Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.3Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Marauder |
| Level / Exp | 25 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 6 on the 1st Summertide 122nd year of Ascendancy at 10:09 / 89Killed by The Shade at level 10 on the 9th Dusk 122nd year of Ascendancy at 08:35 Killed by thief at level 12 on the 25th Dusk 122nd year of Ascendancy at 04:09 Killed by thief at level 12 on the 25th Dusk 122nd year of Ascendancy at 05:58 Killed by Adyra the cutpurse at level 12 on the 25th Dusk 122nd year of Ascendancy at 07:45 Killed by bandit at level 12 on the 25th Dusk 122nd year of Ascendancy at 09:03 Killed by Adyra the cutpurse at level 12 on the 25th Dusk 122nd year of Ascendancy at 09:53 Killed by Bethutha the bandit lord at level 12 on the 25th Dusk 122nd year of Ascendancy at 10:20 Killed by Emelerira the electric eel at level 13 on the 27th Dusk 122nd year of Ascendancy at 01:52 Killed by entrenched horror at level 13 on the 27th Dusk 122nd year of Ascendancy at 17:21 Killed by gwelgoroth at level 14 on the 38th Dusk 122nd year of Ascendancy at 20:02 Killed by gwelgoroth at level 14 on the 38th Dusk 122nd year of Ascendancy at 20:45 Killed by ultimate gwelgoroth at level 14 on the 40th Dusk 122nd year of Ascendancy at 20:04 Killed by Urkis, the High Tempest at level 15 on the 41st Dusk 122nd year of Ascendancy at 05:51 Killed by Urkis, the High Tempest at level 15 on the 41st Dusk 122nd year of Ascendancy at 06:47 Killed by Xanenor the skeleton warrior at level 15 on the 42nd Dusk 122nd year of Ascendancy at 17:54 Killed by Xanenor the skeleton warrior at level 15 on the 42nd Dusk 122nd year of Ascendancy at 18:12 Killed by lesser vampire at level 15 on the 42nd Dusk 122nd year of Ascendancy at 19:08 Killed by Gyvea the elder vampire at level 15 on the 42nd Dusk 122nd year of Ascendancy at 19:59 Killed by snow giant thunderer at level 16 on the 53rd Dusk 122nd year of Ascendancy at 15:53 Killed by snow giant boulder thrower at level 16 on the 53rd Dusk 122nd year of Ascendancy at 16:20 Killed by snow giant boulder thrower at level 16 on the 53rd Dusk 122nd year of Ascendancy at 17:07 Killed by snow giant boulder thrower at level 16 on the 54th Dusk 122nd year of Ascendancy at 07:52 Killed by storm drake at level 16 on the 54th Dusk 122nd year of Ascendancy at 09:05 Killed by fire drake hatchling at level 16 on the 54th Dusk 122nd year of Ascendancy at 09:44 Killed by snow giant boulder thrower at level 16 on the 55th Dusk 122nd year of Ascendancy at 12:10 Killed by snow giant boulder thrower at level 17 on the 55th Dusk 122nd year of Ascendancy at 18:34 Killed by Porowyn the snow giant chieftain at level 17 on the 55th Dusk 122nd year of Ascendancy at 19:40 Killed by snow giant boulder thrower at level 17 on the 56th Dusk 122nd year of Ascendancy at 14:50 Killed by snow giant boulder thrower at level 17 on the 56th Dusk 122nd year of Ascendancy at 15:32 Killed by snow giant boulder thrower at level 17 on the 56th Dusk 122nd year of Ascendancy at 15:47 Killed by Adubeth the snow giant chieftain at level 17 on the 56th Dusk 122nd year of Ascendancy at 16:57 Killed by Isoyavena the greater teluvorta at level 17 on the 57th Dusk 122nd year of Ascendancy at 10:43 Killed by ultimate telugoroth at level 17 on the 57th Dusk 122nd year of Ascendancy at 12:18 Killed by Isoyavena the greater teluvorta at level 17 on the 57th Dusk 122nd year of Ascendancy at 12:33 Killed by Isoyavena the greater teluvorta at level 17 on the 57th Dusk 122nd year of Ascendancy at 12:53 Killed by Isoyavena the greater teluvorta at level 17 on the 57th Dusk 122nd year of Ascendancy at 14:27 Killed by Chronolith Clone at level 18 on the 58th Dusk 122nd year of Ascendancy at 19:20 Killed by Chronolith Twin at level 18 on the 58th Dusk 122nd year of Ascendancy at 20:50 Killed by skeleton mage at level 19 on the 60th Dusk 122nd year of Ascendancy at 06:24 Killed by forest wight at level 19 on the 60th Dusk 122nd year of Ascendancy at 06:46 Killed by Aeruba the skeleton magus at level 19 on the 60th Dusk 122nd year of Ascendancy at 08:42 Killed by Aeruba the skeleton magus at level 19 on the 60th Dusk 122nd year of Ascendancy at 08:51 Killed by skeleton magus at level 