on the 4th Flare 123rd year of Ascendancy at 23:15 Killed by Hol Stenpilz at level 31 on the 5th Flare 123rd year of Ascendancy at 01:17 Killed by Hol Stenpilz at level 31 on the 5th Flare 123rd year of Ascendancy at 03:39 Killed by Hol Stenpilz at level 31 on the 5th Flare 123rd year of Ascendancy at 05:39 Killed by Hol Stenpilz at level 31 on the 5th Flare 123rd year of Ascendancy at 07:39 Killed by Hol Stenpilz at level 31 on the 5th Flare 123rd year of Ascendancy at 10:05 Killed by Hol Stenpilz at level 31 on the 5th Flare 123rd year of Ascendancy at 12:05 Killed by Hol Stenpilz at level 31 on the 5th Flare 123rd year of Ascendancy at 14:02 Killed by Hol Stenpilz at level 31 on the 5th Flare 123rd year of Ascendancy at 15:57 Killed by Hol Stenpilz at level 31 on the 5th Flare 123rd year of Ascendancy at 17:57 Killed by Hol Stenpilz at level 31 on the 5th Flare 123rd year of Ascendancy at 19:51 Killed by Drolem at level 33 on the 54th Dusk 123rd year of Ascendancy at 05:16 Killed by greater multi-hued wyrm at level 34 on the 57th Dusk 123rd year of Ascendancy at 23:44 Killed by multi-hued drake at level 34 on the 64th Dusk 123rd year of Ascendancy at 10:51 Killed by overpowered greater multi-hued wyrm at level 34 on the 64th Dusk 123rd year of Ascendancy at 11:16 Killed by overpowered greater multi-hued wyrm at level 34 on the 64th Dusk 123rd year of Ascendancy at 11:23 Killed by overpowered greater multi-hued wyrm at level 34 on the 64th Dusk 123rd year of Ascendancy at 12:37 Killed by overpowered greater multi-hued wyrm at level 34 on the 64th Dusk 123rd year of Ascendancy at 13:52 Killed by multi-hued drake at level 34 on the 64th Dusk 123rd year of Ascendancy at 15:13 Killed by overpowered greater multi-hued wyrm at level 34 on the 64th Dusk 123rd year of Ascendancy at 15:18 |
Primary Stats
Strength | 38 (base 32) |
Dexterity | 65 (base 40) |
Constitution | 40 (base 39) |
Magic | 10 (base 10) |
Willpower | 41 (base 21) |
Cunning | 76 (base 32) |
Resources
Life | 877/877 |
Stamina | 276/276 |
Equilibrium | 0 |
Healing Factor | 1 |
Regeneration | 3.6675469764853 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
Offense: Mainhand
Damage | 92 |
Accuracy | 63 |
Crit Chance | 47% |
APR | 19 |
Speed | 1.00 |
Offense: Offhand
Damage | 78 |
Accuracy | 63 |
Crit Chance | 54% |
APR | 30 |
Speed | 0.90 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 44.366666666667 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 24 (50%) |
Defense | 67.202919909024 |
Ranged Defense | 67.202919909024 |
Fatigue | 0 |
Physical Save | 47.15 |
Spell Save | 32.35 |
Mental Save | 38.05 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Silence Resistance | 30% |
Disarm Resistance | 90% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 113.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 53. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 363 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4 Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 314.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 230 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Stealth | 1.51 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Trapping | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Dual weapons | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Technique / Acrobatics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | The target is hexed. Each time it uses an ability it takes 54.00 fire damage, and talent cooldowns are increased by 54% plus 1 turn. Burning Hex |
beneficial effect | Parrying melee attacks: Has a 23% chance to deflect up to 12 damage from the next 1.8 attack(s). Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the lone alchemist from death by losselhing. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by ghoul. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 153. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
On feet | stealthy pair of hardened leather boots of evasion (12 def, 3 armour) stealthy pair of hardened leather boots of evasion (12 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +12 Fatigue: +3% Changes stats: +6 Lck / +4 Dex Stealth bonus: +6 It can be used to activate talent Evasion, placing all other charms into a 26 cooldown : Effective talent level: 5.2 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 44 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Light source | Brodibers the alchemist's lamp Brodibers the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 4 physical Changes resistances: +5% arcane Only die when reaching: -20.00 life Maximum life: +43.