Murderizer Bunny the level 6 Higher Archmage by Khajios

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceHigher
ClassArchmage
Level / Exp6 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic30 (base 29)
Willpower14 (base 13)
Cunning13 (base 11)

Resources

Life-27/132
Mana110/130
Healing Factor1
Regeneration13.05

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower34.680842733638
Crit Chance8%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense4.35
Ranged Defense4.35
Fatigue0
Physical Save7.35
Spell Save15.4
Mental Save9.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
3/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect
detrimental effect

Quests

active
done
active

Equipment

Main armor
On fingers
Light source
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Murderizer Bunny the Higher Archmage level 4
74th Pyre 122nd year of Ascendancy at 23:44
see stats

Log

Talent Phase Door is ready to use.
Murderizer Bunny stops regenerating health quickly.

Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Arcane Reconstruction is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


Talent Teleport is ready to use.
Ran for 2 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

An alarm rings!

Thief activates Stealth.

Thief appears out of the thin air!

Bandit activates Stealth.

Bandit appears out of the thin air!

Ran for 4 turns (stop reason: trap).

Murderizer Bunny is poisoned!

Something hits
Murderizer Bunny for 27 physical, 5 nature, 5 temporal, 14 physical (51 total damage).
Something hits
Murderizer Bunny for 24 physical, 8 nature, 8 temporal, 10 physical, 6 acid (57 total damage).

Numbing Poison from Thief hits
Murderizer Bunny for 13 nature damage.
Murderizer Bunny casts Teleport.

Bandit uses Highborn's Bloom.


Numbing Poison from Thief hits
Murderizer Bunny for 13 nature damage.
Murderizer Bunny uses Infusion: Regeneration.

Murderizer Bunny starts regenerating health quickly.

Saving game...