19 on the 60th Dusk 122nd year of Ascendancy at 09:01 Killed by skeleton magus at level 19 on the 60th Dusk 122nd year of Ascendancy at 09:15 Killed by Grand Corruptor at level 19 on the 3rd Haze 122nd year of Ascendancy at 01:18 Killed by Grand Corruptor at level 19 on the 3rd Haze 122nd year of Ascendancy at 03:16 Killed by bandit at level 20 on the 4th Haze 122nd year of Ascendancy at 16:00 Killed by bandit at level 20 on the 4th Haze 122nd year of Ascendancy at 16:42 Killed by bandit at level 20 on the 4th Haze 122nd year of Ascendancy at 17:04 Killed by thought-forged bowman at level 20 on the 55th Haze 122nd year of Ascendancy at 03:16 Killed by Isydheda the cave bear at level 20 on the 55th Haze 122nd year of Ascendancy at 04:50 Killed by Isydheda the cave bear at level 20 on the 55th Haze 122nd year of Ascendancy at 05:32 Killed by Isydheda the cave bear at level 20 on the 55th Haze 122nd year of Ascendancy at 06:03 Killed by Siluldath the cave bear at level 20 on the 56th Haze 122nd year of Ascendancy at 11:46 Killed by Lisora the brown bear at level 21 on the 56th Haze 122nd year of Ascendancy at 21:23 Killed by Adolevena the war bear at level 21 on the 57th Haze 122nd year of Ascendancy at 23:39 Killed by Polumina the brown bear at level 21 on the 58th Haze 122nd year of Ascendancy at 00:46 Killed by Adolevena the war bear at level 21 on the 58th Haze 122nd year of Ascendancy at 01:54 Killed by Adolevena the war bear at level 21 on the 58th Haze 122nd year of Ascendancy at 02:09 Killed by Adolevena the war bear at level 21 on the 58th Haze 122nd year of Ascendancy at 02:21 Killed by Borius, Avatar of Bearness at level 21 on the 58th Haze 122nd year of Ascendancy at 08:00 Killed by Borius, Avatar of Bearness at level 21 on the 58th Haze 122nd year of Ascendancy at 08:13 Killed by Silynor the brown bear at level 21 on the 58th Haze 122nd year of Ascendancy at 10:32 Killed by Cyruriwe the war bear at level 21 on the 58th Haze 122nd year of Ascendancy at 14:34 Killed by Isekira the blade horror at level 21 on the 76th Haze 122nd year of Ascendancy at 04:20 Killed by skeleton master archer at level 23 on the 3rd Pyre 123rd year of Ascendancy at 08:15 Killed by elven mage at level 24 on the 6th Pyre 123rd year of Ascendancy at 08:39 Killed by elven blood mage at level 24 on the 6th Pyre 123rd year of Ascendancy at 09:56 Killed by elven blood mage at level 24 on the 6th Pyre 123rd year of Ascendancy at 16:14 Killed by elven cultist at level 24 on the 6th Pyre 123rd year of Ascendancy at 17:04 Killed by elven cultist at level 24 on the 6th Pyre 123rd year of Ascendancy at 17:18 Killed by elven tempest at level 24 on the 6th Pyre 123rd year of Ascendancy at 17:44 Killed by elven blood mage at level 24 on the 6th Pyre 123rd year of Ascendancy at 20:16 Killed by elven blood mage at level 24 on the 6th Pyre 123rd year of Ascendancy at 22:05 Killed by elven cultist at level 24 on the 7th Pyre 123rd year of Ascendancy at 00:21 Killed by elven blood mage at level 24 on the 7th Pyre 123rd year of Ascendancy at 00:37 Killed by elven mage at level 24 on the 7th Pyre 123rd year of Ascendancy at 00:54 Killed by elven corruptor at level 24 on the 7th Pyre 123rd year of Ascendancy at 01:14 Killed by elven corruptor at level 24 on the 7th Pyre 123rd year of Ascendancy at 06:38 Killed by elven blood mage at level 24 on the 7th Pyre 123rd year of Ascendancy at 07:10 Killed by elven corruptor at level 24 on the 7th Pyre 123rd year of Ascendancy at 08:07 Killed by elven corruptor at level 24 on the 7th Pyre 123rd year of Ascendancy at 22:27 Killed by elven corruptor at level 24 on the 7th Pyre 123rd year of Ascendancy at 23:39 Killed by elven corruptor at level 24 on the 7th Pyre 123rd year of Ascendancy at 23:59 Killed by elven corruptor at level 24 on the 8th Pyre 123rd year of Ascendancy at 01:53 Killed by war hound at level 25 on the 8th Pyre 123rd year of Ascendancy at 16:36 Killed by Veluyawen the elven blood mage at level 25 on the 9th Pyre 123rd year of Ascendancy at 00:09 Killed by mean looking elven guard at level 25 on the 9th Pyre 123rd year of Ascendancy at 08:57 |
Primary Stats
| Strength | 52 (base 35) |
| Dexterity | 59 (base 39) |
| Constitution | 29 (base 25) |
