
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Items Vault 1.7.0Donators/Buyers bonus! Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Arcane Blade |
| Level / Exp | 35 / 28% |
| Size | big |
| Lifes / Deaths | Killed by Eilinadathra the shadowblade at level 21 on the 3rd Haze 122nd year of Ascendancy at 21:43 2 / 5Killed by Cyrybeth the assassin at level 22 on the 11st Haze 122nd year of Ascendancy at 17:28 Killed by aether beam at level 28 on the 2nd Allure 123rd year of Ascendancy at 16:13 Killed by Poreganne the skeleton warrior at level 34 on the 76th Regrowth 123rd year of Ascendancy at 18:19 Killed by Xanokira the orc archer at level 35 on the 1st Pyre 123rd year of Ascendancy at 19:25 |
Primary Stats
| Strength | 140 (base 48) |
| Dexterity | 58 (base 10) |
| Constitution | 36 (base 10) |
| Magic | 106 (base 60) |
| Willpower | 53 (base 10) |
| Cunning | 65 (base 36) |
Resources
| Life | 1200/1200 |
| Mana | 559/559 |
| Stamina | 310/310 |
| Healing Factor | 1.5779202340232 |
| Regeneration | 24.063283568854 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 216 |
| Accuracy | 46 |
| Crit Chance | 25% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +9% |
| Temporal | +3% |
| Physical | +6% |
| Lightning | +27% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Light | +10% |
| Arcane | +10% |
| Physical | +10% |
| Lightning | +30% |
Defense: Base
| Armour (hardiness) | 35 (88.568973732692%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 40 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 37%( 70%) |
| Physical | + 18%( 70%) |
| Mind | + 25%( 70%) |
| All | + 6%( 70%) |
| Darkness | + 33%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 13%( 70%) |
| Lightning | + 9%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 76% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Disarm Resistance | 42% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 27% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 630 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1161% for 10 turns (0 total) and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 48 up to 5 times. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Air | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Two-handed assault | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Stone | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the temporal explorer from death by aether beam. Escort: temporal explorer (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Poruvea the cave troll. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed orc heart. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found out that because the ritual was constructed to make you appear as human, it failed to bind you to the Necromancer. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +3 Silence- +20% Confus- +28% Stun/Frz- +23% A pair of boots made of leather. |
| Light source | brass lantern 'Emelanne'2.0 T1 lite [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +6% acid +6% physical Apr +3 ----- def ----- Die.at -20.00 life Max.HP +45.00 ---------- misc Stam/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Poleyalaith (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +11 Str +7 Dex +4 Wil dps ---------- Phys.pwr +8 (+1 eff.) Spell.pwr +5 (+1 eff.) Res.pen +10% arcane ----- def ----- Armour +3 Fatigue +3% Resists +7% nature +5% physical Phys.save +7 (+3 eff.) Spell.save +5 (+1 eff.) Max.HP +57.00 Heal.mod +13% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 610.0 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| Tool | focusing dwarven-steel torque of clear mind [power 2] (25 cooldown)2.0 T3 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Galesun the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag +8 Wil dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +6% acid Res.pen +20% lightning +10% acid ----- def ----- Mind.save +4 (+1 eff.) HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
| On fingers | Prismvice the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +6% light Res.pen +10% lightning +10% light Acc +9 (+3 eff.) Apr +8 ----- def ----- Defense +7 (+3 eff.) Max.HP +22.00 Disarm- +22% Pinning- +22% Knockbk- +27% ---------- misc Light +1 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 365, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Malahek (163% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Nature/Master Power 163% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Str +10 Dex +9 Mag +19 Wil +9 Cun +17 Con dps ---------- Apr +2 ----- def ----- Armour +2 Die.at -60.00 life Max.HP +28.00 Massive two-handed swords. |
| On hands | Brenuduhad (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Spell.crit +10% Mind.crit +5% Crit.mult +6.00% Melee+ 7 light 8 temporal Ranged+ 7 temporal Dmg.mod +3% light +3% temporal ----- def ----- Armour +2 Fatigue +3% Resists +7% light +8% temporal HP.reg +4.00 Heal.mod +5% Blind- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | dwarven-steel plate armour 'Chalurim' (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +3 Wil dps ---------- Mind.crit +3% Melee+ 16 acid 11 fire Melee Ret 10 acid 11 fire ----- def ----- Armour +11 Fatigue +22% Resists +15% acid +8% physical +29% darkness +17% blight +15% fire Mind.save +6 (+2 eff.) ---------- misc Mana/s.crit +2.00 Max.mana +40.00 Light +3 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
