Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ghoul |
Class | Bulwark |
Level / Exp | 47 / 54% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 2 on the 77th Pyre 122nd year of Ascendancy at 20:14 / 71Killed by skeleton mage at level 2 on the 77th Pyre 122nd year of Ascendancy at 20:49 Killed by skeleton mage at level 2 on the 77th Pyre 122nd year of Ascendancy at 21:05 Killed by skeleton mage at level 2 on the 77th Pyre 122nd year of Ascendancy at 21:37 Killed by skeleton mage at level 2 on the 77th Pyre 122nd year of Ascendancy at 22:07 Killed by skeleton mage at level 2 on the 77th Pyre 122nd year of Ascendancy at 23:04 Killed by skeleton mage at level 2 on the 77th Pyre 122nd year of Ascendancy at 23:50 Killed by skeleton mage at level 2 on the 78th Pyre 122nd year of Ascendancy at 00:28 Killed by skeleton mage at level 2 on the 78th Pyre 122nd year of Ascendancy at 01:11 Killed by carrion worm mass at level 3 on the 78th Pyre 122nd year of Ascendancy at 05:00 Killed by skeleton mage at level 4 on the 1st Mirth 122nd year of Ascendancy at 02:19 Killed by Adyrena the multi-hued drake hatchling at level 17 on the 28th Haze 122nd year of Ascendancy at 21:13 Killed by Adyrena the multi-hued drake hatchling at level 18 on the 20th Regrowth 123rd year of Ascendancy at 17:07 Killed by Adyrena the multi-hued drake hatchling at level 18 on the 21st Regrowth 123rd year of Ascendancy at 04:12 Killed by Adyrena the multi-hued drake hatchling at level 18 on the 21st Regrowth 123rd year of Ascendancy at 04:51 Killed by Adebremira the armoured skeleton warrior at level 19 on the 35th Regrowth 123rd year of Ascendancy at 00:11 Killed by Adebremira the armoured skeleton warrior at level 19 on the 35th Regrowth 123rd year of Ascendancy at 01:06 Killed by greater faeros at level 22 on the 14th Pyre 123rd year of Ascendancy at 20:05 Killed by luminous horror at level 24 on the 45th Pyre 123rd year of Ascendancy at 21:39 Killed by skeleton warrior at level 25 on the 48th Pyre 123rd year of Ascendancy at 06:11 Killed by forest wight at level 25 on the 48th Pyre 123rd year of Ascendancy at 15:07 Killed by The Master at level 25 on the 51st Pyre 123rd year of Ascendancy at 02:05 Killed by Aridhekira the skeleton archer at level 25 on the 51st Pyre 123rd year of Ascendancy at 02:34 Killed by Ce'Nutira the elven blood mage at level 25 on the 52nd Pyre 123rd year of Ascendancy at 06:07 Killed by Ce'Nutira the elven blood mage at level 25 on the 52nd Pyre 123rd year of Ascendancy at 07:23 Killed by elven cultist at level 25 on the 52nd Pyre 123rd year of Ascendancy at 19:02 Killed by elven corruptor at level 25 on the 54th Pyre 123rd year of Ascendancy at 00:08 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 54th Pyre 123rd year of Ascendancy at 14:27 Killed by elven blood mage at level 26 on the 54th Pyre 123rd year of Ascendancy at 18:29 Killed by elven corruptor at level 26 on the 3rd Mirth 123rd year of Ascendancy at 01:39 Killed by elven blood mage at level 26 on the 3rd Mirth 123rd year of Ascendancy at 05:44 Killed by Sidadar the thalore at level 26 on the 7th Flare 123rd year of Ascendancy at 03:41 Killed by Iannr the halfling at level 26 on the 7th Flare 123rd year of Ascendancy at 04:01 Killed by The Master at level 27 on the 21st Dusk 123rd year of Ascendancy at 10:04 Killed by skeleton warrior at level 27 on the 21st Dusk 123rd year of Ascendancy at 10:14 Killed by skeleton mage at level 27 on the 21st Dusk 123rd year of Ascendancy at 13:15 Killed by The Master at level 27 on the 21st Dusk 123rd year of Ascendancy at 16:22 Killed by The Master at level 27 on the 21st Dusk 123rd year of Ascendancy at 17:35 Killed by Aridhekira the skeleton archer at level 27 on the 21st Dusk 123rd year of Ascendancy at 20:06 Killed by elven corruptor at level 27 on the 23rd Dusk 123rd year of Ascendancy at 04:07 Killed by Grand Corruptor at level 27 on the 23rd Dusk 123rd year of Ascendancy at 11:21 Killed by Ce'Nuribeth the cold drake at level 28 on the 64th Dusk 123rd year of Ascendancy at 21:23 Killed by greater multi-hued wyrm at level 30 on the 25th Haze 123rd year of Ascendancy at 17:17 Killed by orc blood mage at level 34 on the 54th Haze 123rd year of Ascendancy at 00:12 Killed by orc blood mage at level 34 on the 80th Haze 123rd year of Ascendancy at 00:47 Killed by multi-hued