








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 11 / 99% |
| Size | big |
| Lifes / Deaths | Killed by Gevea the cutpurse at level 11 on the 13rd Dusk 122nd year of Ascendancy at 12:27 / 1 |
Primary Stats
| Strength | 28 (base 19) |
| Dexterity | 25 (base 25) |
| Constitution | 23 (base 20) |
| Magic | 10 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 15 (base 15) |
Resources
| Life | -18/324 |
| Stamina | 11/105 |
| Healing Factor | 1.1010362694301 |
| Regeneration | 34.451424870466 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 28.097534654637 |
| See Invisible | 28.097534654637 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Barehand
| Damage | 29 |
| Accuracy | 44 |
| Crit Chance | 8% |
| APR | 1 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
| Nature | +3% |
Offense: Damage Penetration
| Cold | +8% |
Defense: Base
| Armour (hardiness) | 8 (46.274970622797%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 12 |
| Mental Save | 21 |
Defense: Resistances
| Nature | -14%( 70%) |
| Cold | -2%( 70%) |
| All | -20%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 155 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Technique / Pugilism | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
| talent | Striking Stance |
| beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 31.04 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | [vs. Isakira the pair of iron boots (0 def, 3 armour) (On feet)]Isakira the pair of iron boots (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: -3% (-) Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +21 (-) Physical save: +6 (+3 eff.) (-) Mental save: +3 (+1 eff.) (-) Hate when firing a critical mind attack: +4.00 (-) Mental crit. chance: +1% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. naturalist's rough leather gloves of strength (+3) (0 def, 1 armour) (On hands)]naturalist's rough leather gloves of strength (+3) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) (-) Armour: +1 (-) Damage (Melee): 6(-) nature Changes stats: +3(-) Str Changes resistances: +5%(-) nature Changes damage: +3%(-) nature When used to modify unarmed attacks: Base power: 11.0 - 12.1 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Crit. chance: +1.0% (-) Attack speed: 167% (-) When this weapon hits: Poison Breath (10% chance level 1). Burst (radius 2) on crit: +5(-) nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. miner's iron helm of strength (+3) (0 def, 4 armour) (On head)]miner's iron helm of strength (+3) (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 (-) Fatigue: +5% (-) Changes stats: +3(-) Str Infravision radius: +1 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. supercharged iron torque of kinetic psionic shield [power 33] (14/25 cooldown) (Tool)]supercharged iron torque of kinetic psionic shield [power 33] (14/25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 33 for 7 turns, putting all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5(-) mind Damage (Ranged): 5(-) mind Mindpower: +5 (+5 eff.) (-) See stealth: +10 (-) See invisible: +10 (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| Main armor | [vs. Silk Current (12 def, 0 armour) (Main armor)]Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) (-) Damage when hit (Melee): 10(-) cold Changes resistances: +15%(-) cold Changes resistances penetration: +8%(-) cold Changes damage: +10%(-) cold Talent masteries: +0.10(-) Spell / Water Spellpower: +4 (+4 eff.) (-) Movement speed: +15% (-) This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. regal linen cloak of protection (1 def, 0 armour) (Cloak)]regal linen cloak of protection (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +2(-) Wil Spell save: +5 (+5 eff.) (-) Mental save: +11 (+9 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | [vs. monstrous rough leather belt (Around waist)]monstrous rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) (-) Changes stats: +3(-) Str / +3(-) Con Physical save: +5 (+3 eff.) (-) Size category: +1 (-) A belt that goes around your waist. |
Inventory
This item will automatically be transmogrified when you leave the level.phase door rune (range 7; power 15; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Withering Orbs (Around neck)]copper amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 0(-5) mind Damage (Ranged): 0(-5) mind Mindpower: +0 (+0 eff.) (-5 (-5 eff.)) See stealth: +0 (-10) See invisible: +0 (-10) Amulets can have magical properties. |
