Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 31 / 56% |
Size | medium |
Lifes / Deaths | Killed by Brotoq the Reaver at level 3 on the 21st Voratun 122nd year of Ascendancy at 22:49 / 130Killed by brecklorn at level 5 on the 22nd Voratun 122nd year of Ascendancy at 10:17 Killed by brecklorn at level 5 on the 22nd Voratun 122nd year of Ascendancy at 11:49 Killed by Asrel the halfling at level 7 on the 10th Dearth 122nd year of Ascendancy at 21:03 Killed by Asrel the halfling at level 7 on the 10th Dearth 122nd year of Ascendancy at 22:23 Killed by Slauric the halfling at level 7 on the 11st Dearth 122nd year of Ascendancy at 23:18 Killed by ritch flamespitter at level 7 on the 12nd Dearth 122nd year of Ascendancy at 00:32 Killed by Lochenn the human at level 8 on the 26th Dearth 122nd year of Ascendancy at 22:39 Killed by Asguslau the halfling at level 12 on the 27th Loss 122nd year of Ascendancy at 05:04 Killed by Tomikod the halfling at level 12 on the 27th Loss 122nd year of Ascendancy at 06:05 Killed by Abibama the thalore at level 13 on the 22nd Shortage 122nd year of Ascendancy at 11:01 Killed by Konbanza the Bringer of Doom at level 15 on the 17th Iron 123rd year of Ascendancy at 00:02 Killed by Emyta the copperhead snake at level 17 on the 5th Steel 123rd year of Ascendancy at 04:05 Killed by Yvyriath the storm drake at level 17 on the 5th Steel 123rd year of Ascendancy at 08:53 Killed by Director Hompalan at level 18 on the 16th Steel 123rd year of Ascendancy at 17:16 Killed by skeleton master archer at level 19 on the 44th Steel 123rd year of Ascendancy at 03:53 Killed by Zubeta the skeleton warrior at level 19 on the 45th Steel 123rd year of Ascendancy at 01:29 Killed by Bethida the animated mummy wrappings at level 20 on the 2nd Gold 123rd year of Ascendancy at 13:07 Killed by luminous horror at level 20 on the 2nd Gold 123rd year of Ascendancy at 17:26 Killed by Greater Mummy Lord at level 20 on the 3rd Gold 123rd year of Ascendancy at 01:43 Killed by Greater Mummy Lord at level 20 on the 3rd Gold 123rd year of Ascendancy at 02:48 Killed by Xanebretha the animated mummy wrappings at level 21 on the 3rd Gold 123rd year of Ascendancy at 18:53 Killed by Emetira the skeleton mage at level 21 on the 4th Gold 123rd year of Ascendancy at 06:02 Killed by skeleton warrior at level 21 on the 4th Gold 123rd year of Ascendancy at 12:07 Killed by orc soldier at level 21 on the 5th Gold 123rd year of Ascendancy at 11:51 Killed by Glurekira the bone giant at level 21 on the 23rd Gold 123rd year of Ascendancy at 11:55 Killed by Aerita the elder vampire at level 21 on the 23rd Gold 123rd year of Ascendancy at 19:21 Killed by storm wyrm at level 22 on the 27th Gold 123rd year of Ascendancy at 20:59 Killed by skeleton mage at level 22 on the 28th Gold 123rd year of Ascendancy at 15:11 Killed by Mayuth the skeleton mage at level 22 on the 4th Stralite 123rd year of Ascendancy at 04:42 Killed by forest troll at level 23 on the 4th Stralite 123rd year of Ascendancy at 13:01 Killed by wretchling at level 23 on the 5th Stralite 123rd year of Ascendancy at 17:15 Killed by grave wight at level 23 on the 5th Stralite 123rd year of Ascendancy at 17:55 Killed by orc high pyromancer at level 23 on the 5th Stralite 123rd year of Ascendancy at 18:43 Killed by orc high pyromancer at level 23 on the 5th Stralite 123rd year of Ascendancy at 19:20 Killed by skeleton archer at level 23 on the 5th Stralite 123rd year of Ascendancy at 21:54 Killed by skeleton warrior at level 23 on the 6th Stralite 123rd year of Ascendancy at 04:23 Killed by dreaming horror at level 23 on the 8th Stralite 123rd year of Ascendancy at 10:10 Killed by daelach at level 23 on the 8th Stralite 123rd year of Ascendancy at 11:12 Killed by unknown at level 23 on the 8th Stralite 123rd year of Ascendancy at 12:25 Killed by dreaming horror at level 23 on the 8th Stralite 123rd year of Ascendancy at 13:35 Killed by fire wyrm at level 23 on the 8th Stralite 123rd year of Ascendancy at 17:42 Killed by fire wyrm at level 23 on the 8th Stralite 123rd year of Ascendancy at 18:18 Killed by fire wyrm at level 23 on the 8th Stralite 123rd year of Ascendancy at 19:06 Killed by fire wyrm at level 23 on the 8th Stralite 123rd year of Ascendancy at 19:38 Killed by fire wyrm at level 23 on the 8th Stralite 123rd year of Ascendancy at 20:07 Killed by fire drake at level 23 on the 8th Stralite 123rd year of Ascendancy at 21:05 Killed