| Magic | 15 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 41 (base 25) |
Resources
| Life | 653/653 |
| Stamina | 149/149 |
| Healing Factor | 1.263216080402 |
| Regeneration | 6.25291959799 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 63 |
| Crit Chance | 28% |
| APR | 9 |
| Speed | 1.11 |
Offense: Offhand
| Damage | 64 |
| Accuracy | 63 |
| Crit Chance | 33% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 30.292304923968 (100%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 16 |
| Physical Save | 36 |
| Spell Save | 20 |
| Mental Save | 22 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 206 damage for 3 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 306 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Tactical | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Throwing knives | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 0.90 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Apply Poison |
| talent | Precise Strikes |
| talent | Numbing Poison |
| beneficial effect | Has 8 throwing knives prepared: 8 KnivesRange: 6 Net Damage: 95 - 133 Accuracy: 79 (knife) APR: 7 Crit Chance: +22% Crit mult: 185% Uses Stats: 50% Str, 70% Dex |
| beneficial effect | Countering melee attacks: Has a 14% chance to get an automatic counter attack when avoiding a melee attack. (1.6 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by red crystal. Escort: lost warrior (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 102. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed vial of wight ectoplasm. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed snow giant kidney. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed sandworm tooth. * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | bright alchemist's lamp of health bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +52.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Ulyvor (0 def, 4 armour) Ulyvor (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str / +7 Dex / +2 Wil Changes resistances: +9% darkness Changes damage: +12% mind Critical mult.: +15.00% Mental crit. chance: +2% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | drakeskin leather gloves 'Rhagen' (0 def, 3 armour) drakeskin leather gloves 'Rhagen' (0 def, 3 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 12 fire Damage when hit (Melee): 4 mind Changes resistances: +6% mind / +6% fire Changes damage: +5% fire Critical mult.: +10.00% Psi when hit: +0.08 Maximum hate: +8.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-5 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | savage's copper ring of blinding strikes savage's copper ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to blind Damage (Melee): 23 light Effects on ranged hit: * 11% chance to blind Damage (Ranged): 24 light Changes stats: +1 Con Spell save: +10 (+5 eff.) Maximum stamina: +10.00 Rings can have magical properties. |
| Around neck | stabilizing steel amulet stabilizing steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% temporal Pinning immunity: +25% Knockback immunity: +25% Amulets can have magical properties. |
| In main hand | Kindleresolve the voratun dagger (47.5-61.75 power, 9 apr) Kindleresolve the voratun dagger (47.5-61.75 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 47.5 - 61.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 40% chance to blind When wielded/worn: Fatigue: -4% Changes stats: +4 Mag Reduces incoming crit damage: 10.00% Sharp, short and deadly. |
| Around waist | Thunderbliss the rough leather belt Thunderbliss the rough leather beltInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% acid / +6% blight Changes resistances penetration: +10% lightning Critical mult.: +10.00% Equilibrium when hit: +0.04 Maximum psi: +10.00 A belt that goes around your waist. |
| In off hand | Swordbreaker (25-32.5 power, 20 apr) Swordbreaker (25-32.5 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+8 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+6 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | Lightquake the elven-silk cloak (3 def, 0 armour) Lightquake the elven-silk cloak (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Damage when hit (Melee): 20 light Changes resistances: +12% mind Changes resistances penetration: +5% light / +10% mind Changes damage: +12% light Physical save: +9 (+4 eff.) Mental save: +12 (+6 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating steel mail armour of Eyal (2 def, 6 armour) rejuvenating steel mail armour of Eyal (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Life regen: +4.70 Stamina each turn: +0.50 Maximum life: +46.00 Healing mod.: +12% A suit of armour made of mail. |
