Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Skeleton |
| Class | Berserker |
| Level / Exp | 15 / 48% |
| Size | huge |
| Lifes / Deaths | Killed by Half-Finished Bone Giant at level 2 on the 76th Pyre 122nd year of Ascendancy at 16:17 / 122Killed by Half-Finished Bone Giant at level 2 on the 76th Pyre 122nd year of Ascendancy at 16:50 Killed by ancient elven mummy at level 4 on the 7th Flare 122nd year of Ascendancy at 20:13 Killed by ancient elven mummy at level 4 on the 7th Flare 122nd year of Ascendancy at 20:25 Killed by golem at level 4 on the 4th Dusk 122nd year of Ascendancy at 06:54 Killed by golem at level 4 on the 4th Dusk 122nd year of Ascendancy at 07:03 Killed by Simib the halfling at level 4 on the 26th Dusk 122nd year of Ascendancy at 12:22 Killed by Simib the halfling at level 4 on the 26th Dusk 122nd year of Ascendancy at 12:39 Killed by Elcalthia the shalore at level 4 on the 26th Dusk 122nd year of Ascendancy at 12:54 Killed by Gofeon the human at level 4 on the 27th Dusk 122nd year of Ascendancy at 17:07 Killed by Gofeon the human at level 4 on the 27th Dusk 122nd year of Ascendancy at 17:16 Killed by cutpurse at level 4 on the 29th Dusk 122nd year of Ascendancy at 15:37 Killed by skeleton mage at level 4 on the 29th Dusk 122nd year of Ascendancy at 22:03 Killed by Mayakira the green jelly at level 4 on the 30th Dusk 122nd year of Ascendancy at 05:12 Killed by assassin at level 4 on the 30th Dusk 122nd year of Ascendancy at 14:06 Killed by thief at level 5 on the 31st Dusk 122nd year of Ascendancy at 06:41 Killed by copperhead snake at level 5 on the 31st Dusk 122nd year of Ascendancy at 07:09 Killed by rogue at level 5 on the 31st Dusk 122nd year of Ascendancy at 14:33 Killed by copperhead snake at level 5 on the 31st Dusk 122nd year of Ascendancy at 15:15 Killed by Minotaur of the Labyrinth at level 5 on the 31st Dusk 122nd year of Ascendancy at 15:48 Killed by cutpurse at level 5 on the 31st Dusk 122nd year of Ascendancy at 16:10 Killed by giant blue ant at level 5 on the 31st Dusk 122nd year of Ascendancy at 16:19 Killed by Minotaur of the Labyrinth at level 5 on the 31st Dusk 122nd year of Ascendancy at 16:32 Killed by cutpurse at level 5 on the 31st Dusk 122nd year of Ascendancy at 16:55 Killed by venom drake hatchling at level 5 on the 31st Dusk 122nd year of Ascendancy at 17:05 Killed by venom drake hatchling at level 5 on the 31st Dusk 122nd year of Ascendancy at 17:16 Killed by venom drake hatchling at level 5 on the 31st Dusk 122nd year of Ascendancy at 17:28 Killed by Minotaur of the Labyrinth at level 5 on the 31st Dusk 122nd year of Ascendancy at 17:37 Killed by Minotaur of the Labyrinth at level 5 on the 31st Dusk 122nd year of Ascendancy at 18:01 Killed by venom drake hatchling at level 6 on the 32nd Dusk 122nd year of Ascendancy at 00:16 Killed by venom drake hatchling at level 7 on the 34th Dusk 122nd year of Ascendancy at 14:43 Killed by large brown snake at level 7 on the 34th Dusk 122nd year of Ascendancy at 20:13 Killed by warg at level 7 on the 34th Dusk 122nd year of Ascendancy at 21:41 Killed by Wrathroot at level 8 on the 35th Dusk 122nd year of Ascendancy at 23:26 Killed by weaver young at level 9 on the 36th Dusk 122nd year of Ascendancy at 01:44 Killed by luminous horror at level 9 on the 38th Dusk 122nd year of Ascendancy at 09:00 Killed by blade horror at level 9 on the 38th Dusk 122nd year of Ascendancy at 09:09 Killed by luminous horror at level 9 on the 38th Dusk 122nd year of Ascendancy at 09:21 Killed by luminous horror at level 9 on the 38th Dusk 122nd year of Ascendancy at 09:35 Killed by blade horror at level 9 on the 38th Dusk 122nd year of Ascendancy at 09:46 Killed by Bethiganor the king cobra at level 9 on the 38th Dusk 122nd year of Ascendancy at 09:57 Killed by luminous horror at level 9 on the 38th Dusk 122nd year of Ascendancy at 10:10 Killed by luminous horror at level 10 on the 38th Dusk 122nd year of Ascendancy at 10:41 Killed by blade horror at level 10 on the 38th Dusk 122nd year of Ascendancy at 11:03 Killed by blade horror at level 10 on the 38th Dusk 122nd year of Ascendancy at 11:45 Killed by blade horror at level 10 on the 38th Dusk 122nd year of Ascendancy at 13:16 