by luminous horror at level 23 on the 9th Stralite 123rd year of Ascendancy at 01:17 Killed by luminous horror at level 23 on the 9th Stralite 123rd year of Ascendancy at 02:02 Killed by luminous horror at level 23 on the 9th Stralite 123rd year of Ascendancy at 02:35 Killed by luminous horror at level 23 on the 9th Stralite 123rd year of Ascendancy at 03:02 Killed by Khulmanar, General of Urh'Rok at level 23 on the 9th Stralite 123rd year of Ascendancy at 05:26 Killed by luminous horror at level 23 on the 9th Stralite 123rd year of Ascendancy at 06:05 Killed by luminous horror at level 23 on the 9th Stralite 123rd year of Ascendancy at 06:47 Killed by Khulmanar, General of Urh'Rok at level 23 on the 9th Stralite 123rd year of Ascendancy at 08:01 Killed by Khulmanar, General of Urh'Rok at level 23 on the 9th Stralite 123rd year of Ascendancy at 09:11 Killed by Khulmanar, General of Urh'Rok at level 23 on the 9th Stralite 123rd year of Ascendancy at 10:32 Killed by Khulmanar, General of Urh'Rok at level 23 on the 9th Stralite 123rd year of Ascendancy at 11:39 Killed by skeleton warrior at level 24 on the 12nd Stralite 123rd year of Ascendancy at 06:23 Killed by skeleton warrior at level 24 on the 14th Stralite 123rd year of Ascendancy at 00:33 Killed by skeleton archer at level 24 on the 14th Stralite 123rd year of Ascendancy at 11:11 Killed by Vorolle the grave wight at level 24 on the 15th Stralite 123rd year of Ascendancy at 06:11 Killed by The Master at level 24 on the 16th Stralite 123rd year of Ascendancy at 02:00 Killed by The Master at level 24 on the 16th Stralite 123rd year of Ascendancy at 02:49 Killed by The Master at level 24 on the 16th Stralite 123rd year of Ascendancy at 03:43 Killed by The Master at level 24 on the 16th Stralite 123rd year of Ascendancy at 04:53 Killed by The Master at level 24 on the 16th Stralite 123rd year of Ascendancy at 06:05 Killed by skeleton master archer at level 24 on the 16th Stralite 123rd year of Ascendancy at 06:54 Killed by elven blood mage at level 25 on the 18th Stralite 123rd year of Ascendancy at 17:49 Killed by elven cultist at level 25 on the 18th Stralite 123rd year of Ascendancy at 19:18 Killed by elven corruptor at level 25 on the 19th Stralite 123rd year of Ascendancy at 03:35 Killed by elven corruptor at level 25 on the 19th Stralite 123rd year of Ascendancy at 05:05 Killed by elven corruptor at level 25 on the 19th Stralite 123rd year of Ascendancy at 05:41 Killed by Xanoselaith the mean looking elven guard at level 25 on the 19th Stralite 123rd year of Ascendancy at 14:32 Killed by elven blood mage at level 25 on the 20th Stralite 123rd year of Ascendancy at 00:25 Killed by elven cultist at level 25 on the 20th Stralite 123rd year of Ascendancy at 11:56 Killed by ogre rune-spinner at level 26 on the 21st Stralite 123rd year of Ascendancy at 04:15 Killed by elven cultist at level 26 on the 21st Stralite 123rd year of Ascendancy at 08:37 Killed by elven warrior at level 26 on the 22nd Stralite 123rd year of Ascendancy at 16:15 Killed by elven corruptor at level 26 on the 22nd Stralite 123rd year of Ascendancy at 16:52 Killed by elven cultist at level 26 on the 23rd Stralite 123rd year of Ascendancy at 20:51 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 24th Stralite 123rd year of Ascendancy at 06:50 Killed by elven blood mage at level 26 on the 25th Stralite 123rd year of Ascendancy at 06:08 Killed by elven corruptor at level 26 on the 25th Stralite 123rd year of Ascendancy at 09:17 Killed by elven corruptor at level 26 on the 25th Stralite 123rd year of Ascendancy at 09:32 Killed by Aerindin the shalore at level 27 on the 43rd Stralite 123rd year of Ascendancy at 22:56 Killed by snow giant boulder thrower at level 27 on the 11st Voratun 123rd year of Ascendancy at 17:24 Killed by snow giant boulder thrower at level 27 on the 11st Voratun 123rd year of Ascendancy at 17:41 Killed by snow giant boulder thrower at level 27 on the 15th Voratun 123rd year of Ascendancy at 00:29 Killed by snow giant boulder thrower at level 27 on the 15th Voratun 123rd year of Ascendancy at 01:34 Killed by teluvorta at level 27 on the 15th Voratun 123rd year of Ascendancy at 13:10 Killed by Poruyabeth the telugoroth at level 27 on the 15th Voratun 123rd year of Ascendancy at 15:20 Killed by Aratta the telugoroth at level 27 on the 16th Voratun 123rd year of Ascendancy at 17:43 Killed by greater telugoroth at level 27 on the 16th