| Cloak | Mirand the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +10% physical Acc +5 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +13% nature +16% blight Max.HP +100.00 HP.reg +7.00 Heal.mod +20% Disarm- +20% ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Stormzephyr the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +6 Cun +5 Con dps ---------- Mov.spd +10% Dmg.mod +27% lightning On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Fatigue -7% Resists +20% mind +3% lightning HP.reg +2.00 Confus- +33% ---------- misc Stam/turn +1.20 Masteries +0.31 Technique/Superiority Amulets make your neck look great! |
Inventory
movement infusion (speed 597%; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 597% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 367; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 367 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 49; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 49 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Kindlewither the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +9% cold +5% arcane +5% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 362 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
steel amulet 'Puretickler'0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +15% fire Melee Ret 4 acid On Hit (Melee): * 10% chance to slow global speed by 53% * 20% chance to reduce armor by 40% ----- def ----- Resists +6% nature +12% temporal Pinning- +27% Knockbk- +29% Amulets make your neck look great! |
Delileg the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Spell.pwr +30 (+8 eff.) S.pwr/crit +4 Dmg.mod +18% arcane Res.pen +15% arcane ----- def ----- HP.reg +5.00 Stun/Frz- +33% ---------- misc Mana/turn +0.20 Max.mana +100.00 Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Firefury0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Dex +4 Con dps ---------- Acc +8 (+2 eff.) Melee Ret 10 fire ----- def ----- Resists +6% darkness +6% lightning Crit.dmg- 10.00% Phys.save +8 (+3 eff.) Silence- +34% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.24 Rings make your fingers look great! |
blazebringer's dwarven-steel battleaxe of massacre (157% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Nature/Master Power 158% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit.r2 +56 fire While equipped: dps ---------- All.spd +7% Res.pen +17% fire Massive two-handed battleaxes. |
Moon (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 100% Range: 1.3x Uses 20% Str, 20% Dex Dmg Darkness Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
quick stralite dagger of daylight (135% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane/Master Power 136% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 light Against +8% Undead While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +10 (+3 eff.) Sharp, short and deadly. |
truestriking stralite dagger of evisceration (137% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 137% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +8 (+1 eff.) Res.pen +9% physical Acc +13 (+4 eff.) Apr +9 Sharp, short and deadly. |
Bokuyasta the Charviper (148% power, 5 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 148% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +1.5% Atk.spd 100% Melee+ +19 mind On Hit.r1 +8 fire On Hit: * 35% chance to reduce all saves and defense by 26 * Create an explosion dealing 106 fire damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Str +5 Wil +5 Cun dps ---------- Phys.crit +12.0% Dmg.mod +22% fire Res.pen +10% physical +23% fire ----- def ----- Armour +4 Massive two-handed mauls. |
Boltbearer the steel greatmaul (140% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 141% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +9 darkness +10 light Against +10% Living +13% Undead While equipped: dps ---------- Res.pen +5% blight +5% lightning Melee Ret 4 lightning On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Resists +3% lightning Massive two-handed mauls. |
Unstoppable Mauler (159% power, 15 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 160% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +3.0% Atk.spd 100% On Hit: 15% Sunder Armour 3 While equipped: dps ---------- Acc +20 (+6 eff.) ----- def ----- Pinning- +100% Knockbk- +100% Fearless Cleave: Level 3.0 Pwr.cost 18 out of 18/18. Range melee/personal Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