drake at level 34 on the 80th Haze 123rd year of Ascendancy at 21:49 Killed by orc blood mage at level 36 on the 39th Regrowth 124th year of Ascendancy at 09:20 Killed by Aerewen the crimson ooze at level 37 on the 75th Regrowth 124th year of Ascendancy at 22:40 Killed by orc corruptor at level 40 on the 76th Pyre 124th year of Ascendancy at 18:28 Killed by runed bone giant at level 40 on the 77th Pyre 124th year of Ascendancy at 01:06 Killed by Adessra the orc mage-hunter at level 41 on the 5th Mirth 124th year of Ascendancy at 05:47 Killed by ritch flamespitter at level 41 on the 7th Mirth 124th year of Ascendancy at 01:09 Killed by The Shade of Telos at level 41 on the 7th Flare 124th year of Ascendancy at 12:24 Killed by Emelysetira the Neverdead at level 43 on the 18th Dusk 124th year of Ascendancy at 02:48 Killed by Emelysetira the Neverdead at level 43 on the 18th Dusk 124th year of Ascendancy at 04:03 Killed by Emelysetira the Neverdead at level 43 on the 18th Dusk 124th year of Ascendancy at 05:28 Killed by Emelysetira the Neverdead at level 43 on the 18th Dusk 124th year of Ascendancy at 07:48 Killed by Emelysetira the Neverdead at level 43 on the 18th Dusk 124th year of Ascendancy at 09:35 Killed by Vorymina the slimy ooze at level 43 on the 45th Dusk 124th year of Ascendancy at 03:01 Killed by Salebreta the poison ooze at level 43 on the 45th Dusk 124th year of Ascendancy at 08:21 Killed by Atamathon the Giant Golem at level 44 on the 60th Dusk 124th year of Ascendancy at 20:01 Killed by Atamathon the Giant Golem at level 44 on the 60th Dusk 124th year of Ascendancy at 20:57 Killed by Atamathon the Giant Golem at level 44 on the 60th Dusk 124th year of Ascendancy at 21:55 Killed by Atamathon the Giant Golem at level 44 on the 60th Dusk 124th year of Ascendancy at 22:04 Killed by Atamathon the Giant Golem at level 44 on the 60th Dusk 124th year of Ascendancy at 22:59 Killed by Emelysetira the Neverdead at level 44 on the 15th Haze 124th year of Ascendancy at 20:52 Killed by Lgura the Crusher at level 44 on the 16th Haze 124th year of Ascendancy at 21:35 Killed by Betywen the Fearsome at level 44 on the 17th Haze 124th year of Ascendancy at 14:45 Killed by Essahr the forge-giant at level 44 on the 18th Haze 124th year of Ascendancy at 03:51 Killed by fire drake at level 46 on the 26th Haze 124th year of Ascendancy at 05:57 Killed by orc cryomancer at level 47 on the 31st Haze 124th year of Ascendancy at 10:30 |
Primary Stats
Strength | 123 (base 60) |
Dexterity | 64 (base 52) |
Constitution | 94 (base 60) |
Magic | 23 (base 10) |
Willpower | 13 (base 15) |
Cunning | 38 (base 21) |
Resources
Life | 1716/1716 |
Positive | 21/188 |
Stamina | 285/285 |
Healing Factor | 0.8 |
Regeneration | 7.3169219695872 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 9 |
See Stealth | 12 |
See Invisible | 21 |
Offense: Mainhand
Damage | 192 |
Accuracy | 69 |
Crit Chance | 15% |
APR | 31 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 29 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 22.15 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
All | +12% |
Defense: Base
Armour (hardiness) | 104.2 (100%) |
Defense | 42.633333333333 |
Ranged Defense | 45.966666666667 |
Fatigue | 0 |
Physical Save | 82.14 |
Spell Save | 61.2125 |
Mental Save | 32.3 |
Defense: Resistances
All | + 27%( 74%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 38% |
Bleed Resistance | 100% |
Confusion Resistance | 99% |
Fear Resistance | 100% |
Stun Resistance | 69% |
Poison Resistance | 80% |
Knockback Resistance | 99% |
Inscriptions (4/5)
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 207.87 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 72. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 304 damage for 3 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 215 damage for 5 turns. The effect will scale with your magic stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 86 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Superiority | 1.62 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.62 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
