










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Writhing One |
| Level / Exp | 19 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by plasmic disruptor at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:05 / 86Killed by skeleton warrior at level 5 on the 77th Pyre 122nd year of Ascendancy at 16:38 Killed by skeleton magus at level 5 on the 78th Pyre 122nd year of Ascendancy at 01:07 Killed by skeleton warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 01:41 Killed by stone troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 02:59 Killed by giant venus flytrap at level 5 on the 78th Pyre 122nd year of Ascendancy at 03:20 Killed by The Shade at level 9 on the 1st Mirth 122nd year of Ascendancy at 19:13 Killed by bandit lord at level 11 on the 4th Mirth 122nd year of Ascendancy at 05:58 Killed by Aeritta the white ooze at level 11 on the 4th Mirth 122nd year of Ascendancy at 07:30 Killed by Ce'Nywe the grey mold at level 12 on the 4th Mirth 122nd year of Ascendancy at 12:24 Killed by corrupted dire wolf at level 12 on the 4th Mirth 122nd year of Ascendancy at 18:24 Killed by temporal stalker at level 12 on the 4th Mirth 122nd year of Ascendancy at 21:36 Killed by Horned Horror at level 12 on the 4th Mirth 122nd year of Ascendancy at 21:57 Killed by Horned Horror at level 12 on the 4th Mirth 122nd year of Ascendancy at 22:54 Killed by Orkeon the human at level 13 on the 7th Mirth 122nd year of Ascendancy at 20:35 Killed by Alria the halfling at level 13 on the 7th Mirth 122nd year of Ascendancy at 21:16 Killed by Sandworm Queen at level 14 on the 2nd Summertide 122nd year of Ascendancy at 03:19 Killed by gwelgoroth at level 15 on the 3rd Flare 122nd year of Ascendancy at 17:34 Killed by gwelgoroth at level 15 on the 3rd Flare 122nd year of Ascendancy at 17:57 Killed by Micgheil the human at level 15 on the 6th Flare 122nd year of Ascendancy at 13:27 Killed by Patrel the halfling at level 15 on the 6th Flare 122nd year of Ascendancy at 14:06 Killed by Patrel the halfling at level 15 on the 6th Flare 122nd year of Ascendancy at 14:16 Killed by Beloyamina the treant at level 15 on the 11st Dusk 122nd year of Ascendancy at 20:19 Killed by worm that walks at level 15 on the 12nd Dusk 122nd year of Ascendancy at 01:18 Killed by worm that walks at level 15 on the 12nd Dusk 122nd year of Ascendancy at 02:32 Killed by giant venus flytrap at level 15 on the 12nd Dusk 122nd year of Ascendancy at 07:30 Killed by giant venus flytrap at level 16 on the 12nd Dusk 122nd year of Ascendancy at 09:08 Killed by Ivaldaba the large white snake at level 16 on the 12nd Dusk 122nd year of Ascendancy at 09:28 Killed by Xeroyavea the midge swarm at level 16 on the 12nd Dusk 122nd year of Ascendancy at 10:46 Killed by Wrathroot at level 16 on the 12nd Dusk 122nd year of Ascendancy at 18:55 Killed by orc archer at level 17 on the 17th Dusk 122nd year of Ascendancy at 16:29 Killed by orc soldier at level 17 on the 17th Dusk 122nd year of Ascendancy at 18:12 Killed by fiery orc wyrmic at level 17 on the 17th Dusk 122nd year of Ascendancy at 18:30 Killed by multi-hued drake hatchling at level 17 on the 17th Dusk 122nd year of Ascendancy at 19:06 Killed by temporal stalker at level 17 on the 17th Dusk 122nd year of Ascendancy at 20:17 Killed by Velawyn the Guardian at level 17 on the 17th Dusk 122nd year of Ascendancy at 21:16 Killed by Velawyn the Guardian at level 17 on the 17th Dusk 122nd year of Ascendancy at 21:45 Killed by Emuvea the blue jelly at level 17 on the 17th Dusk 122nd year of Ascendancy at 23:30 Killed by Emuvea the blue jelly at level 17 on the 17th Dusk 122nd year of Ascendancy at 23:39 Killed by Glorathra the Guardian at level 17 on the 17th Dusk 122nd year of Ascendancy at 23:59 Killed by Glorathra the Guardian at level 17 on the 18th Dusk 122nd year of Ascendancy at 00:17 Killed by Salotta the Guardian at level 17 on the 18th Dusk 122nd year of Ascendancy at 01:57 Killed by Salotta the Guardian at level 17 on the 18th Dusk 122nd year of Ascendancy at 02:58 Killed by Xodhetira the Guardian at level 17 on the 18th Dusk 122nd year of Ascendancy at 04:41 Killed by orc pyromancer at level 17 on the 18th Dusk 122nd year of Ascendancy at 05:39 Killed by orc soldier at level 17 on the 18th Dusk 122nd year of Ascendancy at 06:48 Killed by runed bone giant at level 17 on the 18th Dusk 122nd year of Ascendancy at 07:33 Killed by runed bone giant at level 17 on the 18th Dusk 122nd year of Ascendancy at 08:15 Killed by fire drake hatchling at level 17 on the 18th Dusk 122nd year of Ascendancy at 11:53 