Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 50 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 66 (base 45) |
Dexterity | 27 (base 12) |
Constitution | 35 (base 35) |
Magic | 60 (base 60) |
Willpower | 26 (base 10) |
Cunning | 36 (base 10) |
Resources
Life | 996/996 |
Hate | 118/118 |
Vim | 96/226 |
Healing Factor | 0.69166600173181 |
Regeneration | 0.69166600173181 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 10 |
See Invisible | 30 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 109 |
Accuracy | 70 |
Crit Chance | 23% |
APR | 12 |
Speed | 1.25 |
Offense: Offhand
Damage | 73 |
Accuracy | 70 |
Crit Chance | 18% |
APR | 7 |
Speed | 1.25 |
Offense: Spell
Spellpower | 82 |
Crit Chance | 18% |
Speed | 1.25 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Light | -40% |
All | -60% |
Offense: Damage Penetration
Light | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | -20.718305397607 (65.897138898113%) |
Defense | 24 |
Ranged Defense | 34 |
Fatigue | 16 |
Physical Save | 40 |
Spell Save | 37 |
Mental Save | 29 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Arcane | + 15%(100%) |
Cold | + 29%(100%) |
All | + 11%(100%) |
Lightning | + 29%(100%) |
Temporal | + 13%(100%) |
Fire | -16%(100%) |
Physical | + 71%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Knockback Resistance | 50% |
Silence Resistance | 30% |
Pinning Resistance | 10% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 435 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 400 damage for 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 179 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Corruption / Plague | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
beneficial effect | The target is in a magical frenzy, improving spellpower by 37. Bloodlust |
beneficial effect | The target is surrounded by a magical shield, absorbing 429/435 damage before it crumbles. Damage Shield |
detrimental effect | The target has been splashed with acid, taking 44.35 acid damage per turn, reducing armour by 41 and attack by 36. Acid Splash |
Quests
Equipment
Tool | supercharged stralite torque of mindblast [power 385] (17/20 cooldown) supercharged stralite torque of mindblast [power 385] (17/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to blast the opponent's mind dealing 154 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | marksman's copper ring of power marksman's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Physical power: +6 (+2 eff.) Changes stats: +3 Dex Spellpower: +6 (+1 eff.) Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
On fingers | gold ring 'Fulyrim' gold ring 'Fulyrim'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 physical Changes stats: +5 Str Changes resistances: +5% arcane / +3% temporal Mental save: +3 (+2 eff.) Silence immunity: +30% Pinning immunity: +10% Mana each turn: +0.19 Rings make your fingers look great! |
On fingers | gold ring of misery gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 20 Damage (Melee): 13 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 20 Damage (Ranged): 7 physical Changes stats: +2 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
On fingers | gold ring of misery gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 20 Damage (Melee): 6 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 20 Damage (Ranged): 7 physical Changes stats: +3 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+9 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 26/30) : Effective talent level: 4.0 Power cost: 30 out of 26/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 17 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
In off hand | Dawn's Blade (50-70 power, 7 apr) Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +20% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-3 turns) Barrier (-5 turns) Providence (-10 turns) Bathe in Light (-5 turns) Spellpower: +10 (+2 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 117.00 light damage in radius 5 (based on Magic) and lighting the area within radius 10 Activation costs 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
In main hand | Butcher (48-67 power, 12 apr) Butcher (48-67 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+4 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Inventory
