Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Blood Mage |
| Level / Exp | 22 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by golem (servant of Gyyamina the white crystal) at level 1 on the 74th Pyre 122nd year of Ascendancy at 21:40 / 82Killed by red crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:19 Killed by Belegatha the bandit at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:32 Killed by large brown snake at level 3 on the 75th Pyre 122nd year of Ascendancy at 18:15 Killed by red crystal at level 4 on the 77th Pyre 122nd year of Ascendancy at 20:47 Killed by crimson crystal at level 4 on the 77th Pyre 122nd year of Ascendancy at 22:52 Killed by skeleton warrior at level 11 on the 12nd Dusk 122nd year of Ascendancy at 12:10 Killed by Isleta the thief at level 11 on the 22nd Dusk 122nd year of Ascendancy at 18:52 Killed by shadowblade at level 12 on the 23rd Dusk 122nd year of Ascendancy at 16:28 Killed by snow giant boulder thrower at level 14 on the 63rd Dusk 122nd year of Ascendancy at 17:26 Killed by telugoroth at level 15 on the 65th Dusk 122nd year of Ascendancy at 22:34 Killed by greater telugoroth at level 15 on the 65th Dusk 122nd year of Ascendancy at 23:28 Killed by ultimate telugoroth at level 15 on the 66th Dusk 122nd year of Ascendancy at 02:20 Killed by Silayanor the greater teluvorta at level 15 on the 66th Dusk 122nd year of Ascendancy at 03:12 Killed by Silayanor the greater teluvorta at level 15 on the 66th Dusk 122nd year of Ascendancy at 03:45 Killed by Silayanor the greater teluvorta at level 15 on the 66th Dusk 122nd year of Ascendancy at 05:12 Killed by Emuta the ultimate teluvorta at level 15 on the 66th Dusk 122nd year of Ascendancy at 06:15 Killed by Silayanor the greater teluvorta at level 15 on the 66th Dusk 122nd year of Ascendancy at 07:04 Killed by Silayanor the greater teluvorta at level 15 on the 66th Dusk 122nd year of Ascendancy at 08:34 Killed by ultimate telugoroth at level 15 on the 66th Dusk 122nd year of Ascendancy at 10:20 Killed by ultimate telugoroth at level 15 on the 66th Dusk 122nd year of Ascendancy at 11:48 Killed by Silayanor the greater teluvorta at level 15 on the 66th Dusk 122nd year of Ascendancy at 13:14 Killed by ultimate telugoroth at level 15 on the 66th Dusk 122nd year of Ascendancy at 13:38 Killed by ultimate telugoroth at level 15 on the 66th Dusk 122nd year of Ascendancy at 14:07 Killed by Emuta the ultimate teluvorta at level 15 on the 66th Dusk 122nd year of Ascendancy at 15:39 Killed by Silayanor the greater teluvorta at level 15 on the 66th Dusk 122nd year of Ascendancy at 17:09 Killed by Silayanor the greater teluvorta at level 15 on the 66th Dusk 122nd year of Ascendancy at 18:52 Killed by greater telugoroth at level 15 on the 67th Dusk 122nd year of Ascendancy at 00:08 Killed by void horror at level 16 on the 67th Dusk 122nd year of Ascendancy at 09:22 Killed by temporal stalker at level 16 on the 67th Dusk 122nd year of Ascendancy at 11:08 Killed by dredge at level 16 on the 68th Dusk 122nd year of Ascendancy at 02:21 Killed by temporal stalker at level 16 on the 68th Dusk 122nd year of Ascendancy at 04:54 Killed by Polildamira the dredgling at level 16 on the 68th Dusk 122nd year of Ascendancy at 06:58 Killed by Polildamira the dredgling at level 16 on the 68th Dusk 122nd year of Ascendancy at 07:37 Killed by Polildamira the dredgling at level 16 on the 68th Dusk 122nd year of Ascendancy at 09:09 Killed by Polildamira the dredgling at level 16 on the 68th Dusk 122nd year of Ascendancy at 10:42 Killed by Polildamira the dredgling at level 16 on the 68th Dusk 122nd year of Ascendancy at 11:15 Killed by Polildamira the dredgling at level 16 on the 68th Dusk 122nd year of Ascendancy at 11:44 Killed by temporal stalker at level 16 on the 68th Dusk 122nd year of Ascendancy at 14:18 Killed by temporal stalker at level 16 on the 68th Dusk 122nd year of Ascendancy at 14:44 Killed by temporal stalker at level 16 on the 68th Dusk 122nd year of Ascendancy at 15:17 Killed by Chronolith Twin at level 16 on the 68th Dusk 122nd year of Ascendancy at 23:22 Killed by Chronolith Twin at level 16 on the 69th Dusk 122nd year of Ascendancy at 00:30 Killed by Chronolith Twin at level 16 on the 69th Dusk 122nd year of Ascendancy at 01:05 Killed by Chronolith Twin at level 16 on the 69th Dusk 122nd year of Ascendancy at 02:59 Killed by Chronolith Twin at level 16 on the 69th Dusk 122nd year of Ascendancy at 