Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 106 / 93% |
| Size | big |
| Lifes / Deaths | Killed by Emorethra the cave bear at level 25 on the 17th Dusk 122nd year of Ascendancy at 18:08 / 3Killed by Elenor the elven warrior at level 36 on the 20th Dusk 122nd year of Ascendancy at 03:04 Killed by Layira the temporal stalker at level 102 on the 58th Dusk 122nd year of Ascendancy at 07:21 |
Primary Stats
| Strength | 37 (base 10) |
| Dexterity | 29 (base 10) |
| Constitution | 61 (base 35) |
| Magic | 132 (base 100) |
| Willpower | 122 (base 100) |
| Cunning | 137 (base 100) |
Resources
| Life | 2906/2906 |
| Paradox | 250 |
| Healing Factor | 1 |
| Regeneration | 1.85 |
Speed
| Mental | -2.9976021664879E-12% |
| Attack | -2.9976021664879E-12% |
| Movement | +36.80425806594% |
| Spell | -2.9976021664879E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 20 |
| See Stealth | 12 |
| See Invisible | 38 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 48 |
| Crit Chance | 82% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 80.4 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 67.05 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 82.58952540578 (30%) |
| Defense | 59.946591865654 |
| Ranged Defense | 63.45994389924 |
| Fatigue | 0 |
| Physical Save | 45.433333333333 |
| Spell Save | 82.58 |
| Mental Save | 71.9125 |
Defense: Resistances
| All | + 26%( 70%) |
Defense: Immunities
| Disarm Resistance | 5% |
| Silence Resistance | 25% |
| Bleed Resistance | 44% |
| Confusion Resistance | 72% |
| Knockback Resistance | 15% |
| Stun Resistance | 70% |
| Instadeath Resistance | 100% |
| Blind Resistance | 24% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 18% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 529 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 337 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 170 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
| Chronomancy / Spellbinding | 1.30 |
| 5/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 8/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Gravity | 1.50 |
| 10/5 |
| 10/5 |
| 1/5 |
| 10/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 4/5 |
| 7/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 8/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.30 |
| 8/5 |
| 4/5 |
| 2/5 |
| 10/5 |
| Chronomancy / Flux | 1.30 |
| 6/5 |
| 6/5 |
| 9/5 |
| 3/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 8/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 10/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 9/5 |
| 6/5 |
| 4/5 |
| 7/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 7/5 |
| 1/5 |
| 8/5 |
| Technique / Combat training | 1.00 |
| 10/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 10/5 |
| 5/5 |
| 5/5 |
| 8/5 |
Prodigies
| 1/1 |
Effects
| talent | Matter Weaving |
| talent | Energy Decomposition |
| talent | Chant of Fortress |
| talent | Gravity Locus |
| talent | Matrix |
| talent | Reality Smearing |
| talent | Disintegration |
| talent | Contingency |
| talent | Phase Pulse |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You abandoned repented thief to death. Escort: repented thief (level 3 of Old Forest) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 16. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of Alchemists | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Zubuwyn the Fogoblivion (13 def, 12 armour) Zubuwyn the Fogoblivion (13 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +6.0% Physical power: +8 (+3 eff.) Armour: +12 Defense: +13 (+3 eff.) Fatigue: -4% Damage when hit (Melee): 4 darkness Changes stats: +5 Str / +2 Cun / +7 Con Changes resistances: +14% temporal / +6% light / +3% mind / +3% cold / +7% arcane / +17% darkness Changes resistances penetration: +12% darkness / +7% physical / +5% mind / +12% temporal Changes damage: +3% darkness / +6% physical Maximum encumbrance: +26 Physical save: +27 (+9 eff.) Spell save: +37 (+7 eff.) Mental save: +26 (+6 eff.) Silence