Voratun 123rd year of Ascendancy at 19:22 Killed by Aratta the telugoroth at level 27 on the 16th Voratun 123rd year of Ascendancy at 20:31 Killed by Betara the greater telugoroth at level 27 on the 17th Voratun 123rd year of Ascendancy at 16:47 Killed by lich at level 28 on the 29th Voratun 123rd year of Ascendancy at 15:51 Killed by skeleton mage at level 28 on the 29th Voratun 123rd year of Ascendancy at 17:02 Killed by Rdaann the human at level 28 on the 3rd Profit 123rd year of Ascendancy at 22:16 Killed by Rdaann the human at level 28 on the 3rd Profit 123rd year of Ascendancy at 23:27 Killed by Ryjan the halfling at level 28 on the 4th Profit 123rd year of Ascendancy at 01:29 Killed by Nalrizka at level 28 on the 22nd Profit 123rd year of Ascendancy at 22:50 Killed by Ahorhi the shalore at level 28 on the 24th Profit 123rd year of Ascendancy at 02:37 Killed by Noganlai the human at level 28 on the 24th Profit 123rd year of Ascendancy at 04:02 Killed by Urkis, the High Tempest at level 28 on the 30th Profit 123rd year of Ascendancy at 18:51 Killed by Archmage Tarelion at level 29 on the 34th Profit 123rd year of Ascendancy at 04:10 Killed by Archmage Tarelion at level 29 on the 34th Profit 123rd year of Ascendancy at 04:40 Killed by Archmage Tarelion at level 29 on the 34th Profit 123rd year of Ascendancy at 05:40 Killed by Linaniil, Supreme Archmage of Angolwen at level 29 on the 34th Profit 123rd year of Ascendancy at 12:00 Killed by Linaniil, Supreme Archmage of Angolwen at level 29 on the 34th Profit 123rd year of Ascendancy at 12:07 Killed by Linaniil, Supreme Archmage of Angolwen at level 29 on the 34th Profit 123rd year of Ascendancy at 12:52 Killed by Linaniil, Supreme Archmage of Angolwen at level 29 on the 34th Profit 123rd year of Ascendancy at 13:42 Killed by Linaniil, Supreme Archmage of Angolwen at level 29 on the 34th Profit 123rd year of Ascendancy at 14:33 Killed by ogre rune-spinner at level 29 on the 24th Wealth 123rd year of Ascendancy at 11:02 Killed by ogre rune-spinner at level 29 on the 26th Wealth 123rd year of Ascendancy at 11:45 Killed by ogre rune-spinner at level 29 on the 26th Wealth 123rd year of Ascendancy at 13:01 Killed by ogre warmaster at level 29 on the 29th Wealth 123rd year of Ascendancy at 09:35 Killed by ogre rune-spinner at level 29 on the 2nd Dearth 123rd year of Ascendancy at 01:57 Killed by ogre rune-spinner at level 30 on the 3rd Dearth 123rd year of Ascendancy at 18:55 Killed by ogre rune-spinner at level 30 on the 4th Dearth 123rd year of Ascendancy at 04:36 Killed by ogre rune-spinner at level 30 on the 5th Dearth 123rd year of Ascendancy at 00:05 Killed by Arimira the brown bear at level 30 on the 42nd Dearth 123rd year of Ascendancy at 13:21 Killed by Emiwyn the black bear at level 30 on the 43rd Dearth 123rd year of Ascendancy at 02:54 Killed by Betebeth the brown bear at level 31 on the 1st Loss 123rd year of Ascendancy at 04:40 Killed by Yvyth the grizzly bear at level 31 on the 1st Loss 123rd year of Ascendancy at 14:36 Killed by Yvyth the grizzly bear at level 31 on the 1st Loss 123rd year of Ascendancy at 15:40 Killed by ritch flamespitter at level 31 on the 1st Loss 123rd year of Ascendancy at 21:10 Killed by Layebeth the black bear at level 31 on the 2nd Loss 123rd year of Ascendancy at 00:21 Killed by war hound at level 31 on the 2nd Loss 123rd year of Ascendancy at 01:01 Killed by minotaur at level 31 on the 2nd Loss 123rd year of Ascendancy at 02:11 |
Primary Stats
Strength | 99 (base 40) |
Dexterity | 20 (base 10) |
Constitution | 41 (base 20) |
Magic | 35 (base 21) |
Willpower | 83 (base 58) |
Cunning | 31 (base 10) |
Resources
Life | 1036/1036 |
Mana | 645/645 |
Equilibrium | 30 |
Healing Factor | 1.23 |
Regeneration | 4.9815 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 8 |
See Stealth | 12 |
See Invisible | 18 |
Offense: Mainhand
Damage | 173 |
Accuracy | 48 |
Crit Chance | 15% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 85 |
Accuracy | 48 |
Crit Chance | 15% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 53.5 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 54.5 (80%) |
Defense | 44.5 |
Ranged Defense | 52.5 |
Fatigue | 0 |
Physical Save | 59.25 |
Spell Save | 49.35 |
Mental Save | 57.216666666667 |
Defense: Resistances
All | + 13%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 26% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Deeprock | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Stone Vines |
