
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 50 / 1565% |
| Size | huge |
| Lifes / Deaths | Killed by Isodassra the copperhead snake at level 27 on the 13rd Shortage 122nd year of Ascendancy at 00:32 0 / 8Killed by Sleeping Lisunor at level 34 on the 16th Iron 123rd year of Ascendancy at 07:06 Killed by orc pyromancer at level 42 on the 15th Steel 123rd year of Ascendancy at 00:46 Killed by Elite Combat Trainer Glorymille at level 50 on the 2nd Wealth 123rd year of Ascendancy at 02:31 Killed by Xybeth the multi-hued drake at level 50 on the 27th Wealth 123rd year of Ascendancy at 15:33 Killed by Argoniel at level 50 on the 25th Dearth 123rd year of Ascendancy at 17:20 Killed by Argoniel at level 50 on the 25th Dearth 123rd year of Ascendancy at 19:03 Killed by Argoniel at level 50 on the 25th Dearth 123rd year of Ascendancy at 20:26 |
| Antimagic | Follower |
Primary Stats
| Strength | 168 (base 64) |
| Dexterity | 86 (base 60) |
| Constitution | 111 (base 60) |
| Magic | 14 (base 8) |
| Willpower | 83 (base 13) |
| Cunning | 92 (base 39) |
Resources
| Life | -468/2408 |
| Stamina | 460/510 |
| Equilibrium | 80 |
| Healing Factor | 1.7793516446968 |
| Regeneration | 45.496737597907 |
Speed
| Mental | +6.6613381477509E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9.5496478698598 |
| Infravision | 5 |
| See Stealth | 93.413793757177 |
| See Invisible | 95.413793757177 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 255 |
| Accuracy | 61 |
| Crit Chance | 55% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12.5 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 67% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Nature | +25% |
| Temporal | +12% |
| Blight | +6% |
| Physical | +31% |
| Darkness | +33% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +36% |
| All | +13% |
| Physical | +22% |
| Mind | +23% |
| Nature | +38% |
Defense: Base
| Armour (hardiness) | 68.292304923968 (87.807182003187%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 72 |
| Spell Save | 79 |
| Mental Save | 72 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 70%( 70%) |
| All | + 15%( 70%) |
| Physical | + 33%( 70%) |
| Lightning | + 52%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 33%( 70%) |
| Mind | + 28%( 70%) |
| Darkness | + 36%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Pinning Resistance | 35% |
| Disarm Resistance | 38% |
| Confusion Resistance | 31% |
| Knockback Resistance | 88% |
| Stun Resistance | 45% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 936 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 41% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 383 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1175% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.35 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Aerawe the skeleton magus. Escort: lost defiler (level 1 of Dreadfell) | failed |
You failed to protect the lost defiler from death by vampire lord. Escort: lost defiler (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed vial of fire wyrm saliva. * You've found the needed xorn fragment. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blazeseam the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +3 Dex +5 Wil +4 Cun +5 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +6% lightning Res.pen +9% physical Apr +4 ----- def ----- Armour +5 Resists +11% fire +12% cold ---------- misc Stam/turn +3.00 Blindside: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 44 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | Murkraptor the dwarven lantern1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +2 Mag +8 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% acid +15% nature +3% darkness Mind.save +28 (+7 eff.) Max.HP +80.00 ---------- misc Light +5 See.Stealth +50 See.Invis +46 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+4 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| Tool | Chalurim [power 57] (17 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +3% mind Spell.save +3 (+1 eff.) Die.at -80.00 life Disease- +10% Stun/Frz- +20% Harden the skin for 7 turns increasing armour by 57 and armour hardiness by 60% Puts all charms on 17 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 2 talent cooldowns by 2. 100% to heal for 78. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ce'Nayakira the Darksquall0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +21% physical +12% temporal Res.pen +10% darkness Apr +3 ----- def ----- Armour +6 Max.HP +34.00 Disarm- +38% Pinning- +35% Knockbk- +38% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