plaguebringer's dwarven-steel greatmaul of rage (149% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego++] Arcane/Master Power 149% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 blight On Hit: 20% Epidemic 3 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 30 While equipped: Stats +5 Str dps ---------- Dmg.mod +10% physical Acc +9 (+3 eff.) ----- def ----- Disease- +17% Massive two-handed mauls. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 161% Range: 1.6x Uses 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
arcing stralite greatsword of amnesia (160% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Psionic Power 160% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * 25% chance for lightning to strike from the target to a second target dealing 106 damage Massive two-handed swords. |
chilling dwarven-steel greatsword of evisceration (149% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane/Master Power 149% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 cold On Crit: * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +12 (+2 eff.) Massive two-handed swords. |
warbringer's steel greatsword of massacre (142% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master Power 142% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +10% physical ----- def ----- Disarm- +21% Massive two-handed swords. |
elven-wood longbow of recursion4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Hit: 10% Shoot 1 Longbows are used to shoot arrows at your foes. |
dwarven-steel mace of shearing (134% power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Master Power 134% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +6% all Acc +14 (+4 eff.) Apr +7 Blunt and deadly. |
hardened leather sling 'Gloretha'4.0 T3 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +12 arcane While equipped: Stats +4 Dex +3 Mag dps ---------- Dmg.mod +12% blight Res.pen +15% arcane Melee Ret 4 arcane ----- def ----- Resists +5% arcane ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Slings are used to hurl stones or metal shots at your foes. |
Elogakira (120% power, 4 apr, light element)5.0 T3 staff 2H weapon [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +16.00% Spell.pwr +39 (+10 eff.) Dmg.mod +20% light Res.pen +15% blight ----- def ----- Spell.save +15 (+5 eff.) ---------- misc Mana/turn +0.28 Vim/s.crit +2.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal elven-wood magestaff of wizardry (129% power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +27 (+7 eff.) Dmg.mod +25% arcane Phasing +15% ----- def ----- Defense +12 (+4 eff.) Shield.pwr +11% ---------- misc Max.mana +54.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Glarin the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Cun dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 2 physical ----- def ----- Armour +18 Defense +16 (+6 eff.) Phys.save +30 (+10 eff.) Mind.save +9 (+3 eff.) Max.HP +54.00 ---------- misc Max.psi +20.00 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
grounding hardened leather belt of transcendence1.0 T3 belt armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Resists +10% lightning +6% temporal Phys.save +9 (+3 eff.) A belt that goes around your waist. |
ravager's hardened leather belt of containment1.0 T3 belt armor [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +5% physical Res.pen +10% physical ----- def ----- Anom.red +13 Max.HP +68.00 ---------- misc Max.mana +30.00 Max.stam +37.00 Max.hate +12.00 Max.psi +25.00 Max.vim +25.00 Max.P.En +28.00 Max.N.En +25.00 A belt that goes around your waist. |
Boratoldir the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +10 Cun +3 Dex ----- def ----- Defense +2 (+1 eff.) Resists +6% darkness +12% acid Mind.save +18 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stargazer's silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +4 Wil +1 Cun dps ---------- Spell.crit +7% Spell.pwr +16 (+4 eff.) S.pwr/crit +4 Dmg.mod +6% light +10% darkness ----- def ----- Resists +13% all Silence- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.crit +3% Spell.pwr +15 (+4 eff.) S.pwr/crit +6 Dmg.mod +23% arcane +15% temporal ----- def ----- Resists +13% all Silence- +24% ---------- misc Max.mana +41.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Poretta the Kindlenight (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Mind.crit +3% Crit.mult +5.00% Melee Ret 2 mind ----- def ----- Armour +3 Fatigue +2% Mind.save +6 (+2 eff.) ---------- misc Max.hate +4.00 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: Stats +11 Lck +5 Dex ----- def ----- Armour +3 Stealth +5 ---------- misc Stam/turn +0.90 Max.stam +17.00 A pair of boots made of leather. |
undeterred pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +3 Silence- +28% Confus- +28% Stun/Frz- +25% Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
drakeskin leather gloves 'Sunstreak' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str dps ---------- Spell.crit +9% Phys.pwr +8 (+1 eff.) Spell.pwr +12 (+3 eff.) Melee+ 11 cold Dmg.mod +6% acid +8% cold Res.pen +15% fire Melee Ret 4 acid 4 fire ----- def ----- Armour +3 Resists +12% fire +9% cold ---------- misc Mana/turn +0.25 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Shiverstriker (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +5 Cun ----- def ----- Defense +2 (+1 eff.) Resists +9% acid +3% darkness +6% blight +9% cold +3% nature +12% light Mind.save +8 (+2 eff.) A pointy cloth hat, very wizardly... |