talent | Shards |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Willpower by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Nimbusvengeance (0 def, 4 armour) Nimbusvengeance (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 8 lightning Changes resistances: +10% lightning / +6% temporal Changes resistances penetration: +10% lightning Changes damage: +9% lightning Stamina each turn: +1.10 Maximum stamina: +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 123, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 343.19 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Amysafast the voratun helm (0 def, 5 armour) Amysafast the voratun helm (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +8 Dex / +9 Con Changes resistances: +21% darkness Physical save: +10 (+3 eff.) Mental save: +15 (+4 eff.) Equilibrium when hit: +0.04 Psi when hit: +0.08 Mindpower: +8 (+3 eff.) Infravision radius: +8 See invisible: +6 Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | dwarven-steel gauntlets 'Bethimirin' (0 def, 2 armour) dwarven-steel gauntlets 'Bethimirin' (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +1.0% Armour: +2 Damage (Melee): 7 mind / 10 temporal Damage (Ranged): 8 temporal Changes stats: +4 Dex Changes resistances: +6% mind / +7% temporal Changes damage: +5% temporal / +6% mind / +6% physical Stamina each turn: +0.40 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | steel ring 'Durosablek' steel ring 'Durosablek'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +26% darkness Changes resistances penetration: +15% mind / +5% temporal Changes damage: +13% darkness / +6% temporal Stun/Freeze immunity: +26% Life regen: +1.60 Spellpower: +6 (+3 eff.) Rings can have magical properties. |
On fingers | Umbrastinger UmbrastingerPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +7 Cun / +3 Mag Changes resistances: +24% light Changes resistances penetration: +15% darkness / +5% temporal Changes damage: +12% light Spellpower: +7 (+4 eff.) Rings can have magical properties. |
Around neck | steel amulet of willpower (+4) steel amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Amulets can have magical properties. |
In main hand | Pitchsage the voratun shield (12 def, 3 armour, 65-78 power, 196.5 block) Pitchsage the voratun shield (12 def, 3 armour, 65-78 power, 196.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.0 - 78.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +196 On weapon hit: * 40% chance to inflict damage reduction Damage (Melee): +4 darkness Burst (radius 1) on hit: +4 darkness When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 25% chance to gain 10% of a turn Changes resistances: +3% lightning / +18% temporal / +6% darkness Changes damage: +9% darkness Talent granted: +5 Block Handheld deflection devices. |
Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+4 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | reinforced voratun shield of radiance (12 def, 12 armour, 61.5-73.8 power, 229 block) reinforced voratun shield of radiance (12 def, 12 armour, 61.5-73.8 power, 229 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 61.5 - 73.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +229 Damage (Melee): +17 light When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 25% chance to blind Changes stats: +3 Mag / +4 Con Changes resistances: +12% light Talent granted: +5 Block Handheld deflection devices. |
Cloak | elven-silk cloak 'Morningreeve' (13 def, 0 armour) elven-silk cloak 'Morningreeve' (13 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +31 (+10 eff.) Defense: +13 (+4 eff.) Fatigue: -8% Damage when hit (Melee): 8 light Changes resistances: +18% blight / +9% fire / +17% nature Changes resistances penetration: +15% fire Changes damage: +12% light Physical save: +12 (+3 eff.) Life regen: +2.20 Maximum life: +89.00 Maximum stamina: +33.00 Healing mod.: +23% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Daimakor the dwarven-steel mail armour (3 def, 18 armour) Daimakor the dwarven-steel mail armour (3 def, 18 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +18 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 8 acid Changes stats: +5 Str / +5 Con Changes resistances: +6% acid Changes resistances penetration: +15% acid / +10% arcane Maximum life: +78.00 A suit of armour made of mail. |
Inventory