| On fingers | Xyserenor the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +11 Str +2 Dex +20 Cun +5 Con dps ---------- Melee+ 35 physical Ranged+ 35 physical On Hit (Melee): * 20% chance to reduce all saves and defense by 37 On Hit (Ranged): * 20% chance to reduce all saves and defense by 37 ----- def ----- Armour +22 Defense +20 (+5 eff.) Resists +12% mind +6% temporal Spell.save +20 (+4 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Hate/m.crit +3.00 Max.stam +40.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around waist | Glareswift the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Mind.crit +7% Phys.pwr +15 (+3 eff.) Res.pen +10% mind Melee Ret 6 light ----- def ----- Resists +10% acid +15% temporal +23% cold +24% fire +6% arcane +24% lightning Phys.save +15 (+4 eff.) Spell.save +6 (+1 eff.) ---------- misc Light +4 Size +1 A belt that goes around your waist. |
| In main hand | Delystir (163% power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Nature/Master Power 163% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +20 nature While equipped: Stats +19 Con +16 Wil dps ---------- Dmg.mod +6% blight Res.pen +13% all Acc +26 (+6 eff.) Apr +14 ----- def ----- Defense +25 (+7 eff.) Resists +3% light Mind.save +9 (+2 eff.) Max.HP +56.00 Heal.mod +15% Massive two-handed swords. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+3 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 165.00 arcane damage and stunned). Uses 85 power out of 67/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
| Cloak | Smolderbreaker (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +2 Dex +6 Wil +4 Cun dps ---------- Mind.crit +6% Dmg.mod +23% darkness Res.pen +13% darkness Melee Ret 4 fire ----- def ----- Defense +3 (+1 eff.) Resists +13% blight +22% darkness +24% nature Spell.save +6 (+1 eff.) Stealth +25 HP.reg +11.00 Heal.mod +19% ---------- misc Infravis +2 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Radhuyavor0.1 T5 amulet jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Str +10 Dex +16 Wil dps ---------- Crit.mult +10.00% Mind.pwr +15 (+4 eff.) ----- def ----- Fatigue -10% Resists +3% fire +12% cold +1% physical Crit.dmg- 5.00% Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +14 (+3 eff.) HP.reg +4.00 Confus- +21% ---------- misc Max.stam +10.00 Max.psi +30.00 Masteries +0.35 Wild-gift/Antimagic Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 18%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the warrior (heal 392; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 392 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 376; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 376 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -806; dur 7; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -806 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1768 life, 15 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Aeralemina the Duathelfoe0.1 T3 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Dmg.mod +9% darkness +12% mind Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ----- def ----- Resists +18% blight +15% nature +6% darkness Poison- +26% Disease- +34% Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 315 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Emelunne the Shadepyre0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +7 Mag dps ---------- Res.pen +10% darkness ----- def ----- Resists +6% nature +29% temporal Blind- +20% Pinning- +38% Knockbk- +35% Teleport- +20% ---------- misc See.Invis +21 Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.2 Pwr.cost 9 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 511.99 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Genne the Cracklestreak0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +6 Cun +6 Con dps ---------- Mov.spd +10% Dmg.mod +15% lightning Res.pen +25% lightning +10% mind ----- def ----- Fatigue -4% Resists +18% temporal +13% cold +15% fire HP.reg +3.00 Pinning- +34% Knockbk- +31% ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Isita the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +1% physical +11% light +6% blight +9% nature +11% darkness Blind- +22% Stun/Frz- +20% Amulets make your neck look great! |
Nerynne the gold amulet0.1 T3 amulet jewelry [Random Unique] Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +18% acid +8% physical On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Resists +3% acid Phys.save +13 (+3 eff.) Spell.save +16 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Cunning/Survival Amulets make your neck look great! |
copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil Amulets make your neck look great! |
vitalizing stralite amulet of perfection (0.23 Technique / Warcries,0.23 Technique / Combat training)0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +11 (+3 eff.) Max.HP +59.00 HP.reg +4.00 ---------- misc Masteries +0.23 Technique/Warcries +0.23 Technique/Combat training Amulets make your neck look great! |
voratun amulet 'Alutoyon'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Wil dps ---------- Res.pen +30% mind Melee Ret 6 mind ----- def ----- Fatigue -10% Resists +29% mind Phys.save +23 (+6 eff.) Spell.save +24 (+5 eff.) Mind.save +19 (+5 eff.) HP.reg +5.00 Heal.mod +30% Cut- +80% Confus- +50% ---------- misc Psi/ret +0.08 Heal: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 335 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
