Trig the level 7 Drem Stone Warden by Vanceg123

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceDrem
ClassStone Warden
Level / Exp7 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 16)
Dexterity14 (base 10)
Constitution11 (base 10)
Magic16 (base 14)
Willpower31 (base 30)
Cunning10 (base 10)

Resources

Life316/316
Equilibrium15
Healing Factor1.0097162075846
Regeneration3.28157767465

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy39
Crit Chance4%
APR0
Speed1.00

Offense: Offhand

Damage12
Accuracy39
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower18
Crit Chance1%
Speed1

Offense: Mind

Mindpower22
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+3%
Acid+3%
Light+11%
Nature+11%

Offense: Damage Penetration

Lightning+5%

Defense: Base

Armour (hardiness)24.413408721348 (65.897138898113%)
Defense6
Ranged Defense6
Fatigue26
Physical Save16
Spell Save16
Mental Save23

Defense: Resistances

Acid+ 17%( 70%)
Light+ 16%( 70%)
Cold+ 32%( 70%)
Nature+ 22%( 70%)
Physical+ 2%( 70%)
Fire+ 18%( 70%)
All 0%( 70%)

Defense: Immunities

Teleport Resistance20%
Stun Resistance20%
Instadeath Resistance100%
Disarm Resistance23%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Wild-gift / Dwarven nature1.30
3/5
0/5
0/5
0/5
Spell / Eldritch shield1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
1/5
1/5
0/5
0/5
Wild-gift / Earthen vines1.30
5/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
4/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
0/5
0/5

Effects

talent

Quests

failed
active
done

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Trig deactivates
Stone Vines.
Trig activates
Stone Vines.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lore found:
tattered paper scrap (trollmire)
Trig picks up (c.):
nature's mossy mindstar of balance (2-2 power, 12 apr, mind damage).
Trig picks up (e.):
rough leather sling.
There is a way to the next level here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


Trig wears (replacing
iron shield (0 def, 2 armour, 8-10 power, 18 block)): Adida the Arcweeper (0 def, 2 armour, 9-11 power, 21.5 block).

Trig wears (replacing
iron shield (0 def, 2 armour, 10-12 power, 17.5 block)): Belerira the iron shield (0 def, 5 armour, 8-10 power, 18.5 block).

Trig wears:
linen cloak 'Ce'Numinne' (1 def, 0 armour).

You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.30 gold from the transmogrification of
iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 3.91 gold from the transmogrification of
Sunpride (0 def, 1 armour).
You gain 7.73 gold from the transmogrification of
Kheluthel the iron gauntlets (0 def, 1 armour).
You gain 7.11 gold from the transmogrification of
Bleakslicer (0 def, 1 armour).
You gain 1.64 gold from the transmogrification of
iron waraxe of dampening (12-17 power, 2 apr).
You gain 5.68 gold from the transmogrification of
elm magestaff 'Dimbloom' (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 5.19 gold from the transmogrification of
Xanoldath.
You gain 1.78 gold from the transmogrification of
nature's mossy mindstar of balance (2-2 power, 12 apr, mind damage).
You gain 5.23 gold from the transmogrification of
Lisulle (2-3 power, 12 apr, nature damage).
You gain 6.48 gold from the transmogrification of
iron greatsword 'Curetickler' (17-27 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).