ARD the level 10 Cornac Sun Paladin by ard1152

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSun Paladin
Level / Exp10 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 28)
Dexterity10 (base 10)
Constitution13 (base 10)
Magic28 (base 28)
Willpower15 (base 10)
Cunning15 (base 10)

Resources

Life257/257
Positive0/67
Stamina140/140
Healing Factor1
Regeneration4.7983446692309

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage31
Accuracy28
Crit Chance2%
APR13
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower20.75
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)22.24 (76.629213483146%)
Defense20.5
Ranged Defense22.5
Fatigue31
Physical Save14.35
Spell Save15.05
Mental Save10.5

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Combat1.30
1/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.10
1/5
2/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
2/5
1/5
1/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
1/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
2/5
2/5
0/5

Effects

talent

Quests

active
active

Equipment

Tool
On fingers
On hands
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Level 10 Got a character to level 10.
By ARD the Cornac Sun Paladin level 10
75th Pyre 122nd year of Ascendancy at 15:45
see stats

Log

There is nowhere left to explore.
You gain 0.70 gold from the transmogrification of
pair of rough leather boots of uncanny dodging (2 def, 1 armour).
You gain 2.02 gold from the transmogrification of
flaming coral trident of projection (12-19.2 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-22.4 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-22.4 power, 6 apr).
You gain 1.91 gold from the transmogrification of
blue-steel trident of erosion (17.5-28 power, 8 apr).
You gain 1.92 gold from the transmogrification of
potent elm vilestaff of fate (12-14.4 power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 1.08 gold from the transmogrification of
elm longbow of fire.
You gain 2.00 gold from the transmogrification of
steel battleaxe of phasing (20.5-30.75 power, 11 apr).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


There is a Way into the Slazish fens here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.


ARD deactivates Weapon of Light.