[vs. Withering Orbs (Around neck)]This item will automatically be transmogrified when you leave the level. insulating copper amulet of willpower (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 0(-5) mind Damage (Ranged): 0(-5) mind Changes stats: +2 Wil Changes resistances: +11% cold / +11% fire Mindpower: +0 (+0 eff.) (-5 (-5 eff.)) See stealth: +0 (-10) See invisible: +0 (-10) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.short ash vilestaff of warding (15-18 power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +4 Defense: +5 (+2 eff.) Maximum wards: +2 blight Changes damage: +15% blight Talents granted: +1 Command Staff +2 Ward Spellpower: +6 (+6 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Spellblaze Shard (20-26 power, 10 apr) Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
This item will automatically be transmogrified when you leave the level.acidic steel dagger (13-16.9 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +6 acid Sharp, short and deadly. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 153.87 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
This item will automatically be transmogrified when you leave the level.horrifying vined mindstar of balance (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 mind / 2 darkness Changes damage: +2% mind / +3% darkness Physical save: +2 (+1 eff.) Spell save: +3 (+3 eff.) Mental save: +2 (+1 eff.) Equilibrium when hit: +0.70 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.steady yew longbow of power Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +5.0% Changes resistances penetration: +12% physical Changes damage: +17% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.ranger's rough leather sling of power Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes stats: +2 Dex Changes resistances penetration: +9% physical Changes damage: +9% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.insidious quiver of elm arrows of accuracy (20/20, 15-21 power, 5 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 20 Damage (Ranged): +21 insidious poison Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.quiver of ash arrows of accuracy (20/20, 21-29.4 power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +8 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 20 Arrows are used with bows to pierce your foes to death. |
reinforced iron shield (4 def, 7 armour, 41 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.reinforced steel shield of resilience (6 def, 7 armour, 60 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Talent granted: +2 Block Maximum life: +40.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Delylarek the dwarven-steel shield (8 def, 2 armour, 76.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage (Melee): 7 lightning Damage when hit (Melee): 16 lightning Changes stats: +3 Mag Talent granted: +3 Block Critical mult.: +10.00% Maximum vim: +40.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Handheld deflection devices. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. woollen robe of corrosion (+16%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-12 (-6 eff.)) Damage when hit (Melee): 0(-10) cold Changes resistances: +16% acid / +0%(-15%) cold Changes resistances penetration: +0%(-8%) cold Changes damage: +11% acid / +0%(-10%) cold Talent mastery: +0.00(-0.10) Spell / Water Spellpower: +0 (+0 eff.) (-4 (-4 eff.)) Movement speed: +0% (-15%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. Dagyromirin the Blackbolt (3 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) (-9 (-5 eff.)) Damage when hit (Melee): 0(-10) cold Changes stats: +6 Mag / +4 Cun / +6 Con Changes resistances: +16% darkness / +0%(-15%) cold Changes resistances penetration: +9% physical / +0%(-8%) cold / +7% temporal Changes damage: +8% physical / +14% darkness / +0%(-10%) cold / +9% nature / +9% temporal Talent mastery: +0.00(-0.10) Spell / Water Poison immunity: +28% Disease immunity: +26% Spellpower: +0 (+0 eff.) (-4 (-4 eff.)) See invisible: +9 Movement speed: +0% (-15%) Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. prismatic rough leather armour (1 def, 2 armour) Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) (-11 (-6 eff.)) Fatigue: +6% Damage when hit (Melee): 0(-10) cold Changes resistances: +0%(-15%) cold / +11% light / +10% darkness Changes resistances penetration: +0%(-8%) cold Changes damage: +0%(-10%) cold Talent mastery: +0.00(-0.10) Spell / Water Spellpower: +0 (+0 eff.) (-4 (-4 eff.)) Movement speed: +0% (-15%) A suit of armour made of leather. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) (-11 (-6 eff.)) Fatigue: +6% Damage when hit (Melee): 0(-10) cold Changes resistances: +0%(-15%) cold Changes resistances penetration: +0%(-8%) cold Changes damage: +0%(-10%) cold Talent mastery: +0.00(-0.10) Spell / Water Spellpower: +0 (+0 eff.) (-4 (-4 eff.)) Movement speed: +0% (-15%) A suit of armour made of leather. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]spiked iron plate armour of cold resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) (-9 (-5 eff.)) Fatigue: +20% Damage when hit (Melee): 0(-10) cold / 10 physical Changes resistances: +15%(-) cold Changes resistances penetration: +0%(-8%) cold Changes damage: +0%(-10%) cold Talent mastery: +0.00(-0.10) Spell / Water Spellpower: +0 (+0 eff.) (-4 (-4 eff.)) Movement speed: +0% (-15%) A suit of armour made of metal plates. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. spiked steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) (-8 (-4 eff.)) Fatigue: +22% Damage when hit (Melee): 0(-10) cold / 13 physical Changes resistances: +0%(-15%) cold Changes resistances penetration: +0%(-8%) cold Changes damage: +0%(-10%) cold Talent mastery: +0.00(-0.10) Spell / Water Spellpower: +0 (+0 eff.) (-4 (-4 eff.)) Movement speed: +0% (-15%) A suit of armour made of metal plates. |
[vs. monstrous rough leather belt (Around waist)]This item will automatically be transmogrified when you leave the level. nightruned rough leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-3 eff.)) Changes stats: +0(-3) Str / +0(-3) Con Changes resistances: +6% light / +6% darkness Physical save: +0 (+0 eff.) (-5 (-3 eff.)) Size category: +0 (-1) A belt that goes around your waist. |
[vs. monstrous rough leather belt (Around waist)]rough leather belt of the mystic Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-3 eff.)) Changes stats: +0(-3) Str / +0(-3) Con Physical save: +0 (+0 eff.) (-5 (-3 eff.)) Mental save: +6 (+3 eff.) Spellpower: +3 (+3 eff.) Size category: +0 (-1) A belt that goes around your waist. |
[vs. Isakira the pair of iron boots (0 def, 3 armour) (On feet)]pair of rough leather boots (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +1% (+4%) Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +0 (-21) Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Hate when firing a critical mind attack: +0.00 (-4.00) Mental crit. chance: +0% (-1%) A pair of boots made of leather. |
[vs. naturalist's rough leather gloves of strength (+3) (0 def, 1 armour) (On hands)]rough leather gloves (0 def, 1 armour) 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-3 eff.)) Armour: +1 (-) Damage (Melee): 0(-6) nature Changes stats: +0(-3) Str Changes resistances: +0%(-5%) nature Changes damage: +0%(-3%) nature When used to modify unarmed attacks: Base power: 7.5 - 8.3(-3.5 - -3.9) Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Crit. chance: +1.0% (-) Attack speed: 167% (-) When this weapon hits: Poison Breath (10% chance level 1). Burst (radius 2) on crit: +0(-5) nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. naturalist's rough leather gloves of strength (+3) (0 def, 1 armour) (On hands)]iron gauntlets (0 def, 1 armour) Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-3 eff.)) Armour: +1 (-) Damage (Melee): 0(-6) nature Changes stats: +0(-3) Str Changes resistances: +0%(-5%) nature Changes damage: +0%(-3%) nature When used to modify unarmed attacks: Base power: 10.5 - 14.7(-0.5 - +2.6) Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (+2) Crit. chance: +2.0% (+1.0%) Attack speed: 125% (-42%) When this weapon hits: Poison Breath (10% chance level 1). Burst (radius 2) on crit: +0(-5) nature Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. miner's iron helm of strength (+3) (0 def, 4 armour) (On head)]insulating linen wizard hat (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +1 (+0 eff.) Fatigue: +0% (-5%) Changes stats: +0(-3) Str Changes resistances: +5% cold / +5% fire Infravision radius: +0 (-1) A pointy cloth hat, very wizardly... |
[vs. miner's iron helm of strength (+3) (0 def, 4 armour) (On head)]This item will automatically be transmogrified when you leave the level. linen wizard hat (1 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +1 (+0 eff.) Fatigue: +0% (-5%) Changes stats: +0(-3) Str Infravision radius: +0 (-1) A pointy cloth hat, very wizardly... |