Bloomspitter (39-55 power, 6 apr) Bloomspitter (39-55 power, 6 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 17% chance to slow global speed by 46% Damage (Melee): +16 nature When wielded/worn: Accuracy: +44 (+10 eff.) Defense: +10 (+5 eff.) Damage when hit (Melee): 4 nature / 8 fire Changes stats: +9 Str / +1 Dex Changes resistances: +5% arcane / +3% light Changes damage: +12% physical Combat speed: +10% One-handed war axes. |
Vorusebeth the voratun waraxe (62-86 power, 6 apr) Vorusebeth the voratun waraxe (62-86 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 61.5 - 86.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +11.0% Attack speed: 100% Damage (Melee): +20 acid When wielded/worn: Accuracy: +25 (+6 eff.) Physical crit. chance: +8.2% Armour: +6 Changes stats: +3 Con One-handed war axes. |
warbringer's voratun waraxe of massacre (55-77 power, 6 apr) warbringer's voratun waraxe of massacre (55-77 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 55.0 - 77.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +7% physical Disarm immunity: +21% One-handed war axes. |
Yvilaith the Rotraven Yvilaith the RotravenInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +4 Str / +4 Con Changes resistances: +6% mind / +2% physical Changes damage: +3% nature Physical save: +6 (+2 eff.) Mental save: +3 (+2 eff.) Cut immunity: +20% Life regen: +4.00 Size category: +1 A belt that goes around your waist. |
Blackvalor of the Blightspawn (17 def, 7 armour) Blackvalor of the Blightspawn (17 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+3 eff.) Armour: +7 Defense: +17 (+9 eff.) Fatigue: +8% Effects when hit in melee: * 35% chance to reduce strength, dexterity, and constitution by 35 * 36% chance to reduce damage dealt by 17% Changes stats: +7 Str / +7 Dex / +2 Mag / +2 Wil Changes resistances: +22% acid / +6% darkness Changes damage: +6% darkness Critical mult.: +14.00% Physical save: +7 (+3 eff.) Light radius: +2 Infravision radius: +2 A suit of armour made of leather. |
multi-hued drakeskin leather armour of fire resistance (20 def, 8 armour) multi-hued drakeskin leather armour of fire resistance (20 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+10 eff.) Fatigue: +8% Changes resistances: +13% acid / +11% physical / +15% cold / +14% lightning / +30% fire Mindpower: +12 (+6 eff.) A suit of armour made of leather. |
Aerildanne the Arcterror (0 def, 24 armour) Aerildanne the Arcterror (0 def, 24 armour)Requires: - Massive armour training - Strength 60 Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Fatigue: +22% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +19% acid / +19% physical / +18% light / +16% darkness / +19% cold / +52% lightning / +19% fire Changes resistances penetration: +5% lightning / +20% temporal Changes damage: +3% temporal Talent cooldown: Rush (-5 turns) Disarm immunity: +23% Stun/Freeze immunity: +25% Knockback immunity: +31% A suit of armour made of metal plates. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+15 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Achievements
Log
Worm that walks (servant of Aerhi) receives 7 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits High Sun Paladin Aeryn for 27 blight damage.
Shield of Light hits High Sun Paladin Aeryn for 2 healing, 2 healing (0 total damage) [5 healing].
Worm that walks (servant of Aerhi) receives 7 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits High Sun Paladin Aeryn for 27 blight damage.
Aerhi casts Diseased Tongue.
Aerhi performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Elandar shrugs off Aerhi's 'Rotting Disease'!
Aerhi hits Elandar for 147 darkness damage.
Aerhi killed Elandar!
Aerhi is free from the acid.
Talent Disjointed Mind is ready to use.
Shield of Light hits High Sun Paladin Aeryn for 2 healing, 2 healing (0 total damage) [5 healing].
Acid Splash from Argoniel hits High Sun Paladin Aeryn for 39 acid damage.
Epidemic from Argoniel hits High Sun Paladin Aeryn for 97 blight damage.
Worm that walks (servant of Aerhi) is free from the hex.
Acid Splash from Argoniel hits Worm that walks (servant of Aerhi) for 0 acid damage.
Carrion worm mass's wormblight area effect hits High Sun Paladin Aeryn for 27 blight damage.
Worm that walks (servant of Aerhi) receives 7 healing from Carrion worm mass's wormblight area effect.
High Sun Paladin Aeryn receives 2 healing from Shield of Light.
Character control switched to worm that walks (servant of Aerhi).
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless!
Personal New Achievement: The Sun Still Shines!