voratun amulet 'Sleetmaster'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +20 Dex +9 Wil +2 Con dps ---------- Dmg.mod +18% cold ----- def ----- Armour +7 Defense +12 (+3 eff.) Resists +6% cold Res.Cap +5% all Phys.save +21 (+5 eff.) Amulets make your neck look great! |
Boltlash the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% lightning +18% light ----- def ----- Resists +12% blight +12% light +9% lightning Mind.save +9 (+2 eff.) Confus- +31% Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Isyretta the Hazeidol0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +11 (+2 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +11 (+3 eff.) S.pwr/crit +10 Dmg.mod +9% cold +5% all Res.pen +15% lightning +20% arcane Melee Ret 6 arcane ----- def ----- Resists +6% cold ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
Lelygosin the Splendourtooth0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +24% light Res.pen +25% light ----- def ----- Resists +9% fire Phys.save +18 (+5 eff.) Die.at -60.00 life Max.HP +44.00 Disarm- +44% Pinning- +36% Knockbk- +39% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Salulramira the Blazequick0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Wil dps ---------- Mind.crit +3% Phys.pwr +13 (+2 eff.) Spell.pwr +18 (+4 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +12% lightning +3% fire +7% all ----- def ----- Resists +24% lightning +1% physical +3% darkness Mind.save +4 (+1 eff.) Pinning- +20% Stun/Frz- +20% Rings make your fingers look great! |
Urthablek0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +1 Con dps ---------- Acc +5 (+1 eff.) Apr +2 ----- def ----- Resists +6% temporal Mind.save +6 (+1 eff.) Confus- +23% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 18.37 cold and 24.07 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
marksman's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
pixie's voratun ring of sensing0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) ----- def ----- Blind- +50% ---------- misc Infravis +6 See.Stealth +25 See.Invis +18 Rings make your fingers look great! |
rogue's steel ring of lightning (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +4 (+1 eff.) Resists +22% lightning Rings make your fingers look great! |
voratun ring 'Tidebolt'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +4 Wil dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +12 (+3 eff.) Mind.pwr +19 (+5 eff.) Dmg.mod +19% cold +8% all Res.pen +5% cold Acc +17 (+4 eff.) Apr +17 ----- def ----- Defense +17 (+5 eff.) Resists +38% cold +3% nature +6% temporal Mind.save +13 (+3 eff.) Confus- +50% ---------- misc See.Invis +12 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Crude Iron Battle Axe of Kroll (180% power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 180% Range: 1.5x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Poruyaba the steel battleaxe (137% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Master/Psionic Power 137% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit.r2 +4 mind On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +9% physical Acc +16 (+4 eff.) Apr +10 ----- def ----- Armour +2 Defense +15 (+4 eff.) ---------- misc Max.hate +2.00 Massive two-handed battleaxes. |
The Gaping Maw (184% power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 184% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Gloombone (154% power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Nature/Master Power 155% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +16 darkness On Crit.r2 +35 acid +33 nature On Crit: * Wound the target dealing 334 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +9 (+2 eff.) Dmg.mod +12% mind Res.pen +19% acid +13% nature Acc +14 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Disarm- +39% Massive two-handed mauls. |
stralite greatmaul 'Ashlady' (166% power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 167% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +8 nature On Crit.r2 +59 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- All.spd +7% Dmg.mod +12% fire Res.pen +12% fire Acc +12 (+3 eff.) ----- def ----- Defense +16 (+4 eff.) Resists +9% fire Disarm- +53% Massive two-handed mauls. |
truestriking dwarven-steel greatmaul (152% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +17 (+4 eff.) Apr +10 Massive two-handed mauls. |
Borosk's Hate (172% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Genocide (152% power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 152% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 161% Range: 1.6x Uses 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Warmaster Gnarg's Murderblade (172% power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