Killed by Silelaith the Guardian at level 17 on the 18th Dusk 122nd year of Ascendancy at 13:11 Killed by fire drake hatchling at level 17 on the 18th Dusk 122nd year of Ascendancy at 13:25 Killed by steamgun turret at level 17 on the 18th Dusk 122nd year of Ascendancy at 17:48 Killed by umbral horror at level 17 on the 18th Dusk 122nd year of Ascendancy at 19:59 Killed by cutpurse at level 18 on the 25th Dusk 122nd year of Ascendancy at 11:50 Killed by thief at level 18 on the 25th Dusk 122nd year of Ascendancy at 13:01 Killed by Assassin Lord at level 18 on the 25th Dusk 122nd year of Ascendancy at 17:35 Killed by Assassin Lord at level 18 on the 25th Dusk 122nd year of Ascendancy at 18:17 Killed by Enri the Bringer of Doom's temporal clone at level 18 on the 27th Dusk 122nd year of Ascendancy at 04:15 Killed by Enri the Bringer of Doom's temporal clone at level 18 on the 27th Dusk 122nd year of Ascendancy at 05:18 Killed by flame turret at level 18 on the 27th Dusk 122nd year of Ascendancy at 05:48 Killed by Enri the Bringer of Doom at level 18 on the 27th Dusk 122nd year of Ascendancy at 06:23 Killed by assassin at level 18 on the 27th Dusk 122nd year of Ascendancy at 13:40 Killed by assassin at level 18 on the 27th Dusk 122nd year of Ascendancy at 14:00 Killed by assassin at level 18 on the 27th Dusk 122nd year of Ascendancy at 14:07 Killed by assassin at level 18 on the 27th Dusk 122nd year of Ascendancy at 14:14 Killed by assassin at level 18 on the 27th Dusk 122nd year of Ascendancy at 14:20 Killed by spire dragon at level 18 on the 27th Dusk 122nd year of Ascendancy at 17:11 Killed by spire dragon at level 18 on the 27th Dusk 122nd year of Ascendancy at 17:54 Killed by naga myrmidon at level 18 on the 27th Dusk 122nd year of Ascendancy at 20:59 Killed by naga myrmidon at level 18 on the 27th Dusk 122nd year of Ascendancy at 21:19 Killed by naga psyren at level 18 on the 27th Dusk 122nd year of Ascendancy at 22:13 Killed by ancient elven mummy at level 18 on the 27th Dusk 122nd year of Ascendancy at 22:41 Killed by maulotaur at level 18 on the 28th Dusk 122nd year of Ascendancy at 01:32 Killed by skeleton archer at level 18 on the 28th Dusk 122nd year of Ascendancy at 03:24 Killed by xorn at level 18 on the 45th Dusk 122nd year of Ascendancy at 15:30 Killed by snow giant boulder thrower at level 19 on the 45th Dusk 122nd year of Ascendancy at 20:50 Killed by minotaur at level 19 on the 45th Dusk 122nd year of Ascendancy at 23:14 Killed by storm drake hatchling at level 19 on the 46th Dusk 122nd year of Ascendancy at 02:09 Killed by snow giant at level 19 on the 46th Dusk 122nd year of Ascendancy at 05:37 Killed by Urkis, the High Tempest at level 19 on the 46th Dusk 122nd year of Ascendancy at 06:01 Killed by Urkis, the High Tempest at level 19 on the 46th Dusk 122nd year of Ascendancy at 06:09 Killed by Urkis, the High Tempest at level 19 on the 46th Dusk 122nd year of Ascendancy at 06:19 Killed by Urkis, the High Tempest at level 19 on the 46th Dusk 122nd year of Ascendancy at 06:32 Killed by snow giant at level 19 on the 46th Dusk 122nd year of Ascendancy at 08:03 Killed by greater gwelgoroth at level 19 on the 46th Dusk 122nd year of Ascendancy at 08:56 Killed by saw horror at level 19 on the 55th Dusk 122nd year of Ascendancy at 22:41 |
Primary Stats
| Strength | 50 (base 41) |
| Dexterity | 15 (base 10) |
| Constitution | 21 (base 14) |
| Magic | 51 (base 38) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -15/473 |
| Insanity | 28/100 |
| Healing Factor | 1.086387434555 |
| Regeneration | 0.27159685863875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +66.666666666667% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 2 |
| See Stealth | 35 |
| See Invisible | 35 |
Offense: Barehand
| Damage | 29 |
| Accuracy | 33 |
| Crit Chance | 10% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +30% |
| Darkness | +17% |
| Temporal | +8% |
| Cold | +6% |
| Lightning | +11% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Light | +25% |
| Temporal | +10% |
| Darkness | +25% |
| Mind | +25% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 15 |
| Physical Save | 22 |
| Spell Save | 29 |
| Mental Save | 7 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 10%( 70%) |
| Mind | + 12%( 70%) |
| All | 0%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 27%( 70%) |
| Temporal | + 8%( 70%) |
| Darkness | + 24%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Demented / Horrific body | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Slow death | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | Huge cut that bleeds, doing 19.34 physical damage per turn. Bleeding |