detrimental effect | Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity. Miasma |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by forest wight. Escort: lost anorithil (level 5 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by king cobra. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by forest wight. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by shivgoroth. Escort: repented thief (level 3 of Norgos Lair) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You failed to protect the worried loremaster from death by skeleton master archer. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 646. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Cyryba the Carrionstake (0 def, 5 armour) Cyryba the Carrionstake (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +5 Armour: +5 Fatigue: +4% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 12 arcane Changes stats: +3 Str / +3 Con Changes resistances penetration: +5% arcane / +13% physical Changes damage: +3% blight Spell save: +12 Silence immunity: +38% Confusion immunity: +39% Stun/Freeze immunity: +20% Spell crit. chance: +1% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp of corpselight alchemist's lamp of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +10% blight / +8% darkness Spellpower: +3 Spell crit. chance: +3% Light radius: +3 Infravision radius: +4 See invisible: +9 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.1 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 40 blight damage or heals 48 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
On hands | Gevea (0 def, 3 armour) Gevea (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +14 Armour: +3 Changes stats: +8 Cun / +5 Dex Changes resistances: +9% blight Light radius: +1 Infravision radius: +1 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.3 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 199% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | jade ring jade ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all Rings can have magical properties. |
On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Armour Hardiness: +20% Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around neck | protective stralite amulet of perfection (0.32 Technique / Shield offense,0.32 Technique / Superiority) protective stralite amulet of perfection (0.32 Technique / Shield offense,0.32 Technique / Superiority)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Defense: +8 Changes resistances cap: +4% all Talent masteries: +0.32 Technique / Shield offense +0.32 Technique / Superiority Physical save: +13 Amulets can have magical properties. |
In main hand | Ureslak's Eldritch Femur (52-72.8 power, 5 apr) Ureslak's Eldritch Femur (52-72.8 power, 5 apr)Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers When wielded/worn: Changes resistances: +45% arcane Changes resistances penetration: +30% arcane Changes damage: +30% arcane / +12% all A shortened femur of the mighty prismatic dragon, this erratic club still pulses with Ureslak's volatile nature. |
Around waist | Emirin EmirinCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 12 mind Changes resistances: +12% mind Reduced damage from: +43% Summoned A belt that goes around your waist. |
In off hand | Temporal Rift (8 def, 4 armour, 50 dam, 325 block) Temporal Rift (8 def, 4 armour, 50 dam, 325 block)Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 20% Mag, 100% Str Damage type: Temporal Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 Ranged Defense: +10 Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +5 Block Spell save: +20 Spellpower: +12 Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: +25% cold / -15% fire / +8% all It can be used to release a blast of ice, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Main armor | Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage equal to the speed detriment, but never to less than 30% of the original damage. Current Resistance: 20% It can be used to slow all units within 5 spaces (including yourself) by 40%, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