hateful iron greatsword of erosion (116% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Nature/Psionic Power 116% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 nature +7 darkness Against +10% Living Massive two-handed swords. |
stormbringer's voratun greatsword (176% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 177% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +63 lightning +55 cold While equipped: dps ---------- Mov.spd +70% Res.pen +34% lightning +35% cold Massive two-handed swords. |
stralite greatsword 'Mucklord' (162% power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Disrupt/Master Power 162% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit.r1 +8 fire On Crit.r2 +4 nature On Hit: * 17% chance to slow global speed by 65% On Crit: * Wound the target dealing 334 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +29.0% Crit.mult +30.00% Phys.pwr +13 (+2 eff.) Res.pen +5% nature +10% fire Apr +13 On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Resists +6% nature Massive two-handed swords. |
thought-forged dwarven-steel greatsword of massacre (166% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Master/Psionic Power 166% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +23 mind On Hit: * 35% chance to reduce all saves and defense by 37 While equipped: Stats +7 Cun +7 Wil Massive two-handed swords. |
voratun greatsword 'Daymistress' (193% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 194% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +8 mind On Hit: * 24% chance to reduce all saves and defense by 37 While equipped: Stats +14 Str +21 Wil +19 Con dps ---------- Phys.crit +21.0% Crit.mult +49.00% Dmg.mod +20% physical Acc +35 (+9 eff.) Apr +17 ----- def ----- Resists +12% blight +6% lightning Max.HP +154.00 ---------- misc Light +2 Massive two-handed swords. |
flaming dwarven-steel longsword of ruin (127% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Arcane/Master Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +14 fire While equipped: dps ---------- Phys.crit +10.0% Crit.mult +25.00% Apr +11 Sharp, long, and deadly. |
Airpain the voratun mace (156% power, 6 apr)3.0 T5 mace 1H weapon [Rare] Master Power 156% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +15.0% Crit.mult +33.00% Dmg.mod +36% lightning +9% cold Res.pen +30% cold Apr +13 Melee Ret 10 blight 8 temporal ----- def ----- Resists +15% acid +4% physical +18% blight Heal.mod +27% Stun/Frz- +27% Teleport- +20% Blunt and deadly. |
Bethutira the dragonbone vilestaff (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Wil +7 Con dps ---------- Spell.crit +36% Crit.mult +36.00% Spell.pwr +27 (+7 eff.) Dmg.mod +20% arcane +30% fire Res.pen +25% arcane Phasing +10% ----- def ----- HP.reg +2.00 Heal.mod +30% ---------- misc Max.P.En +10.00 Max.N.En +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of protection (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% arcane ----- def ----- Resists +15% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
warbringer's orichalcum trident of ruin (163% power, 16 apr)3.0 T5 trident 2H weapon [Ego++] Master Power 163% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% While equipped: Stats +10 Con dps ---------- Phys.crit +20.0% Crit.mult +49.00% Phys.pwr +21 (+4 eff.) Res.pen +20% physical Apr +21 ----- def ----- Disarm- +49% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Bethegalle1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% nature +3% lightning Mind.save +6 (+1 eff.) Max.HP +32.00 HP.reg +2.00 Heal.mod +5% Stun/Frz- +20% ---------- misc Light +1 A belt that goes around your waist. |
Cracklecast1.0 T1 belt armor [Rare] Master While equipped: Stats +7 Cun +5 Wil dps ---------- Dmg.mod +6% lightning +15% light Res.pen +10% lightning Against +17% Summoned ----- def ----- D.Red.from +15% Summoned A belt that goes around your waist. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 42 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
drakeskin leather belt 'Gana'1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +9 Dex +1 Mag +3 Wil +10 Cun +18 Lck dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +15% blight Phasing +10% ----- def ----- Phys.save +11 (+3 eff.) Stealth +24 ---------- misc T.Disarm +38 Mana/s.crit +2.00 Vim/s.crit +1.00 Infravis +9 A belt that goes around your waist. |
grounding rough leather belt of resilience1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +6% lightning +5% temporal Max.HP +30.00 A belt that goes around your waist. |
nightruned rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -5% Resists +6% light +5% darkness ---------- misc Max.enc +20 A belt that goes around your waist. |
noble's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +3 Dex +3 Wil +8 Cun +6 Lck dps ---------- Against +19% Summoned ----- def ----- D.Red.from +33% Summoned Stealth +5 ---------- misc T.Disarm +13 Infravis +3 A belt that goes around your waist. |