Killed by blade horror at level 10 on the 38th Dusk 122nd year of Ascendancy at 13:58 Killed by blade horror at level 10 on the 38th Dusk 122nd year of Ascendancy at 14:10 Killed by blade horror at level 10 on the 38th Dusk 122nd year of Ascendancy at 14:28 Killed by devourer at level 10 on the 38th Dusk 122nd year of Ascendancy at 16:22 Killed by devourer at level 10 on the 38th Dusk 122nd year of Ascendancy at 17:16 Killed by Weirdling Beast at level 10 on the 38th Dusk 122nd year of Ascendancy at 22:00 Killed by Weirdling Beast at level 10 on the 38th Dusk 122nd year of Ascendancy at 22:39 Killed by Weirdling Beast at level 10 on the 38th Dusk 122nd year of Ascendancy at 23:09 Killed by Weirdling Beast at level 10 on the 39th Dusk 122nd year of Ascendancy at 00:01 Killed by Weirdling Beast at level 10 on the 39th Dusk 122nd year of Ascendancy at 00:25 Killed by Weirdling Beast at level 10 on the 39th Dusk 122nd year of Ascendancy at 01:10 Killed by Weirdling Beast at level 10 on the 39th Dusk 122nd year of Ascendancy at 02:03 Killed by Weirdling Beast at level 10 on the 39th Dusk 122nd year of Ascendancy at 02:25 Killed by Weirdling Beast at level 10 on the 39th Dusk 122nd year of Ascendancy at 02:53 Killed by Weirdling Beast at level 10 on the 39th Dusk 122nd year of Ascendancy at 03:40 Killed by Weirdling Beast at level 10 on the 39th Dusk 122nd year of Ascendancy at 04:13 Killed by multi-hued crystal at level 11 on the 47th Dusk 122nd year of Ascendancy at 01:08 Killed by elven mage at level 12 on the 49th Dusk 122nd year of Ascendancy at 03:00 Killed by elven mage at level 12 on the 49th Dusk 122nd year of Ascendancy at 20:09 Killed by elven mage at level 12 on the 50th Dusk 122nd year of Ascendancy at 02:12 Killed by Dergrri the dwarf at level 12 on the 58th Dusk 122nd year of Ascendancy at 20:09 Killed by cold drake hatchling at level 12 on the 61st Dusk 122nd year of Ascendancy at 23:18 Killed by skeleton master archer at level 12 on the 62nd Dusk 122nd year of Ascendancy at 09:10 Killed by skeleton warrior at level 13 on the 62nd Dusk 122nd year of Ascendancy at 17:00 Killed by skeleton warrior at level 13 on the 62nd Dusk 122nd year of Ascendancy at 17:46 Killed by skeleton warrior at level 13 on the 63rd Dusk 122nd year of Ascendancy at 21:29 Killed by skeleton warrior at level 13 on the 63rd Dusk 122nd year of Ascendancy at 21:53 Killed by skeleton warrior at level 13 on the 63rd Dusk 122nd year of Ascendancy at 22:11 Killed by lesser vampire at level 13 on the 63rd Dusk 122nd year of Ascendancy at 22:25 Killed by naga myrmidon at level 13 on the 63rd Dusk 122nd year of Ascendancy at 22:44 Killed by naga myrmidon at level 13 on the 63rd Dusk 122nd year of Ascendancy at 23:02 Killed by naga myrmidon at level 13 on the 64th Dusk 122nd year of Ascendancy at 01:33 Killed by armoured skeleton warrior at level 13 on the 64th Dusk 122nd year of Ascendancy at 08:59 Killed by armoured skeleton warrior at level 13 on the 64th Dusk 122nd year of Ascendancy at 09:28 Killed by ghast at level 14 on the 64th Dusk 122nd year of Ascendancy at 21:04 Killed by skeleton mage at level 14 on the 64th Dusk 122nd year of Ascendancy at 21:27 Killed by naga myrmidon at level 14 on the 64th Dusk 122nd year of Ascendancy at 22:05 Killed by naga myrmidon at level 14 on the 64th Dusk 122nd year of Ascendancy at 23:55 Killed by naga myrmidon at level 14 on the 65th Dusk 122nd year of Ascendancy at 00:53 Killed by grave wight at level 14 on the 65th Dusk 122nd year of Ascendancy at 03:48 Killed by skeleton mage at level 14 on the 65th Dusk 122nd year of Ascendancy at 04:19 Killed by skeleton warrior at level 14 on the 65th Dusk 122nd year of Ascendancy at 04:29 Killed by skeleton warrior at level 14 on the 65th Dusk 122nd year of Ascendancy at 05:17 Killed by naga myrmidon at level 14 on the 65th Dusk 122nd year of Ascendancy at 07:31 Killed by skeleton warrior at level 14 on the 65th Dusk 122nd year of Ascendancy at 09:10 Killed by armoured skeleton warrior at level 14 on the 66th Dusk 122nd year of Ascendancy at 16:58 Killed by skeleton master archer at level 14 on the 66th Dusk 122nd year of Ascendancy at 19:11 Killed by armoured skeleton warrior at level 14 on