immunity: +25% Confusion immunity: +26% Stun/Freeze immunity: +26% Spellpower: +8 (+2 eff.) Infravision radius: +2 Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | radiant rough leather gloves of magic (+3) (0 def, 1 armour) radiant rough leather gloves of magic (+3) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 light Changes stats: +3 Mag Changes resistances: +6% light Changes damage: +4% arcane / +3% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Moldpower the voratun pickaxe (dig speed 1 turns) Moldpower the voratun pickaxe (dig speed 1 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +18 (+6 eff.) Fatigue: -10% Damage when hit (Melee): 16 blight / 16 nature / 12 arcane Changes stats: +8 Str / +6 Mag / +12 Cun Changes resistances: +9% darkness / +10% fire Changes resistances penetration: +49% physical Changes damage: +3% arcane Spell save: +20 (+4 eff.) Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +39.00 Maximum mana: +52.00 Maximum stamina: +22.00 Spellpower: +2 (+0 eff.) Spell crit. chance: +11% Lowers spell cool-downs by: 20% Infravision radius: +18 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Cholathaleg the steel ring Cholathaleg the steel ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +28 (+9 eff.) Physical power: +18 (+6 eff.) Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 10 bleed Changes stats: +13 Str / +19 Dex / +16 Mag / +11 Wil / +23 Cun / +16 Con Changes resistances: +3% acid / +4% physical / +6% darkness / +6% blight / +9% nature / +6% temporal Spell save: +24 (+5 eff.) Mental save: +16 (+4 eff.) Knockback immunity: +15% Hate when firing a critical mind attack: +2.00 Maximum stamina: +22.00 Maximum hate: +9.00 Spellpower: +18 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| Around neck | steel amulet 'Blindidol' steel amulet 'Blindidol'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 8 darkness Changes stats: +3 Wil / +3 Mag Changes resistances: +3% darkness / +6% lightning Changes resistances penetration: +5% lightning Changes damage: +5% acid / +18% darkness / +5% fire / +5% cold / +17% lightning Mental save: +7 (+2 eff.) Confusion immunity: +13% Life regen: +1.60 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Mindpower: +8 (+2 eff.) Amulets can have magical properties. |
| In main hand | Neruriatira the dragonbone starstaff (136% power, 6 apr, physical element) Neruriatira the dragonbone starstaff (136% power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+5 eff.) Physical crit. chance: +20.0% Physical power: +15 (+5 eff.) Effects on melee hit: * 18% chance to disease Damage (Melee): 34 fire Changes stats: +3 Con Changes resistances: +5% arcane / +3% blight Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +72.00% Physical save: +15 (+5 eff.) Spell save: +43 (+9 eff.) Mental save: +15 (+4 eff.) Disarm immunity: +5% Confusion immunity: +20% Vim when firing critical spell: +5.00 Maximum vim: +38.00 Spellpower: +34 (+7 eff.) Spell crit. chance: +46% Light radius: +3 See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
| Main armor | Mikor the Gleamoath (33 def, 18 armour) Mikor the Gleamoath (33 def, 18 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +17 Physical crit. chance: +9.0% Armour: +18 Defense: +33 (+8 eff.) Ranged Defense: +14 (+4 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to daze * 30% chance to blind Damage (Melee): 9 lightning / 8 fire Damage (Ranged): 9 lightning / 8 fire Changes resistances: +24% lightning / +40% fire / +24% physical / +19% cold Changes resistances penetration: +5% lightning / +20% light Changes damage: +3% light Stamina each turn: +1.00 Light radius: +1 Chance to avoid any damage: +6% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. |
| Around waist | Nerobeth the Deepshack Nerobeth the DeepshackPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction * 30% chance to corrode armour Changes stats: +4 Wil / +4 Mag Changes resistances: +6% acid Changes resistances penetration: +5% acid Changes damage: +12% acid Mental save: +7 (+2 eff.) Spellpower: +4 (+1 eff.) Spell crit. chance: +4% A belt that goes around your waist. |
