Ugh the level 1 Ogre Oozemancer by Parcae

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceOgre
ClassOozemancer
Level / Exp1 / 0%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic12 (base 10)
Willpower13 (base 15)
Cunning16 (base 14)

Resources

Life90/90
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy7
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage9
Accuracy7
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower19.5
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8.05
Spell Save8.75
Mental Save10.15

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Wild-gift / Slime1.30
1/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
1/5
0/5
0/5
0/5
Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

There is a Last Hope (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.


Shadow casts Phase Door.

Shadow casts Phase Door.


Shadow casts Phase Door.

Shadow casts Phase Door.


Shadow casts Phase Door.


Shadow casts Phase Door.

Shadow casts Phase Door.


Ran for 6 turns (stop reason: didn't move).


Ran for 6 turns (stop reason: didn't move).


You somehow avoid the trap (The Elder).

Ran for 4 turns (stop reason: didn't move).


You somehow avoid the trap (The Elder).

Ran for 3 turns (stop reason: didn't move).