Devlin the Dark the level 12 Shalore Necromancer by noakesmi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassNecromancer
Level / Exp12 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic43 (base 37)
Willpower36 (base 27)
Cunning18 (base 11)

Resources

Life174/174
Mana198/210
Souls10/10
Healing Factor1.4
Regeneration2.03

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth9.0371946704285
See Invisible23.004069970014

Offense: Mainhand

Damage21
Accuracy5
Crit Chance7%
APR5
Speed1.00

Offense: Spell

Spellpower37
Crit Chance20%
Speed1

Offense: Mind

Mindpower30
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense4
Ranged Defense6
Fatigue0
Physical Save6
Spell Save25
Mental Save18

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance15%
Instadeath Resistance100%
Teleport Resistance25%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
5/5
1/5
1/5
Spell / Grave1.30
1/5
2/5
0/5
0/5
Spell / Advanced necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Staff combat1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
5/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Spell / Divination1.20
1/5
5/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done
done
done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Devlin the Dark the Shalore Necromancer level 10
3rd Summertide 122nd year of Ascendancy at 09:08
see stats
The Arena Unlocked Arena mode.
By Devlin the Dark the Shalore Necromancer level 11
3rd Flare 122nd year of Ascendancy at 04:23
see stats
The secret city Discovered the truth about mages.
By Devlin the Dark the Shalore Necromancer level 12
2nd Dusk 122nd year of Ascendancy at 02:29
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Devlin the Dark the Shalore Necromancer level 10
2nd Flare 122nd year of Ascendancy at 17:57
see stats

Log

You gain 2.35 gold from the transmogrification of high-capacity quiver of ash arrows of accuracy (46/47, 19-26.6 power, 7 apr).
You gain 0.88 gold from the transmogrification of
barbed quiver of elm arrows of accuracy (11/14, 13-18.2 power, 5 apr).
You gain 3.20 gold from the transmogrification of
troll-hide hardened leather armour (3 def, 6 armour).
You gain 1.45 gold from the transmogrification of
spiked rough leather armour of lightning resistance (1 def, 2 armour).
You gain 1.20 gold from the transmogrification of
spiked cured leather armour (2 def, 4 armour).
You gain 1.51 gold from the transmogrification of
prismatic cured leather armour of temporal resistance (2 def, 4 armour).
You gain 1.25 gold from the transmogrification of
steel mail armour (2 def, 6 armour).
You gain 2.39 gold from the transmogrification of
shimmering linen wizard hat of balance (1 def, 0 armour).
You gain 0.80 gold from the transmogrification of
iron helm of strength (+3) (0 def, 3 armour).
You gain 4.84 gold from the transmogrification of
hardened leather gloves of butchering (0 def, 2 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 3.74 gold from the transmogrification of
surging yew vilestaff of might (20-24 power, 4 apr, acid element).
You gain 3.43 gold from the transmogrification of
shimmering ash vilestaff of projection (15-18 power, 3 apr, blight element).
You gain 3.75 gold from the transmogrification of
ash vilestaff of breaching (15-18 power, 3 apr, darkness element).
You gain 11.21 gold from the transmogrification of
ash vilestaff 'Chundil' (19-22.8 power, 3 apr, darkness element).
You gain 2.34 gold from the transmogrification of
ranger's elm longbow of acid.
You gain 2.25 gold from the transmogrification of
mighty elm longbow.
You gain 1.70 gold from the transmogrification of
ash longbow of fire.
You gain 3.04 gold from the transmogrification of
slime-covered iron greatsword of persecution (18.5-29.6 power, 1 apr).
You gain 5.52 gold from the transmogrification of
balanced dwarven-steel greatmaul of erosion (39.5-59.25 power, 2 apr).
You gain 1.10 gold from the transmogrification of
arcing iron battleaxe (12.5-18.75 power, 1 apr).
You gain 2.30 gold from the transmogrification of
warrior's steel ring of power.
You gain 2.44 gold from the transmogrification of
mule's steel ring of sensing.
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispels darkness).
You gain 5.00 gold from the transmogrification of
heroism infusion of the duelist (+6 for 7 turns, die at -236).
There is a way to the previous level here (press '' or right click to use).
You fix the crystal on the
elm magestaff (10-12 power, 2 apr, cold element) and create the Crystalline Elm magestaff (12.5-15 power, 2 apr, cold element).
Devlin the Dark deactivates Will o' the Wisp.

Devlin the Dark deactivates Necrotic Aura.

Devlin the Dark deactivates Keen Senses.