Alchemyst the level 7 Cornac Alchemist by Essemecks

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassAlchemist
Level / Exp7 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution19 (base 19)
Magic30 (base 30)
Willpower17 (base 11)
Cunning14 (base 10)

Resources

Life191/191
Mana182/182
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage11
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower26.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower19.5
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue1
Physical Save10.15
Spell Save16.45
Mental Save15.85

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
2/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.50
4/5
4/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
3/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
2/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Quiver
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Imbue Item is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).


Alchemyst picks up (f.):
rough leather cap (0 def, 1 armour).
You pickup 1.00 gold pieces.

You pickup 0.55 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.95 gold pieces.

You pickup 0.50 gold pieces.

You pickup 0.60 gold pieces.

Alchemyst picks up (h.):
spinel.
Alchemyst picks up (g.):
agate.
Alchemyst picks up (g.):
agate.
Alchemyst picks up (g.):
agate.
Alchemyst picks up (h.):
spinel.
Alchemyst picks up (h.):
spinel.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


Alchemyst wears:
rough leather cap (0 def, 1 armour).

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.