Xobeth the Gloomrock (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.crit +1.0% Phys.pwr +10 (+2 eff.) Dmg.mod +9% physical Res.pen +5% physical On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +3 Fatigue +1% Resists +1% physical ---------- misc Infravis +2 A cap made of leather. |
aegis cashmere wizard hat of light (+19%) (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +13% light ----- def ----- Defense +2 (+1 eff.) Resists +19% light Shield.pwr +8% HP.reg +2.40 A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Airobsidian' (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+2 eff.) Dmg.mod +11% darkness +13% physical Melee Ret 10 lightning On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Defense +2 (+1 eff.) Resists +6% lightning +13% physical +14% darkness +3% blight +15% cold +6% light ---------- misc Max.hate +10.00 A pointy cloth hat, very wizardly... |
insulating hardened leather cap of trickery (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +6 ----- def ----- Armour +3 Fatigue +3% Resists +8% fire +10% cold A cap made of leather. |
iron helm 'Floequeller' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee Ret 2 cold ----- def ----- Armour +3 Fatigue +5% Resists +3% light +3% darkness Die.at -60.00 life Knockbk- +20% ---------- misc Stam/ret +0.90 Equi/ret +0.90 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bydir (14 def, 12 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature While equipped: Stats +2 Wil dps ---------- Phys.crit +2.0% Apr +3 ----- def ----- Armour +12 Defense +14 (+5 eff.) Fatigue +12% Resists +9% acid +11% cold Phys.save +12 (+4 eff.) Max.HP +22.00 HP.reg +13.90 Heal.mod +14% ---------- misc Stam/turn +1.60 Breathe water A suit of armour made of mail. |
Chamohad the Phoenixwrest (2 def, 17 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +6% fire Res.pen +15% temporal +10% fire ----- def ----- Armour +17 Defense +2 (+1 eff.) Fatigue +2% Resists +17% temporal Phys.save +12 (+4 eff.) A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
rejuvenating reinforced leather armour of clarity (12 def, 7 armour)9.0 T4 light armor [Ego] Nature/Psionic While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +8% mind Mind.save +18 (+6 eff.) HP.reg +3.80 ---------- misc Stam/turn +1.90 A suit of armour made of leather. |
searing reinforced leather armour of command (21 def, 13 armour)9.0 T4 light armor [Ego++] Arcane/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 13 acid 12 fire Melee Ret 12 acid 10 fire ----- def ----- Armour +13 Defense +21 (+7 eff.) Fatigue +8% Resists +16% acid +16% fire Mind.save +15 (+5 eff.) A suit of armour made of leather. |
Heatoblivion (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Master/Psionic While equipped: Stats +9 Cun +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +11 Fatigue +22% Resists +17% lightning +9% fire +7% mind Mind.save +23 (+7 eff.) ---------- misc Max.hate +4.00 A suit of armour made of metal plates. |
crackling dwarven-steel shield of crushing (0 def, 6 armour, 79.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Phys.pwr +8 (+1 eff.) Melee Ret 13 lightning ----- def ----- Armour +6 Fatigue +8% Resists +13% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
plaguebringer's quiver of elven-wood arrows of annihilation (22/22, 164% power, 20 apr)3.0 T4 arrow ammo [Ego++] Arcane/Master Power 164% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +11.5% Capacity 22 Proj.spd +200% Ranged+ +12 blight On Hit: 20% Epidemic 4 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 30 Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
924 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Radhyharatar' (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +5% nature ----- def ----- Defense +15 (+5 eff.) Resists +11% nature +3% mind Die.at -20.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Islosera the Flashripper2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +15% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Resists +12% lightning +3% nature Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Xawe'2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Res.pen +5% blight Melee Ret 12 fire ----- def ----- Defense +10 (+4 eff.) Resists +2% physical +5% fire Die.at -40.00 life Heal.mod +5% Teleport- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
self-loading pouch of dwarven-steel shots of daylight (18/18, 139% power, 3 apr)3.0 T3 shot ammo [Ego] Arcane Power 139% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 Rld cld 4 Ranged+ +8 light Against +11% Undead Shots are used with slings to pummel your foes to death. |