| detrimental effect | Slowed by 50% and taking 106 crushing damage per turn. Imploding (slow) |
| detrimental effect | Immobilized by telekinetic forces. Immobilized |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed bear paw. * You've found the needed giant spider spinneret. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blazewrecker (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +3 (+2 eff.) Armour: +4 Fatigue: +3% Effects on melee hit: * 20% chance to reduce all saves and defense by 6 Damage when hit (Melee): 4 acid Changes resistances: +12% acid Changes resistances penetration: +10% light Light radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| On head | dwarven-steel helm 'Bufang' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +4 Fatigue: +4% Damage when hit (Melee): 2 mind Changes stats: +2 Str / +3 Con Changes resistances penetration: +25% mind Equilibrium when hit: +0.16 Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Xerivena [power 105] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 6 Changes resistances: +3% mind Changes resistances penetration: +10% acid Changes damage: +21% acid / +3% mind It can be used to blast the opponent's mind dealing 111 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | EclipsemonsterCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +10 Defense: +9 (+4 eff.) Effects on melee hit: * 10% chance to reduce armor by 30% Changes resistances: +3% acid / +9% mind / +3% darkness Changes damage: +9% acid / +3% mind It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 110% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | Turehell the DazzlehungerInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 2 cold Changes resistances: +22% lightning Changes resistances penetration: +10% darkness / +15% light Changes damage: +11% lightning / +6% cold Light radius: +2 Rings can have magical properties. |
| Around neck | steel amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Con Amulets can have magical properties. |
| Main armor | Voidbliss (20 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+10 eff.) Fatigue: +8% Damage when hit (Melee): 4 fire Changes resistances: +21% acid / +18% light / +13% darkness / +10% arcane Changes resistances penetration: +5% darkness / +25% fire Changes damage: +9% darkness Spell save: +17 (+8 eff.) A suit of armour made of leather. |
| Light source | Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
| Cloak | cashmere cloak 'Spidertyphoon' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 31% Damage when hit (Melee): 2 nature / 4 light Changes stats: +2 Str / +2 Con Changes resistances: +9% light / +9% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Inventory
healing infusion (heal 40; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 99; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 99 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 7.95 cold and 7.50 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
psionicist's copper ring of arcana (+0.13/turn)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+6 eff.) Silence immunity: +23% Mana each turn: +0.13 Rings can have magical properties. |
quick stralite longsword (32-44.8 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +2 Dex Combat speed: +10% Sharp, long, and deadly. |
Emeluna the Glittertide (20-24 power, 4 apr, arcane element)Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +5% mind Changes damage: +20% arcane / +6% fire Talent granted: +1 Command Staff Critical mult.: +12.00% Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Spellpower: +9 (+4 eff.) Spell crit. chance: +10% Mental crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Kindlegasher (31-43.4 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +16 arcane Damage (radius 2) on crit: +16 light When wielded/worn: Changes stats: +1 Cun Psi when hit: +0.32 One-handed war axes. |
acidic iron waraxe (12-16.8 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 One-handed war axes. |
Kindlespike (1 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Str / +1 Con Changes resistances penetration: +5% physical Physical save: +9 (+4 eff.) Maximum stamina: +30.00 Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betarevea (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +1 Str / +6 Mag / +8 Wil / +4 Cun Changes resistances: +6% mind / +11% all Changes resistances penetration: +15% mind Mana each turn: +0.11 Psi each turn: +0.18 Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xerutira the Thunderworm (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +9% fire Changes damage: +12% lightning / +3% arcane Spellpower: +4 (+2 eff.) A pair of boots made of leather. |
