Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Dwarf |
Class | Writhing One |
Level / Exp | 11 / 96% |
Size | medium |
Lifes / Deaths | Killed by Xanumibrevea the armoured skeleton warrior at level 11 on the 29th Voratun 122nd year of Ascendancy at 05:11 3 / 2Killed by Aleonan at level 11 on the 29th Voratun 122nd year of Ascendancy at 05:16 |
Primary Stats
Strength | 26 (base 15) |
Dexterity | 9 (base 10) |
Constitution | 30 (base 21) |
Magic | 41 (base 34) |
Willpower | 18 (base 10) |
Cunning | 12 (base 12) |
Resources
Life | 405/405 |
Insanity | 98/100 |
Healing Factor | 1.1592147729953 |
Regeneration | 4.9266627852302 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -62.96871079656% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 18.532340182512 |
See Invisible | 18.532340182512 |
Offense: Mainhand
Damage | 32 |
Accuracy | 35 |
Crit Chance | 11% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 35 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Light | +6% |
Blight | +3% |
Arcane | +3% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Mind | +15% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 31.413408721348 (65.897138898113%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 8 |
Physical Save | 22 |
Spell Save | 27 |
Mental Save | 10 |
Defense: Resistances
Acid | + 23%( 70%) |
Blight | + 6%( 70%) |
Physical | + 5%( 70%) |
Cold | + 9%( 70%) |
All | + 3%( 70%) |
Lightning | + 23%( 70%) |
Light | + 15%( 70%) |
Temporal | + 8%( 70%) |
Mind | + 21%( 70%) |
Fire | + 9%( 70%) |
Nature | + 12%( 70%) |
Defense: Immunities
Stun Resistance | 10% |
Disarm Resistance | 15% |
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 94 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You failed to protect the temporal explorer from death by shadow. Escort: temporal explorer (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Miretrail the pair of rough leather boots (0 def, 1 armour) Miretrail the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Changes resistances: +6% nature / +3% mind Maximum encumbrance: +20 Physical save: +6 (+3 eff.) Life regen: +4.00 Mindpower: +5 (+2 eff.) A pair of boots made of leather. |
Light source | Voritha the brass lantern Voritha the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +9% mind Changes damage: +9% mind Stun/Freeze immunity: +10% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Dazzlearc the iron helm (0 def, 3 armour) Dazzlearc the iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 10% chance to reduce all saves and defense by 15 Changes resistances: +6% mind / +6% fire / +6% light / +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Dayjustice the iron pickaxe (dig speed 40 turns) Dayjustice the iron pickaxe (dig speed 40 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +6 Fatigue: -5% Changes stats: +5 Str Changes damage: +3% light Maximum stamina: +10.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | warrior's copper ring of corrosion (+20%) warrior's copper ring of corrosion (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +20% acid Changes damage: +10% acid Rings make your fingers look great! |
On fingers | Galidorach the copper ring Galidorach the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +3% nature / +1% physical Spell save: +11 (+5 eff.) Confusion immunity: +20% Maximum stamina: +10.00 Rings make your fingers look great! |
Around waist | Cuthohad CuthohadInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes resistances: +6% lightning / +5% temporal / +1% physical Changes resistances penetration: +5% physical Only die when reaching: -80.00 life A belt that goes around your waist. |
In main hand | Radhoregorn the steel waraxe (13-18 power, 3 apr) Radhoregorn the steel waraxe (13-18 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +5 fire When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 19 Changes stats: +1 Con Changes resistances penetration: +5% physical Changes damage: +3% blight Disarm immunity: +15% One-handed war axes. |
On hands | radiant iron gauntlets of magic (+3) (0 def, 1 armour) radiant iron gauntlets of magic (+3) (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 5 light Changes stats: +3 Mag Changes resistances: +6% light Changes damage: +3% light / +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | impenetrable iron mail armour of lightning resistance (2 def, 10 armour) impenetrable iron mail armour of lightning resistance (2 def, 10 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +15% lightning A suit of armour made of mail. |