| Light source | Emelolle EmelolleInfused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Changes stats: +1 Str / +4 Wil Changes resistances: +5% arcane Changes damage: +6% arcane Grants telepathy: Humanoid/Orc Critical mult.: +11.00% Mental save: +6 (+2 eff.) Blindness immunity: +24% Confusion immunity: +13% Light radius: +9 See stealth: +12 See invisible: +18 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 57 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
iron longsword 'Ivamina' (102% power, 2 apr) iron longsword 'Ivamina' (102% power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 1 Power: 102% Range: 1.4x Uses stat: 100% Str Damage type: Fire Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 15% chance to cause random gloom * 25% chance for lightning to arc to a second target * Random elemental explosion On weapon crit: * wounds the target reducing their healing Damage (Melee): +8 lightning / +20 cold / +17 mind When wielded/worn: Armour penetration: +7 Physical crit. chance: +14.0% Physical power: +7 (+2 eff.) Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Damage when hit (Melee): 4 arcane Changes stats: +2 Cun / +3 Wil Changes resistances: +6% arcane / +9% blight Changes resistances penetration: +18% acid / +20% blight / +18% fire / +18% cold / +18% lightning Critical mult.: +12.00% Reduces incoming crit damage: 15.00% Mental save: +10 (+2 eff.) Blindness immunity: +5% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. |
Ivyma (0 def, 13 armour) Ivyma (0 def, 13 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: +5% Changes stats: +8 Mag / +4 Wil / +4 Cun / +5 Con Changes resistances penetration: +5% mind Changes damage: +9% acid / +9% blight Physical save: +36 (+12 eff.) Spell save: +18 (+4 eff.) Mental save: +57 (+13 eff.) Disease immunity: +30% Stamina each turn: +0.50 Mana when firing critical spell: +3.00 Maximum stamina: +21.00 Spellpower: +8 (+2 eff.) Movement speed: +20% A pair of boots made of leather. |
elven-silk wizard hat 'Unlightpiercer' (3 def, 0 armour) elven-silk wizard hat 'Unlightpiercer' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 12 darkness / 4 temporal Changes stats: +15 Mag / +24 Wil / +27 Cun Changes resistances: +12% temporal / +30% light / +13% mind Changes resistances penetration: +15% darkness / +10% lightning Changes damage: +3% lightning / +6% temporal / +9% darkness / +20% mind / +20% light Physical save: +15 (+5 eff.) Spell save: +15 (+3 eff.) Mental save: +53 (+12 eff.) Confusion immunity: -20% Fear immunity: -20% Mana each turn: +6.00 Mana when hit: +5.00 Maximum mana: +220.00 Maximum psi: +38.00 Spellpower: +25 (+5 eff.) Mindpower: +16 (+4 eff.) Mental crit. chance: +13% It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 17 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Vorayawen the Poxshaper (2 def, 24 armour) Vorayawen the Poxshaper (2 def, 24 armour)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +24 Defense: +2 (+1 eff.) Fatigue: +23% Effects on melee hit: * Slows global speed by 45% Damage when hit (Melee): 14 physical / 4 mind / 8 nature Changes stats: +4 Str / +8 Wil / +8 Cun / +11 Con Changes resistances: +9% acid / +16% physical / -1% light / +23% darkness / +18% fire / +9% cold / +7% arcane / +8% lightning Physical save: +22 (+7 eff.) Spell save: +23 (+5 eff.) Mental save: +45 (+11 eff.) Psi when hit: +0.08 Maximum life: +55.00 Maximum psi: +20.00 Mental crit. chance: +5% A suit of armour made of mail. |