rough leather belt 'Vilepierce'1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.crit +3.0% Phys.pwr +3 (+0 eff.) Melee Ret 2 physical ----- def ----- Resists +6% nature Spell.save +6 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Flashlord (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Crit.mult +5.00% Mind.pwr +5 (+2 eff.) Dmg.mod +9% lightning ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) ---------- misc Max.psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lelirath (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% physical Res.pen +5% temporal Apr +1 ----- def ----- Defense +1 (+1 eff.) Phys.save +9 (+2 eff.) Die.at -40.00 life Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
linen cloak 'Aroba' (7 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% mind ----- def ----- Armour +6 Defense +7 (+2 eff.) Resists +1% physical Phys.save +6 (+2 eff.) Mind.save +3 (+1 eff.) ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Elaba the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Crit.mult +5.00% Mind.pwr +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ----- def ----- Resists +7% all Mind.save +3 (+1 eff.) ---------- misc Mana/turn +0.12 Psi/turn +0.14 Equi/ret +0.04 Max.psi +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Hurigrim the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +6 Dex dps ---------- Phys.pwr +10 (+2 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Resists +6% lightning +6% temporal Phys.save +6 (+2 eff.) A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
grounding pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +5% temporal ---------- misc Stam/turn +0.30 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of hardened leather boots of invasion (0 def, 3 armour)2.0 T3 feet armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Mov.spd +10% Res.pen +10% physical ----- def ----- Armour +3 Fatigue -6% Max.HP +36.00 ---------- misc Stam/turn +0.30 A pair of boots made of leather. |
pair of dwarven-steel boots 'Blizzardgore' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +5 Con dps ---------- Dmg.mod +8% physical Res.pen +10% cold On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Armour +4 Fatigue +3% Resists +6% fire +6% light +12% temporal ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Bilesquall' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Mind.crit +3% Dmg.mod +3% mind ----- def ----- Armour +1 Resists +3% acid Mind.save +3 (+1 eff.) ---------- misc Stam/turn +0.30 Max.stam +11.00 Max.hate +4.00 A pair of boots made of leather. |
traveler's pair of iron boots of disengagement (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Cun +3 Dex ----- def ----- Armour +3 Fatigue -2% Phys.save +6 (+2 eff.) ---------- misc Max.enc +21 Disengage: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Balyhor the Sparkobsidian (0 def, 11 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Con dps ---------- Melee+ 11 physical Dmg.mod +8% physical Res.pen +25% lightning +20% temporal Acc +25 (+6 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Fatigue +5% Resists +9% lightning Phys.save +17 (+4 eff.) Spell.save +7 (+2 eff.) Mind.save +5 (+1 eff.) Disarm- +45% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 26 cooldown Level 2.6 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Drikan the voratun gauntlets (10 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +5 Dex +4 Con dps ---------- Acc +10 (+2 eff.) ----- def ----- Armour +8 Defense +10 (+3 eff.) Fatigue +5% Resists +6% light +3% temporal Phys.save +19 (+5 eff.) Spell.save +7 (+2 eff.) Mind.save +18 (+4 eff.) Max.HP +70.00 HP.reg +4.00 Disarm- +39% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 26 cooldown Level 3.9 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Foglord (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +5 Con dps ---------- Phys.crit +14.0% Spell.crit +8% Mind.crit +10% Crit.mult +10.00% Dmg.mod +6% darkness ----- def ----- Armour +2 Fatigue +3% Resists +12% darkness +12% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Hurodas (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Dex dps ---------- Mind.crit +3% Dmg.mod +6% physical Res.pen +25% acid Acc +19 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% ---------- misc Stam/turn +3.00 Psi/ret +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Lisirewe (0 def, 8 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- S.pwr/crit +8 Melee+ 5 lightning 5 physical Dmg.mod +4% lightning +5% physical +6% arcane Phasing +20% ----- def ----- Armour +8 Resists +8% lightning HP.reg +3.00 ---------- misc Stam/turn +0.70 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand dwarven-steel gauntlets of dexterity (+2) (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 physical Dmg.mod +4% physical Acc +13 (+3 eff.) ----- def ----- Armour +7 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady iron gauntlets of magic (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane Acc +6 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +5 (+1 eff.) Mind.save +5 (+1 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Bihir the Dazzlewing (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Crit.dmg- 15.00% Mind.save +6 (+1 eff.) ---------- misc Light +2 A cap made of leather. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 51 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.0 Pwr.cost 39 out of 45/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 265.97 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% fire +15% cold +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Glowpiety the hardened leather cap (6 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Dex +5 Cun +2 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +25% light Acc +6 (+1 eff.) On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +6 (+2 eff.) Fatigue +3% Phys.save +6 (+2 eff.) A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +4 Mag +3 Wil +0 Con dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Kindlestalker the voratun helm (0 def, 27 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +18 Con dps ---------- Crit.mult +15.00% Res.pen +34% arcane Melee Ret 14 physical ----- def ----- Armour +27 Fatigue +5% Resists +6% physical ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Mardavon (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil ----- def ----- Armour +3 Fatigue +1% Resists +6% blight +1% physical +5% arcane Mind.save +5 (+1 eff.) Die.at -40.00 life Cut- +10% Stun/Frz- +20% A cap made of leather. |
Silynn the Skyblood (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal +5% cold +5% arcane +3% acid ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xarewyn the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +1 Dex +10 Wil +10 Cun dps ---------- Mind.crit +19% Phys.pwr +35 (+7 eff.) Mind.pwr +16 (+4 eff.) Dmg.mod +20% mind +17% fire Apr +3 ----- def ----- Defense +3 (+1 eff.) Resists +25% fire +20% mind +3% physical Phys.save +24 (+6 eff.) Mind.save +47 (+11 eff.) ---------- misc Psi/turn +0.34 Max.stam +20.00 Max.psi +24.00 Hateful Whisper: Puts all charms on 13 cooldown Level 2.4 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 172 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.8 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 23% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Erurek the Furnacevalor (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +1% Crit.mult +20.00% Dmg.mod +3% fire Res.pen +10% arcane Melee Ret 2 mind ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Mind.save +11 (+3 eff.) ---------- misc Equi/ret +0.04 A suit of armour made of mail. |
Furnacehash the iron mail armour (2 def, 6 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +7% cold +3% mind +3% nature Crit.dmg- 15.00% Phys.save +3 (+1 eff.) Max.HP +60.00 ---------- misc Breathe water A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 43 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 38.29 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
fearforged dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +8 Con ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +23% Resists +11% fire -16% light +11% darkness Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
rejuvenating steel mail armour of cold resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +15% cold HP.reg +2.20 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
stralite mail armour of natural resilience (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Disrupt While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +18% nature +18% blight D.Red.from +13% Unnatural A suit of armour made of mail. |
radiant drakeskin leather armour of cold resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: Stats +5 Wil ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +25% blight +24% cold +30% darkness ---------- misc Light +2 A suit of armour made of leather. |
Bethovea the dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 7 ----- def ----- Armour +11 Fatigue +22% Resists +25% blight +18% fire +11% darkness +7% physical Phys.save +13 (+3 eff.) ---------- misc Light +1 A suit of armour made of metal plates. |
corrosive dwarven-steel shield of patience (0 def, 6 armour, 74.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Con dps ---------- On Melee Ret: * 13% chance to reduce armor by 17% ----- def ----- Armour +6 Fatigue +8% Resists +16% acid +16% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (208) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
voratun shield 'Camagar' (0 def, 24 armour, 257.40588203494 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Con dps ---------- Dmg.mod +24% mind ----- def ----- Armour +24 Fatigue +8% Resists +30% acid +15% light Mind.save +24 (+6 eff.) Max.HP +136.01 Heal.mod +27% ---------- misc See.Invis +21 Talents +1 Block Handheld deflection devices. |
