Bokuharadur the level 4 Skeleton Marauder by magikarp

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassMarauder
Level / Exp4 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 14)
Dexterity25 (base 18)
Constitution14 (base 14)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 15)

Resources

Life158/158
Stamina119/119
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth21.08893205365
See Invisible21.08893205365

Offense: Mainhand

Damage29
Accuracy31
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage17
Accuracy31
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)17.335093952971 (47.857809501309%)
Defense18
Ranged Defense18
Fatigue19
Physical Save12
Spell Save7
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.00
1/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
1/5

Effects

beneficial effect
beneficial effect
beneficial effect

Quests

active

Equipment

On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Ran for 17 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.26 gold from the transmogrification of
impenetrable iron plate armour of lightning resistance (0 def, 12 armour).
You gain 1.11 gold from the transmogrification of
miner's rough leather cap of constitution (+3) (0 def, 2 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (77% power, 12 apr, nature damage).
You gain 1.09 gold from the transmogrification of
horrifying mossy mindstar (72% power, 12 apr, nature damage).
You gain 1.11 gold from the transmogrification of
flaming iron greatsword (108% power, 1 apr).
There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Saving done.

There is a next level here (press '' or right click to use).
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Saving done.

There is a next level here (press '' or right click to use).