Rune of the Rift (482.00 temporal damage, removed from time 4 turns) Rune of the Rift (482.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 535.02 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
copper amulet of constitution (+2) copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Amulets can have magical properties. |
copper amulet of dexterity (+2) copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Amulets can have magical properties. |
Adebeth AdebethInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Dex / +4 Mag / +3 Con Physical save: +6 (+2 eff.) Rings can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Fuleruidor the voratun ring Fuleruidor the voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes stats: +1 Wil / +7 Con Changes resistances penetration: +15% mind Physical save: +14 (+4 eff.) Mental save: +3 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +10 Rings can have magical properties. |
Isyma the steel ring Isyma the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +3 Wil Changes damage: +9% mind Mental save: +6 (+2 eff.) Rings can have magical properties. |
Mayyba the Flashwell Mayyba the FlashwellInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 light Changes resistances: +9% acid / +22% cold / +6% mind Changes damage: +11% cold Cut immunity: +10% Confusion immunity: +5% Rings can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 33 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Siledaba the stralite ring Siledaba the stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +2 (+1 eff.) Changes stats: +5 Mag Physical save: +9 (+2 eff.) Spell save: +10 (+3 eff.) Maximum life: +30.00 Healing mod.: +5% Rings can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 18.37 cold and 19.48 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Fatigue: -6% Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +6 Cun / +6 Dex Critical mult.: +10.00% Maximum encumbrance: +25 Spell save: +20 (+7 eff.) Blindness immunity: +26% Spellpower: +2 (+1 eff.) Infravision radius: +3 See stealth: +14 See invisible: +9 It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gladiator's gold ring of clarity gladiator's gold ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +6 Str / +5 Con Mental save: +9 (+3 eff.) Confusion immunity: +32% Rings can have magical properties. |
steel battleaxe 'Unlightriver' (20.5-30.75 power, 2 apr) steel battleaxe 'Unlightriver' (20.5-30.75 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +9 mind When wielded/worn: Armour penetration: +9 Physical crit. chance: +10.0% Damage when hit (Melee): 8 darkness Changes resistances: +3% darkness Changes resistances penetration: +10% physical / +10% arcane / +10% darkness Changes damage: +10% physical It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
Astelrid's Clubstaff (45-67.5 power, 4 apr) Astelrid's Clubstaff (45-67.5 power, 4 apr)Requires: - Strength 23 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 40% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +25% nature Spellpower: +15 (+7 eff.) Healing mod.: +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
elven-wood longbow 'Pyrepower' elven-wood longbow 'Pyrepower'Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +5 Dex / +7 Mag / +2 Cun Changes resistances: +3% fire Changes resistances penetration: +13% physical Changes damage: +9% arcane Talent cooldown: Steady Shot (-1 turn) Spellpower: +8 (+4 eff.) Longbows are used to shoot arrows at your foes. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage) Kinetic Focus (6-6.6 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+2 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
cured leather sling 'Galeworth' cured leather sling 'Galeworth'Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When this weapon hits: Shoot (10% chance level 1). Damage (Ranged): +7 acid Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +2 blight When wielded/worn: Changes resistances: +9% lightning Changes resistances penetration: +8% physical Changes damage: +12% acid / +8% physical Slings are used to hurl stones or metal shots at your foes. |
Gravitational Staff (30-36 power, 8 apr, physical element) Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+10 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 77.01 physical (gravity) damage. Each target moved beyond the first increases the damage by 9.63 (up to a maximum of 38.51 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