Inventory
wild infusion (resist 15%; cure magical) wild infusion (resist 15%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 15%; cure physical) wild infusion of the duelist (resist 15%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 15%; cure mental) wild infusion of the duelist (resist 15%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (202.00 temporal damage, removed from time 4 turns) Rune of the Rift (202.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 202.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 215 for 3 turns) shielding rune of the warrior (absorb 215 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 215 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 272 for 5 turns) shielding rune of the wizard (absorb 272 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 272 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Korelathalar the steel ring Korelathalar the steel ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Mag / +5 Wil Changes resistances: +24% acid Changes damage: +12% acid Critical mult.: +10.00% Maximum encumbrance: +22 Physical save: +3 (+2 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Damage Shield penetration: +30% Rings can have magical properties. |
savior's steel ring savior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +8 (+4 eff.) Rings can have magical properties. |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
arcing dwarven-steel dagger of massacre (23-29.9 power, 7 apr) arcing dwarven-steel dagger of massacre (23-29.9 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 23.0 - 29.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +4 lightning Sharp, short and deadly. |
balanced iron dagger of massacre (14.5-18.85 power, 5 apr) balanced iron dagger of massacre (14.5-18.85 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 14.5 - 18.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +5 (+3 eff.) Disarm immunity: +17% Sharp, short and deadly. |
stralite dagger 'Dawn's kiss' (38.5-50.05 power, 9 apr) stralite dagger 'Dawn's kiss' (38.5-50.05 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +8 light When wielded/worn: Defense: +9 (+5 eff.) Ranged Defense: +9 (+5 eff.) Changes resistances penetration: +15% light Mental save: +6 (+3 eff.) Pinning immunity: +10% Sharp, short and deadly. |
linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative pair of iron boots (0 def, 3 armour) restorative pair of iron boots (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Life regen: +1.80 Healing mod.: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 31.82 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
iron gauntlets of dexterity (+2) (0 def, 1 armour) iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +1 Changes stats: +2 Dex Metal gloves protecting the hands up to the middle of the lower arm. |
polar dwarven-steel gauntlets (0 def, 2 armour) polar dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 cold Changes resistances: +6% cold Changes damage: +5% cold Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Flamewrought. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 24.21 to 72.63 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
radiant dwarven-steel mail armour of the deep (3 def, 10 armour) radiant dwarven-steel mail armour of the deep (3 def, 10 armour)Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +10 Defense: +3 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 6 light Changes stats: +2 Wil Changes resistances: +6% acid / +7% cold / +15% darkness / +13% blight Allows you to breathe in: water Light radius: +1 A suit of armour made of mail. |
spiked steel mail armour of the deep (2 def, 8 armour) spiked steel mail armour of the deep (2 def, 8 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 12 physical Changes resistances: +7% acid / +7% cold Allows you to breathe in: water A suit of armour made of mail. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
