Try1 the level 10 Yeek Archmage by Mebbo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp10 / 1%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution15 (base 20)
Magic36 (base 34)
Willpower24 (base 14)
Cunning17 (base 11)

Resources

Life144/144
Mana118/118
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy4
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower35.695911627476
Crit Chance7%
Speed1

Offense: Mind

Mindpower21.8
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense20
Ranged Defense21.5
Fatigue1
Physical Save19.75
Spell Save23.5
Mental Save22.175

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance52%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
1/5
0/5
0/5
Spell / Water1.40
5/5
4/5
3/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done

Equipment

On feet
On hands
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Try1 the Yeek Archmage level 10
6th Mirth 122nd year of Ascendancy at 16:24
see stats

Log

Rested for 44 turns (stop reason: all resources and life at maximum).

Ran for 16 turns (stop reason: at door).


Try1 deactivates Arcane Shield.

Try1 activates Arcane Shield.

Try1 deactivates Shielding.

Try1 activates Shielding.

Try1 deactivates Arcane Power.

Try1 activates Arcane Power.


Space around you starts to dissolve...


Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 25 turns (stop reason: dialog is displayed).


You gain 6.25 gold from the transmogrification of
rejuvenating cured leather armour (2 def, 4 armour).
You gain 2.59 gold from the transmogrification of
insidious steel dagger of projection (10-13 power, 6 apr).
You gain 1.34 gold from the transmogrification of
acidic steel dagger of massacre (18-23.4 power, 6 apr).
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Try1 deactivates Shielding.

Try1 deactivates Arcane Power.

Try1 deactivates Arcane Shield.