insulating rough leather belt of the giants insulating rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +5% fire / +6% cold Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
nightruned hardened leather belt of recklessness nightruned hardened leather belt of recklessnessPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Changes resistances: +8% light / +8% darkness Critical mult.: +8.00% A belt that goes around your waist. |
Emidatta the Blazequill (1 def, 0 armour) Emidatta the Blazequill (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Wil Changes damage: +9% lightning Reduces incoming crit damage: 10.00% Mental save: +6 (+2 eff.) Stun/Freeze immunity: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Mag / +3 Wil Changes resistances: +10% darkness / +16% temporal Spell save: +8 (+3 eff.) Maximum mana: +43.00 Defense after a teleport: +18 Resist all after a teleport: +12% New effects duration reduction after a teleport: +12% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak (1 def, 0 armour) spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +1 Wil Spell save: +6 (+2 eff.) Maximum mana: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of the Shaloren (1 def, 5 armour) thick linen cloak of the Shaloren (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes stats: +2 Mag / +1 Wil Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bethelebeth (0 def, 0 armour) Bethelebeth (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +9 Con Changes resistances: +11% mind Changes damage: +16% nature / +11% mind Grants telepathy: Dragon Critical mult.: +5.00% Reduces incoming crit damage: 5.00% Poison immunity: +50% Disease immunity: +47% Mental crit. chance: +1% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+3 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 44.94 to 56.18 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+10 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Yeek-fur Robe (9 def, 3 armour) Yeek-fur Robe (9 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Changes resistances: +20% cold Changes damage: +5% mind Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
Yvyma (5 def, 2 armour) Yvyma (5 def, 2 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Changes stats: +1 Con Changes resistances: +18% light / +1% physical Changes resistances penetration: +10% acid / +10% physical Changes damage: +12% light Maximum encumbrance: +30 Physical save: +28 (+7 eff.) Mental save: +21 (+6 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bregidur the pair of hardened leather boots (0 def, 3 armour) Bregidur the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 physical Changes stats: +2 Str / +2 Dex Stamina each turn: +0.80 Only die when reaching: -20.00 life Maximum stamina: +12.00 A pair of boots made of leather. |
Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Trails fire behind you, dealing damage based on spellpower. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 36% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Silowe (0 def, 5 armour) Silowe (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Dex / +1 Wil / +11 Lck Changes damage: +3% mind Stealth bonus: +12 Equilibrium when hit: +0.12 Maximum hate: +4.00 Mental crit. chance: +2% A pair of boots made of leather. |
miner's pair of iron boots (0 def, 8 armour) miner's pair of iron boots (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hettylin (0 def, 3 armour) Hettylin (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +15 (+4 eff.) Armour: +3 Changes stats: +7 Str / +1 Dex Maximum life: +20.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 250.66 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
brawler's dwarven-steel gauntlets of the nighthunter (0 def, 2 armour) brawler's dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +2 Changes stats: +4 Str / +4 Dex / +6 Cun Changes resistances: +8% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+2 eff.) Infravision radius: +1 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