03:24 Killed by Chronolith Twin at level 16 on the 69th Dusk 122nd year of Ascendancy at 04:24 Killed by Chronolith Twin at level 16 on the 69th Dusk 122nd year of Ascendancy at 05:14 Killed by Chronolith Clone at level 16 on the 69th Dusk 122nd year of Ascendancy at 05:57 Killed by Chronolith Twin at level 16 on the 69th Dusk 122nd year of Ascendancy at 07:37 Killed by Chronolith Twin at level 17 on the 69th Dusk 122nd year of Ascendancy at 10:17 Killed by Chronolith Clone at level 17 on the 69th Dusk 122nd year of Ascendancy at 11:40 Killed by Chronolith Clone at level 17 on the 69th Dusk 122nd year of Ascendancy at 12:23 Killed by Chronolith Clone at level 17 on the 69th Dusk 122nd year of Ascendancy at 15:39 Killed by Chronolith Clone at level 17 on the 69th Dusk 122nd year of Ascendancy at 17:26 Killed by Chronolith Clone at level 17 on the 69th Dusk 122nd year of Ascendancy at 17:49 Killed by Dezzra at level 17 on the 70th Dusk 122nd year of Ascendancy at 00:35 Killed by Lchrus the shalore at level 17 on the 76th Dusk 122nd year of Ascendancy at 15:31 Killed by sand-drake at level 17 on the 2nd Haze 122nd year of Ascendancy at 03:19 Killed by Dezzra at level 18 on the 5th Haze 122nd year of Ascendancy at 10:46 Killed by war hound at level 19 on the 19th Haze 122nd year of Ascendancy at 11:10 Killed by boiling horror at level 20 on the 21st Haze 122nd year of Ascendancy at 06:30 Killed by Weirdling Beast at level 20 on the 21st Haze 122nd year of Ascendancy at 15:19 Killed by war hound at level 20 on the 41st Haze 122nd year of Ascendancy at 07:42 Killed by luminous horror at level 21 on the 41st Haze 122nd year of Ascendancy at 20:40 Killed by luminous horror at level 21 on the 41st Haze 122nd year of Ascendancy at 23:37 Killed by luminous horror at level 21 on the 42nd Haze 122nd year of Ascendancy at 00:13 Killed by venom drake hatchling at level 21 on the 42nd Haze 122nd year of Ascendancy at 00:40 Killed by ghoulking at level 21 on the 42nd Haze 122nd year of Ascendancy at 10:39 Killed by orc corruptor at level 22 on the 54th Haze 122nd year of Ascendancy at 16:28 Killed by orc corruptor at level 22 on the 54th Haze 122nd year of Ascendancy at 21:20 Killed by Yvuyamira the grave wight at level 22 on the 55th Haze 122nd year of Ascendancy at 09:19 Killed by Borfast the Broken at level 22 on the 55th Haze 122nd year of Ascendancy at 10:06 Killed by Yvuyamira the grave wight at level 22 on the 55th Haze 122nd year of Ascendancy at 12:56 Killed by Borfast the Broken at level 22 on the 55th Haze 122nd year of Ascendancy at 13:51 Killed by lesser vampire at level 22 on the 55th Haze 122nd year of Ascendancy at 15:12 Killed by Borfast the Broken at level 22 on the 55th Haze 122nd year of Ascendancy at 18:06 Killed by Borfast the Broken at level 22 on the 55th Haze 122nd year of Ascendancy at 19:59 Killed by Borfast the Broken at level 22 on the 56th Haze 122nd year of Ascendancy at 00:03 Killed by Hammman the halfling at level 22 on the 72nd Haze 122nd year of Ascendancy at 09:11 Killed by Irgensko the dwarf at level 22 on the 72nd Haze 122nd year of Ascendancy at 14:12 Killed by Hammman the halfling at level 22 on the 72nd Haze 122nd year of Ascendancy at 15:49 |
Primary Stats
| Strength | 16 (base 14) |
| Dexterity | 14 (base 10) |
| Constitution | 54.482048821305 (base 38) |
| Magic | 54 (base 47) |
| Willpower | 20 (base 13) |
| Cunning | 15 (base 10) |
Resources
| Life | 754/754 |
| Vim | 62/62 |
| Healing Factor | 1.4779069767442 |
| Regeneration | 8.4240697674419 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 25 |
| Crit Chance | 4% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47.666666666667 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 28.537383948592 (50.422535211268%) |
| Defense | 13.4 |
| Ranged Defense | 13.4 |
| Fatigue | 0 |
| Physical Save | 26.771858543728 |
| Spell Save | 23.3875 |
| Mental Save | 13.125 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Bleed Resistance | 61% |
| Poison Resistance | 29% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 276.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 287 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Trauma | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Pyre | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Blood spear | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Blood magic | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Dezzra. Escort: lone alchemist (level 3 of Scintillating Caves) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 7. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed snow giant kidney. * You've found the needed chunk of ghoul flesh. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +11.00 A pair of boots made of leather. Press to compare |
