Yeekdalf the level 12 Yeek Archmage by tylertriller

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp12 / 8%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity10 (base 10)
Constitution19 (base 24)
Magic30 (base 30)
Willpower23 (base 14)
Cunning26 (base 11)

Resources

Life198/198
Mana242/242
Healing Factor1.41
Regeneration0.3525

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage12
Accuracy4
Crit Chance8%
APR4
Speed1.00

Offense: Spell

Spellpower31
Crit Chance11%
Speed1

Offense: Mind

Mindpower23.25
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense22
Ranged Defense22
Fatigue0
Physical Save15.1
Spell Save18.55
Mental Save27.575

Defense: Immunities

Instadeath Resistance100%
Silence Resistance17%
Poison Resistance30%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
5/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
5/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

Quests

done
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Yeekdalf the Yeek Archmage level 10
3rd Mirth 122nd year of Ascendancy at 08:29
see stats

Log

You don't see how to get there...

Ran for 7 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Yeekdalf picks up (B.):
Greenwell the dwarven-steel shield (8 def, 2 armour, 86 block).
There is a way to the next level here (press '' or right click to use).
Ran for 44 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Yeekdalf wears:
steel ring.

You gain 3.60 gold from the transmogrification of
Greenwell the dwarven-steel shield (8 def, 2 armour, 86 block).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 1.60 gold from the transmogrification of
insidious steel mace (13.5-18.9 power, 3 apr).
You gain 4.05 gold from the transmogrification of
Filthoracle the dwarven-steel longsword (22-30.8 power, 4 apr).
You gain 3.03 gold from the transmogrification of
steel battleaxe of the mystic (19-28.5 power, 2 apr).
You gain 2.05 gold from the transmogrification of
balanced steel battleaxe (23.5-35.25 power, 2 apr).
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Today is the 7th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.


Saving done.