the 67th Dusk 122nd year of Ascendancy at 12:01 Killed by luminous horror at level 15 on the 67th Dusk 122nd year of Ascendancy at 13:11 Killed by worm that walks at level 15 on the 67th Dusk 122nd year of Ascendancy at 13:41 Killed by worm that walks at level 15 on the 67th Dusk 122nd year of Ascendancy at 14:33 Killed by worm that walks at level 15 on the 67th Dusk 122nd year of Ascendancy at 15:24 Killed by worm that walks at level 15 on the 67th Dusk 122nd year of Ascendancy at 16:13 Killed by worm that walks at level 15 on the 67th Dusk 122nd year of Ascendancy at 16:24 Killed by carrion worm mass at level 15 on the 67th Dusk 122nd year of Ascendancy at 16:51 Killed by carrion worm mass at level 15 on the 67th Dusk 122nd year of Ascendancy at 17:23 Killed by worm that walks at level 15 on the 67th Dusk 122nd year of Ascendancy at 17:51 Killed by oozing horror at level 15 on the 67th Dusk 122nd year of Ascendancy at 18:06 Killed by oozing horror at level 15 on the 67th Dusk 122nd year of Ascendancy at 18:18 Killed by quasit at level 15 on the 67th Dusk 122nd year of Ascendancy at 18:30 Killed by wretchling at level 15 on the 67th Dusk 122nd year of Ascendancy at 19:06 Killed by lava floor at level 15 on the 67th Dusk 122nd year of Ascendancy at 19:47 Killed by thaurhereg at level 15 on the 67th Dusk 122nd year of Ascendancy at 20:09 Killed by thaurhereg at level 15 on the 67th Dusk 122nd year of Ascendancy at 20:25 Killed by headless horror at level 15 on the 67th Dusk 122nd year of Ascendancy at 20:47 Killed by bloated horror at level 15 on the 67th Dusk 122nd year of Ascendancy at 21:39 Killed by Khulmanar, General of Urh'Rok at level 15 on the 67th Dusk 122nd year of Ascendancy at 22:07 Killed by Khulmanar, General of Urh'Rok at level 15 on the 67th Dusk 122nd year of Ascendancy at 22:21 Killed by Khulmanar, General of Urh'Rok at level 15 on the 67th Dusk 122nd year of Ascendancy at 22:27 Killed by Khulmanar, General of Urh'Rok at level 15 on the 67th Dusk 122nd year of Ascendancy at 22:38 Killed by Khulmanar, General of Urh'Rok at level 15 on the 67th Dusk 122nd year of Ascendancy at 23:23 Killed by Khulmanar, General of Urh'Rok at level 15 on the 67th Dusk 122nd year of Ascendancy at 23:31 Killed by Khulmanar, General of Urh'Rok at level 15 on the 68th Dusk 122nd year of Ascendancy at 00:03 Killed by Khulmanar, General of Urh'Rok at level 15 on the 68th Dusk 122nd year of Ascendancy at 00:17 Killed by Khulmanar, General of Urh'Rok at level 15 on the 68th Dusk 122nd year of Ascendancy at 00:25 Killed by Khulmanar, General of Urh'Rok at level 15 on the 68th Dusk 122nd year of Ascendancy at 00:53 |
Primary Stats
| Strength | 58 (base 37) |
| Dexterity | 40 (base 20) |
| Constitution | 31 (base 24) |
| Magic | 14 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 13 (base 13) |
Resources
| Life | 640/640 |
| Positive | 18/92 |
| Stamina | 152/152 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 127 |
| Accuracy | 34 |
| Crit Chance | 16% |
| APR | 12 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 39.92 (81.030927835052%) |
| Defense | 14.5 |
| Ranged Defense | 14.5 |
| Fatigue | 20 |
| Physical Save | 38.575 |
| Spell Save | 20.9 |
| Mental Save | 23.725 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 22% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 90% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: VisionUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (9 radius) and to allow you to see invisible and stealthed creatures (power 18) for 13 turns. Your mind will become more receptive for 13 turns, allowing you to sense any humanoid around. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by cold drake. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by wolf. Escort: injured seer (level 3 of Scintillating Caves) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed vial of greater demon bile. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Teyagrim (0 def, 3 armour) Teyagrim (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +2 Armour: +3 Fatigue: +2% Changes resistances: +2% physical / +5% cold / +6% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | quick elm totem of cure ailments [power 1] (8 cooldown) quick elm totem of cure ailments [power 1] (8 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from the target, placing all other charms into a 8 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of clarity copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +6 Confusion immunity: +22% Rings can have magical properties. |