Primal Infusion (affinity 10%; cure magical, physical, mental) Primal Infusion (affinity 10%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. It can be used to inscribe your skin with the infusion.. This wild infusion has evolved. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 39)healing infusion (heal 39) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 39 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 12; power 41; dur 4) phase door rune of the titan (range 12; power 41; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 41%, your defense is increased by 41 and all your resistances by 41%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 579 for 5 turns) shielding rune of the warrior (absorb 579 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 579 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 138) teleportation rune of the titan (range 138)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 138 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the warrior (radius 9; dur 19; see horror) vision rune of the warrior (radius 9; dur 19; see horror)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (9 radius) and to allow you to see invisible and stealthed creatures (power 31) for 19 turns. Your mind will become more receptive for 19 turns, allowing you to sense any horror around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
mindweaver's voratun amulet of the eclipse mindweaver's voratun amulet of the eclipsePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 11 light / 14 darkness Effects when hit in melee: * 10% chance to inflict damage reduction * 13% chance to blind Changes stats: +4 Wil Changes damage: +10% light / +11% darkness Mental save: +13 Confusion immunity: +23% Mindpower: +13 Amulets can have magical properties. |
savior's voratun amulet of soulsearing savior's voratun amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes damage: +9% blight / +10% fire Critical mult.: +15.00% Physical save: +17 Spell save: +18 Mental save: +13 Spellpower: +10 Amulets can have magical properties. |
stralite amulet 'Zubewen' stralite amulet 'Zubewen'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +5 Str / +7 Dex / +1 Wil / +6 Cun / +14 Con Changes resistances penetration: +10% mind Changes damage: +6% mind Grants telepathy: Demon/Minor Demon/Major Life regen: +0.50 Stamina each turn: +0.80 Psi when hit: +0.08 Maximum psi: +30.00 Movement speed: +10% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
treant's voratun ring of life treant's voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +7% nature / +9% blight Poison immunity: +14% Disease immunity: +19% Life regen: +1.30 Maximum life: +97.00 Healing mod.: +19% Rings can have magical properties. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, physical element) Telos's Staff (Top Half) (35-42 power, 0 apr, physical element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos' broken staff. |
Earatar the Sewerobeisance (40-56 power, 6 apr) Earatar the Sewerobeisance (40-56 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +12 arcane When wielded/worn: Armour penetration: +11 Physical crit. chance: +11.0% Changes resistances penetration: +13% acid / +11% physical / +5% blight / +14% cold / +13% lightning / +13% fire Changes damage: +6% blight / +12% physical / +6% arcane / +3% nature Maximum mana: +20.00 One-handed war axes. |
elemental voratun waraxe of rage (42-58.8 power, 6 apr) elemental voratun waraxe of rage (42-58.8 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Accuracy: +11 Changes stats: +4 Str Changes resistances penetration: +10% acid / +7% fire / +12% lightning / +12% cold Changes damage: +13% physical Stamina when hit: +2.50 One-handed war axes. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
Mardayasta (3 def, 26 armour) Mardayasta (3 def, 26 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +26 Defense: +3 Changes resistances: +35% cold Changes resistances penetration: +15% arcane / +25% blight Physical save: +12 Mental save: +10 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Voidgore (10 def, 6 armour) Voidgore (10 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +10 Changes resistances penetration: +5% mind / +15% darkness Critical mult.: +5.00% Physical save: +19 Spell save: +15 Mental save: +19 Hate when firing a critical mind attack: +2.00 Heals friendly targets nearby when you use a nature summon: +30 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal elven-silk cloak of the guardian (14 def, 7 armour) regal elven-silk cloak of the guardian (14 def, 7 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +7 Defense: +14 Changes stats: +4 Wil Physical save: +15 Spell save: +20 Mental save: +28 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
