Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Steamtech UI 1.0.5 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 19 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 19 on the 18th Voratun 122nd year of Ascendancy at 04:37 5 / 1 |
Primary Stats
| Strength | 34 (base 23) |
| Dexterity | 11 (base 10) |
| Constitution | 19 (base 16) |
| Magic | 30 (base 32) |
| Willpower | 38 (base 35) |
| Cunning | 10 (base 10) |
Resources
| Life | -1/489 |
| Mana | 348/348 |
| Equilibrium | 30 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -90% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 41 |
| Crit Chance | 6% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 41 |
| Crit Chance | 6% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.3 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +13% |
| Physical | +4% |
Defense: Base
| Armour (hardiness) | 43.150052317163 (30%) |
| Defense | 26.175 |
| Ranged Defense | 30.175 |
| Fatigue | 23 |
| Physical Save | 35.353636037649 |
| Spell Save | 29.978636037649 |
| Mental Save | 18.55 |
Defense: Resistances
| Lightning | + 17%( 70%) |
| Cold | + 6%( 70%) |
| All | -12%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 162 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 125 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Vines |
| talent | Shards |
| beneficial effect | The target's skin turns to stone, granting 10 armour, 14 physical save and 14 spell save. Also applies 29 armour to all non-physical damage. Dwarven Resilience |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is cursed, reducing all resistances by 12%. Curse of Vulnerability |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | miner's pair of iron boots (0 def, 8 armour) miner's pair of iron boots (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner's rough leather cap (0 def, 2 armour) miner's rough leather cap (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Infravision radius: +1 A cap made of leather. |
| On hands | sand rough leather gloves (0 def, 6 armour) sand rough leather gloves (0 def, 6 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Damage when the wearer hits(melee): 5 physical Changes damage: +4% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | steel ring of lightning (+26%) steel ring of lightning (+26%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +26% lightning Changes damage: +13% lightning Rings can have magical properties. |
| On fingers | gold ring of blinding strikes gold ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 9 physical / 5 lightning / 5 blinding Damage when the wearer is hit: 3 physical / 6 lightning / 5 blinding Rings can have magical properties. |
| Around neck | serendipitous gold amulet of strength (+10) serendipitous gold amulet of strength (+10)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +5 Defense: +6 Changes stats: +10 Lck / +4 Str Amulets can have magical properties. |
| In main hand | reinforced iron shield of cold resistance (+16%) (4 def, 7 armour, 10.5 dam, 46 block) reinforced iron shield of cold resistance (+16%) (4 def, 7 armour, 10.5 dam, 46 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.5 - 12.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +46 When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +16% cold Talent granted: +1 Block Handheld deflection devices |
| Around waist | hardened leather belt of transcendance hardened leather belt of transcendanceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical save: +6 Mindpower: +4 A belt that goes around your waist. |
| In off hand | iron shield (4 def, 2 armour, 10 dam, 15.5 block) iron shield (4 def, 2 armour, 10 dam, 15.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +16 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
| Cloak | enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | marauder's drakeskin leather armour (7 def, 8 armour) marauder's drakeskin leather armour (7 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +7 Fatigue: +8% Changes stats: +3 Str / +3 Dex Physical save: +5 A suit of armour made of leather. |
Inventory
serendipitous gold amulet serendipitous gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 Defense: +5 Changes stats: +10 Lck Amulets can have magical properties. |
starlit gold amulet of healing starlit gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +12% darkness / +12% light Blindness immunity: +32% Cut immunity: +50% Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 146 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
starlit gold amulet of mastery (0.17 Wild-gift / Call of the wild) starlit gold amulet of mastery (0.17 Wild-gift / Call of the wild)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +12% darkness / +10% light Talent mastery: +0.17 Wild-gift / Call of the wild Blindness immunity: +23% Amulets can have magical properties. |
steel amulet of strength (+4) steel amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str Amulets can have magical properties. |
copper ring of clarity copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +6 Confusion immunity: +21% Rings can have magical properties. |
dreamer's pair of dwarven-steel boots (0 def, 4 armour) dreamer's pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Physical save: +7 Spell save: +7 Mental save: +7 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
radiant hardened leather armour of the sky (6 def, 6 armour) radiant hardened leather armour of the sky (6 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +6 Ranged Defense: +2 Fatigue: +8% Changes stats: +2 Dex / +2 Wil Damage when the wearer is hit: 5 light Changes resistances: +15% cold / +13% blight / +16% lightning / +17% darkness Light radius: +1 A suit of armour made of leather. |
49 alchemist agate 49 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Stone Vine from Pacifier hits Skeleton warrior for 16 physical, 12 arcane (27 total damage).
Rogue is seized by a stone vine.
Pacifier uses Resilience of the Dwarves.
Pacifier's skin turns to stone.
Skeleton warrior is free from the stone vine.
Pacifier counter attacks Skeleton warrior with his shield shards!
Pacifier hits Skeleton warrior for 1 physical, 2 lightning, 4 nature, 8 physical, 3 lightning, 2 nature, 8 physical, 3 lightning (30 total damage).
Stone Vine from Pacifier hits Skeleton warrior for 5 physical, 3 arcane (8 total damage).
Skeleton warrior hits Pacifier for (24 resist armor), 0 cold, 65 physical (65 total damage).
Skeleton warrior is seized by a stone vine.
Shadowblade activates Shadow Combat.
Shadowblade activates Stealth.
Blood mage loses sight!
Skeleton warrior is free from the stone vine.
Pacifier hits Skeleton warrior for 1 physical, 2 lightning (3 total damage).
Stone Vine from Pacifier hits Skeleton warrior for 5 physical, 4 arcane (9 total damage).
Skeleton warrior hits Pacifier for (22 resist armor), 0 cold, 60 physical (60 total damage).
Blood mage is seized by a stone vine.
Trickster activates Stealth.
Stone Vine from Pacifier hits Blood mage for 5 physical, 4 arcane (9 total damage).
Pacifier hits Skeleton warrior for 1 physical, 2 lightning (3 total damage).
Stone Vine from Pacifier hits Skeleton warrior for 5 physical, 4 arcane (9 total damage).
Skeleton warrior hits Pacifier for (18 resist armor), 0 cold, 50 physical (50 total damage).
Blood mage casts Blood Grasp.
Stone Vine from Pacifier hits Blood mage for 5 physical, 4 arcane (9 total damage).
Pacifier hits Skeleton warrior for 1 physical, 2 lightning (3 total damage).
Skeleton warrior hits Pacifier for (18 resist armor), 0 cold, 50 physical (50 total damage).
Pacifier the level 19 dwarf stone warden was sliced to death by a skeleton warrior on level 23 of The Arena.
Skeleton warrior killed Pacifier!