umbral hardened leather gloves of magic (+3) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 5 darkness Changes stats: +3 Mag Changes resistances: +8% darkness Changes damage: +4% darkness / +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 19.60 to 58.79 lightning damage (39.19 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
hardened leather cap 'Gorelord' (5 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +9 Defense: +5 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 4 nature Changes stats: +10 Lck / +1 Wil Changes resistances: +8% cold / +7% fire / +3% all Critical mult.: +10.00% Physical save: +5 (+2 eff.) Spell crit. chance: +5% Mental crit. chance: +4% A cap made of leather. |
Durasta the Shockquill (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce all saves and defense by 6 Changes resistances: +9% mind Changes resistances penetration: +25% lightning Changes damage: +3% mind Life regen: +2.00 Maximum life: +25.00 Healing mod.: +11% A suit of armour made of mail. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
54 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+8 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+8 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of endurance (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(50 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Mental save: +5 (+5 eff.) Light radius: +3 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+2 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+3 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 28 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Glaremina [power 188] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +1 Str / +1 Con Changes resistances: +6% acid Changes damage: +9% mind Light radius: +3 It can be used to create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Ghotg the Cornac Writhing One level 18
27th Dusk 122nd year of Ascendancy at 06:30 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ghotg the Cornac Writhing One level 19
49th Dusk 122nd year of Ascendancy at 16:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ghotg the Cornac Writhing One level 10
1st Mirth 122nd year of Ascendancy at 19:22 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ghotg the Cornac Writhing One level 18
25th Dusk 122nd year of Ascendancy at 20:17 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ghotg the Cornac Writhing One level 14
1st Summertide 122nd year of Ascendancy at 15:35 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ghotg the Cornac Writhing One level 15
1st Flare 122nd year of Ascendancy at 13:47 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ghotg the Cornac Writhing One level 18
19th Dusk 122nd year of Ascendancy at 05:12 see stats
Log
Ancient elven mummy slows down.
Melee retaliation hits Ghotg for 5 darkness, 5 darkness (9 total damage).
Ghotg hits Ancient elven mummy for 11 temporal, 10 darkness, 81 darkness (103 total damage).
Ancient elven mummy hits Ghotg for 42 physical damage.
Melee retaliation hits Ancient elven mummy for 3 acid, 3 light, 3 fire, 1 cold, 1 nature, 1 mind (13 total damage).
Ghotg performs a melee critical strike against Ancient elven mummy!
Ghotg casts Mind Blast.
Ancient elven mummy wanders around!.
Light of Revelation shines on ancient elven mummy revealing its true nature as saw horror!
Saw horror uses Implode.
Ghotg is being crushed.
Ghotg is bound by telekinetic forces!
Saw horror hits Ghotg for 80 physical damage.
Melee retaliation hits Ghotg for 5 darkness, 5 darkness (9 total damage).
Ghotg hits Saw horror for 15 temporal, 15 darkness, 14 darkness, 77 darkness (121 total damage).
Imploding (slow) from Saw horror hits Ghotg for 80 physical damage.
Saw horror uses Saw Storm.
Ghotg starts to bleed.
Saw horror's physical bleed area effect hits Ghotg for 71 physical damage.
Ghotg casts Lash Out.
You require a weapon and an empty offhand!
Ghotg misses Saw horror.
Saw horror's armor corrodes!
Melee retaliation hits Ghotg for 22 physical damage.
Ghotg hits Saw horror for 100 darkness damage.
Bleeding from Saw horror hits Ghotg for 9 physical damage.
Imploding (slow) from Saw horror hits Ghotg for 80 physical damage.
Saw horror's physical bleed area effect hits Ghotg for 71 physical damage.






























































