eldritch pair of drakeskin leather boots of phasing (0 def, 5 armour) eldritch pair of drakeskin leather boots of phasing (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Mag / +5 Wil Mana each turn: +0.35 Maximum mana: +53.00 Spell crit. chance: +3% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
pair of hardened leather boots 'Radhydar' (0 def, 11 armour) pair of hardened leather boots 'Radhydar' (0 def, 11 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 Armour: +11 Fatigue: +3% Damage when hit (Melee): 4 mind Changes resistances: +20% acid / +9% temporal / +9% fire / +9% cold / +17% lightning Spell save: +6 Movement speed: +20% A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of strife (0 def, 5 armour) undeterred pair of drakeskin leather boots of strife (0 def, 5 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Con / +4 Wil Changes resistances penetration: +6% physical Silence immunity: +27% Confusion immunity: +45% Stun/Freeze immunity: +20% Mindpower: +6 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 123% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 22 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 Armour: +35 Defense: +25 Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 Spell save: +25 Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
voratun plate armour (9 def, 16 armour) voratun plate armour (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% A suit of armour made of metal plates. |
The Black Wall (12 def, 9 armour, 52 dam, 200 block) The Black Wall (12 def, 9 armour, 52 dam, 200 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Darkness Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +200 When wielded/worn: Armour: +9 Defense: +12 Ranged Defense: +15 Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +0% all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +5 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
20 sapphire 20 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
11 emerald 11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
19 jade 19 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
22 turquoise 22 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
watchleader's dwarven lantern of corpselight watchleader's dwarven lantern of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +10% blight / +7% darkness Blindness immunity: +23% Confusion immunity: +20% Spellpower: +3 Spell crit. chance: +5% Light radius: +9 Infravision radius: +5 See stealth: +15 See invisible: +25 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +12% all / +15% temporal Reduce damage by fixed amount: +10 all Changes damage: +0% all / +15% temporal Movement speed: +16% Combat speed: -12% Casting speed: -12% Mental speed: -12% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass, costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
48 alchemist bloodstone 48 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
10 bloodstone 10 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
9 fire opal 9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
17 garnet 17 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
16 ruby 16 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 diamond 7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
12 quartz 12 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
15 amber 15 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
By Jimmy the Ghoul Bulwark level 31
35th Haze 123rd year of Ascendancy at 23:16 see stats
By Jimmy the Ghoul Bulwark level 38
15th Pyre 124th year of Ascendancy at 01:48 see stats
By Jimmy the Ghoul Bulwark level 30
34th Haze 123rd year of Ascendancy at 05:44 see stats
By Jimmy the Ghoul Bulwark level 34
53rd Haze 123rd year of Ascendancy at 02:58 see stats
By Jimmy the Ghoul Bulwark level 34
80th Haze 123rd year of Ascendancy at 21:47 see stats
By Jimmy the Ghoul Bulwark level 42
10th Flare 124th year of Ascendancy at 22:33 see stats
By Jimmy the Ghoul Bulwark level 33
49th Haze 123rd year of Ascendancy at 08:47 see stats
By Jimmy the Ghoul Bulwark level 31
39th Haze 123rd year of Ascendancy at 19:34 see stats
By Jimmy the Ghoul Bulwark level 27
10th Flare 123rd year of Ascendancy at 23:57 see stats
By Jimmy the Ghoul Bulwark level 44
8th Haze 124th year of Ascendancy at 05:30 see stats