steady rough leather gloves of strength (+2) (0 def, 1 armour) steady rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +5 (+1 eff.) Armour: +1 Changes stats: +2 Str Physical save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +23% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+2 eff.) It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 16 light / 10 vim draining blight Changes stats: +5 Mag / +7 Wil / +3 Cun Changes damage: +11% blight / +9% arcane / +9% light Maximum vim: +25.00 Spell crit. chance: +3% Mindpower: +4 (+1 eff.) It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 13%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Galolekan the elven-silk wizard hat (3 def, 0 armour) Galolekan the elven-silk wizard hat (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +4 (+1 eff.) Defense: +3 (+1 eff.) Fatigue: -4% Changes stats: +8 Cun Changes resistances: +9% mind Mental save: +14 (+4 eff.) A pointy cloth hat, very wizardly... |
Nerossra the dwarven-steel helm (0 def, 4 armour) Nerossra the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +4 Fatigue: +4% Changes stats: +4 Str Changes resistances: +1% physical Changes damage: +6% physical Physical save: +10 (+3 eff.) Life regen: +0.20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Viperkiller the stralite mail armour (4 def, 8 armour) Viperkiller the stralite mail armour (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 12 fire Changes stats: +5 Cun / +4 Wil Changes resistances: +10% nature / +14% blight Changes resistances penetration: +25% nature / +5% fire Mental save: +14 (+4 eff.) Life regen: +4.10 Stamina each turn: +1.20 A suit of armour made of mail. |
Haradehell (5 def, 17 armour) Haradehell (5 def, 17 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Defense: +5 (+2 eff.) Fatigue: +19% Changes stats: +3 Cun Changes resistances: +7% mind / +3% darkness Critical mult.: +5.00% Physical save: +5 (+1 eff.) Mental save: +10 (+3 eff.) Life regen: +1.20 Maximum life: +54.00 Mindpower: +4 (+1 eff.) Healing mod.: +15% A suit of armour made of metal plates. |
Blackfire Aegis (8 def, 18 armour, 57-68.4 power, 235 block) Blackfire Aegis (8 def, 18 armour, 57-68.4 power, 235 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 57.0 - 68.4 Uses stat: 100% Str Damage type: Stunning fire Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +7.0% Block value: +235 On weapon hit: * releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 Defense: +8 (+3 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +5 Block Spellpower: +8 (+4 eff.) This rugged stone shield flickers with bursts of pitch black flame. |
Wrathroot's Barkwood (9 def, 10 armour, 22-30.8 power, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 22-30.8 power, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 22.0 - 30.8 Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
stralite shield 'Shockslice' (10 def, 2 armour, 45-54 power, 136 block) stralite shield 'Shockslice' (10 def, 2 armour, 45-54 power, 136 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.0 - 54.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +136 Damage (Melee): +15 acid / +14 cold / +8 lightning Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +4 lightning / +19 light / +26 darkness When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Effects on melee hit: * 30% chance to daze Damage (Melee): 7 cold Effects when hit in melee: * 14% chance to corrode armour Damage when hit (Melee): 12 ice Changes stats: +3 Con Changes resistances: +15% acid / +8% light / +9% darkness Talent granted: +4 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
299 alchemist agate 299 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe of the Iron Throne (dig speed 15 turns) dwarven-steel pickaxe of the Iron Throne (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Maximum life: +26.00 Maximum stamina: +20.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Shimmerwilder' (dig speed 11 turns) voratun pickaxe 'Shimmerwilder' (dig speed 11 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +1.0% Effects on melee hit: * 15% chance to daze Changes stats: +5 Str Changes damage: +15% mind / +12% fire Critical mult.: +3.00% Maximum encumbrance: +10 Mental save: +13 (+4 eff.) Maximum life: +20.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
58 alchemist spinel 58 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