10 agate 10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
226 alchemist agate 226 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz 15 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Cyrumira the brass lantern Cyrumira the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Con Stamina each turn: +1.00 Light radius: +4 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (56 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 81.00 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
12 amethyst 12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rimi the Higher Marauder level 14
29th Dusk 122nd year of Ascendancy at 05:51 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Rimi the Higher Marauder level 22
77th Haze 122nd year of Ascendancy at 23:10 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Rimi the Higher Marauder level 21
58th Haze 122nd year of Ascendancy at 08:20 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Rimi the Higher Marauder level 22
27th Regrowth 123rd year of Ascendancy at 19:08 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Rimi the Higher Marauder level 16
53rd Dusk 122nd year of Ascendancy at 11:46 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Rimi the Higher Marauder level 17
56th Dusk 122nd year of Ascendancy at 04:21 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rimi the Higher Marauder level 15
41st Dusk 122nd year of Ascendancy at 07:45 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rimi the Higher Marauder level 14
29th Dusk 122nd year of Ascendancy at 08:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Rimi the Higher Marauder level 10
8th Dusk 122nd year of Ascendancy at 18:14 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Rimi the Higher Marauder level 20
3rd Haze 122nd year of Ascendancy at 03:32 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Rimi the Higher Marauder level 14
29th Dusk 122nd year of Ascendancy at 05:51 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Rimi the Higher Marauder level 24
6th Pyre 123rd year of Ascendancy at 17:40 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Rimi the Higher Marauder level 9
6th Dusk 122nd year of Ascendancy at 06:37 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Rimi the Higher Marauder level 14
29th Dusk 122nd year of Ascendancy at 05:51 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Rimi the Higher Marauder level 19
60th Dusk 122nd year of Ascendancy at 08:32 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Rimi the Higher Marauder level 14
37th Dusk 122nd year of Ascendancy at 12:34 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Rimi the Higher Marauder level 20
13rd Haze 122nd year of Ascendancy at 17:08 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Rimi the Higher Marauder level 16
55th Dusk 122nd year of Ascendancy at 08:36 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You gain 23.64 gold from the transmogrification of Branarorath the Stokeslicer [power 2] (10 cooldown).
You gain 3.97 gold from the transmogrification of reinforced leather armour of the deep (4 def, 11 armour).
You gain 1.96 gold from the transmogrification of spiked dwarven-steel mail armour (3 def, 8 armour).
You gain 18.19 gold from the transmogrification of Sparkwoe.
You gain 6.27 gold from the transmogrification of plaguebringer's dwarven-steel greatmaul of projection (38-57 power, 2 apr).
You gain 25.00 gold from the transmogrification of Erachak the Blindbearer (41.5-62.25 power, 3 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
There is a Very old halfling ruins here (press '' or right click to use).
Today is the 10th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
Saving done.
Rimi stops regenerating health quickly.
Today is the 11st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.
Talent Infusion: Regeneration is ready to use.
Today is the 12nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
Today is the 13rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
Rimi deactivates Apply Poison.
Rimi deactivates Precise Strikes.
Rimi deactivates Numbing Poison.