Hailpeal (21/21, 166% power, 18 apr)3.0 T5 arrow ammo [Rare] Nature Power 167% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Ranged+ +27 mind +50 cold On Hit.r1 +27 fire +27 mind +27 cold On Crit.r2 +21 cold On Hit: * 27% chance to reduce all saves and defense by 37 * 27% chance to reduce armor by 17% Arrows are used with bows to pierce your foes to death. |
deadly quiver of dragonbone arrows of annihilation (24/24, 206% power, 36 apr)3.0 T5 arrow ammo [Ego+] Master Power 207% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +36 Crit +20.0% Capacity 24 Proj.spd +200% Arrows are used with bows to pierce your foes to death. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2879 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Anybers (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +2 Con ----- def ----- Armour +4 Defense +10 (+3 eff.) Resists +9% blight Blind- +20% Cut- +10% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Galesting the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +19 (+4 eff.) Mov.spd +10% Dmg.mod +9% lightning Apr +3 ---------- misc Stam/turn +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scaldwhisper the iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Dex dps ---------- Dmg.mod +9% fire ----- def ----- Fatigue -5% Resists +6% fire Die.at -20.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cyrabeth the Tideshaper2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Armour +2 Crit.dmg- 15.00% Spell.save +3 (+1 eff.) Max.HP +40.00 Knockbk- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dimransom2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind +3% darkness On Hit (Melee): * 10% chance to slow global speed by 65% * 20% chance to reduce damage dealt by 30% ----- def ----- Resists +3% blight +6% light ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eclipseoracle the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +2 Mag +9 Wil dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +7 (+1 eff.) Dmg.mod +21% darkness Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 30% ---------- misc Light +4 Infravis +2 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(137 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +7 (+2 eff.) Max.HP +44.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of clear mind [power 1] (22 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Willowfame the dragonbone totem of healing [power 560] (13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 65% * 20% chance to reduce strength, dexterity, and constitution by 7 ----- def ----- Resists +20% blight +21% acid Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 13 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Jetonslaught' [power 194] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +18% darkness Res.pen +5% physical Acc +5 (+1 eff.) ----- def ----- Resists +2% physical Die.at -20.00 life Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 13 cooldown 100% to reduce fatigue by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Servant: Berserker the Dwarf Berserker level 37
23rd Iron 123rd year of Ascendancy at 19:32 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Servant: Berserker the Dwarf Berserker level 50
1st Dearth 123rd year of Ascendancy at 05:42 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Servant: Berserker the Dwarf Berserker level 37
22nd Iron 123rd year of Ascendancy at 00:24 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Servant: Berserker the Dwarf Berserker level 14
21st Profit 122nd year of Ascendancy at 07:51 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Servant: Berserker the Dwarf Berserker level 41
5th Steel 123rd year of Ascendancy at 08:20 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Servant: Berserker the Dwarf Berserker level 7
21st Voratun 122nd year of Ascendancy at 20:48 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Servant: Berserker the Dwarf Berserker level 40
31st Iron 123rd year of Ascendancy at 18:38 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Servant: Berserker the Dwarf Berserker level 32
7th Iron 123rd year of Ascendancy at 02:36 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Servant: Berserker the Dwarf Berserker level 23
8th Dearth 122nd year of Ascendancy at 20:53 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Servant: Berserker the Dwarf Berserker level 27
7th Shortage 122nd year of Ascendancy at 16:07 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Servant: Berserker the Dwarf Berserker level 50
19th Dearth 123rd year of Ascendancy at 03:22 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Servant: Berserker the Dwarf Berserker level 10
1st Acquisition 122nd year of Ascendancy at 10:45 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Servant: Berserker the Dwarf Berserker level 20