11 emerald 11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Deludrarim the Glimmersquall Deludrarim the GlimmersquallPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 13 fire Changes resistances: +5% arcane / +6% fire Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Fulilegorn FulilegornCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Cun Changes resistances penetration: +10% mind Grants telepathy: Humanoid/Orc Mental save: +6 (+2 eff.) Light radius: -8 Infravision radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Ragyregolar the dwarven lantern Ragyregolar the dwarven lanternCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +9 Cun / +1 Dex Changes damage: +9% physical Physical save: +3 (+1 eff.) Stamina each turn: +0.60 Maximum stamina: +10.00 Light radius: -6 Infravision radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
burglar's alchemist's lamp of health burglar's alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun Maximum life: +58.00 Light radius: -7 Infravision radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
15 garnet 15 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Nalrizka the Dwarf Stone Warden level 30
27th Dearth 123rd year of Ascendancy at 05:16 see stats
By Nalrizka the Dwarf Stone Warden level 15
17th Iron 123rd year of Ascendancy at 00:40 see stats
By Nalrizka the Dwarf Stone Warden level 31
2nd Loss 123rd year of Ascendancy at 00:19 see stats
By Nalrizka the Dwarf Stone Warden level 9
30th Dearth 122nd year of Ascendancy at 21:42 see stats
By Nalrizka the Dwarf Stone Warden level 15
15th Iron 123rd year of Ascendancy at 18:28 see stats
By Nalrizka the Dwarf Stone Warden level 28
30th Profit 123rd year of Ascendancy at 19:46 see stats
By Nalrizka the Dwarf Stone Warden level 24
11st Stralite 123rd year of Ascendancy at 18:20 see stats
By Nalrizka the Dwarf Stone Warden level 10
7th Loss 122nd year of Ascendancy at 13:11 see stats
By Nalrizka the Dwarf Stone Warden level 20
45th Steel 123rd year of Ascendancy at 02:28 see stats
By Nalrizka the Dwarf Stone Warden level 30
2nd Dearth 123rd year of Ascendancy at 03:12 see stats
By Nalrizka the Dwarf Stone Warden level 8
14th Dearth 122nd year of Ascendancy at 01:37 see stats
By Nalrizka the Dwarf Stone Warden level 5
22nd Voratun 122nd year of Ascendancy at 06:26 see stats
By Nalrizka the Dwarf Stone Warden level 18
12nd Steel 123rd year of Ascendancy at 21:26 see stats
By Nalrizka the Dwarf Stone Warden level 12
25th Loss 122nd year of Ascendancy at 02:45 see stats
By Nalrizka the Dwarf Stone Warden level 16
20th Iron 123rd year of Ascendancy at 00:05 see stats
By Nalrizka the Dwarf Stone Warden level 19
28th Steel 123rd year of Ascendancy at 12:54 see stats
By Nalrizka the Dwarf Stone Warden level 12
29th Loss 122nd year of Ascendancy at 07:28 see stats
By Nalrizka the Dwarf Stone Warden level 27
6th Voratun 123rd year of Ascendancy at 13:36 see stats
By Nalrizka the Dwarf Stone Warden level 19
27th Steel 123rd year of Ascendancy at 19:46 see stats
By Nalrizka the Dwarf Stone Warden level 26
22nd Stralite 123rd year of Ascendancy at 16:02 see stats
By Nalrizka the Dwarf Stone Warden level 15
16th Iron 123rd year of Ascendancy at 15:16 see stats
By Nalrizka the Dwarf Stone Warden level 24
16th Stralite 123rd year of Ascendancy at 07:52 see stats
Log
There is an exit to the worldmap here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You gain 0.55 gold from the transmogrification of preserving alchemist's lamp.
You gain 0.79 gold from the transmogrification of plaguebringer's quiver of yew arrows of daylight (15/18, 34.5-48.3 power, 10 apr).
You gain 1.69 gold from the transmogrification of troll-hide hardened leather armour of the wind (10 def, 6 armour).
You gain 0.95 gold from the transmogrification of rejuvenating hardened leather armour of lightning resistance (3 def, 6 armour).
You gain 1.04 gold from the transmogrification of spellstreaming dwarven-steel gauntlets of archery (0 def, 2 armour).
You gain 0.80 gold from the transmogrification of shimmering silk robe of alchemy (3 def, 0 armour).
You gain 0.44 gold from the transmogrification of thorny mindstar of persecution (9-9.9 power, 24 apr, mind damage).
You gain 0.29 gold from the transmogrification of horrifying thorny mindstar of clarity (8-8.8 power, 24 apr, mind damage).
You gain 0.39 gold from the transmogrification of absorbing thorny mindstar (9.5-10.45 power, 24 apr, nature damage).
You gain 0.73 gold from the transmogrification of runic yew longbow of recursion.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 9th Loss of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
There is a Derth (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Quest 'Storming the city' status updated! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Nalrizka deactivates Shards.
Nalrizka deactivates Stone Vines.