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +1 Changes stats: +8 Cun / +4 Wil Changes resistances: +20% temporal Talent mastery: +0.20 Chronomancy / Time Travel Spellpower: +8 Mindpower: +8 Reduces paradox failures(equivalent to willpower): +10 It can be used to activate talent Wormhole (costing 13 power out of 15/15) : Effective talent level: 1.0 Power cost: 13 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 5 turns. At level 4, you may choose the exit location target area (radius 7). The duration will scale with your Paradox. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 14 power out of 24/24) : Effective talent level: 4.0 Power cost: 14 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 16 power out of 35/35) : Effective talent level: 3.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 71 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
On fingers | Blindrock the gold ring Blindrock the gold ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Effects on melee hit: * 14% chance to cause random insanity * 15% chance to daze Damage (Melee): 14 bleed Effects on ranged hit: * 15% chance to cause random insanity Damage (Ranged): 10 bleed Damage when hit (Melee): 4 darkness Changes stats: +4 Cun Changes resistances: +20% acid / +6% darkness Changes resistances penetration: +20% darkness Changes damage: +10% acid Maximum encumbrance: +26 Hate when firing a critical mind attack: +3.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Around neck | savior's steel amulet of perfection (0.21 Cunning / Stealth,0.21 Technique / Field control) savior's steel amulet of perfection (0.21 Cunning / Stealth,0.21 Technique / Field control)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent masteries: +0.21 Cunning / Stealth +0.21 Technique / Field control Physical save: +12 Spell save: +12 Mental save: +12 Amulets can have magical properties. |
In main hand | Erazilarek the Dourglean (31-40.3 power, 9 apr) Erazilarek the Dourglean (31-40.3 power, 9 apr)Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +28 insidious poison When wielded/worn: Changes resistances: +12% darkness Changes resistances penetration: +5% darkness Light radius: +2 Sharp, short and deadly. |
Around waist | noble's hardened leather belt of burglary noble's hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +5 Cun / +7 Lck Reduced damage from: +21% Summoned Trap disarming bonus: +15 Stealth bonus: +10 Infravision radius: +4 A belt that goes around your waist. |
In off hand | Swordbreaker (25-32.5 power, 20 apr) Swordbreaker (25-32.5 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Cloak | Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% It can be used to activate talent Evasion (costing 43 power out of 50/50) : Effective talent level: 2.6 Power cost: 43 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 33% chance to completely evade them and granting you 26 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Rune of Reflection (absorb and reflect 150 for 5 turns) Rune of Reflection (absorb and reflect 150 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
shielding rune of the sneak (absorb 289 for 4 turns) shielding rune of the sneak (absorb 289 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 289 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Velenn VelennCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +18 Changes stats: +9 Str / +2 Dex / +2 Con Changes resistances penetration: +5% arcane Changes damage: +9% arcane Rings can have magical properties. |
conjurer's voratun ring of tenacity conjurer's voratun ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +5 Wil Disarm immunity: +27% Pinning immunity: +29% Knockback immunity: +36% Maximum life: +35.00 Spellpower: +9 Rings can have magical properties. |
Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 35 power out of 50/50) : Effective talent level: 2.0 Power cost: 35 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 4.37 acid and 3.97 blight damage. If not cleared after five turns it will inflict 96.90 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deeds. This dagger serves evil. |
blood-soaked pair of dwarven-steel boots of phasing (0 def, 4 armour) blood-soaked pair of dwarven-steel boots of phasing (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +4 Armour: +4 Fatigue: +3% Changes stats: +2 Mag / +3 Wil Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 22 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Elodamina' (0 def, 5 armour) pair of drakeskin leather boots 'Elodamina' (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +2 Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 blight Changes resistances: +2% physical Physical save: +23 Life regen: +4.50 Maximum life: +30.00 Healing mod.: +26% A pair of boots made of leather. |