Bleakrock [power 3] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +4.0% Spell.crit +2% Spell.pwr +30 (+8 eff.) S.pwr/crit +8 Res.pen +15% arcane Acc +10 (+3 eff.) ----- def ----- Armour +4 Resists +9% darkness ---------- misc Max.mana +80.00 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 56. Torques are made by powerful psionics to store psionic powers. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Phoenixprophet the ash totem of healing [power 194] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +7 Dex +2 Mag +6 Wil dps ---------- Res.pen +20% fire Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 cooldown 100% to reduce fatigue by 29% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Astrid the Skeleton Arcane Blade level 35
79th Regrowth 123rd year of Ascendancy at 19:33 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Astrid the Skeleton Arcane Blade level 10
5th Flare 122nd year of Ascendancy at 14:38 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Astrid the Skeleton Arcane Blade level 31
11st Regrowth 123rd year of Ascendancy at 03:10 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Astrid the Skeleton Arcane Blade level 22
5th Haze 122nd year of Ascendancy at 22:27 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Astrid the Skeleton Arcane Blade level 26
31st Haze 122nd year of Ascendancy at 07:53 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Astrid the Skeleton Arcane Blade level 34
76th Regrowth 123rd year of Ascendancy at 05:29 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Astrid the Skeleton Arcane Blade level 10
5th Flare 122nd year of Ascendancy at 14:36 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Astrid the Skeleton Arcane Blade level 20
70th Dusk 122nd year of Ascendancy at 12:00 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Astrid the Skeleton Arcane Blade level 30
8th Regrowth 123rd year of Ascendancy at 17:00 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Astrid the Skeleton Arcane Blade level 23
12nd Haze 122nd year of Ascendancy at 12:00 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Astrid the Skeleton Arcane Blade level 29
5th Allure 123rd year of Ascendancy at 23:47 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Astrid the Skeleton Arcane Blade level 9
1st Summertide 122nd year of Ascendancy at 17:47 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Astrid the Skeleton Arcane Blade level 27
78th Haze 122nd year of Ascendancy at 18:28 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Astrid the Skeleton Arcane Blade level 5
3rd Mirth 122nd year of Ascendancy at 06:14 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Astrid the Skeleton Arcane Blade level 27
78th Haze 122nd year of Ascendancy at 15:57 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Astrid the Skeleton Arcane Blade level 21
73rd Dusk 122nd year of Ascendancy at 12:14 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Astrid the Skeleton Arcane Blade level 15
39th Dusk 122nd year of Ascendancy at 14:27 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Astrid the Skeleton Arcane Blade level 34
77th Regrowth 123rd year of Ascendancy at 15:21 see stats
Log
Astrid's spell attains critical power!
Astrid's spell attains critical power!
Xanoba the orc archer is dazed!
Astrid hits Xanoba the orc archer for (86 blocked), (23 flat reduction), (114 reacted , -7 stam), 238 physical, (10 blocked), 0 lightning, (23 blocked), 0 fire, (18 blocked), 0 acid, (6 blocked), 0 light, (7 blocked), 0 temporal, (61 blocked), 0 arcane (238 total damage).
Melee retaliation hits Astrid for 11 lightning damage.
Xanoba the orc archer is not dazed anymore.
Xanoba the orc archer starts to bleed.
Astrid's Earthen Missiles hits Xanoba the orc archer for (86 blocked), (23 flat reduction), 46 physical, (26 blocked), 0 physical (46 total damage).
Astrid's Earthen Missiles hits Xanoba the orc archer for (86 blocked), (13 flat reduction), 0 physical, (17 blocked), 0 physical (0 total damage).
Astrid's Earthen Missiles hits Xanoba the orc archer for (86 blocked), (23 flat reduction), 46 physical, (26 blocked), 0 physical (46 total damage).
Xanokira the orc archer uses Swift Shot.
Xanoba the orc archer uses Evasion.
Xanoba the orc archer tries to evade attacks.
Xanokira the orc archer's Swift Shot hits Astrid for 611 physical, 11 arcane, 7 fire (629 total damage).
Xanoba the orc archer uses Kneecapper.
Xanoba the orc archer's Kneecapper performs a ranged critical strike against Astrid!
Astrid resists being knocked down.
Xanokira the orc archer uses Noggin Knocker.
Xanoba the orc archer's Kneecapper hits Astrid for 295 physical, 25 lightning, 5 cold (326 total damage).
Xanokira the orc archer roars triumphantly.
Astrid resists the stunning shot!
Xanokira the orc archer's Noggin Knocker hits Astrid for 139 physical damage.
Astrid the level 35 skeleton arcane blade was torn limb from limb to death by Xanokira the orc archer on level 1 of Lost Dwarven Kingdom of Reknor.
--------------------------------
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xanokira the orc archer's Noggin Knocker killed Astrid!
Saving game...
Saving done.







































































































