13rd Wealth 122nd year of Ascendancy at 22:45 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Servant: Berserker the Dwarf Berserker level 30
24th Shortage 122nd year of Ascendancy at 10:52 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Servant: Berserker the Dwarf Berserker level 40
31st Iron 123rd year of Ascendancy at 18:31 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Servant: Berserker the Dwarf Berserker level 50
11st Profit 123rd year of Ascendancy at 01:59 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Servant: Berserker the Dwarf Berserker level 50
30th Wealth 123rd year of Ascendancy at 06:51 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Servant: Berserker the Dwarf Berserker level 50
30th Profit 123rd year of Ascendancy at 01:25 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Servant: Berserker the Dwarf Berserker level 50
30th Profit 123rd year of Ascendancy at 04:35 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Servant: Berserker the Dwarf Berserker level 25
23rd Dearth 122nd year of Ascendancy at 15:01 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Servant: Berserker the Dwarf Berserker level 28
16th Shortage 122nd year of Ascendancy at 17:22 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Servant: Berserker the Dwarf Berserker level 23
4th Dearth 122nd year of Ascendancy at 11:53 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Servant: Berserker the Dwarf Berserker level 40
31st Iron 123rd year of Ascendancy at 21:58 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Servant: Berserker the Dwarf Berserker level 6
19th Voratun 122nd year of Ascendancy at 02:17 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Servant: Berserker the Dwarf Berserker level 11
3rd Profit 122nd year of Ascendancy at 09:42 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Servant: Berserker the Dwarf Berserker level 50
3rd Wealth 123rd year of Ascendancy at 21:00 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Servant: Berserker the Dwarf Berserker level 43
1st Gold 123rd year of Ascendancy at 03:25 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Servant: Berserker the Dwarf Berserker level 11
1st Profit 122nd year of Ascendancy at 14:31 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Servant: Berserker the Dwarf Berserker level 43
12nd Gold 123rd year of Ascendancy at 11:05 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Servant: Berserker the Dwarf Berserker level 23
5th Dearth 122nd year of Ascendancy at 20:46 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Servant: Berserker the Dwarf Berserker level 16
27th Profit 122nd year of Ascendancy at 15:24 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Servant: Berserker the Dwarf Berserker level 36
21st Iron 123rd year of Ascendancy at 07:18 see stats
Log
Elandar's spell attains critical power!
High Sun Paladin Aeryn's spell attains critical power!
Elandar's spell attains critical power!
Argoniel stops bleeding.
Argoniel casts Virulent Strike.
Argoniel's spell attains critical power!
You unleash a crippling blast of earthen energy!
High Sun Paladin Aeryn is crippled.
Elandar damages himself through Martyrdom!
Elandar teleports some damage to High Sun Paladin Aeryn!
Elandar receives 52 healing from Temporal Restoration Field.
Shield of Light hits High Sun Paladin Aeryn for 37 healing, 37 healing, 37 healing (0 total damage) [110 healing].
Blood Splash hits Argoniel for 139 healing, 208 healing (0 total damage) [347 healing].
Elandar hits Skeleton master archer for (322 absorbed), 0 arcane (0 total damage).
Elandar hits Argoniel for (128 to bones), 0 arcane (0 total damage).
Elandar hits High Sun Paladin Aeryn for 322 arcane damage.
Thunderstorm hits Servant: Berserker for 44 lightning damage.
Thunderstorm hits High Sun Paladin Aeryn for 50 lightning damage.
Poison from Multi-hued drake hits Argoniel for 13 nature damage.
Melee retaliation hits Argoniel for 1 light, 5 fire, 1 light, 5 fire (12 total damage).
Servant: Berserker hits Elandar for (4 teleported), 0 lightning (0 total damage).
Servant: Berserker hits Servant: Berserker for 4 teleported damage.
Argoniel hits Servant: Berserker for 277 physical damage.
Endless Woes hits High Sun Paladin Aeryn for 281 physical damage.
High Sun Paladin Aeryn hits Elandar for (6 teleported), 0 lightning, (43 teleported), 0 arcane (0 total damage).
High Sun Paladin Aeryn hits Servant: Berserker for 6 teleported, 43 teleported (49 total damage).
Servant: Berserker the level 50 dwarf berserker was bled to death by a Argoniel on level 11 of High Peak.
--------------------------------
Servant: Berserker no longer revels in blood quite so much.
Servant: Berserker's rage subsides!










































































































































