By Jimmy the Ghoul Bulwark level 16
72nd Dusk 122nd year of Ascendancy at 21:30 see stats
By Jimmy the Ghoul Bulwark level 32
45th Haze 123rd year of Ascendancy at 16:18 see stats
By Jimmy the Ghoul Bulwark level 41
7th Mirth 124th year of Ascendancy at 11:29 see stats
By Jimmy the Ghoul Bulwark level 19
40th Regrowth 123rd year of Ascendancy at 19:36 see stats
By Jimmy the Ghoul Bulwark level 15
47th Dusk 122nd year of Ascendancy at 11:19 see stats
By Jimmy the Ghoul Bulwark level 21
71st Regrowth 123rd year of Ascendancy at 22:17 see stats
By Jimmy the Ghoul Bulwark level 22
8th Pyre 123rd year of Ascendancy at 07:47 see stats
By Jimmy the Ghoul Bulwark level 44
17th Haze 124th year of Ascendancy at 17:49 see stats
By Jimmy the Ghoul Bulwark level 23
26th Pyre 123rd year of Ascendancy at 00:46 see stats
By Jimmy the Ghoul Bulwark level 10
10th Flare 122nd year of Ascendancy at 14:51 see stats
By Jimmy the Ghoul Bulwark level 20
40th Regrowth 123rd year of Ascendancy at 19:36 see stats
By Jimmy the Ghoul Bulwark level 30
23rd Haze 123rd year of Ascendancy at 22:48 see stats
By Jimmy the Ghoul Bulwark level 40
75th Pyre 124th year of Ascendancy at 09:23 see stats
By Jimmy the Ghoul Bulwark level 43
43rd Dusk 124th year of Ascendancy at 23:23 see stats
By Jimmy the Ghoul Bulwark level 43
17th Dusk 124th year of Ascendancy at 17:19 see stats
By Jimmy the Ghoul Bulwark level 37
75th Regrowth 124th year of Ascendancy at 17:51 see stats
By Jimmy the Ghoul Bulwark level 14
37th Dusk 122nd year of Ascendancy at 21:17 see stats
By Jimmy the Ghoul Bulwark level 35
3rd Decay 123rd year of Ascendancy at 01:04 see stats
By Jimmy the Ghoul Bulwark level 32
45th Haze 123rd year of Ascendancy at 18:40 see stats
By Jimmy the Ghoul Bulwark level 37
75th Regrowth 124th year of Ascendancy at 13:55 see stats
By Jimmy the Ghoul Bulwark level 12
24th Dusk 122nd year of Ascendancy at 14:34 see stats
By Jimmy the Ghoul Bulwark level 43
17th Dusk 124th year of Ascendancy at 20:11 see stats
By Jimmy the Ghoul Bulwark level 13
33rd Dusk 122nd year of Ascendancy at 13:57 see stats
By Jimmy the Ghoul Bulwark level 11
12nd Dusk 122nd year of Ascendancy at 18:29 see stats
By Jimmy the Ghoul Bulwark level 15
59th Dusk 122nd year of Ascendancy at 04:15 see stats
By Jimmy the Ghoul Bulwark level 35
17th Regrowth 124th year of Ascendancy at 22:14 see stats
By Jimmy the Ghoul Bulwark level 12
32nd Dusk 122nd year of Ascendancy at 20:42 see stats
By Jimmy the Ghoul Bulwark level 27
1st Dusk 123rd year of Ascendancy at 20:22 see stats
By Jimmy the Ghoul Bulwark level 16
11st Haze 122nd year of Ascendancy at 13:44 see stats
By Jimmy the Ghoul Bulwark level 30
33rd Haze 123rd year of Ascendancy at 23:00 see stats
Log
Jimmy resists!
Hemep the dolleg shares damage with his oozes!
Orc cryomancer's ice storm area effect hits Jimmy for (30 resist armour), 20 cold (20 total damage).
Orc cryomancer's ice storm area effect hits Hemep the dolleg for (86 antimagic), 0 cold (1 total damage).
Talent Retch is ready to use.
Jimmy uses Retch.
Hemep the dolleg uses Slime Spit.
Jimmy resists the wave!
Hemep the dolleg is no longer resonating.
Hemep the dolleg shares damage with his oozes!
Orc cryomancer's ice storm area effect hits Jimmy for (30 resist armour), 33 cold (34 total damage).
Orc cryomancer's ice storm area effect hits Hemep the dolleg for (86 antimagic), 0 cold (1 total damage).
Orc cryomancer's cold repulsion area effect hits Jimmy for (23 resist armour), 0 cold, (29 resist armour), 0 physical (0 total damage).
Jimmy's purging blight area effect hits Bloated ooze for 40 blight damage.
Jimmy's purging blight area effect hits Bloated ooze for 40 blight damage.
Jimmy receives 62 healing from Jimmy's purging blight area effect.
Jimmy's purging blight area effect hits Orc cryomancer for 71 blight damage.
Jimmy's purging blight area effect hits Hemep the dolleg for (65 antimagic), 0 blight (0 total damage).
Orc cryomancer casts Freeze.
Orc cryomancer hits Jimmy for (30 resist armour), 152 cold (153 total damage).
Jimmy the level 47 ghoul bulwark was cooled to death by an orc cryomancer on level 8 of High Peak.
Jimmy's fate is no longer being spun.
Jimmy deactivates Precise Strikes.
Jimmy deactivates Shield Wall.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Orc cryomancer killed Jimmy!
Saving done.