[vs. miner's iron helm of strength (+3) (0 def, 4 armour) (On head)]This item will automatically be transmogrified when you leave the level. spellwoven linen wizard hat of the sentry (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +1 (+0 eff.) Fatigue: +0% (-5%) Changes stats: +0(-3) Str Mana each turn: +0.10 Spellpower: +3 (+3 eff.) Spell crit. chance: +2% Infravision radius: +4 (+3) See stealth: +5 See invisible: +7 Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 13%, and attempts to push all creatures other than yourself out of its radius, inflicting 2.59 light damage and 2.59 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
[vs. miner's iron helm of strength (+3) (0 def, 4 armour) (On head)]grounding rough leather cap (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-3) Fatigue: +1% (-4%) Changes stats: +0(-3) Str Changes resistances: +5% lightning / +5% temporal Infravision radius: +0 (-1) A cap made of leather. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. supercharged iron torque of kinetic psionic shield [power 33] (14/25 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. miner's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. supercharged iron torque of kinetic psionic shield [power 33] (14/25 cooldown) (Tool)]miner's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. supercharged iron torque of kinetic psionic shield [power 33] (14/25 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. quick steel torque of thermal psionic shield [power 29] (14/16 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 29 for 7 turns, putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. supercharged iron torque of kinetic psionic shield [power 33] (14/25 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. ash totem of cure ailments [power 2] (14/10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. supercharged iron torque of kinetic psionic shield [power 33] (14/25 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. quick ash totem of thorny skin [power 20] (14/14 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 20 and armour hardiness by 40%, putting all charms on cooldown for 14 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Nnrn the Cornac Brawler level 11
8th Flare 122nd year of Ascendancy at 19:21 see stats
Level 10 (Roguelike)
Got a character to level 10.By Nnrn the Cornac Brawler level 10
1st Summertide 122nd year of Ascendancy at 08:17 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Nnrn the Cornac Brawler level 10
1st Summertide 122nd year of Ascendancy at 08:18 see stats
Log
Shield of Light hits Gevea the cutpurse for 4 healing, 4 healing, 4 healing (0 total damage) [12 healing].
Nnrn has finished recovering.
Talent Double Strike is ready to use.
Burning from Gevea the cutpurse hits Nnrn for (7 resist armour), 2 fire (2 total damage).
Gevea the cutpurse is not stunned anymore.
Nnrn hits Gevea the cutpurse for 10 cold, 10 cold (20 total damage).
Gevea the cutpurse hits Nnrn for (7 resist armour), 9 physical, (7 resist armour), 0 light, (7 resist armour), 11 light, (5 resist armour), 0 fire, (7 resist armour), 11 fire (31 total damage).
Shield of Light hits Nnrn for (7 resist armour), 4 light, (7 resist armour), 11 light, (5 resist armour), 0 fire, (7 resist armour), 5 fire (19 total damage).
Shield of Light hits Gevea the cutpurse for 4 healing, 4 healing (0 total damage) [8 healing].
Nnrn throws two quick punches.
Gevea the cutpurse resists the mind attack!
Gevea the cutpurse resists the mind attack!
Gevea the cutpurse hits Nnrn for (7 resist armour), 3 fire, (7 resist armour), 3 fire (6 total damage).
Nnrn hits Gevea the cutpurse for 7 physical, 6 nature, 2 mind, 6 physical, 6 nature, 2 mind (30 total damage).
Shield of Light hits Gevea the cutpurse for 4 healing, 4 healing, 4 healing, 4 healing, 4 healing, 4 healing (0 total damage) [24 healing].
Nnrn stops burning.
Gevea the cutpurse resists the mind attack!
Gevea the cutpurse casts Lightning.
Gevea the cutpurse hits Nnrn for (7 resist armour), 3 fire, (7 resist armour), 53 lightning (56 total damage).
Nnrn hits Gevea the cutpurse for 6 physical, 6 nature, 2 mind (14 total damage).
Shield of Light hits Gevea the cutpurse for 4 healing, 4 healing, 4 healing (0 total damage) [12 healing].
Talent Concussive Punch is ready to use.
Talent Infusion: Regeneration is ready to use.
Nnrn uses Infusion: Regeneration.
Nnrn starts regenerating health quickly.
Gevea the cutpurse casts Manathrust.
Saving game...































































