| On fingers | titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 Rings can have magical properties. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. The set is complete. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +100.00 Size category: +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 125% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. The set is complete. When wielded/worn: Physical power: +10 Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Physical save: +10 Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 145.66 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | impenetrable steel plate armour of cold resistance (4 def, 14 armour) impenetrable steel plate armour of cold resistance (4 def, 14 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +4 Fatigue: +22% Changes resistances: +15% cold A suit of armour made of metal plates. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
regeneration infusion of the psychic (heal 111 over 5 turns) regeneration infusion of the psychic (heal 111 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 111 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the sneak (rad 7; power 38; turns 4; dispells darkness)sun infusion of the sneak (rad 7; power 38; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 19). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 38) for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (60 fire damage)heat beam rune (60 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 60.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (187 lightning damage) lightning rune of the warrior (187 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 62.20 to 186.61 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 5; power 16; dur 4) phase door rune (range 5; power 16; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Olysta the Charzephyr Olysta the CharzephyrCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +2 Fatigue: -5% Damage when hit (Melee): 4 fire Maximum encumbrance: +30 Life regen: +1.10 Amulets can have magical properties. |
grounding copper amulet grounding copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
sneakthief's gold ring of tenacity sneakthief's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 Changes stats: +5 Cun / +5 Dex Disarm immunity: +25% Pinning immunity: +26% Knockback immunity: +25% Maximum life: +22.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe of purging (33.5-50.25 power, 2 apr)dwarven-steel battleaxe of purging (33.5-50.25 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.5 - 50.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +13 nature Massive two-handed battleaxes. |
Tirakai's Maul (44-57.2 power, 9 apr) Tirakai's Maul (44-57.2 power, 9 apr)Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.0 - 57.2 Uses stats: 10% Mag, 120% Str Damage type: Acid Armour Penetration: +9 Physical crit. chance: +10.0% Burst (radius 2) on crit: +36 disarming acid When wielded/worn: Changes stats: +3 Str / +9 Dex / +9 Mag / +3 Wil / +9 Cun / +3 Con Changes damage: +12% acid Onyx: Acid It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Blindquencher (23.5-37.6 power, 2 apr) Blindquencher (23.5-37.6 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +10 cold Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +8 darkness Massive two-handed swords. |
acidic iron greatsword of massacre (24.5-39.2 power, 1 apr) acidic iron greatsword of massacre (24.5-39.2 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid Massive two-handed swords. |