| Light source | brass lantern 'Eleba' brass lantern 'Eleba'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 blight Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +2 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
| On head | Maligarand the Starpower (0 def, 3 armour) Maligarand the Starpower (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 light Changes stats: +4 Cun / +3 Dex Changes resistances: +3% light Changes damage: +3% darkness Light radius: +3 A cap made of leather. Press to compare |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Press to compare |
| On fingers | Nighttrail the steel ring Nighttrail the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 12 darkness Changes resistances: +20% acid Changes resistances penetration: +5% darkness Changes damage: +10% acid Rings can have magical properties. Press to compare |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Press to compare |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Press to compare |
| In main hand | Gravitational Staff (30-36 power, 8 apr, physical element) Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +12% temporal Talent masteries: +0.20 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.6 Power cost: 14 out of 14/14. Range: 10 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spells center and inflicts 82.89 physical damage. This deals 50% extra damage to pinned targets, in addition to the knockback. The damage dealt will scale with your Paradox and Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. Press to compare |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. Press to compare |
| Main armor | verdant silk robe of life (3 def, 0 armour) verdant silk robe of life (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +4 Con Changes resistances: +5% blight Changes damage: +9% nature Poison immunity: +29% Disease immunity: +32% Life regen: +4.00 Maximum life: +40.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
| Cloak | Shimmertrial (2 def, 0 armour) Shimmertrial (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 20% chance to disease Changes resistances: +14% darkness / +15% lightning Changes resistances penetration: +7% darkness Changes damage: +10% darkness Stealth bonus: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | Arcwoe ArcwoeCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 8 lightning Changes damage: +6% arcane / +6% lightning Life regen: +1.30 Amulets can have magical properties. Press to compare |
Inventory
wild infusion of the duelist (resist 25%; cure magical, physical) wild infusion of the duelist (resist 25%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 25% for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
steel amulet of mastery (0.11 Corruption / Hexes) steel amulet of mastery (0.11 Corruption / Hexes)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent mastery: +0.11 Corruption / Hexes Amulets can have magical properties. Press to compare |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. Press to compare |
wyrmwaxed linen cloak of battle (1 def, 0 armour) wyrmwaxed linen cloak of battle (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 Defense: +1 Fatigue: -3% Changes resistances: +6% acid / +5% fire / +6% lightning / +5% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. Press to compare |
Coaltrencher the voratun gauntlets (0 def, 3 armour) Coaltrencher the voratun gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 Armour penetration: +31 Physical power: +9 Armour: +3 Changes stats: +10 Dex / +13 Cun / +2 Con Changes resistances: +11% blight Changes damage: +3% darkness Reduces incoming crit damage: 15.00% Spell save: +18 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
cashmere wizard hat 'Erendur' (2 def, 0 armour) cashmere wizard hat 'Erendur' (2 def, 0 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Wil Changes resistances: +7% nature / +7% blight Changes damage: +9% arcane Spell save: +3 Vim when firing critical spell: +1.00 Spellpower: +4 A pointy cloth hat, very wizardly... Press to compare |
