Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Archer |
| Level / Exp | 45 / 98% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 79 (base 60) |
| Dexterity | 87 (base 60) |
| Constitution | 29 (base 17) |
| Magic | 20 (base 10) |
| Willpower | 42 (base 24) |
| Cunning | 49 (base 33) |
Resources
| Life | 972/972 |
| Stamina | 192/192 |
| Healing Factor | 1.36 |
| Regeneration | 1.972 |
Speed
| Mental | +62.410244106523% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 10 |
Offense: Mainhand
| Damage | 163 |
| Accuracy | 74 |
| Crit Chance | 35% |
| APR | 63 |
| Speed | 0.49 |
Offense: Spell
| Spellpower | 33.5 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| All | +5% |
Defense: Base
| Armour (hardiness) | 57.65 (100%) |
| Defense | 46.316666666667 |
| Ranged Defense | 47.65 |
| Fatigue | 10 |
| Physical Save | 56.391666666667 |
| Spell Save | 46.358333333333 |
| Mental Save | 55.741666666667 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Pinning Resistance | 15% |
| Confusion Resistance | 25% |
| Poison Resistance | 10% |
| Disarm Resistance | 10% |
| Bleed Resistance | 50% |
| Teleport Resistance | 10% |
| Stun Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 245 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 370 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 11 turns. While Heroism is active, you will only die when reaching -754 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Cunning / Poisons | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 0.90 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery excellence | 1.30 |
| 2/5 |
| 3/5 |
| 4/5 |
| 3/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Race / Shalore | 1.00 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Intuitive Shots |
| talent | Secrets of the Eternals |
| talent | Rapid Shot |
| talent | Slow Motion |
| talent | Numbing Poison |
| talent | Crippling Poison |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +1. | done |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 142. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | pair of iron boots 'Armudular' (2 def, 5 armour) pair of iron boots 'Armudular' (2 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +5 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: -3% Changes stats: +5 Str / +2 Cun / +8 Con Changes resistances: +6% cold Maximum encumbrance: +25 Physical save: +20 (+6 eff.) Spell save: +18 (+6 eff.) Mental save: +22 (+7 eff.) Confusion immunity: +15% Stun/Freeze immunity: +15% It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 2.7 Power cost: 23 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | plaguebringer's quiver of dragonbone arrows of corruption (20/20, 164% power, 18 apr) plaguebringer's quiver of dragonbone arrows of corruption (20/20, 164% power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 164% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 20 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 13% chance to disease * 20% chance to curse the target Damage (Ranged): +21 blight / +11 darkness Arrows are used with bows to pierce your foes to death. |
| Light source | Cyroma the brass lantern Cyroma the brass lanternInfused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Changes stats: +4 Wil Changes resistances: +6% cold / +3% darkness / +3% light Critical mult.: +12.00% Physical save: +25 (+7 eff.) Spell save: +20 (+7 eff.) Mental save: +5 (+2 eff.) Teleport immunity: +10% Mindpower: +5 (+2 eff.) Mental crit. chance: +5% Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Lisalrassra (0 def, 1 armour) Lisalrassra (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +10 Physical crit. chance: +4.0% Armour: +1 Fatigue: -1% Damage when hit (Melee): 4 physical Changes stats: +4 Str / +11 Dex / +6 Cun / +8 Lck Changes resistances: +9% cold / +13% darkness / +7% nature Changes resistances penetration: +10% physical Changes damage: +3% mind Allows you to breathe in: water Spell save: +5 (+2 eff.) Life regen: +0.40 Maximum life: +74.00 Maximum stamina: +10.00 Spell crit. chance: +4% Mental crit. chance: +4% Infravision radius: +4 Healing mod.: +14% A cap made of leather. |
| Tool | Urthidas (dig speed 4 turns) Urthidas (dig speed 4 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +10 Physical power: +12 (+3 eff.) Armour: +3 Defense: +5 (+2 eff.) Changes stats: +5 Str / +3 Mag / +2 Con Changes resistances: +11% nature / +6% physical Changes damage: +6% nature / +3% arcane Critical mult.: +34.00% Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Spell crit. chance: +2% Light radius: +1 Infravision radius: +2 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Brightblack' copper ring 'Brightblack'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Physical power: +6 (+2 eff.) Defense: +9 (+3 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 light Changes resistances: +24% darkness / +6% blight Changes resistances penetration: +20% light Changes damage: +6% blight / +12% darkness / +5% all Spellpower: +7 (+4 eff.) Mindpower: +7 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | steel ring 'Adibrenne' steel ring 'Adibrenne'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +10 Physical power: +9 (+2 eff.) Defense: +9 (+3 eff.) Changes stats: +5 Mag / +7 Wil Changes resistances penetration: +5% mind Spell save: +10 (+3 eff.) Mental save: +6 (+2 eff.) Hate when firing a critical mind attack: +3.00 Maximum mana: +40.00 Maximum vim: +10.00 Spellpower: +14 (+7 eff.) Mindpower: +7 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | rough leather belt 'Beedir' rough leather belt 'Beedir'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +2 Physical power: +4 (+1 eff.) Armour: +6 Defense: +6 (+2 eff.) Changes stats: +4 Dex / +4 Cun / +2 Con / +6 Lck Changes resistances: +6% blight Changes resistances penetration: +10% physical Reduces incoming crit damage: 5.00% Trap disarming bonus: +7 Stealth bonus: +7 Maximum encumbrance: +10 Physical save: +12 (+4 eff.) Mental save: +6 (+2 eff.) Life regen: +0.80 Only die when reaching: -20.00 life Mindpower: +4 (+1 eff.) Infravision radius: +4 Healing mod.: +5% A belt that goes around your waist. |
| In main hand | mighty dragonbone longbow of true flight mighty dragonbone longbow of true flightRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +8.0% Physical power: +10 (+2 eff.) Changes stats: +4 Str Longbows are used to shoot arrows at your foes. |
| On hands | iron gauntlets 'Mayybeth' (0 def, 5 armour) iron gauntlets 'Mayybeth' (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +7.0% Armour: +5 Damage (Melee): 7 blight / 6 acid Changes stats: +3 Str / +3 Dex / +3 Cun Changes resistances: +6% blight / +6% acid Changes damage: +5% blight / +5% acid Talent cooldown: Double Strike (-1 turn) Critical mult.: +7.00% Physical save: +10 (+3 eff.) Mental save: +32 (+9 eff.) Disarm immunity: +10% Pinning immunity: +15% Knockback immunity: +15% Only die when reaching: -80.00 life Maximum life: +44.00 Spell crit. chance: +8% Mental crit. chance: +8% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Dourquench the steel mail armour (2 def, 8 armour) Dourquench the steel mail armour (2 def, 8 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 6 light Changes stats: +3 Wil Changes resistances: +7% acid / +29% darkness / +14% blight / +7% cold / +18% fire Changes resistances penetration: +5% mind Changes damage: +3% darkness Allows you to breathe in: water Light radius: +2 A suit of armour made of mail. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+3 eff.) It can be used to activate talent Stone Wall (costing 54 power out of 60/60) : Effective talent level: 1.2 Power cost: 54 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 78.18 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | Urtholatharan UrtholatharanInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +6 Defense: +9 (+3 eff.) Ranged Defense: +2 (+1 eff.) Changes stats: +11 Lck / +5 Dex Changes resistances: +3% mind / +6% light Poison immunity: +10% Cut immunity: +50% Confusion immunity: +10% Stun/Freeze immunity: +10% Healing mod.: +17% Reduce all damage from unseen attackers: 13% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 3.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 292 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
shielding rune (absorb 267 for 7 turns) shielding rune (absorb 267 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 267 damage for 7 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
cleansing copper amulet of dexterity (+3) cleansing copper amulet of dexterity (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +11% nature / +12% blight Poison immunity: +22% Disease immunity: +21% Amulets can have magical properties. |
rogue's steel ring of lightning (+22%) rogue's steel ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
sneakthief's steel ring of perseverance sneakthief's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +6 Cun / +6 Dex Stun/Freeze immunity: +30% Life regen: +1.20 Rings can have magical properties. |
warrior's copper ring of nature (+20%) warrior's copper ring of nature (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% nature Changes damage: +10% nature Rings can have magical properties. |
linen robe of darkness (+15%) (0 def, 0 armour) linen robe of darkness (+15%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% darkness Changes damage: +10% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather gloves of dexterity (+3) (0 def, 1 armour) rough leather gloves of dexterity (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +1 Changes stats: +3 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 18 power out of 30/30) : Effective talent level: 1.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 39.39 to 118.18 damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
rough leather armour of Toknor (1 def, 2 armour) rough leather armour of Toknor (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+2 eff.) Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Critical mult.: +11.00% A suit of armour made of leather. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