iron greatsword (15-24 power, 1 apr) iron greatsword (15-24 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Polyyalle the Dourstar (10.5-14.7 power, 2 apr) Polyyalle the Dourstar (10.5-14.7 power, 2 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +4 light / +4 darkness Burst (radius 2) on crit: +4 darkness When wielded/worn: Changes resistances: +8% acid / +7% fire / +8% lightning / +8% cold Spell save: +6 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar (7-7.7 power, 24 apr, nature damage)gifted thorny mindstar (7-7.7 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +9 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. cruel yew vilestaff of wizardry (20-24 power, 4 apr, acid element)cruel yew vilestaff of wizardry (20-24 power, 4 apr, acid element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Changes stats: +2 Mag / +3 Wil Changes damage: +20% acid Talent granted: +1 Command Staff Critical mult.: +10.00% Maximum mana: +10.00 Spellpower: +13 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Sunlace the iron waraxe (12.5-17.5 power, 2 apr) Sunlace the iron waraxe (12.5-17.5 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 12% chance to cause random insanity Damage (Melee): +6 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +10% fire Changes damage: +6% fire Confusion immunity: +5% One-handed war axes. |
grounding pair of iron boots of tirelessness (0 def, 3 armour) grounding pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +6% lightning / +5% temporal Stamina each turn: +0.40 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of iron boots of uncanny dodging (3 def, 3 armour) scholar's pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +2 Fatigue: +2% Spellpower: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
alchemist's dwarven-steel gauntlets (0 def, 2 armour) alchemist's dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 4 acid / 4 fire / 5 cold / 4 lightning Changes stats: +3 Mag / +2 Wil Metal gloves protecting the hands up to the middle of the lower arm. |
sand rough leather gloves (0 def, 6 armour) sand rough leather gloves (0 def, 6 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Damage (Melee): 5 physical Changes damage: +3% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Isessra (0 def, 1 armour) Isessra (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +3% lightning / +11% light / +11% darkness Changes damage: +15% mind A cap made of leather. |
This item will automatically be transmogrified when you leave the level. fearwoven cashmere wizard hat (2 def, 0 armour)fearwoven cashmere wizard hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +8% darkness / +5% physical Changes damage: +9% darkness / +5% physical Maximum hate: +7.00 Mindpower: +6 Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe (dig speed 32 turns) dwarven-steel pickaxe (dig speed 32 turns)3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's dwarven-steel pickaxe (dig speed 33 turns) woodsman's dwarven-steel pickaxe (dig speed 33 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +11% nature Changes damage: +7% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 39 turns) woodsman's iron pickaxe (dig speed 39 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Fulusin' brass lantern 'Fulusin'Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire / 8 physical Changes resistances: +6% fire Maximum encumbrance: +20 Stamina each turn: +0.40 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Yvuthra [power 3] (10 cooldown) Yvuthra [power 3] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +6% temporal Changes resistances penetration: +10% temporal Changes damage: +9% temporal It can be used to remove up to 3 poisons or diseases from the target, placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 7 stamina. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Garna the Skeleton Berserker level 10
39th Dusk 122nd year of Ascendancy at 08:12 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Garna the Skeleton Berserker level 10
38th Dusk 122nd year of Ascendancy at 10:31 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Garna the Skeleton Berserker level 15
67th Dusk 122nd year of Ascendancy at 20:32 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Garna the Skeleton Berserker level 5
31st Dusk 122nd year of Ascendancy at 06:40 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Garna the Skeleton Berserker level 6
32nd Dusk 122nd year of Ascendancy at 18:40 see stats