Cloak | linen cloak 'Bethemira' (1 def, 0 armour) linen cloak 'Bethemira' (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +6 Mag / +1 Wil Changes resistances: +3% blight Spell save: +3 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Baliyon the copper amulet Baliyon the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+9 eff.) Changes stats: +1 Dex / +3 Con Changes resistances penetration: +15% mind Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level. Unrotokan (10-12 power, 2 apr, temporal element)Unrotokan (10-12 power, 2 apr, temporal element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Dex / +4 Con Changes resistances: +6% blight / +3% temporal Changes damage: +10% temporal Talent granted: +1 Command Staff Critical mult.: +10.00% Physical save: +3 (+2 eff.) Stamina each turn: +1.00 Spellpower: +3 (+2 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
rough leather cap of dexterity (+2) (0 def, 1 armour) rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex A cap made of leather. |
Aruntir the steel plate armour (5 def, 9 armour) Aruntir the steel plate armour (5 def, 9 armour)Requires: - Massive armour training - Strength 28 Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +5 (+5 eff.) Fatigue: +22% Changes stats: +5 Cun / +4 Wil Changes resistances: +15% acid / +17% fire / +3% mind Mental save: +12 (+11 eff.) Blindness immunity: +10% Disease immunity: +20% A suit of armour made of metal plates. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
53 alchemist agate 53 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Arthildir' (dig speed 30 turns) iron pickaxe 'Arthildir' (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Wil Changes resistances: +3% acid Changes resistances penetration: +15% acid Changes damage: +6% acid / +6% mind Equilibrium when hit: +0.04 Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 83.67 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 83.67 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Obsidiansmasher the pouch of iron shots (19/19, 14-17 power, 1 apr)Obsidiansmasher the pouch of iron shots (19/19, 14-17 power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 19 On weapon crit: * Splash the target with acid dealing 101 damage over 5 turns and reducing armor and accuracy by 13 Damage (Ranged): +4 darkness / +12 arcane Damage (radius 1) on hit: +8 fire Damage (radius 2) on crit: +20 darkness / +12 fire Shots are used with slings to pummel your foes to death. |
elm wand of conjuration 'Gibrenor' [power 105] (15 cooldown) elm wand of conjuration 'Gibrenor' [power 105] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 29% Changes resistances penetration: +5% acid Changes damage: +9% acid Vim when firing critical spell: +1.00 Damage Shield penetration: +10% It can be used to fire a magical bolt dealing 105 lightning damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Aleonan the Dwarf Writhing One level 10
23rd Voratun 122nd year of Ascendancy at 13:31 see stats
By Aleonan the Dwarf Writhing One level 10
24th Voratun 122nd year of Ascendancy at 08:10 see stats
By Aleonan the Dwarf Writhing One level 11
29th Voratun 122nd year of Ascendancy at 05:16 see stats
Log
ROAR (servant of Aleonan) activates Worm that Walks Link.
ROAR (servant of Aleonan) uses Infusion: Regeneration.
ROAR (servant of Aleonan) starts regenerating health quickly.
Bleeding from Xanumibrevea the armoured skeleton warrior hits Aleonan for 5 physical damage.
Aleonan hits Xanumibrevea the armoured skeleton warrior for (27 blocked), 0 physical, (6 blocked), 0 light, (5 blocked), 0 fire, (44 blocked), 61 darkness, (6 blocked), 0 light (61 total damage).
Norgos, the Frozen hits Aleonan for 80 fire damage.
Xanumibrevea the armoured skeleton warrior hits ROAR (servant of Aleonan) for 194 fire damage.
Xanumibrevea the armoured skeleton warrior hits Aleonan for 154 fire damage.
Xanumibrevea the armoured skeleton warrior uses Overpower.
Xanumibrevea the armoured skeleton warrior performs a melee critical strike against Aleonan!
Aleonan instinctively hardens her skin and ignores the attack!
Aleonan repels an attack from Xanumibrevea the armoured skeleton warrior.
Aleonan instinctively hardens her skin and ignores the attack!
Aleonan repels an attack from Xanumibrevea the armoured skeleton warrior.
Xanumibrevea the armoured skeleton warrior performs a melee critical strike against Aleonan!
Xanumibrevea the armoured skeleton warrior killed ROAR (servant of Aleonan)!
Xanumibrevea the armoured skeleton warrior hits Aleonan for 121 physical, 3 lightning, 84 physical (208 total damage).
Aleonan the level 11 dwarf writhing one was dissected to death by Xanumibrevea the armoured skeleton warrior on level 3 of Norgos Lair.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xanumibrevea the armoured skeleton warrior killed Aleonan!
Saving game...
Saving done.
Talent Lash Out is ready to use.
Talent Decayed Devourers is ready to use.
Ran for 2 turns (stop reason: interesting character).
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!