66 alchemist agate 66 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Plagueraptor (dig speed 4 turns) Plagueraptor (dig speed 4 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +10 Physical power: +7 (+2 eff.) Armour: +6 Changes stats: +6 Str / +4 Dex Changes resistances: +15% lightning / +9% nature / +5% arcane Silence immunity: +15% Stun/Freeze immunity: +5% Maximum life: +62.00 Maximum stamina: +45.00 Lowers spell cool-downs by: 20% Movement speed: +10% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 292/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Yvovena [power 35] (30 cooldown) Yvovena [power 35] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 1 When wielded/worn: Changes resistances: +5% arcane Maximum wards: +2 physical / +2 mind / +2 darkness Changes resistances penetration: +15% acid / +15% arcane Changes damage: +3% arcane Talent cooldown: Telekinetic Blast (+5 turn) Talents granted: +2 Telekinetic Blast +1 Ward It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 35 for 7 turns, putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Best album ever! (Exploration mode) (Uniques)
Removed 89 beneficial effects from enemies via Disintegration.By UniqueParadox the Cornac Paradox Mage level 104
58th Dusk 122nd year of Ascendancy at 23:34 see stats
Curse Lifter (Exploration mode) (Uniques)
Killed Ben Cruthdar the Cursed.By UniqueParadox the Cornac Paradox Mage level 13
2nd Flare 122nd year of Ascendancy at 04:26 see stats
Exterminator (Exploration mode) (Uniques)
Killed 1000 creatures.By UniqueParadox the Cornac Paradox Mage level 100
49th Dusk 122nd year of Ascendancy at 17:22 see stats
Home sweet home (Exploration mode) (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By UniqueParadox the Cornac Paradox Mage level 106
62nd Dusk 122nd year of Ascendancy at 04:22 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By UniqueParadox the Cornac Paradox Mage level 10
8th Mirth 122nd year of Ascendancy at 01:15 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By UniqueParadox the Cornac Paradox Mage level 20
16th Dusk 122nd year of Ascendancy at 18:51 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By UniqueParadox the Cornac Paradox Mage level 30
18th Dusk 122nd year of Ascendancy at 04:16 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By UniqueParadox the Cornac Paradox Mage level 40
20th Dusk 122nd year of Ascendancy at 16:01 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By UniqueParadox the Cornac Paradox Mage level 50
21st Dusk 122nd year of Ascendancy at 11:28 see stats
Savior of the damsels in distress (Exploration mode) (Uniques)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By UniqueParadox the Cornac Paradox Mage level 62
24th Dusk 122nd year of Ascendancy at 09:57 see stats
Size is everything (Exploration mode) (Uniques)
Did over 1500 damage in one attack.By UniqueParadox the Cornac Paradox Mage level 87
32nd Dusk 122nd year of Ascendancy at 22:06 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By UniqueParadox the Cornac Paradox Mage level 47
21st Dusk 122nd year of Ascendancy at 06:40 see stats
The Arena (Exploration mode) (Uniques)
Unlocked Arena mode.By UniqueParadox the Cornac Paradox Mage level 8
5th Mirth 122nd year of Ascendancy at 02:47 see stats
The bigger the better! (Exploration mode) (Uniques)
Did over 3000 damage in one attack.By UniqueParadox the Cornac Paradox Mage level 106
73rd Dusk 122nd year of Ascendancy at 04:45 see stats
The secret city (Exploration mode) (Uniques)
Discovered the truth about mages.By UniqueParadox the Cornac Paradox Mage level 7
2nd Mirth 122nd year of Ascendancy at 23:36 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By UniqueParadox the Cornac Paradox Mage level 56
22nd Dusk 122nd year of Ascendancy at 02:53 see stats
Log
Today is the 76th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:16.
You transfer Salunor the voratun ring to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Emeloba the Weeprage (157% power, 2 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
UniqueParadox deactivates Matrix.
UniqueParadox deactivates Reality Smearing.
UniqueParadox deactivates Chant of Fortress.
UniqueParadox deactivates Phase Pulse.
UniqueParadox deactivates Contingency.
UniqueParadox deactivates Disintegration.
UniqueParadox deactivates Gravity Locus.
UniqueParadox deactivates Energy Decomposition.
UniqueParadox deactivates Matter Weaving.
