Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Steamtech UI 1.0.5 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Necromancer |
| Level / Exp | 20 / 79% |
| Size | small |
| Lifes / Deaths | Killed by crimson crystal at level 20 on the 76th Pyre 122nd year of Ascendancy at 09:58 5 / 1 |
Primary Stats
| Strength | 10 (base 13) |
| Dexterity | 8 (base 10) |
| Constitution | 25 (base 30) |
| Magic | 52 (base 47) |
| Willpower | 26 (base 18) |
| Cunning | 18 (base 11) |
Resources
| Life | -8/254 |
| Mana | 24/225 |
| Souls | 14/14 |
| Healing Factor | 1 |
| Regeneration | 12.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +112.58159546285% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 6 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 18 |
| Crit Chance | 5% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24.2 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +28% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 23.65 |
| Ranged Defense | 23.65 |
| Fatigue | 6 |
| Physical Save | 29.625 |
| Spell Save | 27.65 |
| Mental Save | 28.7 |
Defense: Resistances
| Darkness | + 38%( 70%) |
| Physical | + 6%( 70%) |
| Light | + 11%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Confusion Resistance | 52% |
| Silence Resistance | 17% |
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Nightfall | 1.45 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Shades | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Will o' the Wisp |
| talent | Animus Hoarder |
| talent | Necrotic Aura |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +5 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | clarifying linen wizard hat (1 def, 0 armour) clarifying linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Cun Mental save: +6 A pointy cloth hat, very wizardly... |
| Tool | void dragonbone wand of lightning [power 198] (6 cooldown) void dragonbone wand of lightning [power 198] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to fire a beam of lightning (dam 66-198), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | wizard's gold ring of pilfering wizard's gold ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Armour penetration: +9 Defense: +9 Changes stats: +4 Mag Spell save: +8 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | steel ring of darkness (+26%) steel ring of darkness (+26%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +26% darkness Changes damage: +13% darkness Rings can have magical properties. |
| Around waist | blurring hardened leather belt of transcendance blurring hardened leather belt of transcendanceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 Stealth bonus: +6 Physical save: +7 Mindpower: +3 A belt that goes around your waist. |
| In main hand | shimmering ash vilestaff of might (15-18 power, 3 apr, darkness damage) shimmering ash vilestaff of might (15-18 power, 3 apr, darkness damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness Talent granted: +1 Command Staff Mana each turn: +0.10 Maximum mana: +32.00 Spellpower: +6 Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
| On hands | steady rough leather gloves (0 def, 1 armour) steady rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Armour: +1 Physical save: +5 Mental save: +5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | rough leather armour of stability (1 def, 2 armour) rough leather armour of stability (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +6% physical Physical save: +10 A suit of armour made of leather. |
| Cloak | enveloping linen cloak of the Shaloren (7 def, 0 armour) enveloping linen cloak of the Shaloren (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Changes stats: +1 Mag / +2 Wil Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit steel amulet of mastery (0.15 Spell / Nightfall) starlit steel amulet of mastery (0.15 Spell / Nightfall)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% darkness / +11% light Talent mastery: +0.15 Spell / Nightfall Blindness immunity: +25% Amulets can have magical properties. |
Inventory
cleansing steel amulet cleansing steel amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% nature / +12% blight Poison immunity: +20% Disease immunity: +20% Amulets can have magical properties. |
grounding copper amulet of cunning (+2) grounding copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +10% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
mindweaver's voratun amulet mindweaver's voratun amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Wil Mental save: +8 Confusion immunity: +13% Mindpower: +9 Amulets can have magical properties. |
nightruned rough leather belt of the mystic nightruned rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% darkness / +6% light Mental save: +6 Spellpower: +3 A belt that goes around your waist. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Testo the Yeek Necromancer level 20
76th Pyre 122nd year of Ascendancy at 06:10 see stats
Level 10
Got a character to level 10.By Testo the Yeek Necromancer level 10
74th Pyre 122nd year of Ascendancy at 22:39 see stats
Level 20
Got a character to level 20.By Testo the Yeek Necromancer level 20
76th Pyre 122nd year of Ascendancy at 06:10 see stats
Log
Burning from Red crystal hits Armoured skeleton warrior for 34 fire damage.
Talent Invoke Darkness is ready to use.
The gates close!
Dremling uses Resilience of the Dwarves.
Dremling's skin turns to stone.
Testo uses Infusion: Regeneration.
Testo starts regenerating health quickly.
Black crystal misses Armoured skeleton warrior.
Ghoulking hits Cave troll for 13 physical damage.
Burning from Red crystal hits Armoured skeleton warrior for 34 fire damage.
Ghast hits Crimson crystal for 13 physical damage.
Armoured skeleton warrior uses Disarm.
Black crystal is disarmed!
Armoured skeleton warrior hits Black crystal for 52 physical damage.
Ghoulking bites poison into cave troll.
Cave troll is poisoned!
Ghoulking hits Cave troll for 17 nature damage.
Armoured skeleton warrior stops burning.
Crimson crystal casts Blood Grasp.
Eternal bone giant uses Stun.
Red crystal casts Flame.
Eternal bone giant hits Black crystal for 19 physical damage.
Crimson crystal drains life from Testo!
Eternal bone giant killed Black crystal!
Crimson crystal receives 59 healing from Testo.
Crimson crystal's Blood Grasp hits Testo for 119 blight damage.
Testo the level 20 yeek necromancer was infected to death by a crimson crystal on level 22 of The Arena.
Crimson crystal's Blood Grasp killed Testo!