102 alchemist agate 102 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Emalle the Striketouch (dig speed 24 turns) Emalle the Striketouch (dig speed 24 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +4 Str / +1 Dex Changes resistances: +8% darkness Changes resistances penetration: +10% lightning Changes damage: +3% lightning Damage affinity(heal): +15% darkness Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
53 alchemist bloodstone 53 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/2) Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 174 power out of 267/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elven-wood totem of healing 'Delolen' [power 297] (26 cooldown) elven-wood totem of healing 'Delolen' [power 297] (26 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +5% arcane / +15% acid Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +4 Lay Web Mental save: +10 Confusion immunity: +10% Only die when reaching: -40.00 life It can be used to heal the target for 297, placing all other charms into a 26 cooldown. Natural totems are made by powerful wilders to store nature power. |
tentacled dragonbone totem of thorny skin [power 80] (18 cooldown) tentacled dragonbone totem of thorny skin [power 80] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to harden the skin for 7 turns increasing armour by 80 and armour hardiness by 70%, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
By Hol Stenpilz the Halfling Rogue level 25
7th Regrowth 123rd year of Ascendancy at 14:53 see stats
By Hol Stenpilz the Halfling Rogue level 25
5th Regrowth 123rd year of Ascendancy at 22:37 see stats
By Hol Stenpilz the Halfling Rogue level 30
48th Pyre 123rd year of Ascendancy at 13:53 see stats
By Hol Stenpilz the Halfling Rogue level 33
54th Dusk 123rd year of Ascendancy at 09:30 see stats
By Hol Stenpilz the Halfling Rogue level 29
35th Pyre 123rd year of Ascendancy at 08:56 see stats
By Hol Stenpilz the Halfling Rogue level 18
25th Haze 122nd year of Ascendancy at 13:19 see stats
By Hol Stenpilz the Halfling Rogue level 30
64th Pyre 123rd year of Ascendancy at 13:09 see stats
By Hol Stenpilz the Halfling Rogue level 15
53rd Dusk 122nd year of Ascendancy at 18:25 see stats
By Hol Stenpilz the Halfling Rogue level 28
34th Regrowth 123rd year of Ascendancy at 20:28 see stats
By Hol Stenpilz the Halfling Rogue level 17
24th Haze 122nd year of Ascendancy at 15:38 see stats
By Hol Stenpilz the Halfling Rogue level 18
27th Haze 122nd year of Ascendancy at 10:20 see stats
By Hol Stenpilz the Halfling Rogue level 19
48th Haze 122nd year of Ascendancy at 10:14 see stats
By Hol Stenpilz the Halfling Rogue level 30
4th Flare 123rd year of Ascendancy at 06:05 see stats
By Hol Stenpilz the Halfling Rogue level 30
4th Flare 123rd year of Ascendancy at 06:50 see stats
By Hol Stenpilz the Halfling Rogue level 19
43rd Haze 122nd year of Ascendancy at 13:46 see stats
By Hol Stenpilz the Halfling Rogue level 10
6th Flare 122nd year of Ascendancy at 14:25 see stats
By Hol Stenpilz the Halfling Rogue level 20
48th Haze 122nd year of Ascendancy at 10:14 see stats
By Hol Stenpilz the Halfling Rogue level 30
48th Pyre 123rd year of Ascendancy at 02:26 see stats
By Hol Stenpilz the Halfling Rogue level 26
24th Regrowth 123rd year of Ascendancy at 13:54 see stats
By Hol Stenpilz the Halfling Rogue level 25
5th Regrowth 123rd year of Ascendancy at 21:11 see stats
By Hol Stenpilz the Halfling Rogue level 28
35th Regrowth 123rd year of Ascendancy at 02:21 see stats
By Hol Stenpilz the Halfling Rogue level 8
6th Mirth 122nd year of Ascendancy at 19:00 see stats
By Hol Stenpilz the Halfling Rogue level 12
8th Dusk 122nd year of Ascendancy at 12:27 see stats
By Hol Stenpilz the Halfling Rogue level 31
19th Dusk 123rd year of Ascendancy at 14:48 see stats
By Hol Stenpilz the Halfling Rogue level 15
6th Haze 122nd year of Ascendancy at 16:36 see stats
By Hol Stenpilz the Halfling Rogue level 29
36th Regrowth 123rd year of Ascendancy at 22:07 see stats
By Hol Stenpilz the Halfling Rogue level 22
2nd Allure 123rd year of Ascendancy at 05:16 see stats
By Hol Stenpilz the Halfling Rogue level 24
5th Regrowth 123rd year of Ascendancy at 15:36 see stats
Log
Space around you starts to dissolve...
Saving done.
Talent Windblade is ready to use.
Talent Vitality is ready to use.
You have found a trap (trap)!
You have found a trap (trap)!
There is an exit to the worldmap here (press '' or right click to use).
You have found a trap (burning curse trap)!
Hol Stenpilz fails to disarm a trap (burning curse trap).
Hol Stenpilz triggers a burning curse!
Ran for 9 turns (stop reason: detrimental status effect).
Hol Stenpilz is hexed!
Talent Luck of the Little Folk is ready to use.
You have found a trap (trap)!
You are yanked out of this place!
Ran for 2 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.