624 alchemist agate 624 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/2) Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 315/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick iron torque of thermal psionic shield [power 13] (12 cooldown) quick iron torque of thermal psionic shield [power 13] (12 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 13 for 7 turns, putting all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged steel torque of kinetic psionic shield [power 59] (23 cooldown) supercharged steel torque of kinetic psionic shield [power 59] (23 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 59 for 7 turns, putting all charms on cooldown for 23 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged elm totem of cure ailments [power 1] (12 cooldown) supercharged elm totem of cure ailments [power 1] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 7 (Willpower), putting all charms on cooldown for 12 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Thunderknight [power 65] (6 cooldown) Thunderknight [power 65] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Damage when hit (Melee): 8 lightning Changes stats: +1 Str Changes resistances: +3% lightning Changes damage: +9% physical Talent granted: +2 Strike Only die when reaching: -40.00 life It can be used to creates a wall of flames lasting for 4 turns (dam 65 overall), putting all charms on cooldown for 6 turns. When used: 200% chance to regenerate 1 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By UniqueArcher the Shalore Archer level 17
30th Dusk 122nd year of Ascendancy at 18:52 see stats
Fear me not! (Uniques)
Survived the Fearscape!By UniqueArcher the Shalore Archer level 18
42nd Dusk 122nd year of Ascendancy at 21:48 see stats
Home sweet home (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By UniqueArcher the Shalore Archer level 45
8th Haze 122nd year of Ascendancy at 02:42 see stats
Level 10 (Uniques)
Got a character to level 10.By UniqueArcher the Shalore Archer level 10
3rd Flare 122nd year of Ascendancy at 01:17 see stats
Level 20 (Uniques)
Got a character to level 20.By UniqueArcher the Shalore Archer level 20
45th Dusk 122nd year of Ascendancy at 12:10 see stats
Level 30 (Uniques)
Got a character to level 30.By UniqueArcher the Shalore Archer level 30
47th Dusk 122nd year of Ascendancy at 12:47 see stats
Level 40 (Uniques)
Got a character to level 40.By UniqueArcher the Shalore Archer level 40
69th Dusk 122nd year of Ascendancy at 10:18 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By UniqueArcher the Shalore Archer level 36
66th Dusk 122nd year of Ascendancy at 17:05 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By UniqueArcher the Shalore Archer level 20
45th Dusk 122nd year of Ascendancy at 14:43 see stats
The Arena (Uniques)
Unlocked Arena mode.By UniqueArcher the Shalore Archer level 13
6th Dusk 122nd year of Ascendancy at 17:01 see stats
The secret city (Uniques)
Discovered the truth about mages.By UniqueArcher the Shalore Archer level 12
5th Dusk 122nd year of Ascendancy at 14:21 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By UniqueArcher the Shalore Archer level 45
11st Haze 122nd year of Ascendancy at 17:55 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By UniqueArcher the Shalore Archer level 18
43rd Dusk 122nd year of Ascendancy at 02:49 see stats
Log
UniqueArcher drops on the floor: Nerileta (3 def, 3 armour).
Your Nerileta (3 def, 3 armour) is magically sorted by the storage room.
UniqueArcher drops on the floor: Sparksweep (0 def, 7 armour).
Your Sparksweep (0 def, 7 armour) is magically sorted by the storage room.
UniqueArcher drops on the floor: Gelera the iron gauntlets (0 def, 1 armour).
Your Gelera the iron gauntlets (0 def, 1 armour) is magically sorted by the storage room.
UniqueArcher drops on the floor: Stokesever (0 def, 5 armour).
Your Stokesever (0 def, 5 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
UniqueArcher drops on the floor: dwarven-steel helm 'Kindleburst' (25 def, 15 armour).
Your dwarven-steel helm 'Kindleburst' (25 def, 15 armour) is magically sorted by the storage room.
UniqueArcher drops on the floor: Urthokor the iron pickaxe (dig speed 19 turns).
Your Urthokor the iron pickaxe (dig speed 19 turns) is magically sorted by the storage room.
UniqueArcher drops on the floor: Durelar.
Your Durelar is magically sorted by the storage room.
UniqueArcher drops on the floor: Glowbreaker the steel torque of psychoportation [power 38] (45 cooldown).
Your Glowbreaker the steel torque of psychoportation [power 38] (45 cooldown) is magically sorted by the storage room.
UniqueArcher deactivates Numbing Poison.
UniqueArcher deactivates Intuitive Shots.
UniqueArcher deactivates Secrets of the Eternals.
UniqueArcher deactivates Rapid Shot.
UniqueArcher deactivates Slow Motion.
UniqueArcher deactivates Crippling Poison.