Porama the rough leather cap (0 def, 1 armour) Porama the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +1 Fatigue: +1% Changes stats: +2 Con Changes resistances: +3% temporal Reduces incoming crit damage: 10.00% Physical save: +6 A cap made of leather. Press to compare |
The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 14% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 9%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. Press to compare |
Velumira the Sparkreaper (2 def, 0 armour) Velumira the Sparkreaper (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Damage when hit (Melee): 12 fire Changes resistances: +24% acid / +6% lightning Changes damage: +16% acid / +6% fire / +6% lightning A pointy cloth hat, very wizardly... Press to compare |
Gorylatar the dwarven-steel helm (0 def, 4 armour) Gorylatar the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 4 arcane Changes resistances: +3% temporal / +7% cold / +11% fire Changes resistances penetration: +15% arcane A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
dwarven-steel helm 'Toxingrinder' (0 def, 4 armour) dwarven-steel helm 'Toxingrinder' (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 Armour: +4 Fatigue: +4% Changes stats: +4 Str / +5 Con Changes resistances penetration: +5% physical Changes damage: +3% nature Physical save: +6 Healing mod.: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
74 alchemist agate 74 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Press to compare |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged ash totem of thorny skin [power 39] (28 cooldown) supercharged ash totem of thorny skin [power 39] (28 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 39 and armour hardiness by 40%, placing all other charms into a 28 cooldown. Natural totems are made by powerful wilders to store nature power. Press to compare |
Shinestun the ash wand of conjuration [power 187] (10 cooldown) Shinestun the ash wand of conjuration [power 187] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 8 mind Changes resistances: +6% mind Maximum wards: +2 lightning / +2 temporal / +3 blight / +3 fire / +2 cold Changes resistances penetration: +5% light Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 94-187), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Dezzra the Shalore Blood Mage level 22
60th Haze 122nd year of Ascendancy at 20:50 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Dezzra the Shalore Blood Mage level 19
19th Haze 122nd year of Ascendancy at 08:59 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dezzra the Shalore Blood Mage level 20
21st Haze 122nd year of Ascendancy at 18:37 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dezzra the Shalore Blood Mage level 10
9th Flare 122nd year of Ascendancy at 04:29 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dezzra the Shalore Blood Mage level 20
19th Haze 122nd year of Ascendancy at 16:03 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Dezzra the Shalore Blood Mage level 12
23rd Dusk 122nd year of Ascendancy at 20:57 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Dezzra the Shalore Blood Mage level 15
65th Dusk 122nd year of Ascendancy at 03:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dezzra the Shalore Blood Mage level 21
43rd Haze 122nd year of Ascendancy at 22:02 see stats
Log
Dezzra is out of phase.
Hammman the halfling uses Reload.
Hammman the halfling is disarmed!
Irgensko the dwarf is free from the weakness disease.
Irgensko the dwarf shares damage with her oozes!
Rotting Disease from Dezzra hits Irgensko the dwarf for 13 blight damage.
Hammman the halfling is free from the decrepitude disease.
Weakness Disease from Dezzra hits Hammman the halfling for 11 blight damage.
Jaciia the halfling uses Beckon.
Ran for 2 turns (stop reason: detrimental status effect).
Dezzra has been beckoned.
Talent Blood Spite is ready to use.
Jaciia the halfling uses Luck of the Little Folk.
Jaciia the halfling seems more aware.
Dezzra loses sight!
Dezzra starts to bleed.
Something hits Dezzra for 118 fire, 1 physical (119 total damage).
Something hits Dezzra for 185 physical damage.
Dezzra the level 22 shalore blood mage was tortured to death by Hammman the halfling on level 1 of Ambush!.
Dezzra recovers sight.
Dezzra stops bleeding.
Dezzra is no longer out of phase.
Dezzra deactivates Blood Spear.
Dezzra is no longer beckoned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Something killed Dezzra!
Saving done.
